2428 lines
88 KiB
C++
2428 lines
88 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#include <net/serverlobbythread.h>
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#include <net/servergame.h>
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#include <net/serverbanmanager.h>
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#include <net/serverexception.h>
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#include <net/receivebuffer.h>
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#include <net/senderhelper.h>
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#include <net/serverircbotcallback.h>
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#include <net/socket_msg.h>
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#include <net/chatcleanermanager.h>
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#include <net/net_helper.h>
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#include <db/serverdbinterface.h>
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#ifdef POKERTH_OFFICIAL_SERVER
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#include <dbofficial/serverdbfactoryinternal.h>
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#else
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#include <db/serverdbfactorygeneric.h>
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#endif
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#include <core/avatarmanager.h>
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#include <core/loghelper.h>
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#include <core/openssl_wrapper.h>
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#include <configfile.h>
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#include <playerinterface.h>
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#include <fstream>
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#include <sstream>
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#include <algorithm>
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#include <cctype>
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#include <boost/lambda/lambda.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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#include <boost/uuid/uuid.hpp>
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#include <boost/algorithm/string.hpp>
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#include <gsasl.h>
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#include <ctime>
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#define SERVER_MAX_NUM_LOBBY_SESSIONS 512 // Maximum number of idle users in lobby.
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#define SERVER_MAX_NUM_TOTAL_SESSIONS 2000 // Total maximum of sessions, fitting a 2048 handle limit
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#define SERVER_SAVE_STATISTICS_INTERVAL_SEC 60
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#define SERVER_CHECK_SESSION_TIMEOUTS_INTERVAL_MSEC 500
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#define SERVER_REMOVE_GAME_INTERVAL_MSEC 500
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#define SERVER_REMOVE_PLAYER_INTERVAL_MSEC 100
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#define SERVER_UPDATE_LOGIN_LOCK_INTERVAL_MSEC 1000
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#define SERVER_PROCESS_SEND_INTERVAL_MSEC 10
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#define SERVER_INIT_LOGIN_CLIENT_LOCK_SEC NetHelper::GetLoginLockSec()
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#define SERVER_INIT_SESSION_TIMEOUT_SEC 60
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#define SERVER_TIMEOUT_WARNING_REMAINING_SEC 60
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#define SERVER_SESSION_ACTIVITY_TIMEOUT_SEC 1800 // 30 min, MUST be > SERVER_TIMEOUT_WARNING_REMAINING_SEC
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#define SERVER_SESSION_FORCED_TIMEOUT_SEC 86400 // 1 day, should be quite large.
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#define SERVER_ADDRESS_LOCALHOST_STR_V4 "127.0.0.1"
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#define SERVER_ADDRESS_LOCALHOST_STR_V4V6 "::ffff:127.0.0.1"
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#define SERVER_ADDRESS_LOCALHOST_STR "::1"
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#define SERVER_STATISTICS_FILE_NAME "server_statistics.log"
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#define SERVER_STATISTICS_STR_TOTAL_PLAYERS "TotalNumPlayersLoggedIn"
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#define SERVER_STATISTICS_STR_TOTAL_GAMES "TotalNumGamesCreated"
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#define SERVER_STATISTICS_STR_MAX_GAMES "MaxGamesOpen"
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#define SERVER_STATISTICS_STR_MAX_PLAYERS "MaxPlayersLoggedIn"
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#define SERVER_STATISTICS_STR_CUR_GAMES "CurGamesOpen"
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#define SERVER_STATISTICS_STR_CUR_PLAYERS "CurPlayersLoggedIn"
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using namespace std;
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using boost::asio::ip::tcp;
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#ifdef BOOST_ASIO_HAS_STD_CHRONO
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using namespace std::chrono;
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#else
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using namespace boost::chrono;
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#endif
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class InternalServerCallback : public SessionDataCallback, public ChatCleanerCallback, public ServerDBCallback
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{
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public:
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InternalServerCallback(ServerLobbyThread &server) : m_server(server) {}
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virtual ~InternalServerCallback() {}
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virtual void CloseSession(boost::shared_ptr<SessionData> session)
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{
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m_server.CloseSession(session);
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}
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virtual void SessionError(boost::shared_ptr<SessionData> session, int errorCode)
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{
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m_server.SessionError(session, errorCode);
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}
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virtual void SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec)
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{
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m_server.SessionTimeoutWarning(session, remainingSec);
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}
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virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
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{
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m_server.DispatchPacket(session, packet);
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}
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virtual void SignalChatBotMessage(const string &msg)
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{
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m_server.SendChatBotMsg(msg);
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}
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virtual void SignalChatBotMessage(unsigned gameId, const std::string &msg)
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{
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m_server.SendChatBotMsg(gameId, msg);
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}
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virtual void SignalKickPlayer(unsigned playerId)
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{
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m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
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}
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virtual void SignalBanPlayer(unsigned playerId)
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{
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string playerName(m_server.GetPlayerNameFromId(playerId));
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if (!playerName.empty()) {
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m_server.GetBanManager().BanPlayerName(playerName, 1);
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m_server.RemovePlayer(playerId, ERR_NET_PLAYER_KICKED);
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}
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}
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virtual void SignalMutePlayer(unsigned playerId)
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{
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m_server.MutePlayerInGame(playerId);
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}
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virtual void ConnectSuccess()
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{
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LOG_MSG("Successfully connected to database.");
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}
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virtual void ConnectFailed(string error)
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{
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LOG_ERROR("DB connect error: " << error);
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}
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virtual void QueryError(string error)
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{
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LOG_ERROR("DB query error: " << error);
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}
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virtual void PlayerLoginSuccess(unsigned requestId, boost::shared_ptr<DBPlayerData> dbPlayerData)
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{
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m_server.UserValid(requestId, *dbPlayerData);
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}
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virtual void PlayerLoginFailed(unsigned requestId)
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{
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m_server.UserInvalid(requestId);
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}
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virtual void PlayerLoginBlocked(unsigned requestId)
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{
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m_server.UserBlocked(requestId);
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}
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virtual void AvatarIsBlacklisted(unsigned requestId)
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{
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m_server.AvatarBlacklisted(requestId);
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}
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virtual void AvatarIsOK(unsigned requestId)
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{
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m_server.AvatarOK(requestId);
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}
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virtual void CreateGameSuccess(unsigned /*requestId*/)
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{
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// Nothing to do.
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}
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virtual void CreateGameFailed(unsigned requestId)
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{
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// TODO maybe handle request id.
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LOG_ERROR("DB create game failed for request " << requestId);
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}
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virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportAvatarResult(requestId, replyId, true);
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}
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virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportAvatarResult(requestId, replyId, false);
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}
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virtual void ReportGameSuccess(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportGameResult(requestId, replyId, true);
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}
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virtual void ReportGameFailed(unsigned requestId, unsigned replyId)
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{
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m_server.SendReportGameResult(requestId, replyId, false);
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}
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virtual void PlayerAdminList(unsigned /*requestId*/, std::list<DB_id> adminList)
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{
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m_server.GetBanManager().SetAdminPlayerIds(adminList);
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}
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virtual void BlockPlayerSuccess(unsigned requestId, unsigned replyId)
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{
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m_server.SendAdminBanPlayerResult(requestId, replyId, true);
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}
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virtual void BlockPlayerFailed(unsigned requestId, unsigned replyId)
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{
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m_server.SendAdminBanPlayerResult(requestId, replyId, false);
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}
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private:
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ServerLobbyThread &m_server;
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};
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ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerIrcBotCallback &ircBotCb, ConfigFile &serverConfig,
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AvatarManager &avatarManager, boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_authContext(NULL), m_gui(gui), m_ircBotCb(ircBotCb), m_avatarManager(avatarManager),
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m_mode(mode), m_serverConfig(serverConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
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m_statDataChanged(false), m_removeGameTimer(*ioService),
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m_saveStatisticsTimer(*ioService), m_loginLockTimer(*ioService),
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m_startTime(boost::posix_time::second_clock::local_time())
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{
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m_internalServerCallback.reset(new InternalServerCallback(*this));
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m_sender.reset(new SenderHelper(m_ioService));
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m_banManager.reset(new ServerBanManager(m_ioService));
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m_chatCleanerManager.reset(new ChatCleanerManager(*m_internalServerCallback, m_ioService));
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DBFactory dbFactory;
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m_database = dbFactory.CreateServerDBObject(*m_internalServerCallback, m_ioService);
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}
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ServerLobbyThread::~ServerLobbyThread()
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{
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}
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void
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ServerLobbyThread::Init(const string &logDir)
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{
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// Read previous server statistics.
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if (!logDir.empty()) {
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boost::filesystem::path logPath(logDir);
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if (!logDir.empty()) {
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logPath /= SERVER_STATISTICS_FILE_NAME;
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m_statisticsFileName = logPath.directory_string();
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ReadStatisticsFile();
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}
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}
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m_database->Init(
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m_serverConfig.readConfigString("DBServerAddress"),
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m_serverConfig.readConfigString("DBServerUser"),
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m_serverConfig.readConfigString("DBServerPassword"),
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m_serverConfig.readConfigString("DBServerDatabaseName"),
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m_serverConfig.readConfigString("DBServerEncryptionKey"));
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m_database->AsyncQueryAdminPlayers(0);
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GetBanManager().InitGameNameBadWordList(m_serverConfig.readConfigStringList("GameNameBadWordList"));
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}
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void
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ServerLobbyThread::SignalTermination()
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{
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Thread::SignalTermination();
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m_ioService->stop();
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}
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void
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ServerLobbyThread::AddConnection(boost::shared_ptr<SessionData> sessionData)
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{
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// Create a new session.
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m_sessionManager.AddSession(sessionData);
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LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
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LOG_ERROR("Accepted connection - session #" << sessionData->GetId() << ".");
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sessionData->StartTimerInitTimeout(SERVER_INIT_SESSION_TIMEOUT_SEC);
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sessionData->StartTimerGlobalTimeout(SERVER_SESSION_FORCED_TIMEOUT_SEC);
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sessionData->StartTimerActivityTimeout(SERVER_SESSION_ACTIVITY_TIMEOUT_SEC, SERVER_TIMEOUT_WARNING_REMAINING_SEC);
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unsigned numLobbySessions = m_sessionManager.GetRawSessionCount();
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unsigned numGameSessions = m_gameSessionManager.GetRawSessionCount();
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if (numLobbySessions <= SERVER_MAX_NUM_LOBBY_SESSIONS
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&& numLobbySessions + numGameSessions <= SERVER_MAX_NUM_TOTAL_SESSIONS) {
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string ipAddress = sessionData->GetRemoteIPAddressFromSocket();
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if (!ipAddress.empty()) {
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sessionData->SetClientAddr(ipAddress);
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boost::shared_ptr<NetPacket> packet(new NetPacket);
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packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AnnounceMessage);
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AnnounceMessage *netAnnounce = packet->GetMsg()->mutable_announcemessage();
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netAnnounce->mutable_protocolversion()->set_majorversion(NET_VERSION_MAJOR);
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netAnnounce->mutable_protocolversion()->set_minorversion(NET_VERSION_MINOR);
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netAnnounce->mutable_latestgameversion()->set_majorversion(POKERTH_VERSION_MAJOR);
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netAnnounce->mutable_latestgameversion()->set_minorversion(POKERTH_VERSION_MINOR);
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netAnnounce->set_latestbetarevision(POKERTH_BETA_REVISION);
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switch (GetServerMode()) {
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case SERVER_MODE_LAN:
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netAnnounce->set_servertype(AnnounceMessage::serverTypeLAN);
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break;
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case SERVER_MODE_INTERNET_NOAUTH:
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netAnnounce->set_servertype(AnnounceMessage::serverTypeInternetNoAuth);
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break;
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case SERVER_MODE_INTERNET_AUTH:
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netAnnounce->set_servertype(AnnounceMessage::serverTypeInternetAuth);
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break;
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}
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{
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boost::mutex::scoped_lock lock(m_statMutex);
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netAnnounce->set_numplayersonserver(m_statData.numberOfPlayersOnServer);
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}
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GetSender().Send(sessionData, packet);
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sessionData->GetReceiveBuffer().StartAsyncRead(sessionData);
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} else {
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// We do not accept sessions if we cannot
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// retrieve the client address.
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SessionError(sessionData, ERR_NET_INVALID_SESSION);
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}
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} else {
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// Server is full.
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// Gracefully close this session.
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SessionError(sessionData, ERR_NET_SERVER_FULL);
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}
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}
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void
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ServerLobbyThread::ReAddSession(boost::shared_ptr<SessionData> session, int reason, unsigned gameId)
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{
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if (session && session->GetPlayerData()) {
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boost::shared_ptr<NetPacket> packet(new NetPacket);
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packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RemovedFromGameMessage);
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RemovedFromGameMessage *removed = packet->GetMsg()->mutable_removedfromgamemessage();
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removed->set_gameid(gameId);
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switch (reason) {
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case NTF_NET_REMOVED_GAME_FULL :
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removed->set_removedfromgamereason(RemovedFromGameMessage::gameIsFull);
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break;
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case NTF_NET_REMOVED_ALREADY_RUNNING :
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removed->set_removedfromgamereason(RemovedFromGameMessage::gameIsRunning);
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break;
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case NTF_NET_REMOVED_KICKED :
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removed->set_removedfromgamereason(RemovedFromGameMessage::kickedFromGame);
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break;
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case NTF_NET_REMOVED_TIMEOUT :
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removed->set_removedfromgamereason(RemovedFromGameMessage::gameTimeout);
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break;
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case NTF_NET_REMOVED_START_FAILED :
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removed->set_removedfromgamereason(RemovedFromGameMessage::removedStartFailed);
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break;
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case NTF_NET_REMOVED_GAME_CLOSED :
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removed->set_removedfromgamereason(RemovedFromGameMessage::gameClosed);
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break;
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default :
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removed->set_removedfromgamereason(RemovedFromGameMessage::removedOnRequest);
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break;
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}
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GetSender().Send(session, packet);
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HandleReAddedSession(session);
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}
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}
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void
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ServerLobbyThread::MoveSessionToGame(boost::shared_ptr<ServerGame> game, boost::shared_ptr<SessionData> session, bool autoLeave, bool spectateOnly)
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{
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// Remove session from the lobby.
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m_sessionManager.RemoveSession(session->GetId());
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// Session is now in game state.
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session->SetState(spectateOnly ? SessionData::Spectating : SessionData::Game);
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// Store it in the list of game sessions.
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m_gameSessionManager.AddSession(session);
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// Set the game id of the session.
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session->SetGame(game);
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// Add session to the game.
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game->AddSession(session, spectateOnly);
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// Optionally enable auto leave after game finish.
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if (autoLeave)
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game->SetPlayerAutoLeaveOnFinish(session->GetPlayerData()->GetUniqueId());
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}
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void
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ServerLobbyThread::CloseSession(boost::shared_ptr<SessionData> session)
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{
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if (session && session->GetState() != SessionData::Closed) { // Make this call reentrant.
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LOG_VERBOSE("Closing session #" << session->GetId() << ".");
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boost::shared_ptr<ServerGame> tmpGame = session->GetGame();
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if (tmpGame) {
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tmpGame->RemoveSession(session, NTF_NET_INTERNAL);
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}
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session->SetGame(boost::shared_ptr<ServerGame>());
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session->SetState(SessionData::Closed);
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m_sessionManager.RemoveSession(session->GetId());
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m_gameSessionManager.RemoveSession(session->GetId());
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if (session->GetPlayerData()) {
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NotifyPlayerLeftLobby(session->GetPlayerData()->GetUniqueId());
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}
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// Update stats (if needed).
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UpdateStatisticsNumberOfPlayers();
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// Ignore error when shutting down the socket.
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boost::shared_ptr<boost::asio::ip::tcp::socket> sock = session->GetAsioSocket();
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if (sock) {
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boost::system::error_code ec;
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session->GetAsioSocket()->shutdown(boost::asio::ip::tcp::socket::shutdown_receive, ec);
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}
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// Close this session after send.
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GetSender().SetCloseAfterSend(session);
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// Cancel all timers of the session.
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session->CancelTimers();
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}
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}
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void
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ServerLobbyThread::ResubscribeLobbyMsg(boost::shared_ptr<SessionData> session)
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{
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InternalResubscribeMsg(session);
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}
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void
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ServerLobbyThread::NotifyPlayerJoinedLobby(unsigned playerId)
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{
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boost::shared_ptr<NetPacket> notify = CreateNetPacketPlayerListNew(playerId);
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
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}
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void
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ServerLobbyThread::NotifyPlayerLeftLobby(unsigned playerId)
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{
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boost::shared_ptr<NetPacket> notify = CreateNetPacketPlayerListLeft(playerId);
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m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Established);
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m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), notify, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
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}
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void
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ServerLobbyThread::NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId)
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{
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// Send notification to players in lobby.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListPlayerJoinedMessage);
|
|
GameListPlayerJoinedMessage *netListMsg = packet->GetMsg()->mutable_gamelistplayerjoinedmessage();
|
|
netListMsg->set_gameid(gameId);
|
|
netListMsg->set_playerid(playerId);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::NotifyPlayerLeftGame(unsigned gameId, unsigned playerId)
|
|
{
|
|
// Send notification to players in lobby.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListPlayerLeftMessage);
|
|
GameListPlayerLeftMessage *netListMsg = packet->GetMsg()->mutable_gamelistplayerleftmessage();
|
|
netListMsg->set_gameid(gameId);
|
|
netListMsg->set_playerid(playerId);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::NotifySpectatorJoinedGame(unsigned gameId, unsigned playerId)
|
|
{
|
|
// Send notification to players in lobby.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListSpectatorJoinedMessage);
|
|
GameListSpectatorJoinedMessage *netListMsg = packet->GetMsg()->mutable_gamelistspectatorjoinedmessage();
|
|
netListMsg->set_gameid(gameId);
|
|
netListMsg->set_playerid(playerId);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::NotifySpectatorLeftGame(unsigned gameId, unsigned playerId)
|
|
{
|
|
// Send notification to players in lobby.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListSpectatorLeftMessage);
|
|
GameListSpectatorLeftMessage *netListMsg = packet->GetMsg()->mutable_gamelistspectatorleftmessage();
|
|
netListMsg->set_gameid(gameId);
|
|
netListMsg->set_playerid(playerId);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId)
|
|
{
|
|
// Send notification to players in lobby.
|
|
// Send notification to players in lobby.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListAdminChangedMessage);
|
|
GameListAdminChangedMessage *netListMsg = packet->GetMsg()->mutable_gamelistadminchangedmessage();
|
|
netListMsg->set_gameid(gameId);
|
|
netListMsg->set_newadminplayerid(newAdminPlayerId);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::NotifyStartingGame(unsigned gameId)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_STARTED);
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::NotifyReopeningGame(unsigned gameId)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(gameId, GAME_MODE_CREATED);
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleGameRetrievePlayerInfo(boost::shared_ptr<SessionData> session, const PlayerInfoRequestMessage &playerInfoRequest)
|
|
{
|
|
// Someone within a game requested player info.
|
|
HandleNetPacketRetrievePlayerInfo(session, playerInfoRequest);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleGameRetrieveAvatar(boost::shared_ptr<SessionData> session, const AvatarRequestMessage &retrieveAvatar)
|
|
{
|
|
// Someone within a game requested an avatar.
|
|
HandleNetPacketRetrieveAvatar(session, retrieveAvatar);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleGameReportGame(boost::shared_ptr<SessionData> session, const ReportGameMessage &reportGame)
|
|
{
|
|
// Someone within a game reportet a game name.
|
|
HandleNetPacketReportGame(session, reportGame);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleChatRequest(boost::shared_ptr<SessionData> session, const ChatRequestMessage &chatRequest)
|
|
{
|
|
// Someone within a game sent a lobby message.
|
|
HandleNetPacketChatRequest(session, chatRequest);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleAdminRemoveGame(boost::shared_ptr<SessionData> session, const AdminRemoveGameMessage &removeGame)
|
|
{
|
|
// An admin within a game sent a remove game message.
|
|
HandleNetPacketAdminRemoveGame(session, removeGame);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleAdminBanPlayer(boost::shared_ptr<SessionData> session, const AdminBanPlayerMessage &banPlayer)
|
|
{
|
|
// An admin within a game sent a ban player message.
|
|
HandleNetPacketAdminBanPlayer(session, banPlayer);
|
|
}
|
|
|
|
bool
|
|
ServerLobbyThread::KickPlayerByName(const std::string &playerName)
|
|
{
|
|
bool retVal = false;
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByPlayerName(playerName);
|
|
if (!session)
|
|
session = m_gameSessionManager.GetSessionByPlayerName(playerName);
|
|
|
|
if (session && session->GetPlayerData()) {
|
|
RemovePlayer(session->GetPlayerData()->GetUniqueId(), ERR_NET_PLAYER_KICKED);
|
|
retVal = true;
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
bool
|
|
ServerLobbyThread::RemoveGameByPlayerName(const std::string &playerName)
|
|
{
|
|
bool retVal = false;
|
|
boost::shared_ptr<SessionData> session = m_gameSessionManager.GetSessionByPlayerName(playerName);
|
|
|
|
if (session) {
|
|
boost::shared_ptr<ServerGame> game = session->GetGame();
|
|
if (game) {
|
|
m_ioService->post(boost::bind(&ServerLobbyThread::InternalRemoveGame, shared_from_this(), game));
|
|
retVal = true;
|
|
}
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
string
|
|
ServerLobbyThread::GetPlayerIPAddress(const std::string &playerName) const
|
|
{
|
|
string ipAddress;
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByPlayerName(playerName);
|
|
if (!session)
|
|
session = m_gameSessionManager.GetSessionByPlayerName(playerName);
|
|
|
|
if (session)
|
|
ipAddress = session->GetClientAddr();
|
|
|
|
return ipAddress;
|
|
}
|
|
|
|
std::string
|
|
ServerLobbyThread::GetPlayerNameFromId(unsigned playerId) const
|
|
{
|
|
string name;
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByUniquePlayerId(playerId);
|
|
if (!session)
|
|
session = m_gameSessionManager.GetSessionByUniquePlayerId(playerId);
|
|
|
|
if (session && session->GetPlayerData())
|
|
name = session->GetPlayerData()->GetName();
|
|
|
|
return name;
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::RemovePlayer(unsigned playerId, unsigned errorCode)
|
|
{
|
|
m_ioService->post(boost::bind(&ServerLobbyThread::InternalRemovePlayer, shared_from_this(), playerId, errorCode));
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::MutePlayerInGame(unsigned playerId)
|
|
{
|
|
m_ioService->post(boost::bind(&ServerLobbyThread::InternalMutePlayerInGame, shared_from_this(), playerId));
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendGlobalChat(const string &message)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatMessage);
|
|
ChatMessage *netChat = packet->GetMsg()->mutable_chatmessage();
|
|
netChat->set_chattype(ChatMessage::chatTypeBroadcast);
|
|
netChat->set_chattext(message);
|
|
|
|
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendGlobalMsgBox(const string &message)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_DialogMessage);
|
|
DialogMessage *netDialog = packet->GetMsg()->mutable_dialogmessage();
|
|
netDialog->set_notificationtext(message);
|
|
|
|
m_sessionManager.SendToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendChatBotMsg(const std::string &message)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatMessage);
|
|
ChatMessage *netChat = packet->GetMsg()->mutable_chatmessage();
|
|
netChat->set_chattype(ChatMessage::chatTypeBot);
|
|
netChat->set_chattext(message);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
|
|
GetIrcBotCallback().SignalLobbyMessage(
|
|
0,
|
|
"(chat bot)",
|
|
message);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendChatBotMsg(unsigned gameId, const std::string &message)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatMessage);
|
|
ChatMessage *netChat = packet->GetMsg()->mutable_chatmessage();
|
|
netChat->set_chattype(ChatMessage::chatTypeBot);
|
|
netChat->set_gameid(gameId);
|
|
netChat->set_chattext(message);
|
|
|
|
GameMap::const_iterator pos = m_gameMap.find(gameId);
|
|
if (pos != m_gameMap.end()) {
|
|
pos->second->SendToAllPlayers(packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::ReconnectChatBot()
|
|
{
|
|
m_chatCleanerManager->ReInit();
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::AddComputerPlayer(boost::shared_ptr<PlayerData> player)
|
|
{
|
|
boost::mutex::scoped_lock lock(m_computerPlayersMutex);
|
|
m_computerPlayers.insert(PlayerDataMap::value_type(player->GetUniqueId(), player));
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::RemoveComputerPlayer(boost::shared_ptr<PlayerData> player)
|
|
{
|
|
boost::mutex::scoped_lock lock(m_computerPlayersMutex);
|
|
m_computerPlayers.erase(player->GetUniqueId());
|
|
}
|
|
|
|
bool
|
|
ServerLobbyThread::SendToLobbyPlayer(unsigned playerId, boost::shared_ptr<NetPacket> packet)
|
|
{
|
|
bool retVal = false;
|
|
boost::shared_ptr<SessionData> tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId);
|
|
if (tmpSession) {
|
|
GetSender().Send(tmpSession, packet);
|
|
retVal = true;
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
AvatarManager &
|
|
ServerLobbyThread::GetAvatarManager()
|
|
{
|
|
return m_avatarManager;
|
|
}
|
|
|
|
ChatCleanerManager &
|
|
ServerLobbyThread::GetChatCleaner()
|
|
{
|
|
assert(m_chatCleanerManager);
|
|
return *m_chatCleanerManager;
|
|
}
|
|
|
|
ServerStats
|
|
ServerLobbyThread::GetStats() const
|
|
{
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
return m_statData;
|
|
}
|
|
|
|
boost::posix_time::ptime
|
|
ServerLobbyThread::GetStartTime() const
|
|
{
|
|
return m_startTime;
|
|
}
|
|
|
|
ServerMode
|
|
ServerLobbyThread::GetServerMode() const
|
|
{
|
|
return m_mode;
|
|
}
|
|
|
|
SenderHelper &
|
|
ServerLobbyThread::GetSender()
|
|
{
|
|
assert(m_sender);
|
|
return *m_sender;
|
|
}
|
|
|
|
boost::asio::io_service &
|
|
ServerLobbyThread::GetIOService()
|
|
{
|
|
assert(m_ioService);
|
|
return *m_ioService;
|
|
}
|
|
|
|
boost::shared_ptr<ServerDBInterface>
|
|
ServerLobbyThread::GetDatabase()
|
|
{
|
|
return m_database;
|
|
}
|
|
|
|
ServerBanManager &
|
|
ServerLobbyThread::GetBanManager()
|
|
{
|
|
assert(m_banManager);
|
|
return *m_banManager;
|
|
}
|
|
|
|
SessionDataCallback &
|
|
ServerLobbyThread::GetSessionDataCallback()
|
|
{
|
|
return *m_internalServerCallback;
|
|
}
|
|
|
|
u_int32_t
|
|
ServerLobbyThread::GetNextSessionId()
|
|
{
|
|
return m_curSessionId++;
|
|
}
|
|
|
|
u_int32_t
|
|
ServerLobbyThread::GetNextUniquePlayerId()
|
|
{
|
|
boost::mutex::scoped_lock lock(m_curUniquePlayerIdMutex);
|
|
m_curUniquePlayerId++;
|
|
if (m_curUniquePlayerId == 0) // 0 is an invalid id.
|
|
m_curUniquePlayerId++;
|
|
|
|
return m_curUniquePlayerId;
|
|
}
|
|
|
|
u_int32_t
|
|
ServerLobbyThread::GetNextGameId()
|
|
{
|
|
m_curGameId++;
|
|
if (m_curGameId == 0) // 0 is an invalid id.
|
|
m_curGameId++;
|
|
|
|
return m_curGameId;
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::Main()
|
|
{
|
|
try {
|
|
InitAuthContext();
|
|
|
|
InitChatCleaner();
|
|
// Start database engine.
|
|
m_database->Start();
|
|
// Register all timers.
|
|
RegisterTimers();
|
|
|
|
boost::asio::io_service::work ioWork(*m_ioService);
|
|
m_ioService->run(); // Will only be aborted asynchronously.
|
|
|
|
} catch (const PokerTHException &e) {
|
|
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
|
|
LOG_ERROR("Lobby exception: " << e.what());
|
|
}
|
|
// Clear all sessions and games.
|
|
m_sessionManager.Clear();
|
|
m_gameSessionManager.Clear();
|
|
BOOST_FOREACH(const GameMap::value_type& tmpGame, m_gameMap) {
|
|
tmpGame.second->Exit();
|
|
}
|
|
m_gameMap.clear();
|
|
// Cancel pending timer callbacks.
|
|
CancelTimers();
|
|
// Stop database engine.
|
|
m_database->Stop();
|
|
|
|
ClearAuthContext();
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::RegisterTimers()
|
|
{
|
|
// Remove closed games.
|
|
m_removeGameTimer.expires_from_now(
|
|
milliseconds(SERVER_REMOVE_GAME_INTERVAL_MSEC));
|
|
m_removeGameTimer.async_wait(
|
|
boost::bind(
|
|
&ServerLobbyThread::TimerRemoveGame, shared_from_this(), boost::asio::placeholders::error));
|
|
// Update the statistics file.
|
|
m_saveStatisticsTimer.expires_from_now(
|
|
seconds(SERVER_SAVE_STATISTICS_INTERVAL_SEC));
|
|
m_saveStatisticsTimer.async_wait(
|
|
boost::bind(
|
|
&ServerLobbyThread::TimerSaveStatisticsFile, shared_from_this(), boost::asio::placeholders::error));
|
|
// Update the avatar upload locks.
|
|
m_loginLockTimer.expires_from_now(
|
|
milliseconds(SERVER_UPDATE_LOGIN_LOCK_INTERVAL_MSEC));
|
|
m_loginLockTimer.async_wait(
|
|
boost::bind(
|
|
&ServerLobbyThread::TimerUpdateClientLoginLock, shared_from_this(), boost::asio::placeholders::error));
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::CancelTimers()
|
|
{
|
|
m_removeGameTimer.cancel();
|
|
m_saveStatisticsTimer.cancel();
|
|
m_loginLockTimer.cancel();
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InitAuthContext()
|
|
{
|
|
int res = gsasl_init(&m_authContext);
|
|
if (res != GSASL_OK)
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_GSASL_INIT_FAILED, 0);
|
|
|
|
if (!gsasl_server_support_p(m_authContext, "SCRAM-SHA-1")) {
|
|
gsasl_done(m_authContext);
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_GSASL_NO_SCRAM, 0);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::ClearAuthContext()
|
|
{
|
|
gsasl_done(m_authContext);
|
|
m_authContext = NULL;
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InitChatCleaner()
|
|
{
|
|
if (m_serverConfig.readConfigInt("UseChatCleaner") != 0) {
|
|
m_chatCleanerManager->Init(
|
|
m_serverConfig.readConfigString("ChatCleanerHostAddress"),
|
|
m_serverConfig.readConfigInt("ChatCleanerPort"),
|
|
m_serverConfig.readConfigInt("ChatCleanerUseIpv6") != 0,
|
|
m_serverConfig.readConfigString("ChatCleanerClientAuth"),
|
|
m_serverConfig.readConfigString("ChatCleanerServerAuth"));
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::DispatchPacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
|
|
{
|
|
if (session) {
|
|
// Retrieve current game, if applicable.
|
|
boost::shared_ptr<ServerGame> game = session->GetGame();
|
|
if (game) {
|
|
// We need to catch game-specific exceptions, so that they do not affect the server.
|
|
try {
|
|
game->HandlePacket(session, packet);
|
|
} catch (const PokerTHException &e) {
|
|
LOG_ERROR("Game " << game->GetId() << " - Read handler exception: " << e.what());
|
|
game->RemoveAllSessions();
|
|
}
|
|
} else
|
|
HandlePacket(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet)
|
|
{
|
|
if (session && packet) {
|
|
if (packet->IsClientActivity())
|
|
session->ResetActivityTimer();
|
|
|
|
if (session->GetState() == SessionData::Init) {
|
|
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_InitMessage) {
|
|
HandleNetPacketInit(session, packet->GetMsg()->initmessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AuthClientResponseMessage) {
|
|
HandleNetPacketAuthClientResponse(session, packet->GetMsg()->authclientresponsemessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarHeaderMessage) {
|
|
HandleNetPacketAvatarHeader(session, packet->GetMsg()->avatarheadermessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_UnknownAvatarMessage) {
|
|
HandleNetPacketUnknownAvatar(session, packet->GetMsg()->unknownavatarmessage());
|
|
} else {
|
|
SessionError(session, ERR_SOCK_INVALID_STATE);
|
|
}
|
|
} else if (session->GetState() == SessionData::ReceivingAvatar) {
|
|
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarDataMessage) {
|
|
HandleNetPacketAvatarFile(session, packet->GetMsg()->avatardatamessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarEndMessage) {
|
|
HandleNetPacketAvatarEnd(session, packet->GetMsg()->avatarendmessage());
|
|
} else {
|
|
SessionError(session, ERR_SOCK_INVALID_STATE);
|
|
}
|
|
} else {
|
|
if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerInfoRequestMessage)
|
|
HandleNetPacketRetrievePlayerInfo(session, packet->GetMsg()->playerinforequestmessage());
|
|
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage)
|
|
HandleNetPacketRetrieveAvatar(session, packet->GetMsg()->avatarrequestmessage());
|
|
else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ResetTimeoutMessage) {
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_SubscriptionRequestMessage) {
|
|
const SubscriptionRequestMessage &subscriptionRequest = packet->GetMsg()->subscriptionrequestmessage();
|
|
if (subscriptionRequest.subscriptionaction() == SubscriptionRequestMessage::resubscribeGameList)
|
|
InternalResubscribeMsg(session);
|
|
else
|
|
session->ResetWantsLobbyMsg();
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_JoinNewGameMessage) {
|
|
HandleNetPacketCreateGame(session, packet->GetMsg()->joinnewgamemessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_JoinExistingGameMessage) {
|
|
HandleNetPacketJoinGame(session, packet->GetMsg()->joinexistinggamemessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_RejoinExistingGameMessage) {
|
|
HandleNetPacketRejoinGame(session, packet->GetMsg()->rejoinexistinggamemessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ChatRequestMessage) {
|
|
HandleNetPacketChatRequest(session, packet->GetMsg()->chatrequestmessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_RejectGameInvitationMessage) {
|
|
HandleNetPacketRejectGameInvitation(session, packet->GetMsg()->rejectgameinvitationmessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_ReportGameMessage) {
|
|
HandleNetPacketReportGame(session, packet->GetMsg()->reportgamemessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_LeaveGameRequestMessage) {
|
|
// Ignore "leave game" in this state.
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AdminRemoveGameMessage) {
|
|
HandleNetPacketAdminRemoveGame(session, packet->GetMsg()->adminremovegamemessage());
|
|
} else if (packet->GetMsg()->messagetype() == PokerTHMessage::Type_AdminBanPlayerMessage) {
|
|
HandleNetPacketAdminBanPlayer(session, packet->GetMsg()->adminbanplayermessage());
|
|
} else {
|
|
SessionError(session, ERR_SOCK_INVALID_STATE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, const InitMessage &initMessage)
|
|
{
|
|
LOG_VERBOSE("Received init for session #" << session->GetId() << ".");
|
|
|
|
// Before any other processing, perform some denial of service and
|
|
// brute force attack prevention by checking whether the user recently sent an
|
|
// Init packet.
|
|
if (m_serverConfig.readConfigInt("ServerBruteForceProtection") != 0) {
|
|
bool recentlySentInit = false;
|
|
{
|
|
boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
|
|
if (m_timerClientAddressMap.find(session->GetClientAddr()) != m_timerClientAddressMap.end())
|
|
recentlySentInit = true;
|
|
else
|
|
m_timerClientAddressMap[session->GetClientAddr()] = boost::timers::portable::microsec_timer();
|
|
}
|
|
if (recentlySentInit) {
|
|
SessionError(session, ERR_NET_INIT_BLOCKED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check the protocol version.
|
|
if (initMessage.requestedversion().majorversion() != NET_VERSION_MAJOR
|
|
|| session->GetPlayerData()) { // Has this session already sent an init?
|
|
SessionError(session, ERR_NET_VERSION_NOT_SUPPORTED);
|
|
return;
|
|
}
|
|
#ifndef POKERTH_OFFICIAL_SERVER
|
|
// Check (clear text) server password (skip for official server, they are open to everyone).
|
|
string serverPassword;
|
|
if (initMessage.has_authserverpassword()) {
|
|
serverPassword = initMessage.authserverpassword();
|
|
}
|
|
if (serverPassword != m_serverConfig.readConfigString("ServerPassword")) {
|
|
SessionError(session, ERR_NET_INVALID_PASSWORD);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
string playerName;
|
|
MD5Buf avatarMD5;
|
|
bool noAuth = false;
|
|
bool validGuest = false;
|
|
// productive: if (initMessage.login() == InitMessage::guestLogin) {
|
|
// debug: if (initMessage.login() == InitMessage::unauthenticatedLogin) {
|
|
if (initMessage.login() == InitMessage::guestLogin) {
|
|
playerName = initMessage.nickname();
|
|
// Verify guest player name.
|
|
if (playerName.length() > sizeof(SERVER_GUEST_PLAYER_NAME - 1)
|
|
&& playerName.substr(0, sizeof(SERVER_GUEST_PLAYER_NAME) - 1) == SERVER_GUEST_PLAYER_NAME) {
|
|
string guestId(playerName.substr(sizeof(SERVER_GUEST_PLAYER_NAME)));
|
|
if ((size_t)count_if(guestId.begin(), guestId.end(), ::isdigit) == guestId.size()) {
|
|
validGuest = true;
|
|
noAuth = true;
|
|
}
|
|
// check if a guest session in lobby with same ip is already connected and
|
|
// if number of lobby guests >= SERVER_MAX_GUEST_USERS_LOBBY
|
|
if(m_serverConfig.readConfigInt("ServerRestrictGuestLogin") != 0
|
|
&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
|
|
SessionError(session, ERR_NET_SERVER_FULL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!validGuest) {
|
|
SessionError(session, ERR_NET_INVALID_PLAYER_NAME);
|
|
return;
|
|
}
|
|
}
|
|
#ifdef POKERTH_OFFICIAL_SERVER
|
|
else if (initMessage.login() == InitMessage::authenticatedLogin) {
|
|
string inAuthData(initMessage.clientuserdata());
|
|
if (initMessage.has_avatarhash()) {
|
|
memcpy(avatarMD5.GetData(), initMessage.avatarhash().data(), MD5_DATA_SIZE);
|
|
}
|
|
session->CreateServerAuthSession(m_authContext);
|
|
if (session->AuthStep(1, inAuthData))
|
|
playerName = session->AuthGetUser();
|
|
}
|
|
#else
|
|
else if (initMessage.login() == InitMessage::unauthenticatedLogin) {
|
|
playerName = initMessage.nickname();
|
|
if (initMessage.has_avatarhash()) {
|
|
memcpy(avatarMD5.GetData(), initMessage.avatarhash().data(), MD5_DATA_SIZE);
|
|
}
|
|
noAuth = true;
|
|
}
|
|
#endif
|
|
else {
|
|
SessionError(session, ERR_NET_INVALID_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
// Check whether the player name is correct.
|
|
// Partly, this is also done in netpacket.
|
|
// However, some disallowed names are checked only here.
|
|
if (playerName.empty()
|
|
|| playerName[0] == '#'
|
|
|| playerName[0] == ' '
|
|
|| playerName.substr(0, sizeof(SERVER_COMPUTER_PLAYER_NAME) - 1) == SERVER_COMPUTER_PLAYER_NAME) {
|
|
SessionError(session, ERR_NET_INVALID_PLAYER_NAME);
|
|
return;
|
|
}
|
|
|
|
// Check whether the player name is banned.
|
|
if (GetBanManager().IsPlayerBanned(playerName)) {
|
|
SessionError(session, ERR_NET_PLAYER_BANNED);
|
|
return;
|
|
}
|
|
// Check whether the peer IP address is banned.
|
|
if (GetBanManager().IsIPAddressBanned(session->GetClientAddr())) {
|
|
SessionError(session, ERR_NET_PLAYER_BANNED);
|
|
return;
|
|
}
|
|
|
|
// Create player data object.
|
|
boost::shared_ptr<PlayerData> tmpPlayerData(
|
|
new PlayerData(GetNextUniquePlayerId(), 0, PLAYER_TYPE_HUMAN, validGuest ? PLAYER_RIGHTS_GUEST : PLAYER_RIGHTS_NORMAL, false));
|
|
tmpPlayerData->SetName(playerName);
|
|
tmpPlayerData->SetAvatarMD5(avatarMD5);
|
|
if (initMessage.has_mylastsessionid()) {
|
|
tmpPlayerData->SetOldGuid(initMessage.mylastsessionid());
|
|
}
|
|
|
|
// Set player data for session.
|
|
m_sessionManager.SetSessionPlayerData(session->GetId(), tmpPlayerData);
|
|
session->SetPlayerData(tmpPlayerData);
|
|
|
|
if (noAuth)
|
|
InitAfterLogin(session);
|
|
else
|
|
AuthenticatePlayer(session);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketAuthClientResponse(boost::shared_ptr<SessionData> session, const AuthClientResponseMessage &clientResponse)
|
|
{
|
|
if (session && session->GetPlayerData() && session->AuthGetCurStepNum() == 1) {
|
|
string authData = clientResponse.clientresponse();
|
|
if (session->AuthStep(2, authData)) {
|
|
string outVerification(session->AuthGetNextOutMsg());
|
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AuthServerVerificationMessage);
|
|
AuthServerVerificationMessage *verification = packet->GetMsg()->mutable_authserververificationmessage();
|
|
verification->set_serververification(outVerification);
|
|
GetSender().Send(session, packet);
|
|
// The last message is only for server verification.
|
|
// We are done now, the user has logged in.
|
|
boost::shared_ptr<PlayerData> tmpPlayerData = session->GetPlayerData();
|
|
if (GetBanManager().IsAdminPlayer(tmpPlayerData->GetDBId())) {
|
|
session->GetPlayerData()->SetRights(PLAYER_RIGHTS_ADMIN);
|
|
}
|
|
CheckAvatarBlacklist(session);
|
|
} else
|
|
SessionError(session, ERR_NET_INVALID_PASSWORD);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketAvatarHeader(boost::shared_ptr<SessionData> session, const AvatarHeaderMessage &avatarHeader)
|
|
{
|
|
if (session->GetPlayerData()) {
|
|
if (avatarHeader.avatarsize() >= MIN_AVATAR_FILE_SIZE && avatarHeader.avatarsize() <= MAX_AVATAR_FILE_SIZE) {
|
|
boost::shared_ptr<AvatarFile> tmpAvatarFile(new AvatarFile);
|
|
tmpAvatarFile->fileData.reserve(avatarHeader.avatarsize());
|
|
tmpAvatarFile->fileType = static_cast<AvatarFileType>(avatarHeader.avatartype());
|
|
tmpAvatarFile->reportedSize = avatarHeader.avatarsize();
|
|
// Ignore request id for now.
|
|
|
|
session->GetPlayerData()->SetNetAvatarFile(tmpAvatarFile);
|
|
|
|
// Session is now receiving an avatar.
|
|
session->SetState(SessionData::ReceivingAvatar);
|
|
} else
|
|
SessionError(session, ERR_NET_AVATAR_TOO_LARGE);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketUnknownAvatar(boost::shared_ptr<SessionData> session, const UnknownAvatarMessage &/*unknownAvatar*/)
|
|
{
|
|
if (session->GetPlayerData()) {
|
|
// Free memory (just in case).
|
|
session->GetPlayerData()->SetNetAvatarFile(boost::shared_ptr<AvatarFile>());
|
|
session->GetPlayerData()->SetAvatarMD5(MD5Buf());
|
|
// Start session.
|
|
EstablishSession(session);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketAvatarFile(boost::shared_ptr<SessionData> session, const AvatarDataMessage &avatarData)
|
|
{
|
|
if (session->GetPlayerData()) {
|
|
boost::shared_ptr<AvatarFile> tmpAvatar = session->GetPlayerData()->GetNetAvatarFile();
|
|
const string &avatarBlock = avatarData.avatarblock();
|
|
if (tmpAvatar && tmpAvatar->fileData.size() + avatarBlock.size() <= tmpAvatar->reportedSize) {
|
|
std::copy(&avatarBlock[0], &avatarBlock[avatarBlock.size()], back_inserter(tmpAvatar->fileData));
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketAvatarEnd(boost::shared_ptr<SessionData> session, const AvatarEndMessage &/*avatarEnd*/)
|
|
{
|
|
if (session->GetPlayerData()) {
|
|
boost::shared_ptr<AvatarFile> tmpAvatar = session->GetPlayerData()->GetNetAvatarFile();
|
|
MD5Buf avatarMD5 = session->GetPlayerData()->GetAvatarMD5();
|
|
if (!avatarMD5.IsZero() && tmpAvatar.get()) {
|
|
unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
|
|
if (avatarSize == tmpAvatar->reportedSize) {
|
|
if (!GetAvatarManager().StoreAvatarInCache(avatarMD5, tmpAvatar->fileType, &tmpAvatar->fileData[0], avatarSize, true)) {
|
|
session->GetPlayerData()->SetAvatarMD5(MD5Buf());
|
|
LOG_ERROR("Failed to store avatar in cache directory.");
|
|
}
|
|
|
|
// Free memory.
|
|
session->GetPlayerData()->SetNetAvatarFile(boost::shared_ptr<AvatarFile>());
|
|
// Set avatar file name.
|
|
string avatarFileName;
|
|
if (GetAvatarManager().GetAvatarFileName(avatarMD5, avatarFileName))
|
|
session->GetPlayerData()->SetAvatarFile(avatarFileName);
|
|
// Init finished - start session.
|
|
EstablishSession(session);
|
|
LOG_MSG("Client \"" << session->GetClientAddr() << "\" uploaded avatar \""
|
|
<< boost::filesystem::path(avatarFileName).file_string() << "\".");
|
|
} else
|
|
SessionError(session, ERR_NET_WRONG_AVATAR_SIZE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(boost::shared_ptr<SessionData> session, const PlayerInfoRequestMessage &playerInfoRequest)
|
|
{
|
|
BOOST_FOREACH(unsigned playerId, playerInfoRequest.playerid()) {
|
|
// Find player in lobby or in a game.
|
|
boost::shared_ptr<SessionData> tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId);
|
|
if (!tmpSession) {
|
|
tmpSession = m_gameSessionManager.GetSessionByUniquePlayerId(playerId);
|
|
}
|
|
boost::shared_ptr<PlayerData> tmpPlayer;
|
|
if (tmpSession) {
|
|
tmpPlayer = tmpSession->GetPlayerData();
|
|
}
|
|
|
|
if (!tmpPlayer) {
|
|
boost::mutex::scoped_lock lock(m_computerPlayersMutex);
|
|
PlayerDataMap::const_iterator pos = m_computerPlayers.find(playerId);
|
|
if (pos != m_computerPlayers.end())
|
|
tmpPlayer = pos->second;
|
|
}
|
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerInfoReplyMessage);
|
|
PlayerInfoReplyMessage *netPlayerInfoReply = packet->GetMsg()->mutable_playerinforeplymessage();
|
|
netPlayerInfoReply->set_playerid(playerId);
|
|
|
|
if (tmpPlayer) {
|
|
// Send player info to client.
|
|
PlayerInfoReplyMessage::PlayerInfoData *data = netPlayerInfoReply->mutable_playerinfodata();
|
|
|
|
data->set_playername(tmpPlayer->GetName());
|
|
data->set_ishuman(tmpPlayer->GetType() == PLAYER_TYPE_HUMAN);
|
|
data->set_playerrights(static_cast<NetPlayerInfoRights>(tmpPlayer->GetRights()));
|
|
if (!tmpPlayer->GetCountry().empty()) {
|
|
data->set_countrycode(tmpPlayer->GetCountry());
|
|
}
|
|
if (!tmpPlayer->GetAvatarMD5().IsZero()) {
|
|
PlayerInfoReplyMessage::PlayerInfoData::AvatarData *avatarData = data->mutable_avatardata();
|
|
avatarData->set_avatartype(static_cast<NetAvatarType>(AvatarManager::GetAvatarFileType(tmpPlayer->GetAvatarFile())));
|
|
avatarData->set_avatarhash(tmpPlayer->GetAvatarMD5().GetData(), MD5_DATA_SIZE);
|
|
}
|
|
} else {
|
|
// Unknown player id - do not set any data.
|
|
}
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketRetrieveAvatar(boost::shared_ptr<SessionData> session, const AvatarRequestMessage &retrieveAvatar)
|
|
{
|
|
bool avatarFound = false;
|
|
|
|
string tmpFile;
|
|
MD5Buf tmpMD5;
|
|
memcpy(tmpMD5.GetData(), retrieveAvatar.avatarhash().data(), MD5_DATA_SIZE);
|
|
if (GetAvatarManager().GetAvatarFileName(tmpMD5, tmpFile)) {
|
|
NetPacketList tmpPackets;
|
|
if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, retrieveAvatar.requestid(), tmpPackets) == 0) {
|
|
avatarFound = true;
|
|
GetSender().Send(session, tmpPackets);
|
|
} else
|
|
LOG_ERROR("Failed to read avatar file for network transmission.");
|
|
}
|
|
|
|
if (!avatarFound) {
|
|
// Notify client we didn't find the avatar.
|
|
boost::shared_ptr<NetPacket> unknownAvatar(new NetPacket);
|
|
unknownAvatar->GetMsg()->set_messagetype(PokerTHMessage::Type_UnknownAvatarMessage);
|
|
UnknownAvatarMessage *netAvatarReply = unknownAvatar->GetMsg()->mutable_unknownavatarmessage();
|
|
netAvatarReply->set_requestid(retrieveAvatar.requestid());
|
|
|
|
GetSender().Send(session, unknownAvatar);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, const JoinNewGameMessage &newGame)
|
|
{
|
|
LOG_VERBOSE("Creating new game, initiated by session #" << session->GetId() << ".");
|
|
|
|
string password;
|
|
if (newGame.has_password())
|
|
password = newGame.password();
|
|
|
|
// Create a new game.
|
|
GameData tmpData;
|
|
NetPacket::GetGameData(newGame.gameinfo(), tmpData);
|
|
string gameName(newGame.gameinfo().gamename());
|
|
// Always trim the game name.
|
|
boost::trim(gameName);
|
|
boost::replace_all(gameName, "\n", " ");
|
|
boost::replace_all(gameName, "\r", " ");
|
|
boost::replace_all(gameName, "\t", " ");
|
|
boost::replace_all(gameName, "\v", " ");
|
|
boost::replace_all(gameName, "\f", " ");
|
|
unsigned gameId = GetNextGameId();
|
|
|
|
if (gameName.empty() || !isprint(gameName[0])) {
|
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GAME_BAD_NAME);
|
|
} else if (IsGameNameInUse(gameName)) {
|
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GAME_NAME_IN_USE);
|
|
} else if (GetBanManager().IsBadGameName(gameName)) {
|
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GAME_BAD_NAME);
|
|
} else if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST
|
|
&& tmpData.gameType != GAME_TYPE_NORMAL) {
|
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
|
|
} else if (!ServerGame::CheckSettings(tmpData, password, GetServerMode())) {
|
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
|
|
} else if (!session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank()
|
|
// @TODO: uncomment in productive
|
|
/*&& tmpData.gameType != GAME_TYPE_RANKING*/ ) {
|
|
LOG_ERROR("not allowed due to ranklimit");
|
|
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
|
|
} else {
|
|
boost::shared_ptr<ServerGame> game(
|
|
new ServerGame(
|
|
shared_from_this(),
|
|
gameId,
|
|
gameName,
|
|
password,
|
|
tmpData,
|
|
session->GetPlayerData()->GetUniqueId(),
|
|
session->GetPlayerData()->GetDBId(),
|
|
GetGui(),
|
|
m_serverConfig));
|
|
game->Init();
|
|
|
|
// Add game to list of games.
|
|
InternalAddGame(game);
|
|
|
|
MoveSessionToGame(game, session, newGame.autoleave(), false);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> session, const JoinExistingGameMessage &joinGame)
|
|
{
|
|
string password;
|
|
if (joinGame.has_password())
|
|
password = joinGame.password();
|
|
|
|
// Join an existing game.
|
|
GameMap::iterator pos = m_gameMap.find(joinGame.gameid());
|
|
|
|
if (pos != m_gameMap.end()) {
|
|
boost::shared_ptr<ServerGame> game = pos->second;
|
|
const GameData &tmpData = game->GetGameData();
|
|
if (joinGame.spectateonly()) {
|
|
if (!tmpData.allowSpectators) {
|
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NO_SPECTATORS);
|
|
} else {
|
|
MoveSessionToGame(game, session, joinGame.autoleave(), true);
|
|
}
|
|
} else {
|
|
// As guest, you are only allowed to join normal games.
|
|
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST
|
|
&& tmpData.gameType != GAME_TYPE_NORMAL) {
|
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_GUEST_FORBIDDEN);
|
|
} else if (tmpData.gameType == GAME_TYPE_INVITE_ONLY
|
|
&& !game->IsPlayerInvited(session->GetPlayerData()->GetUniqueId())) {
|
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
|
|
} else if (!game->CheckPassword(password)) {
|
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
|
|
} else if (/*tmpData.gameType == GAME_TYPE_RANKING &&*/ !session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank()) {
|
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_GUEST_FORBIDDEN);
|
|
// } else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
|
|
// && session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
|
|
// && session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
|
|
// && session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
|
|
// && game->IsClientAddressConnected(session->GetClientAddr())) {
|
|
// ){
|
|
// SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
|
|
} else {
|
|
MoveSessionToGame(game, session, joinGame.autoleave(), false);
|
|
}
|
|
}
|
|
} else {
|
|
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_GAME_INVALID);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketRejoinGame(boost::shared_ptr<SessionData> session, const RejoinExistingGameMessage &rejoinGame)
|
|
{
|
|
// Rejoin a running game.
|
|
GameMap::iterator pos = m_gameMap.find(rejoinGame.gameid());
|
|
|
|
if (pos != m_gameMap.end()) {
|
|
boost::shared_ptr<ServerGame> game = pos->second;
|
|
MoveSessionToGame(game, session, rejoinGame.autoleave(), false);
|
|
} else {
|
|
SendJoinGameFailed(session, rejoinGame.gameid(), NTF_NET_JOIN_GAME_INVALID);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketChatRequest(boost::shared_ptr<SessionData> session, const ChatRequestMessage &chatRequest)
|
|
{
|
|
bool chatSent = false;
|
|
// Guests are not allowed to chat.
|
|
if (session->GetPlayerData() && session->GetPlayerData()->GetRights() != PLAYER_RIGHTS_GUEST) {
|
|
if (!chatRequest.has_targetgameid() && !chatRequest.has_targetplayerid()) {
|
|
string chatMsg(chatRequest.chattext());
|
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatMessage);
|
|
ChatMessage *netChat = packet->GetMsg()->mutable_chatmessage();
|
|
netChat->set_chattype(ChatMessage::chatTypeLobby);
|
|
netChat->set_playerid(session->GetPlayerData()->GetUniqueId());
|
|
netChat->set_chattext(chatMsg);
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
|
|
// Send the message to the chat cleaner bot.
|
|
m_chatCleanerManager->HandleLobbyChatText(
|
|
session->GetPlayerData()->GetUniqueId(),
|
|
session->GetPlayerData()->GetName(),
|
|
chatMsg);
|
|
// Send the message to the irc bot.
|
|
GetIrcBotCallback().SignalLobbyMessage(
|
|
session->GetPlayerData()->GetUniqueId(),
|
|
session->GetPlayerData()->GetName(),
|
|
chatMsg);
|
|
chatSent = true;
|
|
} else if (!chatRequest.has_targetgameid() && chatRequest.has_targetplayerid()) {
|
|
boost::shared_ptr<SessionData> targetSession = m_sessionManager.GetSessionByUniquePlayerId(chatRequest.targetplayerid());
|
|
if (!targetSession)
|
|
targetSession = m_gameSessionManager.GetSessionByUniquePlayerId(chatRequest.targetplayerid());
|
|
|
|
if (targetSession && targetSession->GetPlayerData()) {
|
|
// Only allow private messages to players which are not in running games.
|
|
boost::shared_ptr<ServerGame> tmpGame = targetSession->GetGame();
|
|
if (!tmpGame || !tmpGame->IsRunning()) {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatMessage);
|
|
ChatMessage *netChat = packet->GetMsg()->mutable_chatmessage();
|
|
netChat->set_chattype(ChatMessage::chatTypePrivate);
|
|
netChat->set_playerid(session->GetPlayerData()->GetUniqueId());
|
|
netChat->set_chattext(chatRequest.chattext());
|
|
|
|
GetSender().Send(targetSession, packet);
|
|
chatSent = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Other chat types are not allowed in the lobby.
|
|
if (!chatSent) {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRejectMessage);
|
|
ChatRejectMessage *netReject = packet->GetMsg()->mutable_chatrejectmessage();
|
|
netReject->set_chattext(chatRequest.chattext());
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketRejectGameInvitation(boost::shared_ptr<SessionData> session, const RejectGameInvitationMessage &reject)
|
|
{
|
|
GameMap::iterator pos = m_gameMap.find(reject.gameid());
|
|
|
|
if (pos != m_gameMap.end() && session->GetPlayerData()) {
|
|
ServerGame &game = *pos->second;
|
|
unsigned tmpPlayerId = session->GetPlayerData()->GetUniqueId();
|
|
if (game.IsPlayerInvited(tmpPlayerId)) {
|
|
// If he actively rejects, he is no longer invited.
|
|
if (reject.myrejectreason() == RejectGameInvitationMessage::rejectReasonNo) {
|
|
game.RemovePlayerInvitation(tmpPlayerId);
|
|
}
|
|
// Send reject notification.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejectInvNotifyMessage);
|
|
RejectInvNotifyMessage *netReject = packet->GetMsg()->mutable_rejectinvnotifymessage();
|
|
netReject->set_gameid(reject.gameid());
|
|
netReject->set_playerid(tmpPlayerId);
|
|
netReject->set_playerrejectreason(reject.myrejectreason());
|
|
|
|
game.SendToAllPlayers(packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketReportGame(boost::shared_ptr<SessionData> session, const ReportGameMessage &report)
|
|
{
|
|
GameMap::iterator pos = m_gameMap.find(report.reportedgameid());
|
|
|
|
if (pos != m_gameMap.end() && session->GetPlayerData()) {
|
|
boost::shared_ptr<ServerGame> tmpGame(pos->second);
|
|
if (!tmpGame->IsNameReported()) {
|
|
// Temporarily note that this game was reported.
|
|
// This prevents spamming of the game report.
|
|
tmpGame->SetNameReported();
|
|
unsigned creatorDBId = tmpGame->GetCreatorDBId();
|
|
unsigned reporterDBId = session->GetPlayerData()->GetDBId();
|
|
GetDatabase()->AsyncReportGame(
|
|
session->GetPlayerData()->GetUniqueId(),
|
|
tmpGame->GetId(),
|
|
creatorDBId != 0 ? &creatorDBId : NULL,
|
|
tmpGame->GetId(),
|
|
tmpGame->GetName(),
|
|
reporterDBId != 0 ? &reporterDBId : NULL
|
|
);
|
|
} else {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportGameAckMessage);
|
|
ReportGameAckMessage *netReportAck = packet->GetMsg()->mutable_reportgameackmessage();
|
|
netReportAck->set_reportedgameid(report.reportedgameid());
|
|
netReportAck->set_reportgameresult(ReportGameAckMessage::gameReportDuplicate);
|
|
GetSender().Send(session, packet);
|
|
}
|
|
} else {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportGameAckMessage);
|
|
ReportGameAckMessage *netReportAck = packet->GetMsg()->mutable_reportgameackmessage();
|
|
netReportAck->set_reportedgameid(report.reportedgameid());
|
|
netReportAck->set_reportgameresult(ReportGameAckMessage::gameReportInvalid);
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketAdminRemoveGame(boost::shared_ptr<SessionData> session, const AdminRemoveGameMessage &removeGame)
|
|
{
|
|
GameMap::iterator pos = m_gameMap.find(removeGame.removegameid());
|
|
|
|
// Create Ack-Packet.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AdminRemoveGameAckMessage);
|
|
AdminRemoveGameAckMessage *netRemoveAck = packet->GetMsg()->mutable_adminremovegameackmessage();
|
|
netRemoveAck->set_removegameid(removeGame.removegameid());
|
|
|
|
// Check whether game id is valid and whether the player is an admin.
|
|
if (pos != m_gameMap.end() && session->GetPlayerData() && GetBanManager().IsAdminPlayer(session->GetPlayerData()->GetDBId())) {
|
|
LOG_ERROR("Player " << session->GetPlayerData()->GetName() << "(" << session->GetPlayerData()->GetDBId() << ") removes game '" << pos->second->GetName() << "'");
|
|
InternalRemoveGame(pos->second);
|
|
netRemoveAck->set_removegameresult(AdminRemoveGameAckMessage::gameRemoveAccepted);
|
|
} else {
|
|
netRemoveAck->set_removegameresult(AdminRemoveGameAckMessage::gameRemoveInvalid);
|
|
}
|
|
GetSender().Send(session, packet);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleNetPacketAdminBanPlayer(boost::shared_ptr<SessionData> session, const AdminBanPlayerMessage &banPlayer)
|
|
{
|
|
// Create Ack-Packet.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AdminBanPlayerAckMessage);
|
|
AdminBanPlayerAckMessage *netBanAck = packet->GetMsg()->mutable_adminbanplayerackmessage();
|
|
netBanAck->set_banplayerid(banPlayer.banplayerid());
|
|
|
|
if (session && session->GetPlayerData() && GetBanManager().IsAdminPlayer(session->GetPlayerData()->GetDBId())) {
|
|
|
|
boost::shared_ptr<SessionData> tmpSession = m_sessionManager.GetSessionByUniquePlayerId(banPlayer.banplayerid());
|
|
if (!tmpSession) {
|
|
tmpSession = m_gameSessionManager.GetSessionByUniquePlayerId(banPlayer.banplayerid());
|
|
}
|
|
boost::shared_ptr<PlayerData> tmpPlayer;
|
|
if (tmpSession) {
|
|
tmpPlayer = tmpSession->GetPlayerData();
|
|
}
|
|
if (tmpPlayer && !GetBanManager().IsAdminPlayer(tmpPlayer->GetDBId())) {
|
|
// Ban the player's IP address for 24 hours.
|
|
GetBanManager().BanIPAddress(tmpSession->GetClientAddr(), 24);
|
|
// Kick the player.
|
|
RemovePlayer(tmpPlayer->GetUniqueId(), ERR_NET_PLAYER_KICKED);
|
|
// Permanently ban the player in the database.
|
|
if (tmpPlayer->GetDBId() != DB_ID_INVALID) {
|
|
LOG_ERROR("Player " << session->GetPlayerData()->GetName() << "(" << session->GetPlayerData()->GetDBId()
|
|
<< ") bans player " << tmpPlayer->GetName() << "(" << tmpPlayer->GetDBId()
|
|
<< ") who has IP " << tmpSession->GetClientAddr());
|
|
GetDatabase()->AsyncBlockPlayer(session->GetPlayerData()->GetUniqueId(), tmpPlayer->GetUniqueId(), tmpPlayer->GetDBId(), 0, 4);
|
|
netBanAck->set_banplayerresult(AdminBanPlayerAckMessage::banPlayerPending);
|
|
} else {
|
|
netBanAck->set_banplayerresult(AdminBanPlayerAckMessage::banPlayerNoDB);
|
|
}
|
|
} else {
|
|
netBanAck->set_banplayerresult(AdminBanPlayerAckMessage::banPlayerInvalid);
|
|
}
|
|
} else {
|
|
netBanAck->set_banplayerresult(AdminBanPlayerAckMessage::banPlayerInvalid);
|
|
}
|
|
GetSender().Send(session, packet);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::AuthChallenge(boost::shared_ptr<SessionData> session, const string &secret)
|
|
{
|
|
if (session && session->GetPlayerData() && session->AuthGetCurStepNum() == 1) {
|
|
session->AuthSetPassword(secret); // For this auth session.
|
|
string outChallenge(session->AuthGetNextOutMsg());
|
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AuthServerChallengeMessage);
|
|
AuthServerChallengeMessage *challenge = packet->GetMsg()->mutable_authserverchallengemessage();
|
|
challenge->set_serverchallenge(outChallenge);
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::CheckAvatarBlacklist(boost::shared_ptr<SessionData> session)
|
|
{
|
|
if (session && session->GetPlayerData()) {
|
|
const MD5Buf &avatarMD5 = session->GetPlayerData()->GetAvatarMD5();
|
|
if (!avatarMD5.IsZero())
|
|
m_database->AsyncCheckAvatarBlacklist(session->GetPlayerData()->GetUniqueId(), avatarMD5.ToString());
|
|
else
|
|
InitAfterLogin(session);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::AvatarBlacklisted(unsigned playerId)
|
|
{
|
|
boost::shared_ptr<SessionData> tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
|
|
if (tmpSession && tmpSession->GetPlayerData()) {
|
|
tmpSession->GetPlayerData()->SetAvatarMD5(MD5Buf()); // Reset avatar if blacklisted.
|
|
InitAfterLogin(tmpSession);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::AvatarOK(unsigned playerId)
|
|
{
|
|
boost::shared_ptr<SessionData> tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
|
|
InitAfterLogin(tmpSession);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InitAfterLogin(boost::shared_ptr<SessionData> session)
|
|
{
|
|
if (session && session->GetPlayerData()) {
|
|
const MD5Buf &avatarMD5 = session->GetPlayerData()->GetAvatarMD5();
|
|
string avatarFileName;
|
|
if (!avatarMD5.IsZero()
|
|
&& !GetAvatarManager().GetAvatarFileName(avatarMD5, avatarFileName)) {
|
|
RequestPlayerAvatar(session);
|
|
} else {
|
|
if (!avatarFileName.empty())
|
|
session->GetPlayerData()->SetAvatarFile(avatarFileName);
|
|
EstablishSession(session);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::EstablishSession(boost::shared_ptr<SessionData> session)
|
|
{
|
|
if (!session->GetPlayerData())
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
|
|
|
unsigned rejoinPlayerId = 0;
|
|
u_int32_t rejoinGameId = GetRejoinGameIdForPlayer(session->GetPlayerData()->GetName(), session->GetPlayerData()->GetOldGuid(), rejoinPlayerId);
|
|
if (rejoinGameId != 0) {
|
|
// Offer rejoin, and disconnect current player with the same name.
|
|
InternalRemovePlayer(rejoinPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
|
|
} else {
|
|
// Check whether this player is already connected.
|
|
unsigned previousPlayerId = GetPlayerId(session->GetPlayerData()->GetName());
|
|
if (previousPlayerId != 0 && previousPlayerId != session->GetPlayerData()->GetUniqueId()) {
|
|
#ifdef POKERTH_OFFICIAL_SERVER
|
|
// If this is a login server with a websocket connection, decline connection.
|
|
if (session->GetWebData()) {
|
|
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
|
|
return;
|
|
} else {
|
|
// If this is not a websocket connection, disconnect the already connected player.
|
|
InternalRemovePlayer(previousPlayerId, ERR_NET_PLAYER_NAME_IN_USE);
|
|
}
|
|
#else
|
|
// If this is a server without password protection, close this new session and return.
|
|
SessionError(session, ERR_NET_PLAYER_NAME_IN_USE);
|
|
return;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Run postlogin for DB
|
|
string tmpAvatarHash;
|
|
string tmpAvatarType;
|
|
if (!session->GetPlayerData()->GetAvatarMD5().IsZero()) {
|
|
tmpAvatarHash = session->GetPlayerData()->GetAvatarMD5().ToString();
|
|
tmpAvatarType = AvatarManager::GetAvatarFileExtension(AvatarManager::GetAvatarFileType(session->GetPlayerData()->GetAvatarFile()));
|
|
if (!tmpAvatarType.empty())
|
|
tmpAvatarType.erase(0, 1); // Only store extension without the "."
|
|
}
|
|
m_database->PlayerPostLogin(session->GetPlayerData()->GetDBId(), tmpAvatarHash, tmpAvatarType);
|
|
|
|
// Generate a new GUID.
|
|
boost::uuids::uuid sessionGuid(m_sessionIdGenerator());
|
|
session->GetPlayerData()->SetGuid(string((char *)&sessionGuid, boost::uuids::uuid::static_size()));
|
|
|
|
// Send ACK to client.
|
|
boost::shared_ptr<NetPacket> ack(new NetPacket);
|
|
ack->GetMsg()->set_messagetype(PokerTHMessage::Type_InitAckMessage);
|
|
InitAckMessage *netInitAck = ack->GetMsg()->mutable_initackmessage();
|
|
netInitAck->set_yoursessionid(session->GetPlayerData()->GetGuid());
|
|
netInitAck->set_yourplayerid(session->GetPlayerData()->GetUniqueId());
|
|
if (rejoinGameId != 0) {
|
|
netInitAck->set_rejoingameid(rejoinGameId);
|
|
}
|
|
GetSender().Send(session, ack);
|
|
|
|
// Send the connected players list to the client.
|
|
SendPlayerList(session);
|
|
// Send the game list to the client.
|
|
SendGameList(session);
|
|
|
|
// Session is now established.
|
|
session->SetState(SessionData::Established);
|
|
|
|
{
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
++m_statData.totalPlayersEverLoggedIn;
|
|
m_statDataChanged = true;
|
|
}
|
|
// Notify all players.
|
|
NotifyPlayerJoinedLobby(session->GetPlayerData()->GetUniqueId());
|
|
|
|
UpdateStatisticsNumberOfPlayers();
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::AuthenticatePlayer(boost::shared_ptr<SessionData> session)
|
|
{
|
|
if(session->GetPlayerData()) {
|
|
m_database->AsyncPlayerLogin(session->GetPlayerData()->GetUniqueId(), session->GetPlayerData()->GetName());
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData)
|
|
{
|
|
boost::shared_ptr<SessionData> tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
|
|
if (tmpSession && tmpSession->GetPlayerData()) {
|
|
tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
|
|
tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
|
|
LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
|
|
std::vector<long> last_games;
|
|
std::stringstream ss(dbPlayerData.last_games);
|
|
for (string i; ss >> i;) {
|
|
if(i.length() > 0)
|
|
last_games.push_back((long)i);
|
|
if (ss.peek() == ',')
|
|
ss.ignore();
|
|
}
|
|
//tmpSession->GetPlayerData()->SetPlayerLastGames(last_games);
|
|
LOG_ERROR("last_games first from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().front());
|
|
this->AuthChallenge(tmpSession, dbPlayerData.secret);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::UserInvalid(unsigned playerId)
|
|
{
|
|
SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_INVALID_PASSWORD);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendReportAvatarResult(unsigned byPlayerId, unsigned reportedPlayerId, bool success)
|
|
{
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByUniquePlayerId(byPlayerId);
|
|
if (!session)
|
|
session = m_gameSessionManager.GetSessionByUniquePlayerId(byPlayerId);
|
|
if (session) {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportAvatarAckMessage);
|
|
ReportAvatarAckMessage *netReportAck = packet->GetMsg()->mutable_reportavatarackmessage();
|
|
netReportAck->set_reportedplayerid(reportedPlayerId);
|
|
netReportAck->set_reportavatarresult(success ? ReportAvatarAckMessage::avatarReportAccepted : ReportAvatarAckMessage::avatarReportInvalid);
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendReportGameResult(unsigned byPlayerId, unsigned reportedGameId, bool success)
|
|
{
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByUniquePlayerId(byPlayerId);
|
|
if (!session)
|
|
session = m_gameSessionManager.GetSessionByUniquePlayerId(byPlayerId);
|
|
if (session) {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportGameAckMessage);
|
|
ReportGameAckMessage *netReportAck = packet->GetMsg()->mutable_reportgameackmessage();
|
|
netReportAck->set_reportedgameid(reportedGameId);
|
|
netReportAck->set_reportgameresult(success ? ReportGameAckMessage::gameReportAccepted : ReportGameAckMessage::gameReportInvalid);
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendAdminBanPlayerResult(unsigned byPlayerId, unsigned reportedPlayerId, bool success)
|
|
{
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByUniquePlayerId(byPlayerId);
|
|
if (!session)
|
|
session = m_gameSessionManager.GetSessionByUniquePlayerId(byPlayerId);
|
|
if (session) {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AdminBanPlayerAckMessage);
|
|
AdminBanPlayerAckMessage *netBanAck = packet->GetMsg()->mutable_adminbanplayerackmessage();
|
|
netBanAck->set_banplayerid(reportedPlayerId);
|
|
netBanAck->set_banplayerresult(success ? AdminBanPlayerAckMessage::banPlayerAccepted : AdminBanPlayerAckMessage::banPlayerDBError);
|
|
GetSender().Send(session, packet);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::UserBlocked(unsigned playerId)
|
|
{
|
|
SessionError(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), ERR_NET_PLAYER_BLOCKED);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::RequestPlayerAvatar(boost::shared_ptr<SessionData> session)
|
|
{
|
|
if (!session->GetPlayerData())
|
|
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
|
|
// Ask the client to send its avatar.
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarRequestMessage);
|
|
AvatarRequestMessage *netAvatarRequest = packet->GetMsg()->mutable_avatarrequestmessage();
|
|
netAvatarRequest->set_requestid(session->GetPlayerData()->GetUniqueId());
|
|
netAvatarRequest->set_avatarhash(session->GetPlayerData()->GetAvatarMD5().GetData(), MD5_DATA_SIZE);
|
|
|
|
GetSender().Send(session, packet);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::TimerRemoveGame(const boost::system::error_code &ec)
|
|
{
|
|
if (!ec) {
|
|
// Synchronously remove games which have been closed.
|
|
GameMap::iterator i = m_gameMap.begin();
|
|
GameMap::iterator end = m_gameMap.end();
|
|
while (i != end) {
|
|
GameMap::iterator next = i;
|
|
++next;
|
|
boost::shared_ptr<ServerGame> tmpGame = i->second;
|
|
if (!tmpGame->GetSessionManager().HasSessionWithState(SessionData::Game)) {
|
|
tmpGame->MoveSpectatorsToLobby();
|
|
InternalRemoveGame(tmpGame); // This will delete the game.
|
|
}
|
|
i = next;
|
|
}
|
|
// Restart timer
|
|
m_removeGameTimer.expires_from_now(
|
|
milliseconds(SERVER_REMOVE_GAME_INTERVAL_MSEC));
|
|
m_removeGameTimer.async_wait(
|
|
boost::bind(
|
|
&ServerLobbyThread::TimerRemoveGame, shared_from_this(), boost::asio::placeholders::error));
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::TimerUpdateClientLoginLock(const boost::system::error_code &ec)
|
|
{
|
|
if (!ec) {
|
|
boost::mutex::scoped_lock lock(m_timerClientAddressMapMutex);
|
|
|
|
TimerClientAddressMap::iterator i = m_timerClientAddressMap.begin();
|
|
TimerClientAddressMap::iterator end = m_timerClientAddressMap.end();
|
|
|
|
while (i != end) {
|
|
TimerClientAddressMap::iterator next = i;
|
|
++next;
|
|
if (i->second.elapsed().total_seconds() > (int)SERVER_INIT_LOGIN_CLIENT_LOCK_SEC)
|
|
m_timerClientAddressMap.erase(i);
|
|
i = next;
|
|
}
|
|
// Restart timer
|
|
m_loginLockTimer.expires_from_now(
|
|
milliseconds(SERVER_UPDATE_LOGIN_LOCK_INTERVAL_MSEC));
|
|
m_loginLockTimer.async_wait(
|
|
boost::bind(
|
|
&ServerLobbyThread::TimerUpdateClientLoginLock, shared_from_this(), boost::asio::placeholders::error));
|
|
}
|
|
}
|
|
|
|
bool
|
|
ServerLobbyThread::IsGameNameInUse(const std::string &gameName) const
|
|
{
|
|
bool found = false;
|
|
GameMap::const_iterator i = m_gameMap.begin();
|
|
GameMap::const_iterator end = m_gameMap.end();
|
|
|
|
while (i != end) {
|
|
if ((*i).second->GetName() == gameName) {
|
|
found = true;
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
boost::shared_ptr<ServerGame>
|
|
ServerLobbyThread::InternalGetGameFromId(unsigned gameId)
|
|
{
|
|
boost::shared_ptr<ServerGame> game;
|
|
if (gameId) {
|
|
GameMap::iterator pos = m_gameMap.find(gameId);
|
|
|
|
if (pos != m_gameMap.end())
|
|
game = pos->second;
|
|
}
|
|
return game;
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InternalAddGame(boost::shared_ptr<ServerGame> game)
|
|
{
|
|
// Add game to list.
|
|
m_gameMap.insert(GameMap::value_type(game->GetId(), game));
|
|
// Notify all players.
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), CreateNetPacketGameListNew(*game), SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
|
|
{
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
++m_statData.totalGamesEverCreated;
|
|
++m_statData.numberOfGamesOpen;
|
|
unsigned numGames = static_cast<unsigned>(m_gameMap.size());
|
|
if (numGames > m_statData.maxGamesOpen)
|
|
m_statData.maxGamesOpen = numGames;
|
|
m_statDataChanged = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InternalRemoveGame(boost::shared_ptr<ServerGame> game)
|
|
{
|
|
{
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
if (m_statData.numberOfGamesOpen) {
|
|
--m_statData.numberOfGamesOpen;
|
|
m_statDataChanged = true;
|
|
}
|
|
}
|
|
// Remove game from list.
|
|
m_gameMap.erase(game->GetId());
|
|
// Remove all sessions left in the game.
|
|
game->ResetComputerPlayerList();
|
|
game->RemoveAllSessions();
|
|
game->Exit();
|
|
// Notify all players.
|
|
boost::shared_ptr<NetPacket> packet = CreateNetPacketGameListUpdate(game->GetId(), GAME_MODE_CLOSED);
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InternalRemovePlayer(unsigned playerId, unsigned errorCode)
|
|
{
|
|
boost::shared_ptr<SessionData> session = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
|
|
if (session)
|
|
SessionError(session, errorCode);
|
|
else {
|
|
// Remove player from game.
|
|
boost::shared_ptr<SessionData> session = m_gameSessionManager.GetSessionByUniquePlayerId(playerId);
|
|
if (session) {
|
|
boost::shared_ptr<ServerGame> tmpGame = session->GetGame();
|
|
if (tmpGame) {
|
|
tmpGame->RemovePlayer(playerId, errorCode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InternalMutePlayerInGame(unsigned playerId)
|
|
{
|
|
boost::shared_ptr<SessionData> session = m_gameSessionManager.GetSessionByUniquePlayerId(playerId);
|
|
if (session) {
|
|
boost::shared_ptr<ServerGame> tmpGame = session->GetGame();
|
|
if (tmpGame) {
|
|
tmpGame->MutePlayer(playerId, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::InternalResubscribeMsg(boost::shared_ptr<SessionData> session)
|
|
{
|
|
if (!session->WantsLobbyMsg()) {
|
|
session->SetWantsLobbyMsg();
|
|
SendPlayerList(session);
|
|
SendGameList(session);
|
|
// Send new statistics information.
|
|
/* boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
|
|
packet->GetMsg()->present = PokerTHMessage_PR_statisticsMessage;
|
|
StatisticsMessage_t *netStatistics = &packet->GetMsg()->choice.statisticsMessage;
|
|
|
|
StatisticsData_t *data = (StatisticsData_t *)calloc(1, sizeof(struct StatisticsData));
|
|
data->statisticsType = statisticsType_statNumberOfPlayers;
|
|
data->statisticsValue = m_sessionManager.GetRawSessionCount() + m_gameSessionManager.GetRawSessionCount();
|
|
ASN_SEQUENCE_ADD(&netStatistics->statisticsData.list, data);
|
|
|
|
GetSender().Send(session, packet);*/
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::HandleReAddedSession(boost::shared_ptr<SessionData> session)
|
|
{
|
|
// Remove session from game session list.
|
|
m_gameSessionManager.RemoveSession(session->GetId());
|
|
|
|
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_LOBBY_SESSIONS) {
|
|
// Set state (back) to established.
|
|
session->SetState(SessionData::Established);
|
|
session->SetGame(boost::shared_ptr<ServerGame>());
|
|
// Add session to lobby list.
|
|
m_sessionManager.AddSession(session);
|
|
} else {
|
|
// Gracefully close this session.
|
|
SessionError(session, ERR_NET_SERVER_FULL);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SessionTimeoutWarning(boost::shared_ptr<SessionData> session, unsigned remainingSec)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_TimeoutWarningMessage);
|
|
TimeoutWarningMessage *netWarning = packet->GetMsg()->mutable_timeoutwarningmessage();
|
|
netWarning->set_timeoutreason(TimeoutWarningMessage::timeoutNoDataReceived);
|
|
netWarning->set_remainingseconds(remainingSec);
|
|
GetSender().Send(session, packet);
|
|
|
|
if (session->GetGame() && session->GetPlayerData()) {
|
|
session->GetGame()->MarkPlayerAsInactive(session->GetPlayerData()->GetUniqueId());
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SessionError(boost::shared_ptr<SessionData> session, int errorCode)
|
|
{
|
|
if (session) {
|
|
if (errorCode == ERR_NET_PLAYER_KICKED || errorCode == ERR_NET_SESSION_TIMED_OUT) {
|
|
if (session->GetGame() && session->GetPlayerData()) {
|
|
session->GetGame()->MarkPlayerAsKicked(session->GetPlayerData()->GetUniqueId());
|
|
}
|
|
}
|
|
|
|
SendError(session, errorCode);
|
|
CloseSession(session);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendError(boost::shared_ptr<SessionData> s, int errorCode)
|
|
{
|
|
LOG_VERBOSE("Sending error code " << errorCode << " to session #" << s->GetId() << ".");
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ErrorMessage);
|
|
ErrorMessage *netError = packet->GetMsg()->mutable_errormessage();
|
|
netError->set_errorreason(NetPacket::GameErrorToNetError(errorCode));
|
|
GetSender().Send(s, packet);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendJoinGameFailed(boost::shared_ptr<SessionData> s, unsigned gameId, int reason)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinGameFailedMessage);
|
|
JoinGameFailedMessage *netJoinFailed = packet->GetMsg()->mutable_joingamefailedmessage();
|
|
netJoinFailed->set_gameid(gameId);
|
|
|
|
switch (reason) {
|
|
case NTF_NET_JOIN_GAME_FULL :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::gameIsFull);
|
|
break;
|
|
case NTF_NET_JOIN_ALREADY_RUNNING :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::gameIsRunning);
|
|
break;
|
|
case NTF_NET_JOIN_INVALID_PASSWORD :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::invalidPassword);
|
|
break;
|
|
case NTF_NET_JOIN_GUEST_FORBIDDEN :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::notAllowedAsGuest);
|
|
break;
|
|
case NTF_NET_JOIN_NOT_INVITED :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::notInvited);
|
|
break;
|
|
case NTF_NET_JOIN_GAME_NAME_IN_USE :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::gameNameInUse);
|
|
break;
|
|
case NTF_NET_JOIN_GAME_BAD_NAME :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::badGameName);
|
|
break;
|
|
case NTF_NET_JOIN_INVALID_SETTINGS :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::invalidSettings);
|
|
break;
|
|
case NTF_NET_JOIN_IP_BLOCKED :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::ipAddressBlocked);
|
|
break;
|
|
case NTF_NET_JOIN_REJOIN_FAILED :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::rejoinFailed);
|
|
break;
|
|
case NTF_NET_JOIN_NO_SPECTATORS :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::noSpectatorsAllowed);
|
|
break;
|
|
default :
|
|
netJoinFailed->set_joingamefailurereason(JoinGameFailedMessage::invalidGame);
|
|
break;
|
|
}
|
|
GetSender().Send(s, packet);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendPlayerList(boost::shared_ptr<SessionData> s)
|
|
{
|
|
// Retrieve all player ids.
|
|
PlayerIdList idList(m_sessionManager.GetPlayerIdList(SessionData::Established));
|
|
PlayerIdList gameIdList(m_gameSessionManager.GetPlayerIdList(SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting));
|
|
idList.splice(idList.begin(), gameIdList);
|
|
// Send all player ids to client.
|
|
PlayerIdList::const_iterator i = idList.begin();
|
|
PlayerIdList::const_iterator end = idList.end();
|
|
while (i != end) {
|
|
GetSender().Send(s, CreateNetPacketPlayerListNew(*i));
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::SendGameList(boost::shared_ptr<SessionData> s)
|
|
{
|
|
GameMap::const_iterator game_i = m_gameMap.begin();
|
|
GameMap::const_iterator game_end = m_gameMap.end();
|
|
while (game_i != game_end) {
|
|
GetSender().Send(s, CreateNetPacketGameListNew(*game_i->second));
|
|
++game_i;
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::UpdateStatisticsNumberOfPlayers()
|
|
{
|
|
ServerStats stats;
|
|
// Get all logged-in sessions and all sessions within a game.
|
|
unsigned curNumberOfPlayersOnServer = m_sessionManager.GetSessionCountWithState(SessionData::Established) + m_gameSessionManager.GetRawSessionCount();
|
|
{
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
if (curNumberOfPlayersOnServer != m_statData.numberOfPlayersOnServer) {
|
|
m_statData.numberOfPlayersOnServer = stats.numberOfPlayersOnServer = curNumberOfPlayersOnServer;
|
|
if (curNumberOfPlayersOnServer > m_statData.maxPlayersLoggedIn)
|
|
m_statData.maxPlayersLoggedIn = curNumberOfPlayersOnServer;
|
|
m_statDataChanged = true;
|
|
}
|
|
}
|
|
// Do not send other stats than number of players for now.
|
|
//BroadcastStatisticsUpdate(stats);
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::BroadcastStatisticsUpdate(const ServerStats &stats)
|
|
{
|
|
if (stats.numberOfPlayersOnServer) {
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StatisticsMessage);
|
|
StatisticsMessage *netStatistics = packet->GetMsg()->mutable_statisticsmessage();
|
|
|
|
StatisticsMessage::StatisticsData *data = netStatistics->add_statisticsdata();
|
|
data->set_statisticstype(StatisticsMessage::StatisticsData::statNumberOfPlayers);
|
|
data->set_statisticsvalue(m_sessionManager.GetRawSessionCount() + m_gameSessionManager.GetRawSessionCount());
|
|
|
|
m_sessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Established);
|
|
m_gameSessionManager.SendLobbyMsgToAllSessions(GetSender(), packet, SessionData::Game | SessionData::Spectating | SessionData::SpectatorWaiting);
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::ReadStatisticsFile()
|
|
{
|
|
ifstream i(m_statisticsFileName.c_str(), ios_base::in);
|
|
|
|
if (!i.fail() && !i.eof()) {
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
do {
|
|
string statisticsType;
|
|
unsigned statisticsValue;
|
|
i >> statisticsType;
|
|
i >> statisticsValue;
|
|
if (statisticsType == SERVER_STATISTICS_STR_TOTAL_PLAYERS)
|
|
m_statData.totalPlayersEverLoggedIn = statisticsValue;
|
|
else if (statisticsType == SERVER_STATISTICS_STR_TOTAL_GAMES)
|
|
m_statData.totalGamesEverCreated = statisticsValue;
|
|
else if (statisticsType == SERVER_STATISTICS_STR_MAX_PLAYERS)
|
|
m_statData.maxPlayersLoggedIn = statisticsValue;
|
|
else if (statisticsType == SERVER_STATISTICS_STR_MAX_GAMES)
|
|
m_statData.maxGamesOpen = statisticsValue;
|
|
// other statistics are non-persistant and not read.
|
|
} while (!i.fail() && !i.eof());
|
|
m_statDataChanged = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
ServerLobbyThread::TimerSaveStatisticsFile(const boost::system::error_code &ec)
|
|
{
|
|
if (!ec) {
|
|
LOG_VERBOSE("Saving statistics.");
|
|
boost::mutex::scoped_lock lock(m_statMutex);
|
|
if (m_statDataChanged) {
|
|
ofstream o(m_statisticsFileName.c_str(), ios_base::out | ios_base::trunc);
|
|
if (!o.fail()) {
|
|
o << SERVER_STATISTICS_STR_TOTAL_PLAYERS " " << m_statData.totalPlayersEverLoggedIn << endl;
|
|
o << SERVER_STATISTICS_STR_TOTAL_GAMES " " << m_statData.totalGamesEverCreated << endl;
|
|
o << SERVER_STATISTICS_STR_MAX_PLAYERS " " << m_statData.maxPlayersLoggedIn << endl;
|
|
o << SERVER_STATISTICS_STR_MAX_GAMES " " << m_statData.maxGamesOpen << endl;
|
|
o << SERVER_STATISTICS_STR_CUR_PLAYERS " " << m_statData.numberOfPlayersOnServer << endl;
|
|
o << SERVER_STATISTICS_STR_CUR_GAMES " " << m_statData.numberOfGamesOpen << endl;
|
|
m_statDataChanged = false;
|
|
}
|
|
}
|
|
// Restart timer
|
|
m_saveStatisticsTimer.expires_from_now(
|
|
seconds(SERVER_SAVE_STATISTICS_INTERVAL_SEC));
|
|
m_saveStatisticsTimer.async_wait(
|
|
boost::bind(
|
|
&ServerLobbyThread::TimerSaveStatisticsFile, shared_from_this(), boost::asio::placeholders::error));
|
|
}
|
|
}
|
|
|
|
ServerCallback &
|
|
ServerLobbyThread::GetCallback()
|
|
{
|
|
return m_gui;
|
|
}
|
|
|
|
ServerIrcBotCallback &
|
|
ServerLobbyThread::GetIrcBotCallback()
|
|
{
|
|
return m_ircBotCb;
|
|
}
|
|
|
|
InternalServerCallback &
|
|
ServerLobbyThread::GetSenderCallback()
|
|
{
|
|
assert(m_internalServerCallback.get());
|
|
return *m_internalServerCallback;
|
|
}
|
|
|
|
GuiInterface &
|
|
ServerLobbyThread::GetGui()
|
|
{
|
|
return m_gui;
|
|
}
|
|
|
|
unsigned
|
|
ServerLobbyThread::GetPlayerId(const string &name) const
|
|
{
|
|
unsigned playerId = 0;
|
|
|
|
boost::shared_ptr<SessionData> tmpSession(m_sessionManager.GetSessionByPlayerName(name));
|
|
|
|
if (!tmpSession)
|
|
tmpSession = m_gameSessionManager.GetSessionByPlayerName(name);
|
|
|
|
if (tmpSession && tmpSession->GetPlayerData())
|
|
playerId = tmpSession->GetPlayerData()->GetUniqueId();
|
|
|
|
return playerId;
|
|
}
|
|
|
|
boost::shared_ptr<NetPacket>
|
|
ServerLobbyThread::CreateNetPacketPlayerListNew(unsigned playerId)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerListMessage);
|
|
PlayerListMessage *netPlayerList = packet->GetMsg()->mutable_playerlistmessage();
|
|
netPlayerList->set_playerid(playerId);
|
|
netPlayerList->set_playerlistnotification(PlayerListMessage::playerListNew);
|
|
return packet;
|
|
}
|
|
|
|
boost::shared_ptr<NetPacket>
|
|
ServerLobbyThread::CreateNetPacketPlayerListLeft(unsigned playerId)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerListMessage);
|
|
PlayerListMessage *netPlayerList = packet->GetMsg()->mutable_playerlistmessage();
|
|
netPlayerList->set_playerid(playerId);
|
|
netPlayerList->set_playerlistnotification(PlayerListMessage::playerListLeft);
|
|
return packet;
|
|
}
|
|
|
|
boost::shared_ptr<NetPacket>
|
|
ServerLobbyThread::CreateNetPacketGameListNew(const ServerGame &game)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListNewMessage);
|
|
GameListNewMessage *netGameList = packet->GetMsg()->mutable_gamelistnewmessage();
|
|
netGameList->set_gameid(game.GetId());
|
|
netGameList->set_adminplayerid(game.GetAdminPlayerId());
|
|
netGameList->set_gamemode(game.IsRunning() ? netGameStarted : netGameCreated);
|
|
NetPacket::SetGameData(game.GetGameData(), *netGameList->mutable_gameinfo());
|
|
netGameList->mutable_gameinfo()->set_gamename(game.GetName());
|
|
netGameList->set_isprivate(game.IsPasswordProtected());
|
|
|
|
PlayerIdList tmpList = game.GetPlayerIdList();
|
|
PlayerIdList::const_iterator i = tmpList.begin();
|
|
PlayerIdList::const_iterator end = tmpList.end();
|
|
while (i != end) {
|
|
netGameList->add_playerids(*i);
|
|
++i;
|
|
}
|
|
|
|
tmpList = game.GetSpectatorIdList();
|
|
i = tmpList.begin();
|
|
end = tmpList.end();
|
|
while (i != end) {
|
|
netGameList->add_spectatorids(*i);
|
|
++i;
|
|
}
|
|
|
|
return packet;
|
|
}
|
|
|
|
boost::shared_ptr<NetPacket>
|
|
ServerLobbyThread::CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode)
|
|
{
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_GameListUpdateMessage);
|
|
GameListUpdateMessage *netGameList = packet->GetMsg()->mutable_gamelistupdatemessage();
|
|
netGameList->set_gameid(gameId);
|
|
netGameList->set_gamemode(static_cast<NetGameMode>(mode));
|
|
return packet;
|
|
}
|
|
|
|
u_int32_t
|
|
ServerLobbyThread::GetRejoinGameIdForPlayer(const std::string &playerName, const std::string &guid, unsigned &outPlayerUniqueId)
|
|
{
|
|
u_int32_t retGameId = 0;
|
|
if (!guid.empty()) {
|
|
GameMap::iterator i = m_gameMap.begin();
|
|
GameMap::iterator end = m_gameMap.end();
|
|
while (i != end) {
|
|
boost::shared_ptr<ServerGame> tmpGame = i->second;
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = tmpGame->GetPlayerInterfaceFromGame(playerName);
|
|
if (tmpPlayer && tmpPlayer->getMyGuid() == guid && tmpPlayer->getMyCash() > 0) {
|
|
retGameId = tmpGame->GetId();
|
|
outPlayerUniqueId = tmpPlayer->getMyUniqueID();
|
|
break;
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
return retGameId;
|
|
}
|