Logo
Explore Help
Sign In
sco/pokerth
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Releases Wiki Activity
Files
6d30e324e0ad86e0d5ea2b27cf6574c6d8f07110
pokerth/src/engine/network_engine
T
History
doitux 6d30e324e0 adds activePlayerList and runningPlayerList (XVIII)
2007-09-27 18:07:03 +00:00
..
clientbero.cpp
Changed network code for new player lists.
2007-09-27 14:17:07 +00:00
clientbero.h
adds activePlayerList and runningPlayerList (XVI)
2007-09-26 22:27:05 +00:00
clientboard.cpp
adds activePlayerList and runningPlayerList (XVIII)
2007-09-27 18:07:03 +00:00
clientboard.h
adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
2007-09-27 00:37:01 +00:00
clientenginefactory.cpp
adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
2007-09-27 00:37:01 +00:00
clientenginefactory.h
adds activePlayerList and runningPlayerList (XVII) - !!! network-BROKEN !!!
2007-09-27 00:37:01 +00:00
clienthand.cpp
Changed network code for new player lists.
2007-09-27 14:17:07 +00:00
clienthand.h
Changed network code for new player lists.
2007-09-27 14:17:07 +00:00
clientplayer.cpp
Fixed some compiler warnings. Added error if game is running.
2007-09-03 18:05:39 +00:00
clientplayer.h
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
Powered by Gitea Version: 1.27.2 Page: 441ms Template: 22ms
snakes
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API