Files
pokerth/src/gui/qt/guiwrapper.h
T
2007-02-17 23:27:33 +00:00

104 lines
3.0 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GUIWRAPPER_H
#define GUIWRAPPER_H
#include <guiinterface.h>
#include "log.h"
#include "mainwindowimpl.h"
#include "connecttoserverdialogimpl.h"
#include "configfile.h"
#include <string>
#include <iostream>
#include "handinterface.h"
#include "session.h"
#include "game.h"
class GuiWrapper : public GuiInterface
{
public:
GuiWrapper();
~GuiWrapper();
void setGame(Game*);
void setHand(HandInterface*);
void setSession(Session*);
int getMaxQuantityPlayers() const;
void refreshSet() const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox() const;
void refreshAll() const;
void refreshPlayerName() const;
void dealHoleCards() const;
void dealFlopCards() const;
void dealTurnCard() const;
void dealRiverCard() const;
void highlightRoundLabel(std::string round) const;
void nextPlayerAnimation() const;
void preflopAnimation1() const;
void preflopAnimation2() const;
void flopAnimation1() const;
void flopAnimation2() const;
void turnAnimation1() const;
void turnAnimation2() const;
void riverAnimation1() const;
void riverAnimation2() const;
void postRiverAnimation1() const;
void postRiverRunAnimation1() const;
void flipHolecardsAllIn() const;
void nextRoundCleanGui() const;
void meInAction() const;
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void showActionConnectToServerDialog(int actionID);
void showErrorConnectToServerDialog(int errorID, int osErrorID);
private:
Log *myLog;
mainWindowImpl *myW;
ConfigFile *myConfig;
connectToServerDialogImpl *myConnectToServerDialog;
};
#endif