132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "startnetworkgamedialogimpl.h"
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#include "session.h"
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#include "configfile.h"
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#include <net/socket_msg.h>
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startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
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: QDialog(parent), myConfig(config), isAdmin(false), myW(0)
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{
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setupUi(this);
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connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
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connect( pushButton_startGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
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connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
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connect( treeWidget, SIGNAL( itemClicked ( QTreeWidgetItem*, int) ), this, SLOT( playerSelected(QTreeWidgetItem*, int) ) );
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pushButton_Kick->setEnabled(FALSE);
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pushButton_startGame->setEnabled(FALSE);
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}
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void startNetworkGameDialogImpl::startGame() {
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assert(mySession);
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mySession->sendStartEvent();
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}
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void startNetworkGameDialogImpl::cancel() {
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}
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void startNetworkGameDialogImpl::refresh(int actionID) {
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if (actionID == MSG_NET_GAME_CLIENT_START)
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{
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QTimer::singleShot(500, this, SLOT(accept()));
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}
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}
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void startNetworkGameDialogImpl::joinedNetworkGame(QString playerName, int rights) {
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isAdmin = rights == PLAYER_RIGHTS_ADMIN;
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addConnectedPlayer(playerName, rights);
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}
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void startNetworkGameDialogImpl::addConnectedPlayer(QString playerName, int rights) {
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QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,0);
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item->setData(0, 0, playerName);
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// myW->getMySDLPlayer()->playSound("call", 0);
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checkPlayerQuantity();
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}
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void startNetworkGameDialogImpl::removePlayer(QString playerName) {
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QList<QTreeWidgetItem *> list = treeWidget->findItems(playerName, Qt::MatchExactly, 0);
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if(!list.empty()) {
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treeWidget->takeTopLevelItem(treeWidget->indexOfTopLevelItem(list[0]));
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}
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checkPlayerQuantity();
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}
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void startNetworkGameDialogImpl::playerSelected(QTreeWidgetItem*, int) {
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pushButton_Kick->setEnabled(isAdmin);
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}
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void startNetworkGameDialogImpl::kickPlayer() {
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QTreeWidgetItem *item = treeWidget->currentItem();
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if (item)
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{
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QString playerName = item->text(0);
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if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
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{ QMessageBox::warning(this, tr("Server Error"),
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tr("You should not kick yourself from this game!"),
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QMessageBox::Close); }
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}
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else {
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assert(mySession);
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mySession->kickPlayer(playerName.toUtf8().constData());
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}
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}
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pushButton_Kick->setEnabled(FALSE);
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}
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void startNetworkGameDialogImpl::checkPlayerQuantity() {
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if (treeWidget->topLevelItemCount() >= 2 && isAdmin) {
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pushButton_startGame->setEnabled(TRUE);
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}
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else {
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pushButton_startGame->setEnabled(FALSE);
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}
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if(treeWidget->topLevelItemCount() == maxPlayerNumber) {
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// myW->getMySDLPlayer()->playSound("raise", 0);
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}
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}
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void startNetworkGameDialogImpl::setSession(Session *session)
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{
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mySession = session;
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}
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void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == 16777220) { pushButton_startGame->click(); } //ENTER
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}
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