Sender thread output queue is now limited. Server thread now terminates correctly. Now cloning packets when sending them to multiple recipients. Fixed one thread issue - GameStart still needs to be made thread safe.
238 lines
5.2 KiB
C++
238 lines
5.2 KiB
C++
/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/netpacket.h>
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#include <net/netexception.h>
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#include <net/socket_msg.h>
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NetPacket::~NetPacket()
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{
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}
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const NetPacketInit *
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NetPacket::ToNetPacketInit() const
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{
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return NULL;
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}
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const NetPacketInitAck *
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NetPacket::ToNetPacketInitAck() const
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{
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return NULL;
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}
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const NetPacketGameStart *
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NetPacket::ToNetPacketGameStart() const
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{
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return NULL;
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}
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//-----------------------------------------------------------------------------
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NetPacketInit::NetPacketInit()
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{
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Init();
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}
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NetPacketInit::NetPacketInit(u_int32_t value)
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{
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Init();
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m_data.test = htonl(value);
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}
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NetPacketInit::~NetPacketInit()
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{
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}
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void
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NetPacketInit::Init()
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{
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m_data.head.type = htons(NET_TYPE_INIT);
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m_data.head.length = htons(sizeof(m_data));
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m_data.test = htonl(0);
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}
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boost::shared_ptr<NetPacket>
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NetPacketInit::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketInit);
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try
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{
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newPacket->SetData(GetData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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const NetPacketHeader *
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NetPacketInit::GetData() const
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{
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return (const NetPacketHeader *)&m_data;
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}
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void
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NetPacketInit::SetData(const NetPacketHeader *p)
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{
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u_int16_t tmpLen = ntohs(p->length);
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if (tmpLen != sizeof(m_data)
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|| ntohs(p->type) != NET_TYPE_INIT)
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{
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throw NetException(ERR_SOCK_INTERNAL, 0);
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}
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memcpy(&m_data, p, tmpLen);
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}
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const NetPacketInit *
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NetPacketInit::ToNetPacketInit() const
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{
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return this;
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}
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//-----------------------------------------------------------------------------
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NetPacketInitAck::NetPacketInitAck()
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{
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Init();
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}
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NetPacketInitAck::NetPacketInitAck(u_int32_t value)
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{
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Init();
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m_data.test = htonl(value);
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}
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NetPacketInitAck::~NetPacketInitAck()
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{
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}
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void
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NetPacketInitAck::Init()
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{
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m_data.head.type = htons(NET_TYPE_INIT_ACK);
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m_data.head.length = htons(sizeof(m_data));
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m_data.test = htonl(0);
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}
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boost::shared_ptr<NetPacket>
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NetPacketInitAck::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketInitAck);
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try
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{
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newPacket->SetData(GetData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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const NetPacketHeader *
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NetPacketInitAck::GetData() const
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{
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return (const NetPacketHeader *)&m_data;
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}
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void
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NetPacketInitAck::SetData(const NetPacketHeader *p)
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{
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u_int16_t tmpLen = ntohs(p->length);
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if (tmpLen != sizeof(m_data)
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|| ntohs(p->type) != NET_TYPE_INIT_ACK)
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{
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throw NetException(ERR_SOCK_INTERNAL, 0);
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}
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memcpy(&m_data, p, tmpLen);
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}
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const NetPacketInitAck *
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NetPacketInitAck::ToNetPacketInitAck() const
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{
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return this;
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}
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//-----------------------------------------------------------------------------
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NetPacketGameStart::NetPacketGameStart()
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{
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Init();
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}
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NetPacketGameStart::NetPacketGameStart(u_int32_t value)
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{
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Init();
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m_data.test = htonl(value);
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}
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NetPacketGameStart::~NetPacketGameStart()
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{
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}
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void
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NetPacketGameStart::Init()
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{
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m_data.head.type = htons(NET_TYPE_GAME_START);
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m_data.head.length = htons(sizeof(m_data));
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m_data.test = htonl(0);
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}
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boost::shared_ptr<NetPacket>
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NetPacketGameStart::Clone() const
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{
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boost::shared_ptr<NetPacket> newPacket(new NetPacketGameStart);
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try
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{
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newPacket->SetData(GetData());
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} catch (const NetException &)
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{
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// Need to return the new packet anyway.
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}
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return newPacket;
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}
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const NetPacketHeader *
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NetPacketGameStart::GetData() const
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{
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return (NetPacketHeader *)&m_data;
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}
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void
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NetPacketGameStart::SetData(const NetPacketHeader *p)
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{
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u_int16_t tmpLen = ntohs(p->length);
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if (tmpLen != sizeof(m_data)
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|| ntohs(p->type) != NET_TYPE_GAME_START)
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{
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throw NetException(ERR_SOCK_INTERNAL, 0);
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}
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memcpy(&m_data, p, tmpLen);
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}
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const NetPacketGameStart *
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NetPacketGameStart::ToNetPacketGameStart() const
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{
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return this;
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}
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