118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#ifndef MYAVATARLABEL_H
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#define MYAVATARLABEL_H
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#include <iostream>
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#include "startwindowimpl.h"
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#include <QtGui>
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#include <QtCore>
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#if QT_VERSION >= 0x050000
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#include <QtWidgets>
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#endif
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class gameTableImpl;
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class startWindowImpl;
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class MyAvatarLabel : public QLabel
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{
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Q_OBJECT
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public:
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MyAvatarLabel(QGroupBox*);
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~MyAvatarLabel();
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void setMyW(gameTableImpl* theValue) {
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myW = theValue;
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}
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void setMyId ( int theValue ) {
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myId = theValue;
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}
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void setMyUniqueId ( int theValue ) {
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myUniqueId = theValue;
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}
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void contextMenuEvent ( QContextMenuEvent * event );
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QString getPlayerTip(QString);
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int getPlayerRating(QString);
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public slots:
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void showContextMenu(const QPoint &pos);
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void sendTriggerVoteOnKickSignal();
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void setEnabledContextMenu(bool);
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void setVoteOnKickContextMenuEnabled(bool);
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void setVoteRunning ( bool theValue ) {
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voteRunning = theValue;
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}
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void setPixmap ( const QPixmap &, const bool = false);
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void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = false);
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void setPixmapPath ( const QString theValue) {
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myPath = theValue;
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}
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void paintEvent(QPaintEvent*);
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void putPlayerOnIgnoreList();
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void removePlayerFromIgnoreList();
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bool playerIsOnIgnoreList(QString playerName);
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void reportBadAvatar();
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void startEditTip();
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void startChangePlayerTip(QString playerName);
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void setPlayerTip();
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void setPlayerRating(QString);
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void refreshTooltips();
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void refreshStars();
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void refreshPing(unsigned, unsigned, unsigned);
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private:
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gameTableImpl *myW;
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QMenu *myContextMenu;
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QAction *action_VoteForKick;
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QAction *action_IgnorePlayer;
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QAction *action_UnignorePlayer;
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QAction *action_ReportBadAvatar;
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QAction *action_EditTip;
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QPixmap myPixmap;
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QString myPath;
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bool myContextMenuEnabled;
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bool voteRunning;
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bool transparent;
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int myId;
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int myUniqueId;
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unsigned myPingState;
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unsigned myAvgPing;
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unsigned myMinPing;
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unsigned myMaxPing;
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};
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#endif
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