117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef PLAYERINTERFACE_H
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#define PLAYERINTERFACE_H
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#include "handinterface.h"
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#include <playerdata.h>
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#include <boost/shared_ptr.hpp>
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class SessionData;
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class PlayerInterface{
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public:
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virtual ~PlayerInterface() =0;
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virtual void setHand(HandInterface*) =0;
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virtual int getMyID() const =0;
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virtual unsigned getMyUniqueID() const =0;
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virtual PlayerType getMyType() const =0;
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virtual void setMyDude(int theValue) =0;
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virtual int getMyDude() const =0;
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virtual void setMyDude4(int theValue) =0;
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virtual int getMyDude4() const =0;
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virtual void setMyName(const std::string& theValue) =0;
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virtual std::string getMyName() const =0;
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virtual void setMyAvatar(const std::string& theValue) =0;
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virtual std::string getMyAvatar() const =0;
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virtual void setMyCash(int theValue) =0;
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virtual int getMyCash() const =0;
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virtual void setMySet(int theValue) =0;
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virtual void setMySetAbsolute(int theValue) =0;
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virtual void setMySetNull() =0;
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virtual int getMySet() const =0;
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virtual int getMyLastRelativeSet() const =0;
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virtual void setMyAction(int theValue, bool blind=0) =0;
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virtual int getMyAction() const =0;
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virtual void setMyButton(int theValue) =0;
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virtual int getMyButton() const =0;
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virtual void setMyActiveStatus(bool theValue) =0;
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virtual bool getMyActiveStatus() const =0;
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virtual void setMyCards(int* theValue) =0;
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virtual void getMyCards(int* theValue) const =0;
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virtual void setMyTurn(bool theValue) =0;
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virtual bool getMyTurn() const =0;
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virtual void setMyCardsFlip(bool theValue, int state) =0;
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virtual bool getMyCardsFlip() const =0;
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virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
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virtual void setMyBestHandPosition(int* theValue) =0;
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virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
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virtual void setMyAverageSets(int theValue) =0;
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virtual int getMyAverageSets() const =0;
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virtual void setMyAggressive(bool theValue) =0;
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virtual int getMyAggressive() const =0;
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virtual void setSBluff ( int theValue ) =0;
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virtual int getSBluff() const =0;
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virtual void setSBluffStatus ( bool theValue ) =0;
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virtual bool getSBluffStatus() const =0;
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virtual void setMyWinnerState ( bool theValue, int pot ) =0;
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virtual bool getMyWinnerState() const =0;
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virtual void action() =0;
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virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
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virtual void preflopEngine() =0;
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virtual void flopEngine() =0;
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virtual void turnEngine() =0;
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virtual void riverEngine() =0;
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virtual void setNetSessionData(boost::shared_ptr<SessionData> session) =0;
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virtual boost::shared_ptr<SessionData> getNetSessionData() =0;
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};
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#endif
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