Files
pokerth/src/engine/playerinterface.h
T
2007-02-28 20:51:43 +00:00

87 lines
3.0 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLAYERINTERFACE_H
#define PLAYERINTERFACE_H
#include "handinterface.h"
class PlayerInterface{
public:
virtual ~PlayerInterface() =0;
virtual void setHand(HandInterface*) =0;
virtual void setMyID(const int& theValue) =0;
virtual int getMyID() const =0;
virtual void setMyDude(const int& theValue) =0;
virtual int getMyDude() const =0;
virtual void setMyName(const std::string& theValue) =0;
virtual std::string getMyName() const =0;
virtual void setMyCash(const int& theValue) =0;
virtual int getMyCash() const =0;
virtual void setMySet(const int& theValue) =0;
virtual void setMySetNull() =0;
virtual int getMySet() const =0;
virtual void setMyAction(const int& theValue) =0;
virtual int getMyAction() const =0;
virtual void setMyButton(const int& theValue) =0;
virtual int getMyButton() const =0;
virtual void setMyActiveStatus(bool theValue) =0;
virtual bool getMyActiveStatus() const =0;
virtual void setMyCards(int* theValue) =0;
virtual void getMyCards(int* theValue) =0;
virtual void setMyTurn(bool theValue) =0;
virtual bool getMyTurn() const =0;
virtual void setMyCardsFlip(bool theValue) =0;
virtual bool getMyCardsFlip() const =0;
virtual void setMyCardsValueInt(const int& theValue) =0;
virtual int getMyCardsValueInt() const =0;
virtual int* getMyBestHandPosition() =0;
virtual void setMyRoundStartCash(const int& theValue) =0;
virtual int getMyRoundStartCash() const =0;
virtual void setMyAverageSets(const int& theValue) =0;
virtual int getMyAverageSets() const =0;
virtual void action() =0;
virtual void preflopEngine() =0;
virtual void flopEngine() =0;
virtual void turnEngine() =0;
virtual void riverEngine() =0;
};
#endif