182 lines
7.2 KiB
C++
182 lines
7.2 KiB
C++
/*****************************************************************************
|
|
* PokerTH - The open source texas holdem engine *
|
|
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU Affero General Public License as *
|
|
* published by the Free Software Foundation, either version 3 of the *
|
|
* License, or (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Affero General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Affero General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*****************************************************************************/
|
|
#ifndef GUIWRAPPER_H
|
|
#define GUIWRAPPER_H
|
|
|
|
#include <guiinterface.h>
|
|
|
|
#include <string>
|
|
|
|
class Session;
|
|
class gameTableImpl;
|
|
class startWindowImpl;
|
|
class guiLog;
|
|
class ConfigFile;
|
|
|
|
|
|
class GuiWrapper : public GuiInterface
|
|
{
|
|
public:
|
|
GuiWrapper(ConfigFile*, startWindowImpl*);
|
|
|
|
~GuiWrapper();
|
|
|
|
void initGui(int speed);
|
|
|
|
boost::shared_ptr<Session> getSession();
|
|
void setSession(boost::shared_ptr<Session> session);
|
|
|
|
gameTableImpl* getMyW() const {
|
|
return myW;
|
|
}
|
|
guiLog* getMyGuiLog() const {
|
|
return myGuiLog;
|
|
}
|
|
|
|
void refreshSet() const;
|
|
void refreshCash() const;
|
|
void refreshAction(int =-1, int =-1) const;
|
|
void refreshChangePlayer() const;
|
|
void refreshPot() const;
|
|
void refreshGroupbox(int =-1, int =-1) const;
|
|
void refreshAll() const;
|
|
void refreshPlayerName() const;
|
|
void refreshButton() const;
|
|
void refreshGameLabels(GameState state) const;
|
|
|
|
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
|
|
|
|
void waitForGuiUpdateDone() const;
|
|
|
|
void dealBeRoCards(int myBeRoID);
|
|
void dealHoleCards();
|
|
void dealFlopCards();
|
|
void dealTurnCard();
|
|
void dealRiverCard();
|
|
|
|
void nextPlayerAnimation();
|
|
|
|
void beRoAnimation2(int);
|
|
|
|
void preflopAnimation1();
|
|
void preflopAnimation2();
|
|
|
|
void flopAnimation1();
|
|
void flopAnimation2();
|
|
|
|
void turnAnimation1();
|
|
void turnAnimation2();
|
|
|
|
void riverAnimation1();
|
|
void riverAnimation2();
|
|
|
|
void postRiverAnimation1();
|
|
void postRiverRunAnimation1();
|
|
|
|
void flipHolecardsAllIn();
|
|
|
|
void nextRoundCleanGui();
|
|
|
|
void meInAction();
|
|
void disableMyButtons();
|
|
void updateMyButtonsState();
|
|
void startTimeoutAnimation(int playerNum, int timeoutSec);
|
|
void stopTimeoutAnimation(int playerNum);
|
|
|
|
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
|
|
void changeVoteOnKickButtonsState(bool showHide);
|
|
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
|
|
void endVoteOnKick();
|
|
|
|
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
|
|
void logNewGameHandMsg(int gameID, int handID) ;
|
|
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
|
|
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
|
|
void logPlayerSitsOut(std::string playerName);
|
|
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
|
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
|
|
void logPlayerWinGame(std::string playerName, int gameID);
|
|
void flushLogAtGame(int gameID);
|
|
void flushLogAtHand();
|
|
|
|
void SignalNetClientConnect(int actionID);
|
|
void SignalNetClientServerListAdd(unsigned serverId);
|
|
void SignalNetClientServerListShow();
|
|
void SignalNetClientServerListClear();
|
|
void SignalNetClientLoginShow();
|
|
void SignalNetClientRejoinPossible(unsigned gameId);
|
|
void SignalNetClientPostRiverShowCards(unsigned playerId);
|
|
void SignalNetClientGameInfo(int actionID);
|
|
void SignalNetClientError(int errorID, int osErrorID);
|
|
void SignalNetClientNotification(int notificationId);
|
|
void SignalNetClientStatsUpdate(const ServerStats &stats);
|
|
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
|
|
void SignalNetClientRemovedFromGame(int notificationId);
|
|
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
|
|
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
|
|
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
|
|
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
|
|
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
|
|
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
|
|
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
|
|
void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg);
|
|
void SignalNetClientMsgBox(const std::string &msg);
|
|
void SignalNetClientMsgBox(unsigned msgId);
|
|
|
|
void SignalNetClientWaitDialog();
|
|
|
|
void SignalNetClientGameListNew(unsigned gameId);
|
|
void SignalNetClientGameListRemove(unsigned gameId);
|
|
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
|
|
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
|
|
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
|
|
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
|
|
|
|
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
|
|
|
|
void SignalNetServerSuccess(int actionID);
|
|
void SignalNetServerError(int errorID, int osErrorID);
|
|
|
|
void SignalIrcConnect(const std::string &server);
|
|
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
|
|
void SignalIrcPlayerJoined(const std::string &nickName);
|
|
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
|
|
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
|
|
void SignalIrcPlayerLeft(const std::string &nickName);
|
|
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
|
|
void SignalIrcError(int errorCode);
|
|
void SignalIrcServerError(int errorCode);
|
|
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
|
|
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
|
|
void SignalLobbyPlayerLeft(unsigned playerId);
|
|
|
|
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
|
|
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
|
|
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
|
|
|
|
private:
|
|
|
|
guiLog *myGuiLog;
|
|
gameTableImpl *myW;
|
|
ConfigFile *myConfig;
|
|
startWindowImpl *myStartWindow;
|
|
|
|
};
|
|
|
|
#endif
|