Files
pokerth/src/engine/local_engine/localturn.h
T
2007-01-14 12:15:45 +00:00

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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef LOCALTURN_H
#define LOCALTURN_H
#include "turninterface.h"
#include "handinterface.h"
#include <iostream>
class LocalTurn : public TurnInterface{
public:
LocalTurn(HandInterface*, int, int, int, int);
~LocalTurn();
void setPlayersTurn(const int& theValue) { playersTurn = theValue; }
int getPlayersTurn() const { return playersTurn; }
void setHighestSet(const int& theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setFirstTurnRound(bool theValue) { firstTurnRound = theValue;}
bool getFirstTurnRound() const { return firstTurnRound;}
void setSmallBlindPosition(const int& theValue) { smallBlindPosition = theValue;}
int getSmallBlindPosition() const { return smallBlindPosition; }
void setSmallBlind(const int& theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void turnRun();
void nextPlayer2();
private:
HandInterface *myHand;
int myID;
int actualQuantityPlayers;
int dealerPosition;
int smallBlindPosition;
int smallBlind;
int highestSet;
bool firstTurnRun;
bool firstTurnRound;
int playersTurn;
};
#endif