133 lines
4.8 KiB
C++
133 lines
4.8 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Game data. */
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#ifndef _GAMEDATA_H_
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#define _GAMEDATA_H_
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#include <list>
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#include <string>
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#ifndef Q_MOC_RUN
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#include <third_party/boost/timers.hpp>
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#endif
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typedef std::list<unsigned> PlayerIdList;
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enum GameMode {
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GAME_MODE_CREATED = 1,
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GAME_MODE_STARTED,
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GAME_MODE_CLOSED
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};
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enum GameType {
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GAME_TYPE_NORMAL = 1,
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GAME_TYPE_REGISTERED_ONLY,
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GAME_TYPE_INVITE_ONLY,
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GAME_TYPE_RANKING
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};
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enum RaiseIntervalMode {
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RAISE_ON_HANDNUMBER = 1,
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RAISE_ON_MINUTES
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};
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enum RaiseMode {
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DOUBLE_BLINDS = 1,
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MANUAL_BLINDS_ORDER
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};
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enum AfterManualBlindsMode {
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AFTERMB_DOUBLE_BLINDS = 1,
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AFTERMB_RAISE_ABOUT,
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AFTERMB_STAY_AT_LAST_BLIND
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};
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// For the sake of simplicity, this is a struct.
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struct GameData {
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GameData() : gameType(GAME_TYPE_NORMAL), allowSpectators(true),
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maxNumberOfPlayers(0), startMoney(0), firstSmallBlind(0),
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raiseIntervalMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8),
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raiseSmallBlindEveryMinutesValue(1), raiseMode(DOUBLE_BLINDS),
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afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0),
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guiSpeed(4), delayBetweenHandsSec(6), playerActionTimeoutSec(20) {}
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GameType gameType;
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bool allowSpectators;
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int maxNumberOfPlayers;
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int startMoney;
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int firstSmallBlind;
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RaiseIntervalMode raiseIntervalMode;
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int raiseSmallBlindEveryHandsValue;
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int raiseSmallBlindEveryMinutesValue;
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RaiseMode raiseMode;
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std::list<int> manualBlindsList;
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AfterManualBlindsMode afterManualBlindsMode;
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int afterMBAlwaysRaiseValue;
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int guiSpeed;
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int delayBetweenHandsSec;
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int playerActionTimeoutSec;
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};
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struct GameInfo {
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GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
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std::string name;
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GameData data;
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GameMode mode;
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unsigned adminPlayerId;
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PlayerIdList players;
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PlayerIdList spectators;
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PlayerIdList spectatorsDuringGame;
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bool isPasswordProtected;
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};
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struct StartData {
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StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
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unsigned startDealerPlayerId;
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int numberOfPlayers;
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};
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struct VoteKickData {
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VoteKickData()
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: petitionId(0), kickPlayerId(0), numVotesToKick(0),
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numVotesInFavourOfKicking(0), numVotesAgainstKicking(0), timeLimitSec(0),
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voteTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start) {}
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unsigned petitionId;
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unsigned kickPlayerId;
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int numVotesToKick;
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int numVotesInFavourOfKicking;
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int numVotesAgainstKicking;
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int timeLimitSec;
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boost::timers::portable::microsec_timer voteTimer;
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PlayerIdList votedPlayerIds;
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};
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#endif
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