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876508c5403a95d4a492964209e13f823173c062
pokerth/src/engine/network_engine
T
History
doitux d03f114b46 adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
..
clientbero.cpp
adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
clientbero.h
adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
clientboard.cpp
adds activePlayerList and runningPlayerList
2007-09-23 21:30:51 +00:00
clientboard.h
adds activePlayerList and runningPlayerList
2007-09-23 21:30:51 +00:00
clientenginefactory.cpp
adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
clientenginefactory.h
adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
clienthand.cpp
adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
clienthand.h
adds activePlayerList and runningPlayerList (II)
2007-09-24 10:02:17 +00:00
clientplayer.cpp
Fixed some compiler warnings. Added error if game is running.
2007-09-03 18:05:39 +00:00
clientplayer.h
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
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