212 lines
8.2 KiB
C++
212 lines
8.2 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#ifndef STARTWINDOWIMPL_H
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#define STARTWINDOWIMPL_H
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#include <boost/shared_ptr.hpp>
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#include <assert.h>
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#ifdef GUI_800x480
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#include "ui_startwindow_800x480.h"
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#else
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#include "ui_startwindow.h"
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#endif
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#include <game_defs.h>
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#include <serverdata.h>
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#include <QMessageBox>
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#include "mymessagebox.h"
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class GuiInterface;
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class GuiWrapper;
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class Session;
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class Game;
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class ConfigFile;
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class gameTableImpl;
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class newGameDialogImpl;
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class settingsDialogImpl;
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class selectAvatarDialogImpl;
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class aboutPokerthImpl;
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class joinNetworkGameDialogImpl;
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class connectToServerDialogImpl;
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class createNetworkGameDialogImpl;
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class startNetworkGameDialogImpl;
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class changeHumanPlayerNameDialogImpl;
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class gameLobbyDialogImpl;
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class timeoutMsgBoxImpl;
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class serverListDialogImpl;
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class internetGameLoginDialogImpl;
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class guiLog;
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class Log;
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class LogFileDialog;
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class startWindowImpl: public QMainWindow, public Ui::startWindow
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{
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Q_OBJECT
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public:
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startWindowImpl(ConfigFile *c, Log *l);
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~startWindowImpl();
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void setSession(boost::shared_ptr<Session> session) {
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mySession = session;
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}
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boost::shared_ptr<Session> getSession() {
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assert(mySession.get());
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return mySession;
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}
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boost::shared_ptr< GuiInterface > getMyServerGuiInterface() const {
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return myServerGuiInterface;
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}
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connectToServerDialogImpl* getMyConnectToServerDialog() const {
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return myConnectToServerDialog;
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}
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void setGuiLog(guiLog* l) {
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myGuiLog = l;
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}
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// void keyPressEvent( QKeyEvent *);
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bool eventFilter(QObject *obj, QEvent *event);
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signals:
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void signalShowClientDialog();
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void signalNetClientConnect(int actionID);
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void signalNetClientServerListShow();
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void signalNetClientServerListClear();
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void signalNetClientServerListAdd(unsigned serverId);
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void signalNetClientLoginShow();
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void signalNetClientRejoinPossible(unsigned gameId);
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void signalNetClientGameInfo(int actionID);
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void signalNetClientError(int errorID, int osErrorID);
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void signalNetClientNotification(int notificationId);
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void signalNetClientStatsUpdate(ServerStats stats);
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void signalNetClientShowTimeoutDialog(int, unsigned);
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void signalNetClientRemovedFromGame(int notificationId);
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void signalNetServerError(int errorID, int osErrorID);
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void signalNetClientSelfJoined(unsigned playerId, QString playerName, bool isGameAdmin);
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void signalNetClientPlayerJoined(unsigned playerId, QString playerName, bool isGameAdmin);
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void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
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void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
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void signalNetClientSpectatorJoined(unsigned playerId, QString playerName);
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void signalNetClientSpectatorLeft(unsigned playerId, QString playerName);
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void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
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void signalNetClientGameListNew(unsigned gameId);
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void signalNetClientGameListRemove(unsigned gameId);
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void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
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void signalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
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void signalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameListSpectatorJoined(unsigned gameId, unsigned playerId);
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void signalNetClientGameListSpectatorLeft(unsigned gameId, unsigned playerId);
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void signalNetClientGameStart(boost::shared_ptr<Game> game);
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void signalNetClientGameChatMsg(QString nickName, QString msg);
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void signalNetClientLobbyChatMsg(QString nickName, QString msg);
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void signalNetClientPrivateChatMsg(QString nickName, QString msg);
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void signalNetClientMsgBox(QString msg);
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void signalNetClientMsgBox(unsigned msgId);
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void signalLobbyPlayerJoined(unsigned playerId, QString nickName);
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void signalLobbyPlayerKicked(QString nickName, QString byWhom, QString reason);
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void signalLobbyPlayerLeft(unsigned playerId);
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void signalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
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void signalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
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void signalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
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public slots:
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void callAboutPokerthDialog();
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void callSettingsDialog(bool);
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void callSettingsDialogFromStartwindow();
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void callNewGameDialog();
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void callNewGameDialogNew();
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void callGameLobbyDialog();
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void callCreateNetworkGameDialog();
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void callJoinNetworkGameDialog();
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void showLobbyDialog();
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void callInternetGameLoginDialog();
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void callRejoinPossibleDialog(unsigned);
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void joinGameLobby();
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void showClientDialog();
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void showNetworkStartDialog();
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void callLogFileDialog();
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void startNewLocalGame(newGameDialogImpl* =0);
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void startNewLocalGameNew(newGameDialogImpl* =0);
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void showTimeoutDialog(int msgID, unsigned duration);
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void hideTimeoutDialog();
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void networkError(int, int);
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void networkNotification(int);
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void networkMessage(QString);
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void networkMessage(unsigned);
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void networkStart(boost::shared_ptr<Game> game);
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QStringList getPlayerNicksList();
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QString checkForFirstStartAfterUpdated();
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private:
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ConfigFile *myConfig;
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guiLog *myGuiLog;
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Log *myLog;
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boost::shared_ptr<GuiInterface> myGuiInterface;
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boost::shared_ptr<Session> mySession;
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boost::shared_ptr<GuiInterface> myServerGuiInterface;
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// Dialogs
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aboutPokerthImpl *myAboutPokerthDialog;
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newGameDialogImpl *myNewGameDialog;
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settingsDialogImpl *mySettingsDialog;
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selectAvatarDialogImpl *mySelectAvatarDialog;
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joinNetworkGameDialogImpl *myJoinNetworkGameDialog;
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connectToServerDialogImpl *myConnectToServerDialog;
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startNetworkGameDialogImpl *myStartNetworkGameDialog;
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createNetworkGameDialogImpl *myCreateNetworkGameDialog;
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gameLobbyDialogImpl *myGameLobbyDialog;
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timeoutMsgBoxImpl *myTimeoutDialog;
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startWindowImpl *myStartWindow;
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serverListDialogImpl *myServerListDialog;
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internetGameLoginDialogImpl *myInternetGameLoginDialog;
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LogFileDialog *myLogFileDialog;
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MyMessageBox msgBoxOutdatedVersion;
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bool msgBoxOutdatedVersionActive;
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friend class GuiWrapper;
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};
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#endif
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