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89a4e06edfe5c0facf215bda57d44f7aacaf1e6f
pokerth
/
src
T
History
doitux
89a4e06edf
2007-05-01 21:14:46 +00:00
..
config
utf8 for logdir and datadir xml stream
2007-04-21 20:42:50 +00:00
core
Fixed design problem: Thread objects can now be created in any context.
2007-03-20 11:56:30 +00:00
engine
bugfix PositionArray
2007-04-30 11:53:40 +00:00
gui
2007-05-01 21:14:46 +00:00
net
Error messages are shown when joining a network game fails. Still need to handle players which left and kicking players.
2007-04-28 13:07:06 +00:00
game_defs.h
Maximum number of players is now a constant in game_defs.h.
2007-04-17 07:28:32 +00:00
game.cpp
some bugfixes
2007-04-27 20:01:22 +00:00
game.h
Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
2007-04-26 23:07:08 +00:00
gamedata.h
Now using int as parameters for the signal/slot method. This needs to be fixed some time...
2007-04-27 22:55:19 +00:00
playerdata.cpp
Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
2007-04-26 23:07:08 +00:00
playerdata.h
Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
2007-04-27 21:35:18 +00:00
pokerth.cpp
2007-04-30 23:18:31 +00:00
session.cpp
Now using int as parameters for the signal/slot method. This needs to be fixed some time...
2007-04-27 22:55:19 +00:00
session.h
Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
2007-04-26 23:07:08 +00:00