255 lines
5.8 KiB
C++
255 lines
5.8 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#include "clientbero.h"
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ClientBeRo::ClientBeRo(HandInterface* hi, unsigned /*dP*/, int sB, GameState gS)
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: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), smallBlindPositionId(0), bigBlindPositionId(0), currentPlayersTurnId(0),
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firstRoundLastPlayersTurnId(0), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(2*sB), fullBetRule(false),
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lastActionPlayer(0)
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{
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}
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ClientBeRo::~ClientBeRo()
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{
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}
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GameState
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ClientBeRo::getMyBeRoID() const
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{
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return myBeRoID;
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}
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int
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ClientBeRo::getHighestCardsValue() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return highestCardsValue;
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}
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void
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ClientBeRo::setHighestCardsValue(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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highestCardsValue = theValue;
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}
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void
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ClientBeRo::setLastActionPlayer ( unsigned theValue )
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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lastActionPlayer = theValue;
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}
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unsigned
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ClientBeRo::getLastActionPlayer() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return lastActionPlayer;
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}
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void
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ClientBeRo::setCurrentPlayersTurnIt(PlayerListIterator theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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currentPlayersTurnIt = theValue;
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}
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PlayerListIterator
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ClientBeRo::getCurrentPlayersTurnIt() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return currentPlayersTurnIt;
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}
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void
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ClientBeRo::setLastPlayersTurnIt(PlayerListIterator theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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lastPlayersTurnIt = theValue;
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}
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PlayerListIterator
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ClientBeRo::getLastPlayersTurnIt() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return lastPlayersTurnIt;
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}
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void
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ClientBeRo::setSmallBlindPositionId(unsigned theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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smallBlindPositionId = theValue;
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}
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unsigned
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ClientBeRo::getSmallBlindPositionId() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return smallBlindPositionId;
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}
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void
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ClientBeRo::setBigBlindPositionId(unsigned theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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bigBlindPositionId = theValue;
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}
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unsigned
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ClientBeRo::getBigBlindPositionId() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return bigBlindPositionId;
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}
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void
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ClientBeRo::setCurrentPlayersTurnId(unsigned theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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currentPlayersTurnId = theValue;
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}
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unsigned
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ClientBeRo::getCurrentPlayersTurnId() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return currentPlayersTurnId;
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}
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void
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ClientBeRo::setFirstRoundLastPlayersTurnId(unsigned theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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firstRoundLastPlayersTurnId = theValue;
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}
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unsigned
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ClientBeRo::getFirstRoundLastPlayersTurnId() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return firstRoundLastPlayersTurnId;
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}
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void
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ClientBeRo::setHighestSet(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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highestSet = theValue;
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}
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int
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ClientBeRo::getHighestSet() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return highestSet;
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}
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void
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ClientBeRo::setFirstRound(bool theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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firstRound = theValue;
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}
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bool
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ClientBeRo::getFirstRound() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return firstRound;
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}
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void
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ClientBeRo::setSmallBlindPosition(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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smallBlindPosition = theValue;
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}
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int
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ClientBeRo::getSmallBlindPosition() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return smallBlindPosition;
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}
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void
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ClientBeRo::setSmallBlind(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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smallBlind = theValue;
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}
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int
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ClientBeRo::getSmallBlind() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return smallBlind;
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}
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void
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ClientBeRo::setMinimumRaise ( int theValue )
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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minimumRaise = theValue;
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}
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int
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ClientBeRo::getMinimumRaise() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return minimumRaise;
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}
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void
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ClientBeRo::setFullBetRule ( bool theValue )
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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fullBetRule = theValue;
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}
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bool
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ClientBeRo::getFullBetRule() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return fullBetRule;
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}
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void
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ClientBeRo::skipFirstRunGui()
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{
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}
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void
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ClientBeRo::nextPlayer()
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{
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}
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void
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ClientBeRo::run()
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{
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}
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void
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ClientBeRo::postRiverRun()
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{
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}
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