97 lines
3.6 KiB
C++
97 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef GUIINTERFACE_H
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#define GUIINTERFACE_H
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#include <net/clientcallback.h>
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#include <net/servercallback.h>
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#include <game_defs.h>
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#include <string>
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#include <boost/shared_ptr.hpp>
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class Session;
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class GuiInterface : public ClientCallback, public ServerCallback {
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public:
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virtual ~GuiInterface();
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virtual void initGui(int speed) =0;
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virtual Session &getSession() =0;
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virtual void setSession(boost::shared_ptr<Session> session) =0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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virtual void refreshCash() const=0;
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virtual void refreshAction(int =-1, int =-1) const=0;
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virtual void refreshChangePlayer() const=0;
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virtual void refreshPot() const=0;
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virtual void refreshGroupbox(int =-1, int =-1) const=0;
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virtual void refreshAll() const=0;
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virtual void refreshPlayerName() const=0;
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virtual void refreshButton() const =0;
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virtual void refreshGameLabels() const=0;
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// // Karten-Funktionen
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virtual void dealHoleCards()=0;
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virtual void dealFlopCards()=0;
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virtual void dealTurnCard()=0;
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virtual void dealRiverCard()=0;
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virtual void nextPlayerAnimation()=0;
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virtual void preflopAnimation1()=0;
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virtual void preflopAnimation2()=0;
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virtual void flopAnimation1()=0;
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virtual void flopAnimation2()=0;
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virtual void turnAnimation1()=0;
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virtual void turnAnimation2()=0;
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virtual void riverAnimation1()=0;
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virtual void riverAnimation2()=0;
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virtual void postRiverAnimation1()=0;
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virtual void postRiverRunAnimation1()=0;
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// virtual void postRiverAnimation2()=0;
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virtual void flipHolecardsAllIn()=0;
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// virtual void startNewHand() const=0;
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virtual void nextRoundCleanGui()=0;
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//
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// virtual void userWidgetsBackgroudColor() const=0;
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// virtual void timerBlockerFalse() const=0;
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virtual void meInAction()=0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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virtual void logPlayerWinsMsg(int playerID, int pot) = 0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerLeftMsg(int playerID) =0;
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};
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#endif
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