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pokerth/src/session.h
T

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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef STDSESSION_H
#define STDSESSION_H
#include "gamedata.h"
#include "playerdata.h"
#include "game_defs.h"
#include <string>
#include <boost/shared_ptr.hpp>
class GuiInterface;
class Game;
class ConfigFile;
class ClientThread;
class ServerAcceptThread;
class IrcThread;
class AvatarManager;
class Session{
public:
Session(GuiInterface*, ConfigFile*);
~Session();
enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET };
// Only one of the two inits should be called.
bool init();
void init(boost::shared_ptr<AvatarManager> manager);
void startLocalGame(const GameData &gameData, const StartData &startData);
void startClientGame(boost::shared_ptr<Game> game);
Game *getCurrentGame();
GuiInterface *getGui();
GameType getGameType();
boost::shared_ptr<AvatarManager> getAvatarManager();
void startInternetClient();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
void startNetworkClientForLocalServer(const GameData &gameData);
void terminateNetworkClient();
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
void clientJoinGame(unsigned gameId, const std::string &password);
void startNetworkServer();
void sendLeaveCurrentGame();
void sendStartEvent(bool fillUpWithCpuPlayers);
void terminateNetworkServer();
bool waitForNetworkServer(unsigned timeoutMsec);
void sendIrcChatMessage(const std::string &message);
void sendClientPlayerAction();
void setCurrentGameID(int theValue) { currentGameID = theValue; }
int getCurrentGameID() const { return currentGameID; }
void sendChatMessage(const std::string &message);
void kickPlayer(unsigned playerId);
void kickPlayer(const std::string &playerName);
bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack
GameInfo getClientGameInfo(unsigned gameId);
PlayerInfo getClientPlayerInfo(unsigned playerId);
ServerStats getClientStats();
private:
int currentGameID;
ClientThread *myNetClient;
ServerAcceptThread *myNetServer;
IrcThread *myIrcThread;
boost::shared_ptr<AvatarManager> myAvatarManager;
boost::shared_ptr<Game> currentGame;
GuiInterface *myGui;
ConfigFile *myConfig;
GameType myGameType;
};
#endif