Files
pokerth/pokerth_qml-client.pro
T

247 lines
7.9 KiB
Prolog

QMAKE_MOC = $$QMAKE_MOC -DBOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION
isEmpty( PREFIX ){
PREFIX =/usr
}
DEFINES += PREFIX=\"$${PREFIX}\"
TEMPLATE = app
CODECFORSRC = UTF-8
QT += core qml quick widgets svg sql
CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on
DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
DEFINES += QML_CLIENT
RESOURCES += src/gui/qml/qml.qrc
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH = \
src/gui/qml/views/startview/ \
src/gui/qml/views/createlocalgameview/ \
src/gui/qml/views/ \
src/gui/qml/components/styles/ \
src/gui/qml/components/ \
src/gui/qml/js/
# Default rules for deployment.
include(src/gui/qml/deployment.pri)
INCLUDEPATH += . \
src \
src/config \
src/core \
src/core/common \
src/core/common/qttools \
src/core/common/qttools/qthelper \
src/gui \
src/gui/qml/cpp
DEPENDPATH += . \
src \
src/config \
src/core \
src/core/common \
src/core/common/qttools \
src/core/common/qttools/qthelper \
src/gui \
src/gui/qml/cpp
HEADERS += \
src/core/loghelper.h \
src/core/common/qttools/qthelper/qthelper.h \
src/core/common/qttools/qttoolswrapper.h \
src/core/common/qttoolsinterface.h \
src/gui/qml/cpp/qmlwrapper.h \
src/gui/qml/cpp/qmlconfig.h \
src/gui/qml/cpp/startviewimpl.h \
src/gui/qml/cpp/createlocalgameviewimpl.h
SOURCES += \
src/pokerth.cpp \
src/core/common/loghelper_client.cpp \
src/core/common/qttools/qthelper/qthelper.cpp \
src/core/common/qttools/qttoolswrapper.cpp \
src/core/common/qttoolsinterface.cpp \
src/gui/qml/cpp/qmlwrapper.cpp \
src/gui/qml/cpp/qmlconfig.cpp \
src/gui/qml/cpp/createlocalgameviewimpl.cpp \
src/gui/qml/cpp/startviewimpl.cpp
LIBS += \
-lpokerth_lib \
-lpokerth_db \
-lpokerth_protocol \
-lcurl
unix:!mac {
# #### My release static build options
# QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
# QMAKE_LFLAGS += -Wl,--gc-sections
INCLUDEPATH += $${PREFIX}/include
QMAKE_LIBDIR += lib
!android{
LIBPATH += $${PREFIX}/lib /opt/gsasl/lib
LIB_DIRS = $${PREFIX}/lib \
$${PREFIX}/lib64 \
$${PREFIX}/lib/x86_64-linux-gnu \
$$system(qmake -query QT_INSTALL_LIBS)
}
android{
LIBPATH += $${PREFIX}/lib/armv5
LIB_DIRS = $${PREFIX}/lib/armv5
}
# BEGIN TODO: Cleanup!!! --> This is just a copy from pokerth_game.pro when starting with c++ integration
BOOST_FS = boost_filesystem \
boost_filesystem-mt
BOOST_THREAD = boost_thread \
boost_thread-mt
BOOST_IOSTREAMS = boost_iostreams \
boost_iostreams-mt
BOOST_REGEX = boost_regex \
boost_regex-mt
BOOST_CHRONO = boost_chrono \
boost_chrono-mt
BOOST_SYS = boost_system \
boost_system-mt
BOOST_RANDOM = boost_random \
boost_random-mt
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
# to override the default '/usr' pass PREFIX
# variable to qmake.
for(dir, LIB_DIRS):exists($$dir) {
for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_THREAD = -l$$lib
}
for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_THREAD = -l$$lib
}
for(lib, BOOST_FS):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_FS = -l$$lib
}
for(lib, BOOST_FS):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_FS = -l$$lib
}
for(lib, BOOST_IOSTREAMS):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_IOSTREAMS = -l$$lib
}
for(lib, BOOST_IOSTREAMS):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_IOSTREAMS = -l$$lib
}
for(lib, BOOST_REGEX):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_REGEX = -l$$lib
}
for(lib, BOOST_REGEX):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_REGEX = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
!android{
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_RANDOM = -l$$lib
}
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_RANDOM = -l$$lib
}
}
for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_SYS = -l$$lib
}
for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_SYS = -l$$lib
}
}
!android{
BOOST_LIBS = $$BOOST_THREAD \
$$BOOST_FS \
$$BOOST_IOSTREAMS \
$$BOOST_REGEX \
$$BOOST_CHRONO \
$$BOOST_RANDOM \
$$BOOST_SYS
!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
UNAME = $$system(uname -s)
BSD = $$find(UNAME, "BSD")
kFreeBSD = $$find(UNAME, "kFreeBSD")
LIBS += -lsqlite3 \
-ltinyxml \
-lprotobuf
LIBS += $$BOOST_LIBS
LIBS += -lSDL \
-lSDL_mixer \
-lgsasl
!isEmpty( BSD ):isEmpty( kFreeBSD ):LIBS += -lcrypto
else:LIBS += -lgcrypt
}
android{
BOOST_LIBS = $$BOOST_THREAD \
$$BOOST_FS \
$$BOOST_IOSTREAMS \
$$BOOST_REGEX \
$$BOOST_CHRONO \
$$BOOST_SYS
!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}lib/armv5")
LIBS += -ltinyxml
LIBS += $$BOOST_LIBS
LIBS += -lgsasl -lidn
LIBS += -lssl -lcrypto -lgcrypt -lgpg-error -lprotobuf-lite
!android_api8 {
#android sound lib for api9 and higher
LIBS += -lOpenSLES
}
}
TARGETDEPS += ./lib/libpokerth_lib.a \
./lib/libpokerth_db.a \
./lib/libpokerth_protocol.a
!android{
# #### My release static libs
# LIBS += -lgcrypt_static -lgpg-error_static -lgnutls_static -lSDL_mixer_static -lSDL -lmikmod -lcurl
# ### INSTALL ####
binary.path += $${PREFIX}/bin/
binary.files += pokerth
data.path += $${PREFIX}/share/pokerth/data/
data.files += data/*
pixmap.path += $${PREFIX}/share/pixmaps/
pixmap.files += pokerth.png
desktop.path += $${PREFIX}/share/applications/
desktop.files += pokerth.desktop
INSTALLS += binary \
data \
pixmap \
desktop
}
# END TODO: Cleanup!!! --> This is just a copy from pokerth_game.pro when starting with c++ integration
}
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
contains(ANDROID_TARGET_ARCH,armeabi) {
ANDROID_EXTRA_LIBS =
}