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pokerth/src/engine/local_engine/localriver.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef LOCALRIVER_H
#define LOCALRIVER_H
#include <riverinterface.h>
class HandInterface;
class LocalRiver : public RiverInterface{
public:
LocalRiver(HandInterface*, int, int, int, int);
~LocalRiver();
void setPlayersTurn(int theValue) { playersTurn = theValue; }
int getPlayersTurn() const { return playersTurn; }
void setHighestSet(int theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setFirstRiverRound(bool theValue) { firstRiverRound = theValue;}
bool getFirstRiverRound() const { return firstRiverRound;}
void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
int getSmallBlindPosition() const { return smallBlindPosition; }
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void setHighestCardsValue(int theValue) { highestCardsValue = theValue;}
int getHighestCardsValue() const { return highestCardsValue;}
void resetFirstRun() { firstRiverRun = false; }
void riverRun();
void postRiverRun();
void nextPlayer2();
void distributePot();
private:
HandInterface *myHand;
int myID;
int actualQuantityPlayers;
int dealerPosition;
int smallBlindPosition;
int smallBlind;
int highestSet;
bool firstRiverRun;
bool firstRiverRound;
bool firstHeadsUpRiverRound;
int playersTurn;
int highestCardsValue;
bool logBoardCardsDone;
};
#endif