Files
pokerth/src/engine/network_engine/clientenginefactory.cpp
T

75 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "clientenginefactory.h"
#include "clienthand.h"
#include "clientboard.h"
#include "clientplayer.h"
#include "clientpreflop.h"
#include "clientflop.h"
#include "clientturn.h"
#include "clientriver.h"
ClientEngineFactory::ClientEngineFactory()
{
}
ClientEngineFactory::~ClientEngineFactory()
{
}
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC)
{
return new ClientHand(f, g, b, p, id, sP, aP, dP, sB, sC);
}
BoardInterface* ClientEngineFactory::createBoard()
{
return new ClientBoard;
}
PlayerInterface* ClientEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
{
return new ClientPlayer(NULL, b, id, uniqueId, type, name, avatar, sC, aS, mB);
}
PreflopInterface* ClientEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB)
{
return new ClientPreflop(hi, id, aP, dP, sB);
}
FlopInterface* ClientEngineFactory::createFlop(HandInterface* hi, int id, int aP, int dP, int sB)
{
return new ClientFlop(hi, id, aP, dP, sB);
}
TurnInterface* ClientEngineFactory::createTurn(HandInterface* hi, int id, int aP, int dP, int sB)
{
return new ClientTurn(hi, id, aP, dP, sB);
}
RiverInterface* ClientEngineFactory::createRiver(HandInterface* hi, int id, int aP, int dP, int sB)
{
return new ClientRiver(hi, id, aP, dP, sB);
}