147 lines
5.2 KiB
C++
147 lines
5.2 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Player data. */
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#ifndef _PLAYERDATA_H_
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#define _PLAYERDATA_H_
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#include <boost/shared_ptr.hpp>
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#include <boost/thread.hpp>
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#include <string>
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#include <list>
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#include <vector>
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#include <map>
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#include <core/crypthelper.h>
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#include <db/serverdbcallback.h>
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class SessionData;
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enum PlayerType {
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PLAYER_TYPE_COMPUTER,
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PLAYER_TYPE_HUMAN
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};
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enum PlayerRights {
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PLAYER_RIGHTS_GUEST = 1,
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PLAYER_RIGHTS_NORMAL,
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PLAYER_RIGHTS_ADMIN
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};
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enum AvatarFileType {
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AVATAR_FILE_TYPE_UNKNOWN = 0,
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AVATAR_FILE_TYPE_PNG,
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AVATAR_FILE_TYPE_JPG,
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AVATAR_FILE_TYPE_GIF
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};
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struct AvatarFile {
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AvatarFile() : fileType(AVATAR_FILE_TYPE_UNKNOWN), reportedSize(0) {}
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std::vector<unsigned char> fileData;
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AvatarFileType fileType;
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size_t reportedSize;
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};
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struct PlayerInfo {
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PlayerInfo() : ptype(PLAYER_TYPE_HUMAN), isGuest(false), isAdmin(false), hasAvatar(false), avatarType(AVATAR_FILE_TYPE_UNKNOWN) {}
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std::string playerName;
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PlayerType ptype;
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bool isGuest;
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bool isAdmin;
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std::string countryCode;
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bool hasAvatar;
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MD5Buf avatar;
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AvatarFileType avatarType;
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};
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class PlayerData
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{
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public:
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PlayerData(unsigned uniqueId, int number, PlayerType type, PlayerRights rights, bool isGameAdmin);
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PlayerData(const PlayerData &other);
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~PlayerData();
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std::string GetName() const;
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void SetName(const std::string &name);
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std::string GetCountry() const;
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void SetCountry(const std::string &country);
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std::string GetAvatarFile() const;
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void SetAvatarFile(const std::string &avatarFile);
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MD5Buf GetAvatarMD5() const;
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void SetAvatarMD5(const MD5Buf &avatarMD5);
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boost::shared_ptr<AvatarFile> GetNetAvatarFile() const;
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void SetNetAvatarFile(boost::shared_ptr<AvatarFile> AvatarFile);
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PlayerType GetType() const;
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void SetType(PlayerType type);
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PlayerRights GetRights() const;
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void SetRights(PlayerRights rights);
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bool IsGameAdmin() const;
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void SetGameAdmin(bool isAdmin);
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unsigned GetUniqueId() const;
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int GetNumber() const;
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void SetNumber(int number);
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std::string GetGuid() const;
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void SetGuid(const std::string &guid);
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std::string GetOldGuid() const;
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void SetOldGuid(const std::string &guid);
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DB_id GetDBId() const;
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void SetDBId(DB_id id);
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int GetStartCash() const;
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void SetStartCash(int cash);
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bool operator<(const PlayerData &other) const;
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private:
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const unsigned m_uniqueId;
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DB_id m_dbId;
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int m_number;
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int m_startCash; // only used if > 0
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std::string m_guid;
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std::string m_oldGuid;
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std::string m_name;
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std::string m_password;
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std::string m_country;
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std::string m_avatarFile;
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MD5Buf m_avatarMD5;
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PlayerType m_type;
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PlayerRights m_rights;
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bool m_isGameAdmin;
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boost::shared_ptr<AvatarFile> m_netAvatarFile;
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mutable boost::mutex m_dataMutex;
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};
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typedef std::list<std::pair<unsigned, unsigned> > RemovePlayerList;
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typedef std::list<boost::shared_ptr<PlayerData> > PlayerDataList;
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typedef std::map<unsigned, boost::shared_ptr<PlayerData> > PlayerDataMap;
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#endif
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