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pokerth/src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.h
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2009-08-18 07:33:27 +00:00

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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef STARTNETWORKGAMEDIALOGIMPL_H
#define STARTNETWORKGAMEDIALOGIMPL_H
#include "ui_startnetworkgamedialog.h"
#include <QtGui>
#include <QtCore>
#include "sdlplayer.h"
#include "gametableimpl.h"
class Session;
class ConfigFile;
class ChatTools;
class startWindowImpl;
class startNetworkGameDialogImpl: public QDialog, public Ui::startNetworkGameDialog {
Q_OBJECT
public:
startNetworkGameDialogImpl(startWindowImpl *parent = 0, ConfigFile *config = 0);
void setSession(boost::shared_ptr<Session> session);
public slots:
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
ChatTools *getMyChat() { return myChat; }
void startGame();
void cancel();
void refresh(int actionID);
void accept();
void reject();
void joinedNetworkGame(unsigned playerId, QString playerName, int rights);
void addConnectedPlayer(unsigned playerId, QString playerName, int rights);
void updatePlayer(unsigned playerId, QString newPlayerName);
void removePlayer(unsigned playerId, QString playerName);
void newGameAdmin(unsigned playerId, QString playerName);
void gameCreated(unsigned gameId);
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void kickPlayer();
void checkPlayerQuantity();
void clearDialog();
void keyPressEvent ( QKeyEvent*);
bool eventFilter(QObject *obj, QEvent *event);
void setMaxPlayerNumber ( int theValue ) { maxPlayerNumber = theValue; label_maxPlayerNumber->setText(QString::number(theValue,10)); }
int getMaxPlayerNumber() const { return maxPlayerNumber; }
void exec();
private:
gameTableImpl* myW;
startWindowImpl* myStartWindow;
int maxPlayerNumber;
int keyUpDownChatCounter;
unsigned myPlayerId;
bool isAdmin;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
ChatTools *myChat;
};
#endif