126 lines
5.1 KiB
C++
126 lines
5.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *Irische Segenswnsche,
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localberopreflop.h"
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#include <handinterface.h>
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#include <game_defs.h>
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using namespace std;
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LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int qP, int dP, int sB) : LocalBeRo(hi, id, qP, dP, sB, GAME_STATE_PREFLOP), bigBlindPosition(0)
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{
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setHighestSet(2*getSmallBlind());
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// // BigBlind ermitteln
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bigBlindPosition = getDealerPosition();
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int i;
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for(i=0; i<MAX_NUMBER_OF_PLAYERS && getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND; i++) {
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bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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// // erste Spielernummer fr preflopRun() setzen
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setPlayersTurn(bigBlindPosition);
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}
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LocalBeRoPreflop::~LocalBeRoPreflop()
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{
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}
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void LocalBeRoPreflop::run() {
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int i;
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bool allHighestSet = 1;
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// prfe, ob alle Sets gleich sind ( falls nicht, dann allHighestSet = 0 )
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(getMyHand()->getPlayerArray()[i]->getMyActiveStatus() && getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_FOLD && getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_ALLIN) {
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if(getHighestSet() != getMyHand()->getPlayerArray()[i]->getMySet()) { allHighestSet=0; }
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}
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}
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// BigBlind ermitteln
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bigBlindPosition = getDealerPosition();
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for(i=0; i<MAX_NUMBER_OF_PLAYERS && getMyHand()->getPlayerArray()[bigBlindPosition]->getMyButton() != BUTTON_BIG_BLIND; i++) {
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bigBlindPosition = (bigBlindPosition+1)%(MAX_NUMBER_OF_PLAYERS);
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}
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// naechsten Spieler ermitteln
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for(i=0; (i<MAX_NUMBER_OF_PLAYERS && (!(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyActiveStatus()) || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_FOLD || getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyAction() == PLAYER_ACTION_ALLIN)) || i==0; i++) {
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setPlayersTurn((getPlayersTurn()+1)%(MAX_NUMBER_OF_PLAYERS));
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// falls BigBlind, dann PreflopFirstRound zuende
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if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND && getMyHand()->getPlayerArray()[bigBlindPosition]->getMySet() < 2*getSmallBlind()) setFirstRound(0);
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}
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// prfen, ob Preflop wirklich dran ist
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if(!getFirstRound() && allHighestSet) {
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// Preflop nicht dran, weil wir nicht mehr in erster PreflopRunde und alle Sets gleich sind
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//also gehe in Flop
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getMyHand()->setActualRound(GAME_STATE_FLOP);
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//Action loeschen und ActionButtons refresh
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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if(getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_FOLD && getMyHand()->getPlayerArray()[i]->getMyAction() != PLAYER_ACTION_ALLIN) getMyHand()->getPlayerArray()[i]->setMyAction(PLAYER_ACTION_NONE);
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}
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//Sets in den Pot verschieben und Sets = 0 und Pot-refresh
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getMyHand()->getBoard()->collectSets();
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getMyHand()->getBoard()->collectPot();
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getMyHand()->getGuiInterface()->refreshPot();
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getMyHand()->getGuiInterface()->refreshSet();
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getMyHand()->getGuiInterface()->refreshCash();
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { getMyHand()->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); }
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getMyHand()->switchRounds();
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}
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else {
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// Preflop ist wirklich dran
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// falls BigBlind, dann PreflopFirstRound zuende
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if(getMyHand()->getPlayerArray()[getPlayersTurn()]->getMyButton() == BUTTON_BIG_BLIND) setFirstRound(0);
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getMyHand()->getPlayerArray()[getPlayersTurn()]->setMyTurn(1);
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//highlight active players groupbox and clear action
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getMyHand()->getGuiInterface()->refreshGroupbox(getPlayersTurn(),2);
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getMyHand()->getGuiInterface()->refreshAction(getPlayersTurn(),PLAYER_ACTION_NONE);
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if(getPlayersTurn() == 0) {
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// Wir sind dran
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getMyHand()->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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getMyHand()->getGuiInterface()->beRoAnimation2(getMyBeRoID());
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}
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}
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}
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