Files
pokerth/src/db/serverdbgeneric.h
T

58 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Generic server database implementation. Basically does nothing. */
#ifndef _SERVERDBGENERIC_H_
#define _SERVERDBGENERIC_H_
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <db/serverdbinterface.h>
class ServerDBGeneric : public ServerDBInterface
{
public:
ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerDBGeneric();
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey);
virtual void Start();
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName);
virtual void AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &avatarHash);
virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType);
virtual void PlayerLogout(DB_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place);
virtual void EndGame(DB_id gameId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
ServerDBCallback &m_callback;
};
#endif