128 lines
4.7 KiB
C++
128 lines
4.7 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#include <boost/bind.hpp>
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#include <db/serverdbgeneric.h>
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using namespace std;
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ServerDBGeneric::ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_callback(cb)
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{
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}
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ServerDBGeneric::~ServerDBGeneric()
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{
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}
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void
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ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const string &/*pwd*/,
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const string &/*database*/, const string &/*encryptionKey*/)
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{
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}
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void
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ServerDBGeneric::Start()
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{
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}
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void
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ServerDBGeneric::Stop()
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{
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}
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void
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ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
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}
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void
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ServerDBGeneric::AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &/*avatarHash*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::AvatarIsBlacklisted, &m_callback, requestId));
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}
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void
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ServerDBGeneric::PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/)
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{
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}
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void
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ServerDBGeneric::PlayerLogout(DB_id /*playerId*/)
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{
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}
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void
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ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
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}
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void
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ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/)
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{
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}
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void
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ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/)
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{
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}
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void
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ServerDBGeneric::EndGame(unsigned /*requestId*/)
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{
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}
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void
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ServerDBGeneric::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &m_callback, requestId, replyId));
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}
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void
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ServerDBGeneric::AsyncReportGame(unsigned requestId, unsigned replyId, DB_id * /*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id * /*byPlayerId*/)
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{
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m_ioService->post(boost::bind(&ServerDBCallback::ReportGameFailed, &m_callback, requestId, replyId));
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}
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void
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ServerDBGeneric::AsyncQueryAdminPlayers(unsigned /*requestId*/)
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{
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}
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void
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ServerDBGeneric::AsyncBlockPlayer(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*playerId*/, int /*valid*/, int /*active*/)
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{
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}
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