Files
pokerth/src/dbofficial/asyncdbauth.cpp
T

91 lines
4.1 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <dbofficial/asyncdbauth.h>
using namespace std;
AsyncDBAuth::AsyncDBAuth(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBAuth::~AsyncDBAuth()
{
}
void
AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb)
{
if (result.num_rows() != 1) {
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
} else {
int blocked = result[0][2];
int active = result[0][7];
if ((active != 1) || (blocked != 0)) {
service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
} else {
mysqlpp::String secret(result[0][1]);
mysqlpp::String country(result[0][3]);
mysqlpp::String last_login(result[0][4]);
mysqlpp::String last_games(result[0][5]);
mysqlpp::String last_ip(result[0][6]);
boost::shared_ptr<DBPlayerData> tmpData(new DBPlayerData);
tmpData->id = result[0][0];
secret.to_string(tmpData->secret);
if (!country.is_null())
country.to_string(tmpData->country);
last_login.to_string(tmpData->last_login);
if (!last_games.is_null())
last_games.to_string(tmpData->last_games);
if (!last_ip.is_null())
last_ip.to_string(tmpData->last_ip);
service.post(boost::bind(&ServerDBCallback::PlayerLoginSuccess, &cb, GetId(), tmpData));
}
}
}
void
AsyncDBAuth::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
HandleError(service, cb);
}
void
AsyncDBAuth::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
}