Files
pokerth/src/net/common/sessionmanager.cpp
T

384 lines
10 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/sessionmanager.h>
#include <net/senderthread.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
using namespace std;
SessionManager::SessionManager()
{
}
SessionManager::~SessionManager()
{
Clear();
}
bool
SessionManager::HasSessions() const
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
return !m_sessionMap.empty();
}
void
SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
{
AddSession(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()));
}
void
SessionManager::AddSession(SessionWrapper session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
// If pos points to a pair whose key is equivalent to the socket, this handle
// already exists within the list.
if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first)
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
}
m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetId(), session));
}
void
SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
pos->second.playerData = playerData;
}
void
SessionManager::RemoveSession(SessionId session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
m_sessionMap.erase(session);
}
SessionWrapper
SessionManager::Select(unsigned timeoutMsec)
{
SessionWrapper retSession;
SOCKET maxSock = INVALID_SOCKET;
fd_set rdset;
FD_ZERO(&rdset);
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
// Collect all sockets.
SOCKET tmpSock = i->second.sessionData->GetSocket();
FD_SET(tmpSock, &rdset);
if (tmpSock > maxSock || maxSock == INVALID_SOCKET)
maxSock = tmpSock;
// Check if a packet is available.
if (!i->second.sessionData->GetReceiveBuffer().receivedPackets.empty())
{
retSession = i->second;
break;
}
++i;
}
}
if (!retSession.sessionData.get())
{
if (maxSock == INVALID_SOCKET)
{
Thread::Msleep(timeoutMsec); // just sleep if there is no session
}
else
{
// wait for data
struct timeval timeout;
timeout.tv_sec = timeoutMsec / 1000;
timeout.tv_usec = (timeoutMsec % 1000) * 1000;
int selectResult = select(maxSock + 1, &rdset, NULL, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
}
if (selectResult > 0) // one (or more) of the sockets is readable
{
// Check which socket is readable, return the first.
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
if (FD_ISSET(i->second.sessionData->GetSocket(), &rdset))
{
retSession = i->second;
break;
}
++i;
}
}
}
}
return retSession;
}
SessionWrapper
SessionManager::GetSessionByPlayerName(const string playerName) const
{
SessionWrapper tmpSession;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Check all players which are fully connected.
if (session_i->second.sessionData->GetState() != SessionData::Init)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
if (!tmpPlayer.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
if (tmpPlayer->GetName() == playerName)
{
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
SessionWrapper
SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
{
SessionWrapper tmpSession;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Check all players which are fully connected.
if (session_i->second.sessionData->GetState() != SessionData::Init)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
if (!tmpPlayer.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
if (tmpPlayer->GetUniqueId() == uniqueId)
{
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
PlayerDataList
SessionManager::GetPlayerDataList() const
{
PlayerDataList playerList;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Get all players in the game.
if (session_i->second.sessionData->GetState() == SessionData::Game)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
playerList.push_back(tmpPlayer);
}
++session_i;
}
return playerList;
}
PlayerIdList
SessionManager::GetPlayerIdList() const
{
PlayerIdList playerList;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Get all players in the game.
if (session_i->second.sessionData->GetState() == SessionData::Game)
{
playerList.push_back(session_i->second.playerData->GetUniqueId());
}
++session_i;
}
return playerList;
}
bool
SessionManager::IsPlayerConnected(const string &playerName) const
{
bool retVal = false;
SessionWrapper tmpSession = GetSessionByPlayerName(playerName);
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
retVal = true;
return retVal;
}
bool
SessionManager::IsPlayerConnected(unsigned uniqueId) const
{
bool retVal = false;
SessionWrapper tmpSession = GetSessionByUniquePlayerId(uniqueId);
if (tmpSession.sessionData.get() && tmpSession.playerData.get())
retVal = true;
return retVal;
}
void
SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
func((*i).second);
++i;
}
}
unsigned
SessionManager::CountReadySessions() const
{
unsigned counter = 0;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end)
{
if ((*i).second.sessionData->IsReady())
++counter;
++i;
}
return counter;
}
void
SessionManager::ResetAllReadyFlags()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
(*i).second.sessionData->ResetReadyFlag();
++i;
}
}
void
SessionManager::Clear()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
// Sockets will be closed automatically.
m_sessionMap.clear();
}
unsigned
SessionManager::GetRawSessionCount()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.size();
}
void
SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
if (!i->second.sessionData.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if (i->second.sessionData->GetState() == state)
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
++i;
}
}
void
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
// Send each fully connected client but one a copy of the packet.
if (i->second.sessionData->GetState() == state)
if (i->first != except)
sender.Send(i->second.sessionData, boost::shared_ptr<NetPacket>(packet->Clone()));
++i;
}
}