Files
pokerth/src/net/common/clientstate.cpp
T

191 lines
5.0 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/clientstate.h>
#include <net/clientthread.h>
#include <net/clientdata.h>
#include <net/clientexception.h>
#include <net/socket_msg.h>
#include <stdexcept>
#include <sstream>
using namespace std;
ClientState::~ClientState()
{
}
//-----------------------------------------------------------------------------
ClientStateInit &
ClientStateInit::Instance()
{
static ClientStateInit state;
return state;
}
ClientStateInit::ClientStateInit()
{
}
ClientStateInit::~ClientStateInit()
{
}
int
ClientStateInit::Process(ClientThread &client)
{
ClientData &data = client.GetData();
if (data.serverAddr.empty())
throw ClientException(ERR_SOCK_SERVERADDR_NOT_SET, 0);
if (data.serverPort < 1024)
throw ClientException(ERR_SOCK_INVALID_PORT, 0);
data.sockfd = socket(data.addrFamily, SOCK_STREAM, 0);
if (!IS_VALID_SOCKET(data.sockfd))
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
#if 0
unsigned long mode = 1;
if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
#endif
client.SetState(ClientStateResolve::Instance());
return MSG_SOCK_INIT_DONE;
}
//-----------------------------------------------------------------------------
ClientStateResolve &
ClientStateResolve::Instance()
{
static ClientStateResolve state;
return state;
}
ClientStateResolve::ClientStateResolve()
{
}
ClientStateResolve::~ClientStateResolve()
{
}
int
ClientStateResolve::Process(ClientThread &client)
{
ClientData &data = client.GetData();
data.clientAddr.ss_family = data.addrFamily;
// Treat the server address as numbers first.
if (socket_string_to_addr(
data.serverAddr.c_str(),
data.addrFamily,
(struct sockaddr *)&data.clientAddr,
data.GetServerAddrSize()))
{
// Success - but we still need to set the port.
if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
throw ClientException(ERR_SOCK_SET_PORT_FAILED, 0);
}
else
{
// This did not work out - try name resolution.
ostringstream tmpStr;
tmpStr << data.serverPort;
// TODO: start in a separate thread, since it is blocking.
if (!socket_resolve(
data.serverAddr.c_str(),
tmpStr.str().c_str(),
data.addrFamily,
SOCK_STREAM,
0,
(struct sockaddr *)&data.clientAddr,
data.GetServerAddrSize()))
{
throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
}
}
client.SetState(ClientStateConnect::Instance());
return MSG_SOCK_RESOLVE_DONE;
}
//-----------------------------------------------------------------------------
ClientStateConnect &
ClientStateConnect::Instance()
{
static ClientStateConnect state;
return state;
}
ClientStateConnect::ClientStateConnect()
{
}
ClientStateConnect::~ClientStateConnect()
{
}
int
ClientStateConnect::Process(ClientThread &client)
{
ClientData &data = client.GetData();
if (!IS_VALID_CONNECT(connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize())))
throw ClientException(ERR_SOCK_CONNECT_FAILED, SOCKET_ERRNO());
client.SetState(ClientStateFinal::Instance());
return MSG_SOCK_RESOLVE_DONE;
}
//-----------------------------------------------------------------------------
ClientStateFinal &
ClientStateFinal::Instance()
{
static ClientStateFinal state;
return state;
}
ClientStateFinal::ClientStateFinal()
{
}
ClientStateFinal::~ClientStateFinal()
{
}
int
ClientStateFinal::Process(ClientThread &client)
{
Thread::Msleep(10);
return MSG_SOCK_INTERNAL_PENDING;
}