Files
pokerth/src/session.h
T

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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef STDSESSION_H
#define STDSESSION_H
#include "gamedata.h"
#include "game_defs.h"
#include <string>
class GuiInterface;
class Game;
class ConfigFile;
class ClientThread;
class ServerThread;
class Session{
public:
Session(GuiInterface*, ConfigFile*);
~Session();
void startGame(const GameData &gameData);
void deleteGame();
Game *getCurrentGame();
GuiInterface *getGui();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
void startNetworkClientForLocalServer();
void terminateNetworkClient();
void startNetworkServer(const GameData &gameData);
void initiateNetworkServerGame();
void waitForNetworkServerAction(GameState state, unsigned uniquePlayerId);
void terminateNetworkServer();
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
int getCurrentGameID() const { return currentGameID; }
private:
int currentGameID;
ClientThread *myNetClient;
ServerThread *myNetServer;
Game *currentGame;
GuiInterface *myGui;
ConfigFile *myConfig;
};
#endif