172 lines
7.2 KiB
C++
172 lines
7.2 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#include "createnetworkgamedialogimpl.h"
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#include "session.h"
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#include "configfile.h"
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#include "changecompleteblindsdialogimpl.h"
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createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, ConfigFile *c)
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: QDialog(parent), myConfig(c)
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{
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#ifdef __APPLE__
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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setupUi(this);
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this->installEventFilter(this);
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#ifdef ANDROID
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this->setWindowState(Qt::WindowFullScreen);
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#endif
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myChangeCompleteBlindsDialog = new changeCompleteBlindsDialogImpl;
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fillFormular();
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connect( radioButton_changeBlindsSettings, SIGNAL( clicked(bool) ), this, SLOT( callChangeBlindsDialog(bool) ) );
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#ifndef GUI_800x480
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connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
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#endif
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connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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}
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int createNetworkGameDialogImpl::exec()
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{
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fillFormular();
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return QDialog::exec();
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}
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void createNetworkGameDialogImpl::createGame()
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{
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}
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void createNetworkGameDialogImpl::cancel()
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{
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}
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void createNetworkGameDialogImpl::fillFormular()
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{
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//Network Game Settings
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spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NetNumberOfPlayers"));
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spinBox_startCash->setValue(myConfig->readConfigInt("NetStartCash"));
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spinBox_netDelayBetweenHands->setValue(myConfig->readConfigInt("NetDelayBetweenHands"));
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spinBox_netTimeOutPlayerAction->setValue(myConfig->readConfigInt("NetTimeOutPlayerAction"));
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//fill changeCompleteBlindsDialog
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myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->setValue(myConfig->readConfigInt("NetFirstSmallBlind"));
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myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtHands->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtHands"));
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myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtMinutes->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtMinutes"));
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myChangeCompleteBlindsDialog->spinBox_raiseSmallBlindEveryHands->setValue(myConfig->readConfigInt("NetRaiseSmallBlindEveryHands"));
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myChangeCompleteBlindsDialog->spinBox_raiseSmallBlindEveryMinutes->setValue(myConfig->readConfigInt("NetRaiseSmallBlindEveryMinutes"));
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myChangeCompleteBlindsDialog->radioButton_alwaysDoubleBlinds->setChecked(myConfig->readConfigInt("NetAlwaysDoubleBlinds"));
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myChangeCompleteBlindsDialog->radioButton_manualBlindsOrder->setChecked(myConfig->readConfigInt("NetManualBlindsOrder"));
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myChangeCompleteBlindsDialog->listWidget_blinds->clear();
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myChangeCompleteBlindsDialog->spinBox_input->setMinimum(myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->value()+1);
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std::list<int> myBlindsList = myConfig->readConfigIntList("NetManualBlindsList");
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std::list<int>::iterator it1;
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for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); ++it1) {
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myChangeCompleteBlindsDialog->listWidget_blinds->addItem(QString::number(*it1,10));
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}
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myChangeCompleteBlindsDialog->sortBlindsList();
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myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysDoubleBlinds->setChecked(myConfig->readConfigInt("NetAfterMBAlwaysDoubleBlinds"));
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myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysRaiseAbout->setChecked(myConfig->readConfigInt("NetAfterMBAlwaysRaiseAbout"));
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myChangeCompleteBlindsDialog->spinBox_afterThisAlwaysRaiseValue->setValue(myConfig->readConfigInt("NetAfterMBAlwaysRaiseValue"));
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myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("NetAfterMBStayAtLastBlind"));
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}
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void createNetworkGameDialogImpl::showDialog()
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{
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fillFormular();
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exec();
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}
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void createNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event )
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{
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#ifndef ANDROID
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if (event->key() == 16777220) {
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pushButton_createGame->click(); //ENTER
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}
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#endif
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}
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void createNetworkGameDialogImpl::callChangeBlindsDialog(bool show)
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{
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if(show) {
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myChangeCompleteBlindsDialog->exec();
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if(myChangeCompleteBlindsDialog->result() == QDialog::Accepted ) {}
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else {
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radioButton_useSavedBlindsSettings->setChecked(true);
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}
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}
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}
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bool createNetworkGameDialogImpl::eventFilter(QObject *obj, QEvent *event)
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{
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#ifdef ANDROID
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QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
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//androi changes for return key behavior (hopefully useless from necessitas beta2)
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if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Return) {
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if(spinBox_startCash ->hasFocus()) {
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spinBox_startCash->clearFocus();
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}
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if(spinBox_quantityPlayers->hasFocus()) {
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spinBox_quantityPlayers->clearFocus();
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}
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if(spinBox_netTimeOutPlayerAction->hasFocus()) {
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spinBox_netTimeOutPlayerAction->clearFocus();
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}
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if(spinBox_netDelayBetweenHands->hasFocus()) {
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spinBox_netDelayBetweenHands->clearFocus();
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}
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event->ignore();
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return false;
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} else if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Back) {
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event->ignore();
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return true;
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} else {
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// pass the event on to the parent class
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return QDialog::eventFilter(obj, event);
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}
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#else
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return QDialog::eventFilter(obj, event);
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#endif
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}
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