Files
pokerth/src/gui/qt/guiwrapper.h
T

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5.6 KiB
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GUIWRAPPER_H
#define GUIWRAPPER_H
#include <guiinterface.h>
#include <string>
class Session;
class mainWindowImpl;
class Log;
class Chat;
class ConfigFile;
class GuiWrapper : public GuiInterface
{
public:
GuiWrapper(ConfigFile*);
~GuiWrapper();
void initGui(int speed);
Session &getSession();
void setSession(boost::shared_ptr<Session> session);
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
void waitForGuiUpdateDone() const;
void dealBeRoCards(int myBeRoID);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void nextPlayerAnimation();
void beRoAnimation2(int);
void preflopAnimation1();
void preflopAnimation2();
void flopAnimation1();
void flopAnimation2();
void turnAnimation1();
void turnAnimation2();
void riverAnimation1();
void riverAnimation2();
void postRiverAnimation1();
void postRiverRunAnimation1();
void flipHolecardsAllIn();
void nextRoundCleanGui();
void meInAction();
void disableMyButtons();
void updateMyButtonsState();
void startTimeoutAnimation(int playerId, int timeoutSec);
void stopTimeoutAnimation(int playerId);
void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows");
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
private:
Log *myLog;
Chat *myChat;
mainWindowImpl *myW;
ConfigFile *myConfig;
};
#endif