1155 lines
38 KiB
C++
1155 lines
38 KiB
C++
//
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// C++ Implementation: gamelobbydialogimpl
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//
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// Description:
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//
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//
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// Author: FThauer FHammer LMay <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#include "gamelobbydialogimpl.h"
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#include "mygamelistsortfilterproxymodel.h"
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#include "startwindowimpl.h"
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#include "chattools.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "session.h"
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#include "configfile.h"
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#include "gamedata.h"
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#include <net/socket_msg.h>
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gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), myCurrentGameId(0), isAdmin(false), inGame(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0)
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{
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#ifdef __APPLE__
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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setupUi(this);
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myChat = new ChatTools(lineEdit_ChatInput, myConfig, INET_LOBBY_CHAT, textBrowser_ChatDisplay, treeWidget_NickList, this);
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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//wait start game message
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waitStartGameMsgBox = new QMessageBox(this);
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waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
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waitStartGameMsgBox->setWindowModality(Qt::NonModal);
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#ifdef __APPLE__
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waitStartGameMsgBox->setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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waitStartGameMsgBox->setStandardButtons(QMessageBox::NoButton);
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waitStartGameMsgBoxTimer = new QTimer(this);
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waitStartGameMsgBoxTimer->setSingleShot(TRUE);
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blinkingButtonAnimationTimer = new QTimer(this);
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blinkingButtonAnimationTimer->setInterval(1000);
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//fetch button colors for blinking
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groupBox_GameInfo->setEnabled(true);
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pushButton_StartGame->setEnabled(true);
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defaultStartButtonColor = pushButton_StartGame->palette().button().color();
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defaultStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
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pushButton_StartGame->setEnabled(false);
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groupBox_GameInfo->setEnabled(false);
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disabledStartButtonColor = pushButton_StartGame->palette().button().color();
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disabledStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
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myGameListModel = new QStandardItemModel(this);
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myGameListSortFilterProxyModel = new MyGameListSortFilterProxyModel(this);
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myGameListSortFilterProxyModel->setSourceModel(myGameListModel);
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myGameListSortFilterProxyModel->setDynamicSortFilter(TRUE);
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treeView_GameList->setModel(myGameListSortFilterProxyModel);
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myGameListSelectionModel = treeView_GameList->selectionModel();
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QStringList headerList;
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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myGameListModel->setHorizontalHeaderLabels(headerList);
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treeView_GameList->setColumnWidth(0,185);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,65);
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treeView_GameList->setStyleSheet("QTreeView {background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
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treeView_GameList->setAutoFillBackground(TRUE);
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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connect( pushButton_joinAnyGame, SIGNAL( clicked() ), this, SLOT( joinAnyGame() ) );
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connect( pushButton_StartGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
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connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
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connect( pushButton_Leave, SIGNAL( clicked() ), this, SLOT( leaveGame() ) );
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connect( myGameListSelectionModel, SIGNAL( currentChanged (const QModelIndex &, const QModelIndex &) ), this, SLOT( gameSelected(const QModelIndex &, const QModelIndex &) ) );
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connect( treeView_GameList, SIGNAL( doubleClicked (const QModelIndex &) ), this, SLOT( joinGame() ) );
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connect( treeView_GameList->header(), SIGNAL( sortIndicatorChanged ( int , Qt::SortOrder )), this, SLOT( changeGameListSorting() ) );
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), myChat, SLOT( sendMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), myChat, SLOT( checkInputLength(QString) ) );
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connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
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connect( waitStartGameMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showWaitStartGameMsgBox() ));
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connect( blinkingButtonAnimationTimer, SIGNAL(timeout()), this, SLOT( blinkingStartButtonAnimation() ));
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connect( comboBox_gameListFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changeGameListFilter(int)));
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lineEdit_ChatInput->installEventFilter(this);
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clearDialog();
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}
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void gameLobbyDialogImpl::exec()
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{
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if(myConfig->readConfigInt("UseLobbyChat")) {
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groupBox_lobbyChat->show();
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}
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else {
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groupBox_lobbyChat->hide();
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}
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readDialogSettings();
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QDialog::exec();
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waitStartGameMsgBoxTimer->stop();
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waitStartGameMsgBox->hide();
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}
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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{
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delete myChat;
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myChat = NULL;
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}
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void gameLobbyDialogImpl::setSession(boost::shared_ptr<Session> session) {
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mySession = session;
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myChat->setSession(mySession);
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}
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void gameLobbyDialogImpl::createGame()
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{
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assert(mySession);
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myCreateInternetGameDialog = new createInternetGameDialogImpl(this, myConfig);
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myCreateInternetGameDialog->exec();
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if (myCreateInternetGameDialog->result() == QDialog::Accepted ) {
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GameData gameData;
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// Set Game Data
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gameData.maxNumberOfPlayers = myCreateInternetGameDialog->spinBox_quantityPlayers->value();
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gameData.startMoney = myCreateInternetGameDialog->spinBox_startCash->value();
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gameData.firstSmallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
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gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
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gameData.raiseSmallBlindEveryHandsValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
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}
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else {
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gameData.raiseIntervalMode = RAISE_ON_MINUTES;
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gameData.raiseSmallBlindEveryMinutesValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
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}
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
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gameData.raiseMode = DOUBLE_BLINDS;
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}
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else {
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gameData.raiseMode = MANUAL_BLINDS_ORDER;
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std::list<int> tempBlindList;
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int i;
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bool ok = TRUE;
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for(i=0; i<myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
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tempBlindList.push_back(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
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}
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gameData.manualBlindsList = tempBlindList;
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
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else {
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if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
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gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
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gameData.afterMBAlwaysRaiseValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
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}
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else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
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}
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}
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gameData.guiSpeed = myCreateInternetGameDialog->spinBox_gameSpeed->value();
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gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
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QString gameString(tr("%1's game"));
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currentGameName = gameString.arg(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString("%L1").arg(gameData.firstSmallBlind));
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label_StartCash->setText(QString("%L1").arg(gameData.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(gameData.maxNumberOfPlayers));
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updateDialogBlinds(gameData);
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label_TimeoutForPlayerAction->setText(QString::number(gameData.playerActionTimeoutSec));
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mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
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}
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}
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void gameLobbyDialogImpl::joinGame()
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{
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assert(mySession);
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QItemSelectionModel *selection = treeView_GameList->selectionModel();
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if (!inGame && selection->hasSelection())
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{
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unsigned gameId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
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myCurrentGameId = gameId;
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GameInfo info(mySession->getClientGameInfo(gameId));
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bool ok = true;
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QString password;
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//if private ask for password
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if (info.isPasswordProtected) {
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password = QInputDialog::getText(this, tr("Joining a private Game"),
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tr("You are about to join a private game. Please enter the password!"), QLineEdit::Password, (""), &ok);
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}
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if (ok)
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mySession->clientJoinGame(gameId, password.toUtf8().constData());
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}
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}
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void gameLobbyDialogImpl::joinAnyGame() {
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if(comboBox_gameListFilter->currentIndex() != 3 && comboBox_gameListFilter->currentIndex() != 0) comboBox_gameListFilter->setCurrentIndex(0);
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bool found = FALSE;
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int it = 0;
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int gameToJoinId = 0;
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int mostConnectedPlayers = 0;
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while (myGameListModel->item(it)) {
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int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
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int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
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if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 3)->data(16) == "nonpriv" && players < maxPlayers)
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{
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if(players > mostConnectedPlayers) {
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mostConnectedPlayers = players;
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gameToJoinId = it;
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}
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found = TRUE;
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}
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it++;
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}
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if(found) {
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treeView_GameList->setCurrentIndex(myGameListSortFilterProxyModel->mapFromSource(myGameListModel->item(gameToJoinId)->index()));
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joinGame();
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}
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}
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void gameLobbyDialogImpl::refresh(int actionID) {
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if (actionID == MSG_NET_GAME_CLIENT_START)
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{
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myGameListModel->clear();
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myGameListSelectionModel->clear();
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myGameListSelectionModel->clearSelection();
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myGameListSortFilterProxyModel->clear();
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treeWidget_NickList->clear();
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QStringList headerList;
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headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
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myGameListModel->setHorizontalHeaderLabels(headerList);
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treeView_GameList->setColumnWidth(0,185);
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treeView_GameList->setColumnWidth(1,65);
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treeView_GameList->setColumnWidth(2,65);
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treeView_GameList->setColumnWidth(3,65);
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this->accept();
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myW->show();
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}
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}
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void gameLobbyDialogImpl::removedFromGame(int /*reason*/)
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{
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inGame = false;
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isAdmin = false;
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leftGameDialogUpdate();
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}
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void gameLobbyDialogImpl::gameSelected(const QModelIndex &index, const QModelIndex &)
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{
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if (!inGame && index.isValid())
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{
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pushButton_JoinGame->setEnabled(true);
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currentGameName = myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->text();
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groupBox_GameInfo->setEnabled(true);
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groupBox_GameInfo->setTitle(tr("Game Info") + " - " + currentGameName);
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assert(mySession);
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GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt()));
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hideShowGameDescription(TRUE);
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label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
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label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
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label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));
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updateDialogBlinds(info.data);
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label_TimeoutForPlayerAction->setText(QString::number(info.data.playerActionTimeoutSec));
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treeWidget_connectedPlayers->clear();
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PlayerIdList::const_iterator i = info.players.begin();
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PlayerIdList::const_iterator end = info.players.end();
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while (i != end)
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{
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PlayerRights tmpRights = info.adminPlayerId == *i ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
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PlayerInfo playerInfo(mySession->getClientPlayerInfo(*i));
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addConnectedPlayer(*i, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
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++i;
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}
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#ifdef __APPLE__
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// Dirty workaround for a Qt redraw bug on Mac OS.
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treeWidget_connectedPlayers->setFocus();
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treeView_GameList->setFocus();
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#endif
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}
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}
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void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsigned gameId)
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{
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assert(mySession);
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GameInfo info(mySession->getClientGameInfo(gameId));
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itemList.at(0)->setData(gameId, Qt::UserRole);
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itemList.at(0)->setData(QString::fromUtf8(info.name.c_str()), Qt::DisplayRole);
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PlayerIdList::const_iterator i = info.players.begin();
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PlayerIdList::const_iterator end = info.players.end();
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while (i != end)
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{
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if(myPlayerId == *i) {
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itemList.at(0)->setData( "MeInThisGame", 16);
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itemList.at(0)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(1)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(2)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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itemList.at(3)->setBackground(QBrush(QColor(0, 255, 0, 127)));
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break;
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}
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else {
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itemList.at(0)->setData( "", 16);
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itemList.at(0)->setBackground(QBrush());
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itemList.at(1)->setBackground(QBrush());
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itemList.at(2)->setBackground(QBrush());
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itemList.at(3)->setBackground(QBrush());
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}
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++i;
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}
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QString playerStr;
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playerStr.sprintf("%u/%u", (unsigned)info.players.size(), (unsigned)info.data.maxNumberOfPlayers);
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itemList.at(1)->setData(playerStr, Qt::DisplayRole);
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if((unsigned)info.players.size() == (unsigned)info.data.maxNumberOfPlayers) { itemList.at(1)->setData("totalfull", 16); }
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else { itemList.at(1)->setData("nonfull", 16); }\
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if (info.mode == GAME_MODE_STARTED) {
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itemList.at(2)->setData(tr("running"), Qt::DisplayRole);
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itemList.at(2)->setData("running", 16);
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}
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else {
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itemList.at(2)->setData(tr("open"), Qt::DisplayRole);
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itemList.at(2)->setData("open", 16);
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}
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if (info.isPasswordProtected) {
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itemList.at(3)->setIcon(QIcon(myAppDataPath+"gfx/gui/misc/lock.png"));
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itemList.at(3)->setData(" ", Qt::DisplayRole);
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itemList.at(3)->setData("private", 16);
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}
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else {
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itemList.at(3)->setData("", Qt::DisplayRole);
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itemList.at(3)->setData("nonpriv", 16);
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}
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// treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
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refreshGameStats();
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}
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void gameLobbyDialogImpl::addGame(unsigned gameId)
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{
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QList <QStandardItem*> itemList;
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QStandardItem *item1 = new QStandardItem();
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QStandardItem *item2 = new QStandardItem();
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QStandardItem *item3 = new QStandardItem();
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QStandardItem *item4 = new QStandardItem();
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itemList << item1 << item2 << item3 << item4;
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myGameListModel->appendRow(itemList);
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updateGameItem(itemList, gameId);
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}
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void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
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{
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int it = 0;
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while (myGameListModel->item(it)) {
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId)
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{
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QList <QStandardItem*> itemList;
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itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3);
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updateGameItem(itemList, gameId);
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break;
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}
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it++;
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}
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}
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void gameLobbyDialogImpl::updateGameAdmin(unsigned /*gameId*/, unsigned adminPlayerId)
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{
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newGameAdmin(adminPlayerId, "");
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}
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void gameLobbyDialogImpl::removeGame(unsigned gameId)
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{
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int it = 0;
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while (myGameListModel->item(it)) {
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if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId)
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{
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delete myGameListModel->item(it, 0);
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delete myGameListModel->item(it, 1);
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delete myGameListModel->item(it, 2);
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delete myGameListModel->item(it, 3);
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myGameListModel->removeRow(it);
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break;
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}
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it++;
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}
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refreshGameStats();
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}
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void gameLobbyDialogImpl::refreshGameStats() {
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int runningGamesCounter = 0;
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int openGamesCounter = 0;
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int it = 0;
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while (myGameListModel->item(it)) {
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if (myGameListModel->item(it, 2)->data(16) == "running") { runningGamesCounter++; }
|
|
if (myGameListModel->item(it, 2)->data(16) == "open") { openGamesCounter++; }
|
|
++it;
|
|
}
|
|
|
|
label_openGamesCounter->setText("| "+tr("running games: %1").arg(runningGamesCounter));
|
|
label_runningGamesCounter->setText("| "+tr("open games: %1").arg(openGamesCounter));
|
|
|
|
//refresh joinAnyGameButton state
|
|
joinAnyGameButtonRefresh();
|
|
|
|
}
|
|
|
|
void gameLobbyDialogImpl::refreshPlayerStats() {
|
|
|
|
ServerStats stats = mySession->getClientStats();
|
|
label_nickListCounter->setText("| "+tr("players in chat: %1").arg(treeWidget_NickList->topLevelItemCount()));
|
|
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(stats.numberOfPlayersOnServer));
|
|
}
|
|
|
|
void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
|
|
{
|
|
if (!inGame)
|
|
{
|
|
QItemSelectionModel *selection = treeView_GameList->selectionModel();
|
|
if (selection->hasSelection()) {
|
|
if(selection->selectedRows().at(0).data(Qt::UserRole).toUInt() == gameId) {
|
|
assert(mySession);
|
|
GameInfo info(mySession->getClientGameInfo(gameId));
|
|
PlayerRights tmpRights = info.adminPlayerId == playerId ? PLAYER_RIGHTS_ADMIN : PLAYER_RIGHTS_NORMAL;
|
|
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
|
|
|
|
addConnectedPlayer(playerId, QString::fromUtf8(playerInfo.playerName.c_str()), tmpRights);
|
|
}
|
|
}
|
|
}
|
|
|
|
int it = 0;
|
|
while (myGameListModel->item(it)) {
|
|
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
|
|
QList <QStandardItem*> itemList;
|
|
itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3);
|
|
|
|
updateGameItem(itemList, gameId);
|
|
break;
|
|
}
|
|
it++;
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
|
|
{
|
|
if (!inGame)
|
|
{
|
|
QItemSelectionModel *selection = treeView_GameList->selectionModel();
|
|
if (selection->hasSelection()) {
|
|
if(selection->selectedRows().at(0).data(Qt::UserRole).toUInt() == gameId) {
|
|
assert(mySession);
|
|
PlayerInfo info(mySession->getClientPlayerInfo(playerId));
|
|
removePlayer(playerId, QString::fromUtf8(info.playerName.c_str()));
|
|
}
|
|
}
|
|
}
|
|
|
|
int it = 0;
|
|
while (myGameListModel->item(it)) {
|
|
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
|
|
QList <QStandardItem*> itemList;
|
|
itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3);
|
|
|
|
updateGameItem(itemList, gameId);
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::updateStats(ServerStats /*stats*/)
|
|
{
|
|
refreshPlayerStats();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::clearDialog()
|
|
{
|
|
groupBox_GameInfo->setTitle(tr("Game Info"));
|
|
groupBox_GameInfo->setEnabled(false);
|
|
currentGameName = "";
|
|
|
|
hideShowGameDescription(FALSE);
|
|
label_SmallBlind->setText("");
|
|
label_StartCash->setText("");
|
|
label_MaximumNumberOfPlayers->setText("");
|
|
label_blindsRaiseIntervall->setText("");
|
|
label_blindsRaiseMode->setText("");
|
|
label_blindsList->setText("");
|
|
label_TimeoutForPlayerAction->setText("");
|
|
|
|
myGameListModel->clear();
|
|
myGameListSelectionModel->clear();
|
|
myGameListSelectionModel->clearSelection();
|
|
myGameListSortFilterProxyModel->clear();
|
|
treeView_GameList->show();
|
|
treeWidget_connectedPlayers->clear();
|
|
|
|
pushButton_Leave->hide();
|
|
pushButton_Kick->hide();
|
|
pushButton_Kick->setEnabled(false);
|
|
pushButton_StartGame->hide();
|
|
checkBox_fillUpWithComputerOpponents->hide();
|
|
pushButton_CreateGame->show();
|
|
pushButton_JoinGame->show();
|
|
pushButton_JoinGame->setEnabled(false);
|
|
pushButton_joinAnyGame->show();
|
|
pushButton_joinAnyGame->setEnabled(false);
|
|
|
|
QStringList headerList;
|
|
headerList << tr("Game") << tr("Players") << tr("State") << tr("Private");
|
|
myGameListModel->setHorizontalHeaderLabels(headerList);
|
|
treeView_GameList->setColumnWidth(0,185);
|
|
treeView_GameList->setColumnWidth(1,65);
|
|
treeView_GameList->setColumnWidth(2,65);
|
|
treeView_GameList->setColumnWidth(3,65);
|
|
|
|
pushButton_CreateGame->clearFocus();
|
|
lineEdit_ChatInput->setFocus();
|
|
myChat->clearChat();
|
|
treeWidget_NickList->clear();
|
|
inGame = false;
|
|
isAdmin = false;
|
|
myPlayerId = 0;
|
|
|
|
hideShowGameDescription(FALSE);
|
|
|
|
label_nickListCounter->setText("| "+tr("players in chat: %1").arg(0));
|
|
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0));
|
|
label_openGamesCounter->setText("| "+tr("running games: %1").arg(0));
|
|
label_runningGamesCounter->setText("| "+tr("open games: %1").arg(0));
|
|
|
|
readDialogSettings();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::checkPlayerQuantity() {
|
|
|
|
if(isAdmin){
|
|
pushButton_Kick->show();
|
|
pushButton_StartGame->show();
|
|
checkBox_fillUpWithComputerOpponents->show();
|
|
|
|
if (treeWidget_connectedPlayers->topLevelItemCount() >= 2) {
|
|
pushButton_StartGame->setEnabled(true);
|
|
|
|
if(treeWidget_connectedPlayers->topLevelItemCount() == label_MaximumNumberOfPlayers->text().toInt()) {
|
|
blinkingButtonAnimationTimer->start();
|
|
}
|
|
else {
|
|
blinkingButtonAnimationTimer->stop();
|
|
blinkingButtonAnimationState = false;
|
|
blinkingStartButtonAnimation();
|
|
}
|
|
}
|
|
else {
|
|
pushButton_StartGame->setEnabled(false);
|
|
blinkingButtonAnimationTimer->stop();
|
|
blinkingButtonAnimationState = false;
|
|
blinkingStartButtonAnimation();
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
|
|
|
|
if(blinkingButtonAnimationState) {
|
|
QPalette p = pushButton_StartGame->palette();
|
|
p.setColor(QPalette::Button, QColor(Qt::red));
|
|
p.setColor(QPalette::ButtonText, QColor(Qt::white));
|
|
pushButton_StartGame->setPalette(p);
|
|
blinkingButtonAnimationState = false;
|
|
}
|
|
else {
|
|
if(pushButton_StartGame->isEnabled()) {
|
|
QPalette p = pushButton_StartGame->palette();
|
|
p.setColor(QPalette::Button, defaultStartButtonColor);
|
|
p.setColor(QPalette::ButtonText, defaultStartButtonTextColor);
|
|
pushButton_StartGame->setPalette(p);
|
|
blinkingButtonAnimationState = true;
|
|
}
|
|
else {
|
|
QPalette p = pushButton_StartGame->palette();
|
|
p.setColor(QPalette::Button, disabledStartButtonColor);
|
|
p.setColor(QPalette::ButtonText, disabledStartButtonTextColor);
|
|
pushButton_StartGame->setPalette(p);
|
|
blinkingButtonAnimationState = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) {
|
|
|
|
// Update dialog
|
|
inGame = true;
|
|
joinedGameDialogUpdate();
|
|
|
|
myPlayerId = playerId;
|
|
isAdmin = rights == PLAYER_RIGHTS_ADMIN;
|
|
addConnectedPlayer(playerId, playerName, rights);
|
|
}
|
|
|
|
|
|
void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, int rights) {
|
|
|
|
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_connectedPlayers, 0);
|
|
item->setData(0, Qt::UserRole, playerId);
|
|
item->setData(0, Qt::DisplayRole, playerName);
|
|
|
|
if(rights == PLAYER_RIGHTS_ADMIN) item->setBackground(0, QBrush(QColor(0, 255, 0, 127)));
|
|
|
|
if(this->isVisible() && inGame && myConfig->readConfigInt("PlayNetworkGameNotification")) {
|
|
if(treeWidget_connectedPlayers->topLevelItemCount() < label_MaximumNumberOfPlayers->text().toInt()) {
|
|
myW->getMySDLPlayer()->playSound("playerconnected", 0);
|
|
}
|
|
else {
|
|
myW->getMySDLPlayer()->playSound("onlinegameready", 0);
|
|
}
|
|
}
|
|
|
|
checkPlayerQuantity();
|
|
|
|
if (inGame)
|
|
refreshConnectedPlayerAvatars();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
|
|
|
|
//rename player in connected players list
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId)
|
|
{
|
|
(*it)->setData(0, Qt::DisplayRole, newPlayerName);
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
if (inGame)
|
|
refreshConnectedPlayerAvatars();
|
|
|
|
//also rename player in nick-list
|
|
QString oldNick;
|
|
QTreeWidgetItemIterator it1(treeWidget_NickList);
|
|
while (*it1) {
|
|
if ((*it1)->data(0, Qt::UserRole) == playerId)
|
|
{
|
|
oldNick = (*it1)->data(0, Qt::DisplayRole).toString();
|
|
(*it1)->setData(0, Qt::DisplayRole, newPlayerName);
|
|
break;
|
|
}
|
|
++it1;
|
|
}
|
|
|
|
if (myChat->getMyNick() == oldNick) {
|
|
myChat->setMyNick(newPlayerName);
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
|
|
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId)
|
|
{
|
|
treeWidget_connectedPlayers->takeTopLevelItem(treeWidget_connectedPlayers->indexOfTopLevelItem(*it));
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
checkPlayerQuantity();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::playerLeftLobby(unsigned playerId)
|
|
{
|
|
QTreeWidgetItemIterator it(treeWidget_NickList);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId)
|
|
{
|
|
treeWidget_NickList->takeTopLevelItem(treeWidget_NickList->indexOfTopLevelItem(*it));
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
|
|
refreshPlayerStats();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::playerJoinedLobby(unsigned playerId, QString playerName)
|
|
{
|
|
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_NickList, 0);
|
|
item->setData(0, Qt::DisplayRole, playerName);
|
|
item->setData(0, Qt::UserRole, playerId);
|
|
|
|
treeWidget_NickList->sortItems(0, Qt::AscendingOrder);
|
|
refreshPlayerStats();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
|
|
{
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
if ((*it)->data(0, Qt::UserRole) == playerId) {
|
|
(*it)->setBackground(0, QBrush(QColor(0, 255, 0, 127)));
|
|
}
|
|
++it;
|
|
}
|
|
|
|
if (inGame && myPlayerId == playerId)
|
|
{
|
|
isAdmin = true;
|
|
checkPlayerQuantity();
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::refreshConnectedPlayerAvatars() {
|
|
|
|
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
|
|
while (*it) {
|
|
|
|
std::string myAvatarFileName;
|
|
PlayerInfo playerInfo(mySession->getClientPlayerInfo((*it)->data(0, Qt::UserRole).toUInt()));
|
|
|
|
if(mySession->getAvatarFile(playerInfo.avatar, myAvatarFileName)) {
|
|
|
|
QString myAvatarString(QString::fromUtf8(myAvatarFileName.c_str()));
|
|
if(QFile::QFile(myAvatarString).exists()) {
|
|
|
|
QPixmap myAvatarPixmap(25,26);
|
|
myAvatarPixmap.fill(Qt::transparent);
|
|
QPixmap tempPixmap(myAvatarString);
|
|
QPainter p(&myAvatarPixmap);
|
|
p.drawPixmap (0,0,25,25,tempPixmap);
|
|
(*it)->setIcon(0, QIcon(myAvatarPixmap));
|
|
}
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::joinedGameDialogUpdate() {
|
|
groupBox_GameInfo->setEnabled(true);
|
|
groupBox_GameInfo->setTitle(currentGameName);
|
|
treeWidget_connectedPlayers->clear();
|
|
pushButton_CreateGame->hide();
|
|
pushButton_JoinGame->hide();
|
|
pushButton_joinAnyGame->hide();
|
|
pushButton_Leave->show();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::leftGameDialogUpdate() {
|
|
|
|
// un-select current game.
|
|
treeView_GameList->clearSelection();
|
|
|
|
groupBox_GameInfo->setTitle(tr("Game Info"));
|
|
groupBox_GameInfo->setEnabled(false);
|
|
currentGameName = "";
|
|
|
|
hideShowGameDescription(FALSE);
|
|
label_SmallBlind->setText("");
|
|
label_StartCash->setText("");
|
|
label_MaximumNumberOfPlayers->setText("");
|
|
label_blindsRaiseIntervall->setText("");
|
|
label_blindsRaiseMode->setText("");
|
|
label_blindsList->setText("");
|
|
label_TimeoutForPlayerAction->setText("");
|
|
|
|
treeWidget_connectedPlayers->clear();
|
|
pushButton_StartGame->hide();
|
|
pushButton_Leave->hide();
|
|
pushButton_Kick->hide();
|
|
pushButton_Kick->setEnabled(false);
|
|
checkBox_fillUpWithComputerOpponents->hide();
|
|
pushButton_CreateGame->show();
|
|
pushButton_JoinGame->show();
|
|
pushButton_JoinGame->setEnabled(false);
|
|
pushButton_joinAnyGame->show();
|
|
joinAnyGameButtonRefresh();
|
|
|
|
lineEdit_ChatInput->setFocus();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
|
|
|
|
if(gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER) { label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryHandsValue)+" "+tr("hands")); }
|
|
else { label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryMinutesValue)+" "+tr("minutes")); }
|
|
if(gameData.raiseMode == DOUBLE_BLINDS) {
|
|
label_blindsRaiseMode->setText(tr("double blinds"));
|
|
label_blindsList->hide();
|
|
label_gameDesc6->hide();
|
|
}
|
|
else {
|
|
label_blindsRaiseMode->setText(tr("manual blinds order"));
|
|
label_blindsList->show();
|
|
label_gameDesc6->show();
|
|
|
|
QString blindsListString;
|
|
std::list<int>::const_iterator it1;
|
|
for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); it1++) {
|
|
blindsListString.append(QString("%L1").arg(*it1)).append(", ");
|
|
}
|
|
blindsListString.remove(blindsListString.length()-2,2);
|
|
label_blindsList->setText(blindsListString);
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
|
|
|
|
if (item)
|
|
pushButton_Kick->setEnabled(isAdmin);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::startGame() {
|
|
|
|
assert(mySession);
|
|
mySession->sendStartEvent(checkBox_fillUpWithComputerOpponents->isChecked());
|
|
waitStartGameMsgBoxTimer->start(1000);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::leaveGame() {
|
|
|
|
assert(mySession);
|
|
mySession->sendLeaveCurrentGame();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::kickPlayer() {
|
|
|
|
QTreeWidgetItem *item = treeWidget_connectedPlayers->currentItem();
|
|
if (item)
|
|
{
|
|
QString playerName = item->text(0);
|
|
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
|
|
{ QMessageBox::warning(this, tr("Server Error"),
|
|
tr("You should not kick yourself from this game!"),
|
|
QMessageBox::Close); }
|
|
}
|
|
else {
|
|
assert(mySession);
|
|
mySession->kickPlayer(item->data(0, Qt::UserRole).toUInt());
|
|
}
|
|
}
|
|
pushButton_Kick->setEnabled(false);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
|
|
|
|
// std::cout << "key" << "\n";
|
|
|
|
if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) { myChat->sendMessage(); }
|
|
|
|
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpCounter++; }
|
|
// std::cout << "Up keyUpCounter: " << keyUpCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpCounter);
|
|
}
|
|
else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpCounter - 1) >= 0) { keyUpCounter--; }
|
|
// std::cout << "Down keyUpCounter: " << keyUpCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpCounter);
|
|
}
|
|
else { keyUpCounter = 0; }
|
|
|
|
// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
|
|
|
|
|
|
}
|
|
|
|
bool gameLobbyDialogImpl::eventFilter(QObject *obj, QEvent *event)
|
|
{
|
|
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
|
|
|
|
if (obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab)
|
|
{
|
|
myChat->nickAutoCompletition();
|
|
return true;
|
|
} else {
|
|
// pass the event on to the parent class
|
|
return QDialog::eventFilter(obj, event);
|
|
}
|
|
}
|
|
|
|
bool gameLobbyDialogImpl::event ( QEvent * event ) {
|
|
|
|
return QDialog::event(event);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::hideShowGameDescription(bool show) {
|
|
|
|
if(show) {
|
|
label_gameDesc1->show();
|
|
label_gameDesc2->show();
|
|
label_gameDesc3->show();
|
|
label_gameDesc4->show();
|
|
label_gameDesc5->show();
|
|
label_gameDesc6->show();
|
|
label_gameDesc7->show();
|
|
}
|
|
else {
|
|
label_gameDesc1->hide();
|
|
label_gameDesc2->hide();
|
|
label_gameDesc3->hide();
|
|
label_gameDesc4->hide();
|
|
label_gameDesc5->hide();
|
|
label_gameDesc6->hide();
|
|
label_gameDesc7->hide();
|
|
}
|
|
}
|
|
|
|
void gameLobbyDialogImpl::showWaitStartGameMsgBox() {
|
|
waitStartGameMsgBox->show();
|
|
waitStartGameMsgBox->raise();
|
|
waitStartGameMsgBox->activateWindow();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
|
|
|
|
int openNonPrivateNonFullGamesCounter = 0;
|
|
|
|
int it = 0;
|
|
while (myGameListModel->item(it)) {
|
|
|
|
int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
|
|
int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
|
|
if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 3)->data(16) == "nonpriv" && players < maxPlayers) {
|
|
openNonPrivateNonFullGamesCounter++;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
if(openNonPrivateNonFullGamesCounter) pushButton_joinAnyGame->setEnabled(TRUE);
|
|
else pushButton_joinAnyGame->setEnabled(FALSE);
|
|
}
|
|
|
|
void gameLobbyDialogImpl::reject()
|
|
{
|
|
myStartWindow->show();
|
|
QDialog::reject();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::closeEvent(QCloseEvent *event)
|
|
{
|
|
event->accept();
|
|
}
|
|
|
|
|
|
void gameLobbyDialogImpl::writeDialogSettings(int saveMode)
|
|
{
|
|
switch(saveMode) {
|
|
case 0: {
|
|
// myConfig->writeConfigInt("DlgGameLobbyGameListSortingSection", myGameListSortFilterProxyModel->sortColumn());
|
|
// myConfig->writeConfigInt("DldgGameLobbyGameListSortingOrder", myGameListSortFilterProxyModel->sortOrder());
|
|
// qt 4.4.* compatibility
|
|
QHeaderView *header = treeView_GameList->header();
|
|
myConfig->writeConfigInt("DlgGameLobbyGameListSortingSection", header->sortIndicatorSection());
|
|
myConfig->writeConfigInt("DlgGameLobbyGameListSortingOrder", header->sortIndicatorOrder());
|
|
}
|
|
break;
|
|
case 1: {
|
|
myConfig->writeConfigInt("DlgGameLobbyGameListFilterIndex", comboBox_gameListFilter->currentIndex());
|
|
}
|
|
break;
|
|
default:;
|
|
}
|
|
myConfig->writeBuffer();
|
|
}
|
|
|
|
void gameLobbyDialogImpl::readDialogSettings()
|
|
{
|
|
comboBox_gameListFilter->setCurrentIndex(myConfig->readConfigInt("DlgGameLobbyGameListFilterIndex"));
|
|
treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
|
|
}
|
|
|
|
void gameLobbyDialogImpl::changeGameListFilter(int index) {
|
|
|
|
switch(index) {
|
|
case 0: {
|
|
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
|
|
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
|
|
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
|
|
}
|
|
break;
|
|
case 1: {
|
|
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
|
|
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
|
|
}
|
|
break;
|
|
case 2: {
|
|
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
|
|
}
|
|
break;
|
|
case 3: {
|
|
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
}
|
|
break;
|
|
case 4: {
|
|
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
}
|
|
break;
|
|
// case 5: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// }
|
|
// break;
|
|
// case 6: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// }
|
|
// break;
|
|
// case 7: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
|
|
// }
|
|
// break;
|
|
// case 8: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// }
|
|
// break;
|
|
// case 9: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// }
|
|
// break;
|
|
// case 10: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// }
|
|
// break;
|
|
// case 11: {
|
|
// myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
|
|
// myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
|
|
// }
|
|
// break;
|
|
default:;
|
|
}
|
|
myGameListSortFilterProxyModel->setFilterRegExp(QString());
|
|
myGameListSortFilterProxyModel->setFilterKeyColumn(0);
|
|
|
|
writeDialogSettings(1);
|
|
|
|
if(index) treeView_GameList->setStyleSheet("QTreeView { border-radius: 4px; border: 2px solid blue; background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
|
|
else treeView_GameList->setStyleSheet("QTreeView { background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
|
|
|
|
}
|
|
|
|
void gameLobbyDialogImpl::changeGameListSorting() {
|
|
|
|
writeDialogSettings(0);
|
|
}
|
|
|
|
//<item>
|
|
// <property name="text">
|
|
// <string>5 - Show open & non-private games</string>
|
|
// </property>
|
|
// </item>
|
|
// <item>
|
|
// <property name="text">
|
|
// <string>6 - Show open & private games</string>
|
|
// </property>
|
|
// </item>
|
|
// <item>
|
|
// <property name="text">
|
|
// <string>7 - Show non-full games</string>
|
|
// </property>
|
|
// </item>
|
|
// <item>
|
|
// <property name="text">
|
|
// <string>8 - Show non-full & non-private games</string>
|
|
// </property>
|
|
// </item>
|
|
// <item>
|
|
// <property name="text">
|
|
// <string>9 - Show non-full & private games</string>
|
|
// </property>
|
|
// </item>
|
|
// <item>
|
|
// <property name="text">
|
|
// <string>10 - Show non-private games</string>
|
|
// </property>
|
|
// </item>
|
|
// <item>
|
|
// <property name="text">
|
|
// <string>11 - Show private games</string>
|
|
// </property>
|
|
// </item>
|