2081 lines
78 KiB
C++
2081 lines
78 KiB
C++
/*****************************************************************************
|
|
* PokerTH - The open source texas holdem engine *
|
|
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU Affero General Public License as *
|
|
* published by the Free Software Foundation, either version 3 of the *
|
|
* License, or (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Affero General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Affero General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
* *
|
|
* *
|
|
* Additional permission under GNU AGPL version 3 section 7 *
|
|
* *
|
|
* If you modify this program, or any covered work, by linking or *
|
|
* combining it with the OpenSSL project's OpenSSL library (or a *
|
|
* modified version of that library), containing parts covered by the *
|
|
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
|
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
|
* permission to convey the resulting work. *
|
|
* Corresponding Source for a non-source form of such a combination *
|
|
* shall include the source code for the parts of OpenSSL used as well *
|
|
* as that of the covered work. *
|
|
*****************************************************************************/
|
|
|
|
#include <net/clientstate.h>
|
|
#include <net/clientthread.h>
|
|
#include <net/clientcontext.h>
|
|
#include <net/senderhelper.h>
|
|
#include <net/netpacket.h>
|
|
#include <net/clientexception.h>
|
|
#include <net/socket_helper.h>
|
|
#include <net/socket_msg.h>
|
|
#include <net/downloadhelper.h>
|
|
#include <core/avatarmanager.h>
|
|
#include <core/crypthelper.h>
|
|
#include <qttoolsinterface.h>
|
|
|
|
#include <game.h>
|
|
#include <playerinterface.h>
|
|
|
|
#include <tinyxml.h>
|
|
#include <boost/bind.hpp>
|
|
#include <boost/foreach.hpp>
|
|
#include <boost/iostreams/filtering_streambuf.hpp>
|
|
#include <boost/iostreams/copy.hpp>
|
|
#include <boost/iostreams/filter/zlib.hpp>
|
|
#include <boost/filesystem.hpp>
|
|
|
|
#include <iostream>
|
|
#include <fstream>
|
|
#include <sstream>
|
|
|
|
using namespace std;
|
|
using namespace boost::filesystem;
|
|
|
|
#define CLIENT_WAIT_TIMEOUT_MSEC 50
|
|
#define CLIENT_CONNECT_TIMEOUT_SEC 10
|
|
|
|
|
|
ClientState::~ClientState()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateInit &
|
|
ClientStateInit::Instance()
|
|
{
|
|
static ClientStateInit state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateInit::ClientStateInit()
|
|
{
|
|
}
|
|
|
|
ClientStateInit::~ClientStateInit()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateInit::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
ClientContext &context = client->GetContext();
|
|
|
|
if (context.GetServerAddr().empty())
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_SERVERADDR_NOT_SET, 0);
|
|
|
|
if (context.GetServerPort() < 1024)
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
|
|
|
|
client->CreateContextSession();
|
|
client->GetCallback().SignalNetClientConnect(MSG_SOCK_INIT_DONE);
|
|
|
|
if (context.GetUseServerList())
|
|
client->SetState(ClientStateStartServerListDownload::Instance());
|
|
else
|
|
client->SetState(ClientStateStartResolve::Instance());
|
|
}
|
|
|
|
void
|
|
ClientStateInit::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
// Nothing to do.
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateStartResolve &
|
|
ClientStateStartResolve::Instance()
|
|
{
|
|
static ClientStateStartResolve state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateStartResolve::ClientStateStartResolve()
|
|
{
|
|
}
|
|
|
|
ClientStateStartResolve::~ClientStateStartResolve()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateStartResolve::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
ClientContext &context = client->GetContext();
|
|
ostringstream portStr;
|
|
portStr << context.GetServerPort();
|
|
boost::asio::ip::tcp::resolver::query q(context.GetServerAddr(), portStr.str());
|
|
|
|
context.GetResolver()->async_resolve(
|
|
q,
|
|
boost::bind(&ClientStateStartResolve::HandleResolve,
|
|
this,
|
|
boost::asio::placeholders::error,
|
|
boost::asio::placeholders::iterator,
|
|
client));
|
|
}
|
|
|
|
void
|
|
ClientStateStartResolve::Exit(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetContext().GetResolver()->cancel();
|
|
}
|
|
|
|
void
|
|
ClientStateStartResolve::HandleResolve(const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
|
|
boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (!ec && &client->GetState() == this) {
|
|
client->GetCallback().SignalNetClientConnect(MSG_SOCK_RESOLVE_DONE);
|
|
// Use the first resolver result.
|
|
ClientStateStartConnect::Instance().SetRemoteEndpoint(endpoint_iterator);
|
|
client->SetState(ClientStateStartConnect::Instance());
|
|
} else {
|
|
if (ec != boost::asio::error::operation_aborted)
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_RESOLVE_FAILED, 0);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateStartServerListDownload &
|
|
ClientStateStartServerListDownload::Instance()
|
|
{
|
|
static ClientStateStartServerListDownload state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateStartServerListDownload::ClientStateStartServerListDownload()
|
|
{
|
|
}
|
|
|
|
ClientStateStartServerListDownload::~ClientStateStartServerListDownload()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateStartServerListDownload::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
path tmpServerListPath(client->GetCacheServerListFileName());
|
|
if (tmpServerListPath.empty())
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_URL, 0);
|
|
|
|
if (exists(tmpServerListPath)) {
|
|
// Download the current server list once a day.
|
|
// If the previous file is older than one day, delete it.
|
|
// Also delete the file if it is empty.
|
|
if (file_size(tmpServerListPath) == 0 || (last_write_time(tmpServerListPath) + 86400 < time(NULL))) {
|
|
remove(tmpServerListPath);
|
|
}
|
|
}
|
|
|
|
if (exists(tmpServerListPath)) {
|
|
// Use the existing server list.
|
|
client->SetState(ClientStateReadingServerList::Instance());
|
|
} else {
|
|
// Download the server list.
|
|
boost::shared_ptr<DownloadHelper> downloader(new DownloadHelper);
|
|
downloader->Init(client->GetContext().GetServerListUrl(), tmpServerListPath.directory_string());
|
|
ClientStateDownloadingServerList::Instance().SetDownloadHelper(downloader);
|
|
client->SetState(ClientStateDownloadingServerList::Instance());
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientStateStartServerListDownload::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
// Nothing to do.
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateDownloadingServerList &
|
|
ClientStateDownloadingServerList::Instance()
|
|
{
|
|
static ClientStateDownloadingServerList state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateDownloadingServerList::ClientStateDownloadingServerList()
|
|
{
|
|
}
|
|
|
|
ClientStateDownloadingServerList::~ClientStateDownloadingServerList()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateDownloadingServerList::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateDownloadingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
|
|
void
|
|
ClientStateDownloadingServerList::Exit(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().cancel();
|
|
}
|
|
|
|
void
|
|
ClientStateDownloadingServerList::SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper)
|
|
{
|
|
m_downloadHelper = helper;
|
|
}
|
|
|
|
void
|
|
ClientStateDownloadingServerList::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (!ec && &client->GetState() == this) {
|
|
if (m_downloadHelper->Process()) {
|
|
m_downloadHelper.reset();
|
|
client->SetState(ClientStateReadingServerList::Instance());
|
|
} else {
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateDownloadingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateReadingServerList &
|
|
ClientStateReadingServerList::Instance()
|
|
{
|
|
static ClientStateReadingServerList state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateReadingServerList::ClientStateReadingServerList()
|
|
{
|
|
}
|
|
|
|
ClientStateReadingServerList::~ClientStateReadingServerList()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateReadingServerList::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
ClientContext &context = client->GetContext();
|
|
path zippedServerListPath(context.GetCacheDir());
|
|
zippedServerListPath /= context.GetServerListUrl().substr(context.GetServerListUrl().find_last_of('/') + 1);
|
|
path xmlServerListPath;
|
|
if (extension(zippedServerListPath) == ".z") {
|
|
xmlServerListPath = change_extension(zippedServerListPath, "");
|
|
|
|
// Unzip the file using zlib.
|
|
try {
|
|
ifstream inFile(zippedServerListPath.directory_string().c_str(), ios_base::in | ios_base::binary);
|
|
ofstream outFile(xmlServerListPath.directory_string().c_str(), ios_base::out | ios_base::trunc);
|
|
boost::iostreams::filtering_streambuf<boost::iostreams::input> in;
|
|
in.push(boost::iostreams::zlib_decompressor());
|
|
in.push(inFile);
|
|
boost::iostreams::copy(in, outFile);
|
|
} catch (...) {
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_UNZIP_FAILED, 0);
|
|
}
|
|
} else
|
|
xmlServerListPath = zippedServerListPath;
|
|
|
|
// Parse the server address.
|
|
TiXmlDocument doc(xmlServerListPath.directory_string());
|
|
|
|
if (doc.LoadFile()) {
|
|
client->ClearServerInfoMap();
|
|
int serverCount = 0;
|
|
unsigned lastServerInfoId = 0;
|
|
TiXmlHandle docHandle(&doc);
|
|
const TiXmlElement *nextServer = docHandle.FirstChild("ServerList" ).FirstChild("Server").ToElement();
|
|
while (nextServer) {
|
|
ServerInfo serverInfo;
|
|
{
|
|
int tmpId;
|
|
nextServer->QueryIntAttribute("id", &tmpId);
|
|
serverInfo.id = (unsigned)tmpId;
|
|
}
|
|
const TiXmlNode *nameNode = nextServer->FirstChild("Name");
|
|
const TiXmlNode *sponsorNode = nextServer->FirstChild("Sponsor");
|
|
const TiXmlNode *countryNode = nextServer->FirstChild("Country");
|
|
const TiXmlNode *addr4Node = nextServer->FirstChild("IPv4Address");
|
|
const TiXmlNode *addr6Node = nextServer->FirstChild("IPv6Address");
|
|
const TiXmlNode *sctpNode = nextServer->FirstChild("SCTP");
|
|
const TiXmlNode *portNode = nextServer->FirstChild("ProtobufPort");
|
|
|
|
// IPv6 support for avatar servers depends on this address and on libcurl.
|
|
const TiXmlNode *avatarNode = nextServer->FirstChild("AvatarServerAddress");
|
|
|
|
if (!nameNode || !nameNode->ToElement() || !addr4Node || !addr4Node->ToElement()
|
|
|| !addr6Node || !addr6Node->ToElement() || !portNode || !portNode->ToElement())
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
|
|
|
|
serverInfo.name = nameNode->ToElement()->Attribute("value");
|
|
serverInfo.ipv4addr = addr4Node->ToElement()->Attribute("value");
|
|
serverInfo.ipv6addr = addr6Node->ToElement()->Attribute("value");
|
|
portNode->ToElement()->QueryIntAttribute("value", &serverInfo.port);
|
|
|
|
// Optional parameters:
|
|
if (sponsorNode && sponsorNode->ToElement())
|
|
serverInfo.sponsor = sponsorNode->ToElement()->Attribute("value");
|
|
if (countryNode && countryNode->ToElement())
|
|
serverInfo.country = countryNode->ToElement()->Attribute("value");
|
|
if (sctpNode && sctpNode->ToElement()) {
|
|
int tmpSctp;
|
|
sctpNode->ToElement()->QueryIntAttribute("value", &tmpSctp);
|
|
serverInfo.supportsSctp = tmpSctp == 1 ? true : false;
|
|
}
|
|
if (avatarNode && avatarNode->ToElement())
|
|
serverInfo.avatarServerAddr = avatarNode->ToElement()->Attribute("value");
|
|
|
|
client->AddServerInfo(serverInfo.id, serverInfo);
|
|
nextServer = nextServer->NextSiblingElement();
|
|
lastServerInfoId = serverInfo.id;
|
|
serverCount++;
|
|
}
|
|
|
|
if (serverCount == 1) {
|
|
client->UseServer(lastServerInfoId);
|
|
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SERVER_LIST_DONE);
|
|
client->SetState(ClientStateStartResolve::Instance());
|
|
} else if (serverCount > 1) {
|
|
client->GetCallback().SignalNetClientServerListShow();
|
|
client->SetState(ClientStateWaitChooseServer::Instance());
|
|
} else
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
|
|
} else
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
|
|
}
|
|
|
|
void
|
|
ClientStateReadingServerList::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
// Nothing to do.
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitChooseServer &
|
|
ClientStateWaitChooseServer::Instance()
|
|
{
|
|
static ClientStateWaitChooseServer state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitChooseServer::ClientStateWaitChooseServer()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitChooseServer::~ClientStateWaitChooseServer()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitChooseServer::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateWaitChooseServer::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
|
|
void
|
|
ClientStateWaitChooseServer::Exit(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().cancel();
|
|
}
|
|
|
|
void
|
|
ClientStateWaitChooseServer::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (!ec && &client->GetState() == this) {
|
|
unsigned serverId;
|
|
if (client->GetSelectedServer(serverId)) {
|
|
client->UseServer(serverId);
|
|
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SERVER_LIST_DONE);
|
|
client->SetState(ClientStateStartResolve::Instance());
|
|
} else {
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateWaitChooseServer::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateStartConnect &
|
|
ClientStateStartConnect::Instance()
|
|
{
|
|
static ClientStateStartConnect state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateStartConnect::ClientStateStartConnect()
|
|
{
|
|
}
|
|
|
|
ClientStateStartConnect::~ClientStateStartConnect()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateStartConnect::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::seconds(CLIENT_CONNECT_TIMEOUT_SEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateStartConnect::TimerTimeout, this, boost::asio::placeholders::error, client));
|
|
|
|
boost::asio::ip::tcp::endpoint endpoint = *m_remoteEndpointIterator;
|
|
client->GetContext().GetSessionData()->GetAsioSocket()->async_connect(
|
|
endpoint,
|
|
boost::bind(&ClientStateStartConnect::HandleConnect,
|
|
this,
|
|
boost::asio::placeholders::error,
|
|
++m_remoteEndpointIterator,
|
|
client));
|
|
}
|
|
|
|
void
|
|
ClientStateStartConnect::Exit(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().cancel();
|
|
}
|
|
|
|
void
|
|
ClientStateStartConnect::SetRemoteEndpoint(boost::asio::ip::tcp::resolver::iterator endpointIterator)
|
|
{
|
|
m_remoteEndpointIterator = endpointIterator;
|
|
}
|
|
|
|
void
|
|
ClientStateStartConnect::HandleConnect(const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
|
|
boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (&client->GetState() == this) {
|
|
if (!ec) {
|
|
client->GetCallback().SignalNetClientConnect(MSG_SOCK_CONNECT_DONE);
|
|
client->SetState(ClientStateStartSession::Instance());
|
|
} else if (endpoint_iterator != boost::asio::ip::tcp::resolver::iterator()) {
|
|
// Try next resolve entry.
|
|
ClientContext &context = client->GetContext();
|
|
boost::system::error_code ec;
|
|
context.GetSessionData()->GetAsioSocket()->close(ec);
|
|
boost::asio::ip::tcp::endpoint endpoint = *endpoint_iterator;
|
|
context.GetSessionData()->GetAsioSocket()->async_connect(
|
|
endpoint,
|
|
boost::bind(&ClientStateStartConnect::HandleConnect,
|
|
this,
|
|
boost::asio::placeholders::error,
|
|
++m_remoteEndpointIterator,
|
|
client));
|
|
} else {
|
|
if (ec != boost::asio::error::operation_aborted) {
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_FAILED, ec.value());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientStateStartConnect::TimerTimeout(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (!ec && &client->GetState() == this) {
|
|
boost::system::error_code ec;
|
|
client->GetContext().GetSessionData()->GetAsioSocket()->close(ec);
|
|
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_TIMEOUT, 0);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
AbstractClientStateReceiving::AbstractClientStateReceiving()
|
|
{
|
|
}
|
|
|
|
AbstractClientStateReceiving::~AbstractClientStateReceiving()
|
|
{
|
|
}
|
|
|
|
void
|
|
AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerInfoReplyMessage) {
|
|
const PlayerInfoReplyMessage &infoReply = tmpPacket->GetMsg()->playerinforeplymessage();
|
|
unsigned playerId = infoReply.playerid();
|
|
if (infoReply.has_playerinfodata()) {
|
|
PlayerInfo tmpInfo;
|
|
const PlayerInfoReplyMessage::PlayerInfoData &netInfo = infoReply.playerinfodata();
|
|
tmpInfo.playerName = netInfo.playername();
|
|
tmpInfo.ptype = netInfo.ishuman() ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER;
|
|
tmpInfo.isGuest = netInfo.playerrights() == netPlayerRightsGuest;
|
|
tmpInfo.isAdmin = netInfo.playerrights() == netPlayerRightsAdmin;
|
|
if (netInfo.has_countrycode()) {
|
|
tmpInfo.countryCode = netInfo.countrycode();
|
|
}
|
|
if (netInfo.has_avatardata()) {
|
|
tmpInfo.hasAvatar = true;
|
|
memcpy(tmpInfo.avatar.GetData(), netInfo.avatardata().avatarhash().data(), MD5_DATA_SIZE);
|
|
tmpInfo.avatarType = static_cast<AvatarFileType>(netInfo.avatardata().avatartype());
|
|
}
|
|
client->SetPlayerInfo(
|
|
playerId,
|
|
tmpInfo);
|
|
} else {
|
|
client->SetUnknownPlayer(playerId);
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_RemovedFromGameMessage) {
|
|
const RemovedFromGameMessage &netRemoved = tmpPacket->GetMsg()->removedfromgamemessage();
|
|
|
|
client->ClearPlayerDataList();
|
|
// Resubscribe Lobby messages.
|
|
client->ResubscribeLobbyMsg();
|
|
// Show Lobby.
|
|
client->GetCallback().SignalNetClientWaitDialog();
|
|
int removeReason;
|
|
switch (netRemoved.removedfromgamereason()) {
|
|
case RemovedFromGameMessage::kickedFromGame :
|
|
removeReason = NTF_NET_REMOVED_KICKED;
|
|
break;
|
|
case RemovedFromGameMessage::gameIsFull :
|
|
removeReason = NTF_NET_REMOVED_GAME_FULL;
|
|
break;
|
|
case RemovedFromGameMessage::gameIsRunning :
|
|
removeReason = NTF_NET_REMOVED_ALREADY_RUNNING;
|
|
break;
|
|
case RemovedFromGameMessage::gameTimeout :
|
|
removeReason = NTF_NET_REMOVED_TIMEOUT;
|
|
break;
|
|
case RemovedFromGameMessage::removedStartFailed :
|
|
removeReason = NTF_NET_REMOVED_START_FAILED;
|
|
break;
|
|
case RemovedFromGameMessage::gameClosed :
|
|
removeReason = NTF_NET_REMOVED_GAME_CLOSED;
|
|
break;
|
|
default :
|
|
removeReason = NTF_NET_REMOVED_ON_REQUEST;
|
|
break;
|
|
}
|
|
client->GetCallback().SignalNetClientRemovedFromGame(removeReason);
|
|
client->SetState(ClientStateWaitJoin::Instance());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GamePlayerLeftMessage) {
|
|
// A player left the game.
|
|
const GamePlayerLeftMessage &netLeft = tmpPacket->GetMsg()->gameplayerleftmessage();
|
|
|
|
if (client->GetGame()) {
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByUniqueId(netLeft.playerid());
|
|
if (tmpPlayer) {
|
|
tmpPlayer->setIsKicked(netLeft.gameplayerleftreason() == GamePlayerLeftMessage::leftKicked);
|
|
}
|
|
}
|
|
// Signal to GUI and remove from data list.
|
|
int removeReason;
|
|
switch (netLeft.gameplayerleftreason()) {
|
|
case GamePlayerLeftMessage::leftKicked :
|
|
removeReason = NTF_NET_REMOVED_KICKED;
|
|
break;
|
|
default :
|
|
removeReason = NTF_NET_REMOVED_ON_REQUEST;
|
|
break;
|
|
}
|
|
client->RemovePlayerData(netLeft.playerid(), removeReason);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameAdminChangedMessage) {
|
|
// New admin for the game.
|
|
const GameAdminChangedMessage &netChanged = tmpPacket->GetMsg()->gameadminchangedmessage();
|
|
|
|
// Set new game admin and signal to GUI.
|
|
client->SetNewGameAdmin(netChanged.newadminplayerid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GamePlayerJoinedMessage) {
|
|
// Another player joined the network game.
|
|
const GamePlayerJoinedMessage &netPlayerJoined = tmpPacket->GetMsg()->gameplayerjoinedmessage();
|
|
|
|
boost::shared_ptr<PlayerData> playerData = client->CreatePlayerData(netPlayerJoined.playerid(), netPlayerJoined.isgameadmin());
|
|
client->AddPlayerData(playerData);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameSpectatorJoinedMessage) {
|
|
// Another spectator joined the network game.
|
|
const GameSpectatorJoinedMessage &netSpectatorJoined = tmpPacket->GetMsg()->gamespectatorjoinedmessage();
|
|
// Request player info if needed.
|
|
PlayerInfo info;
|
|
if (!client->GetCachedPlayerInfo(netSpectatorJoined.playerid(), info)) {
|
|
client->RequestPlayerInfo(netSpectatorJoined.playerid());
|
|
}
|
|
client->ModifyGameInfoAddSpectatorDuringGame(netSpectatorJoined.playerid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameSpectatorLeftMessage) {
|
|
// A spectator left the network game.
|
|
const GameSpectatorLeftMessage &netSpectatorLeft = tmpPacket->GetMsg()->gamespectatorleftmessage();
|
|
// Signal to GUI and remove from data list.
|
|
int removeReason;
|
|
switch (netSpectatorLeft.gamespectatorleftreason()) {
|
|
case GamePlayerLeftMessage::leftKicked :
|
|
removeReason = NTF_NET_REMOVED_KICKED;
|
|
break;
|
|
default :
|
|
removeReason = NTF_NET_REMOVED_ON_REQUEST;
|
|
break;
|
|
}
|
|
client->ModifyGameInfoRemoveSpectatorDuringGame(netSpectatorLeft.playerid(), removeReason);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_TimeoutWarningMessage) {
|
|
const TimeoutWarningMessage &tmpTimeout = tmpPacket->GetMsg()->timeoutwarningmessage();
|
|
client->GetCallback().SignalNetClientShowTimeoutDialog((NetTimeoutReason)tmpTimeout.timeoutreason(), tmpTimeout.remainingseconds());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ChatMessage) {
|
|
// Chat message - display it in the GUI.
|
|
const ChatMessage &netMessage = tmpPacket->GetMsg()->chatmessage();
|
|
|
|
string playerName;
|
|
if (netMessage.chattype() == ChatMessage::chatTypeBroadcast) {
|
|
client->GetCallback().SignalNetClientGameChatMsg("(global notice)", netMessage.chattext());
|
|
client->GetCallback().SignalNetClientLobbyChatMsg("(global notice)", netMessage.chattext());
|
|
} else if (netMessage.chattype() == ChatMessage::chatTypeBot) {
|
|
client->GetCallback().SignalNetClientGameChatMsg("(chat bot)", netMessage.chattext());
|
|
client->GetCallback().SignalNetClientLobbyChatMsg("(chat bot)", netMessage.chattext());
|
|
} else if (netMessage.chattype() == ChatMessage::chatTypeGame) {
|
|
unsigned playerId = netMessage.playerid();
|
|
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerId);
|
|
if (tmpPlayer.get())
|
|
playerName = tmpPlayer->GetName();
|
|
if (!playerName.empty())
|
|
client->GetCallback().SignalNetClientGameChatMsg(playerName, netMessage.chattext());
|
|
} else if (netMessage.chattype() == ChatMessage::chatTypeLobby) {
|
|
unsigned playerId = netMessage.playerid();
|
|
PlayerInfo info;
|
|
if (client->GetCachedPlayerInfo(playerId, info))
|
|
client->GetCallback().SignalNetClientLobbyChatMsg(info.playerName, netMessage.chattext());
|
|
} else if (netMessage.chattype() == ChatMessage::chatTypePrivate) {
|
|
unsigned playerId = netMessage.playerid();
|
|
PlayerInfo info;
|
|
if (client->GetCachedPlayerInfo(playerId, info))
|
|
client->GetCallback().SignalNetClientPrivateChatMsg(info.playerName, netMessage.chattext());
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ChatRejectMessage) {
|
|
const ChatRejectMessage &netMessage = tmpPacket->GetMsg()->chatrejectmessage();
|
|
client->GetCallback().SignalNetClientGameChatMsg("(notice)", "Chat rejected: " + netMessage.chattext());
|
|
client->GetCallback().SignalNetClientLobbyChatMsg("(notice)", "Chat rejected: " + netMessage.chattext());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DialogMessage) {
|
|
// Message box - display it in the GUI.
|
|
const DialogMessage &netDialog = tmpPacket->GetMsg()->dialogmessage();
|
|
client->GetCallback().SignalNetClientMsgBox(netDialog.notificationtext());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerListMessage) {
|
|
const PlayerListMessage &netPlayerList = tmpPacket->GetMsg()->playerlistmessage();
|
|
|
|
if (netPlayerList.playerlistnotification() == PlayerListMessage::playerListNew) {
|
|
client->GetCallback().SignalLobbyPlayerJoined(netPlayerList.playerid(), client->GetPlayerName(netPlayerList.playerid()));
|
|
} else if (netPlayerList.playerlistnotification() == PlayerListMessage::playerListLeft) {
|
|
client->GetCallback().SignalLobbyPlayerLeft(netPlayerList.playerid());
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListNewMessage) {
|
|
// A new game was created on the server.
|
|
const GameListNewMessage &netListNew = tmpPacket->GetMsg()->gamelistnewmessage();
|
|
|
|
// Request player info for players if needed.
|
|
GameInfo tmpInfo;
|
|
list<unsigned> requestList;
|
|
// All players.
|
|
for (int i = 0; i < netListNew.playerids_size(); i++) {
|
|
PlayerInfo info;
|
|
unsigned playerId = netListNew.playerids(i);
|
|
if (!client->GetCachedPlayerInfo(playerId, info)) {
|
|
requestList.push_back(playerId);
|
|
}
|
|
tmpInfo.players.push_back(playerId);
|
|
}
|
|
// All spectators.
|
|
for (int i = 0; i < netListNew.spectatorids_size(); i++) {
|
|
PlayerInfo info;
|
|
unsigned playerId = netListNew.spectatorids(i);
|
|
if (!client->GetCachedPlayerInfo(playerId, info)) {
|
|
requestList.push_back(playerId);
|
|
}
|
|
tmpInfo.spectators.push_back(playerId);
|
|
}
|
|
// Send request for multiple players (will only act if list is non-empty).
|
|
client->RequestPlayerInfo(requestList);
|
|
|
|
tmpInfo.adminPlayerId = netListNew.adminplayerid();
|
|
tmpInfo.isPasswordProtected = netListNew.isprivate();
|
|
tmpInfo.mode = static_cast<GameMode>(netListNew.gamemode());
|
|
tmpInfo.name = netListNew.gameinfo().gamename();
|
|
NetPacket::GetGameData(netListNew.gameinfo(), tmpInfo.data);
|
|
|
|
client->AddGameInfo(netListNew.gameid(), tmpInfo);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListUpdateMessage) {
|
|
// An existing game was updated on the server.
|
|
const GameListUpdateMessage &netListUpdate = tmpPacket->GetMsg()->gamelistupdatemessage();
|
|
if (netListUpdate.gamemode() == netGameClosed)
|
|
client->RemoveGameInfo(netListUpdate.gameid());
|
|
else
|
|
client->UpdateGameInfoMode(netListUpdate.gameid(), static_cast<GameMode>(netListUpdate.gamemode()));
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListPlayerJoinedMessage) {
|
|
const GameListPlayerJoinedMessage &netListJoined = tmpPacket->GetMsg()->gamelistplayerjoinedmessage();
|
|
|
|
client->ModifyGameInfoAddPlayer(netListJoined.gameid(), netListJoined.playerid());
|
|
// Request player info if needed.
|
|
PlayerInfo info;
|
|
if (!client->GetCachedPlayerInfo(netListJoined.playerid(), info)) {
|
|
client->RequestPlayerInfo(netListJoined.playerid());
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListPlayerLeftMessage) {
|
|
const GameListPlayerLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistplayerleftmessage();
|
|
|
|
client->ModifyGameInfoRemovePlayer(netListLeft.gameid(), netListLeft.playerid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListSpectatorJoinedMessage) {
|
|
const GameListSpectatorJoinedMessage &netListJoined = tmpPacket->GetMsg()->gamelistspectatorjoinedmessage();
|
|
|
|
client->ModifyGameInfoAddSpectator(netListJoined.gameid(), netListJoined.playerid());
|
|
// Request player info if needed.
|
|
PlayerInfo info;
|
|
if (!client->GetCachedPlayerInfo(netListJoined.playerid(), info)) {
|
|
client->RequestPlayerInfo(netListJoined.playerid());
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListSpectatorLeftMessage) {
|
|
const GameListSpectatorLeftMessage &netListLeft = tmpPacket->GetMsg()->gamelistspectatorleftmessage();
|
|
|
|
client->ModifyGameInfoRemoveSpectator(netListLeft.gameid(), netListLeft.playerid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameListAdminChangedMessage) {
|
|
const GameListAdminChangedMessage &netListAdmin = tmpPacket->GetMsg()->gamelistadminchangedmessage();
|
|
|
|
client->UpdateGameInfoAdmin(netListAdmin.gameid(), netListAdmin.newadminplayerid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_StartKickPetitionMessage) {
|
|
const StartKickPetitionMessage &netStartPetition = tmpPacket->GetMsg()->startkickpetitionmessage();
|
|
client->StartPetition(netStartPetition.petitionid(), netStartPetition.proposingplayerid(),
|
|
netStartPetition.kickplayerid(), netStartPetition.kicktimeoutsec(), netStartPetition.numvotesneededtokick());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_KickPetitionUpdateMessage) {
|
|
const KickPetitionUpdateMessage &netPetitionUpdate = tmpPacket->GetMsg()->kickpetitionupdatemessage();
|
|
client->UpdatePetition(netPetitionUpdate.petitionid(), netPetitionUpdate.numvotesagainstkicking(),
|
|
netPetitionUpdate.numvotesinfavourofkicking(), netPetitionUpdate.numvotesneededtokick());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndKickPetitionMessage) {
|
|
const EndKickPetitionMessage &netEndPetition = tmpPacket->GetMsg()->endkickpetitionmessage();
|
|
client->EndPetition(netEndPetition.petitionid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarHeaderMessage) {
|
|
const AvatarHeaderMessage &netAvatarHeader = tmpPacket->GetMsg()->avatarheadermessage();
|
|
client->AddTempAvatarFile(netAvatarHeader.requestid(), netAvatarHeader.avatarsize(), static_cast<AvatarFileType>(netAvatarHeader.avatartype()));
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarDataMessage) {
|
|
const AvatarDataMessage &netAvatarData = tmpPacket->GetMsg()->avatardatamessage();
|
|
vector<unsigned char> fileData(netAvatarData.avatarblock().size());
|
|
memcpy(&fileData[0], netAvatarData.avatarblock().data(), netAvatarData.avatarblock().size());
|
|
client->StoreInTempAvatarFile(netAvatarData.requestid(), fileData);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarEndMessage) {
|
|
const AvatarEndMessage &netAvatarEnd = tmpPacket->GetMsg()->avatarendmessage();
|
|
client->CompleteTempAvatarFile(netAvatarEnd.requestid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_UnknownAvatarMessage) {
|
|
const UnknownAvatarMessage &netUnknownAvatar = tmpPacket->GetMsg()->unknownavatarmessage();
|
|
client->SetUnknownAvatar(netUnknownAvatar.requestid());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ReportAvatarAckMessage) {
|
|
const ReportAvatarAckMessage &netReportAck = tmpPacket->GetMsg()->reportavatarackmessage();
|
|
unsigned msgCode;
|
|
switch (netReportAck.reportavatarresult()) {
|
|
case ReportAvatarAckMessage::avatarReportAccepted:
|
|
msgCode = MSG_NET_AVATAR_REPORT_ACCEPTED;
|
|
break;
|
|
case ReportAvatarAckMessage::avatarReportDuplicate:
|
|
msgCode = MSG_NET_AVATAR_REPORT_DUP;
|
|
break;
|
|
default:
|
|
msgCode = MSG_NET_AVATAR_REPORT_REJECTED;
|
|
break;
|
|
}
|
|
client->GetCallback().SignalNetClientMsgBox(msgCode);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ReportGameAckMessage) {
|
|
const ReportGameAckMessage &netReportAck = tmpPacket->GetMsg()->reportgameackmessage();
|
|
unsigned msgCode;
|
|
switch (netReportAck.reportgameresult()) {
|
|
case ReportGameAckMessage::gameReportAccepted:
|
|
msgCode = MSG_NET_GAMENAME_REPORT_ACCEPTED;
|
|
break;
|
|
case ReportGameAckMessage::gameReportDuplicate:
|
|
msgCode = MSG_NET_GAMENAME_REPORT_DUP;
|
|
break;
|
|
default:
|
|
msgCode = MSG_NET_GAMENAME_REPORT_REJECTED;
|
|
break;
|
|
}
|
|
client->GetCallback().SignalNetClientMsgBox(msgCode);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AdminRemoveGameAckMessage) {
|
|
const AdminRemoveGameAckMessage &netRemoveAck = tmpPacket->GetMsg()->adminremovegameackmessage();
|
|
unsigned msgCode;
|
|
switch (netRemoveAck.removegameresult()) {
|
|
case AdminRemoveGameAckMessage::gameRemoveAccepted:
|
|
msgCode = MSG_NET_ADMIN_REMOVE_GAME_ACCEPTED;
|
|
break;
|
|
default:
|
|
msgCode = MSG_NET_ADMIN_REMOVE_GAME_REJECTED;
|
|
break;
|
|
}
|
|
client->GetCallback().SignalNetClientMsgBox(msgCode);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AdminBanPlayerAckMessage) {
|
|
const AdminBanPlayerAckMessage &netBanAck = tmpPacket->GetMsg()->adminbanplayerackmessage();
|
|
unsigned msgCode;
|
|
switch (netBanAck.banplayerresult()) {
|
|
case AdminBanPlayerAckMessage::banPlayerAccepted:
|
|
msgCode = MSG_NET_ADMIN_BAN_PLAYER_ACCEPTED;
|
|
break;
|
|
case AdminBanPlayerAckMessage::banPlayerPending:
|
|
msgCode = MSG_NET_ADMIN_BAN_PLAYER_PENDING;
|
|
break;
|
|
case AdminBanPlayerAckMessage::banPlayerNoDB:
|
|
msgCode = MSG_NET_ADMIN_BAN_PLAYER_NODB;
|
|
break;
|
|
case AdminBanPlayerAckMessage::banPlayerDBError:
|
|
msgCode = MSG_NET_ADMIN_BAN_PLAYER_DBERROR;
|
|
break;
|
|
default:
|
|
msgCode = MSG_NET_ADMIN_BAN_PLAYER_REJECTED;
|
|
break;
|
|
}
|
|
client->GetCallback().SignalNetClientMsgBox(msgCode);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_StatisticsMessage) {
|
|
const StatisticsMessage &netStatistics = tmpPacket->GetMsg()->statisticsmessage();
|
|
|
|
unsigned numStats = netStatistics.statisticsdata_size();
|
|
// Request player info for players if needed.
|
|
if (numStats) {
|
|
ServerStats tmpStats;
|
|
for (unsigned i = 0; i < numStats; i++) {
|
|
if (netStatistics.statisticsdata(i).statisticstype() == StatisticsMessage::StatisticsData::statNumberOfPlayers)
|
|
tmpStats.numberOfPlayersOnServer = netStatistics.statisticsdata(i).statisticsvalue();
|
|
}
|
|
client->UpdateStatData(tmpStats);
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ErrorMessage) {
|
|
// Server reported an error.
|
|
const ErrorMessage &netError = tmpPacket->GetMsg()->errormessage();
|
|
// Show the error.
|
|
throw ClientException(__FILE__, __LINE__, NetPacket::NetErrorToGameError(netError.errorreason()), 0);
|
|
}
|
|
|
|
InternalHandlePacket(client, tmpPacket);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateStartSession &
|
|
ClientStateStartSession::Instance()
|
|
{
|
|
static ClientStateStartSession state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateStartSession::ClientStateStartSession()
|
|
{
|
|
}
|
|
|
|
ClientStateStartSession::~ClientStateStartSession()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
// Now we finally start receiving data.
|
|
client->StartAsyncRead();
|
|
}
|
|
|
|
void
|
|
ClientStateStartSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateStartSession::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AnnounceMessage) {
|
|
// Server has send announcement - check data.
|
|
const AnnounceMessage &netAnnounce = tmpPacket->GetMsg()->announcemessage();
|
|
// Check current game version.
|
|
if (netAnnounce.latestgameversion().majorversion() != POKERTH_VERSION_MAJOR
|
|
|| netAnnounce.latestgameversion().minorversion() != POKERTH_VERSION_MINOR) {
|
|
client->GetCallback().SignalNetClientNotification(NTF_NET_NEW_RELEASE_AVAILABLE);
|
|
} else if (POKERTH_BETA_REVISION && netAnnounce.latestbetarevision() != POKERTH_BETA_REVISION) {
|
|
client->GetCallback().SignalNetClientNotification(NTF_NET_OUTDATED_BETA);
|
|
}
|
|
ClientContext &context = client->GetContext();
|
|
|
|
// CASE 1: Authenticated login (username, challenge/response for password).
|
|
if (netAnnounce.servertype() == AnnounceMessage::serverTypeInternetAuth) {
|
|
client->GetCallback().SignalNetClientLoginShow();
|
|
client->SetState(ClientStateWaitEnterLogin::Instance());
|
|
}
|
|
// CASE 2: Unauthenticated login (network game or dedicated server without auth backend).
|
|
else if (netAnnounce.servertype() == AnnounceMessage::serverTypeInternetNoAuth
|
|
|| netAnnounce.servertype() == AnnounceMessage::serverTypeLAN) {
|
|
boost::shared_ptr<NetPacket> init(new NetPacket);
|
|
init->GetMsg()->set_messagetype(PokerTHMessage::Type_InitMessage);
|
|
InitMessage *netInit = init->GetMsg()->mutable_initmessage();
|
|
netInit->mutable_requestedversion()->set_majorversion(NET_VERSION_MAJOR);
|
|
netInit->mutable_requestedversion()->set_minorversion(NET_VERSION_MINOR);
|
|
netInit->set_buildid(0);
|
|
if (!context.GetSessionGuid().empty()) {
|
|
netInit->set_mylastsessionid(context.GetSessionGuid());
|
|
}
|
|
if (!context.GetServerPassword().empty()) {
|
|
netInit->set_authserverpassword(context.GetServerPassword());
|
|
}
|
|
netInit->set_login(InitMessage::unauthenticatedLogin);
|
|
netInit->set_nickname(context.GetPlayerName());
|
|
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
|
|
if (!avatarFile.empty()) {
|
|
MD5Buf tmpMD5;
|
|
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5)) {
|
|
// Send MD5 hash of avatar.
|
|
netInit->set_avatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
|
|
}
|
|
}
|
|
client->GetSender().Send(context.GetSessionData(), init);
|
|
client->SetState(ClientStateWaitSession::Instance());
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitEnterLogin &
|
|
ClientStateWaitEnterLogin::Instance()
|
|
{
|
|
static ClientStateWaitEnterLogin state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitEnterLogin::ClientStateWaitEnterLogin()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitEnterLogin::~ClientStateWaitEnterLogin()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitEnterLogin::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateWaitEnterLogin::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
|
|
void
|
|
ClientStateWaitEnterLogin::Exit(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().cancel();
|
|
}
|
|
|
|
void
|
|
ClientStateWaitEnterLogin::HandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_ErrorMessage) {
|
|
// Server reported an error.
|
|
const ErrorMessage &netError = tmpPacket->GetMsg()->errormessage();
|
|
// Show the error.
|
|
throw ClientException(__FILE__, __LINE__, NetPacket::NetErrorToGameError(netError.errorreason()), 0);
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientStateWaitEnterLogin::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (!ec && &client->GetState() == this) {
|
|
ClientThread::LoginData loginData;
|
|
if (client->GetLoginData(loginData)) {
|
|
ClientContext &context = client->GetContext();
|
|
boost::shared_ptr<NetPacket> init(new NetPacket);
|
|
init->GetMsg()->set_messagetype(PokerTHMessage::Type_InitMessage);
|
|
InitMessage *netInit = init->GetMsg()->mutable_initmessage();
|
|
netInit->mutable_requestedversion()->set_majorversion(NET_VERSION_MAJOR);
|
|
netInit->mutable_requestedversion()->set_minorversion(NET_VERSION_MINOR);
|
|
netInit->set_buildid(0);
|
|
if (!context.GetSessionGuid().empty()) {
|
|
netInit->set_mylastsessionid(context.GetSessionGuid());
|
|
}
|
|
if (!context.GetServerPassword().empty()) {
|
|
netInit->set_authserverpassword(context.GetServerPassword());
|
|
}
|
|
|
|
context.SetPlayerName(loginData.userName);
|
|
|
|
// Handle guest login first.
|
|
if (loginData.isGuest) {
|
|
context.SetPassword("");
|
|
context.SetPlayerRights(PLAYER_RIGHTS_GUEST);
|
|
netInit->set_login(InitMessage::guestLogin);
|
|
netInit->set_nickname(context.GetPlayerName());
|
|
|
|
client->GetSender().Send(context.GetSessionData(), init);
|
|
client->SetState(ClientStateWaitSession::Instance());
|
|
}
|
|
// If the player is not a guest, authenticate.
|
|
else {
|
|
context.SetPassword(loginData.password);
|
|
netInit->set_login(InitMessage::authenticatedLogin);
|
|
// Send authentication user data for challenge/response in init.
|
|
boost::shared_ptr<SessionData> tmpSession = context.GetSessionData();
|
|
tmpSession->CreateClientAuthSession(client->GetAuthContext(), context.GetPlayerName(), context.GetPassword());
|
|
if (!tmpSession->AuthStep(1, ""))
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
|
|
string outUserData(tmpSession->AuthGetNextOutMsg());
|
|
netInit->set_clientuserdata(outUserData);
|
|
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
|
|
if (!avatarFile.empty()) {
|
|
MD5Buf tmpMD5;
|
|
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5)) {
|
|
// TODO: use sha1.
|
|
netInit->set_avatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
|
|
}
|
|
}
|
|
client->GetSender().Send(context.GetSessionData(), init);
|
|
client->SetState(ClientStateWaitAuthChallenge::Instance());
|
|
}
|
|
} else {
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateWaitEnterLogin::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitAuthChallenge &
|
|
ClientStateWaitAuthChallenge::Instance()
|
|
{
|
|
static ClientStateWaitAuthChallenge state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitAuthChallenge::ClientStateWaitAuthChallenge()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitAuthChallenge::~ClientStateWaitAuthChallenge()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitAuthChallenge::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitAuthChallenge::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitAuthChallenge::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AuthServerChallengeMessage) {
|
|
const AuthServerChallengeMessage &netAuth = tmpPacket->GetMsg()->authserverchallengemessage();
|
|
string challengeStr(netAuth.serverchallenge());
|
|
boost::shared_ptr<SessionData> tmpSession = client->GetContext().GetSessionData();
|
|
if (!tmpSession->AuthStep(2, challengeStr.c_str()))
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
|
|
string outUserData(tmpSession->AuthGetNextOutMsg());
|
|
|
|
boost::shared_ptr<NetPacket> packet(new NetPacket);
|
|
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AuthClientResponseMessage);
|
|
AuthClientResponseMessage *outAuth = packet->GetMsg()->mutable_authclientresponsemessage();
|
|
outAuth->set_clientresponse(outUserData);
|
|
client->GetSender().Send(tmpSession, packet);
|
|
client->SetState(ClientStateWaitAuthVerify::Instance());
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitAuthVerify &
|
|
ClientStateWaitAuthVerify::Instance()
|
|
{
|
|
static ClientStateWaitAuthVerify state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitAuthVerify::ClientStateWaitAuthVerify()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitAuthVerify::~ClientStateWaitAuthVerify()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitAuthVerify::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitAuthVerify::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitAuthVerify::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AuthServerVerificationMessage) {
|
|
// Check subtype.
|
|
const AuthServerVerificationMessage &netAuth = tmpPacket->GetMsg()->authserververificationmessage();
|
|
string verificationStr(netAuth.serververification());
|
|
boost::shared_ptr<SessionData> tmpSession = client->GetContext().GetSessionData();
|
|
if (!tmpSession->AuthStep(3, verificationStr.c_str()))
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
|
|
|
|
client->SetState(ClientStateWaitSession::Instance());
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitSession &
|
|
ClientStateWaitSession::Instance()
|
|
{
|
|
static ClientStateWaitSession state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitSession::ClientStateWaitSession()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitSession::~ClientStateWaitSession()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitSession::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitSession::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_InitAckMessage) {
|
|
// Everything is fine - we are in the lobby.
|
|
const InitAckMessage &netInitAck = tmpPacket->GetMsg()->initackmessage();
|
|
client->SetGuiPlayerId(netInitAck.yourplayerid());
|
|
|
|
client->GetContext().SetSessionGuid(netInitAck.yoursessionid());
|
|
client->SetSessionEstablished(true);
|
|
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SESSION_DONE);
|
|
if (netInitAck.has_rejoingameid())
|
|
client->GetCallback().SignalNetClientRejoinPossible(netInitAck.rejoingameid());
|
|
client->SetState(ClientStateWaitJoin::Instance());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AvatarRequestMessage) {
|
|
// Before letting us join the lobby, the server requests our avatar.
|
|
const AvatarRequestMessage &netAvatarRequest = tmpPacket->GetMsg()->avatarrequestmessage();
|
|
|
|
// TODO compare SHA1.
|
|
NetPacketList tmpList;
|
|
int avatarError = client->GetAvatarManager().AvatarFileToNetPackets(
|
|
client->GetQtToolsInterface().stringFromUtf8(client->GetContext().GetAvatarFile()),
|
|
netAvatarRequest.requestid(),
|
|
tmpList);
|
|
|
|
if (!avatarError)
|
|
client->GetSender().Send(client->GetContext().GetSessionData(), tmpList);
|
|
else
|
|
throw ClientException(__FILE__, __LINE__, avatarError, 0);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitJoin &
|
|
ClientStateWaitJoin::Instance()
|
|
{
|
|
static ClientStateWaitJoin state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitJoin::ClientStateWaitJoin()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitJoin::~ClientStateWaitJoin()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitJoin::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitJoin::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
ClientContext &context = client->GetContext();
|
|
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_JoinGameAckMessage) {
|
|
const JoinGameAckMessage &netJoinAck = tmpPacket->GetMsg()->joingameackmessage();
|
|
// Successfully joined a game.
|
|
client->SetGameId(netJoinAck.gameid());
|
|
GameData tmpData;
|
|
NetPacket::GetGameData(netJoinAck.gameinfo(), tmpData);
|
|
client->SetGameData(tmpData);
|
|
client->ModifyGameInfoClearSpectatorsDuringGame();
|
|
|
|
// Player number is 0 on init. Will be set when the game starts.
|
|
boost::shared_ptr<PlayerData> playerData(
|
|
new PlayerData(client->GetGuiPlayerId(), 0, PLAYER_TYPE_HUMAN,
|
|
context.GetPlayerRights(), netJoinAck.areyougameadmin()));
|
|
playerData->SetName(context.GetPlayerName());
|
|
playerData->SetAvatarFile(context.GetAvatarFile());
|
|
client->AddPlayerData(playerData);
|
|
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_JOIN);
|
|
client->SetState(ClientStateWaitGame::Instance());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_JoinGameFailedMessage) {
|
|
// Failed to join a game.
|
|
const JoinGameFailedMessage &netJoinFailed = tmpPacket->GetMsg()->joingamefailedmessage();
|
|
|
|
int failureCode;
|
|
switch (netJoinFailed.joingamefailurereason()) {
|
|
case JoinGameFailedMessage::invalidGame :
|
|
failureCode = NTF_NET_JOIN_GAME_INVALID;
|
|
break;
|
|
case JoinGameFailedMessage::gameIsFull :
|
|
failureCode = NTF_NET_JOIN_GAME_FULL;
|
|
break;
|
|
case JoinGameFailedMessage::gameIsRunning :
|
|
failureCode = NTF_NET_JOIN_ALREADY_RUNNING;
|
|
break;
|
|
case JoinGameFailedMessage::invalidPassword :
|
|
failureCode = NTF_NET_JOIN_INVALID_PASSWORD;
|
|
break;
|
|
case JoinGameFailedMessage::notAllowedAsGuest :
|
|
failureCode = NTF_NET_JOIN_GUEST_FORBIDDEN;
|
|
break;
|
|
case JoinGameFailedMessage::notInvited :
|
|
failureCode = NTF_NET_JOIN_NOT_INVITED;
|
|
break;
|
|
case JoinGameFailedMessage::gameNameInUse :
|
|
failureCode = NTF_NET_JOIN_GAME_NAME_IN_USE;
|
|
break;
|
|
case JoinGameFailedMessage::badGameName :
|
|
failureCode = NTF_NET_JOIN_GAME_BAD_NAME;
|
|
break;
|
|
case JoinGameFailedMessage::invalidSettings :
|
|
failureCode = NTF_NET_JOIN_INVALID_SETTINGS;
|
|
break;
|
|
case JoinGameFailedMessage::ipAddressBlocked :
|
|
failureCode = NTF_NET_JOIN_IP_BLOCKED;
|
|
break;
|
|
case JoinGameFailedMessage::rejoinFailed :
|
|
failureCode = NTF_NET_JOIN_REJOIN_FAILED;
|
|
break;
|
|
default :
|
|
failureCode = NTF_NET_INTERNAL;
|
|
break;
|
|
}
|
|
|
|
client->GetCallback().SignalNetClientNotification(failureCode);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_InviteNotifyMessage) {
|
|
const InviteNotifyMessage &netInvNotify = tmpPacket->GetMsg()->invitenotifymessage();
|
|
if (netInvNotify.playeridwho() == client->GetGuiPlayerId()) {
|
|
client->GetCallback().SignalSelfGameInvitation(netInvNotify.gameid(), netInvNotify.playeridbywhom());
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitGame &
|
|
ClientStateWaitGame::Instance()
|
|
{
|
|
static ClientStateWaitGame state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitGame::ClientStateWaitGame()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitGame::~ClientStateWaitGame()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitGame::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitGame::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitGame::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_StartEventMessage) {
|
|
const StartEventMessage &netStartEvent = tmpPacket->GetMsg()->starteventmessage();
|
|
if (netStartEvent.starteventtype() == StartEventMessage::rejoinEvent) {
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_SYNCREJOIN);
|
|
} else {
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_SYNCSTART);
|
|
}
|
|
client->SetState(ClientStateSynchronizeStart::Instance());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_InviteNotifyMessage) {
|
|
const InviteNotifyMessage &netInvNotify = tmpPacket->GetMsg()->invitenotifymessage();
|
|
client->GetCallback().SignalPlayerGameInvitation(
|
|
netInvNotify.gameid(),
|
|
netInvNotify.playeridwho(),
|
|
netInvNotify.playeridbywhom());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_RejectInvNotifyMessage) {
|
|
const RejectInvNotifyMessage &netRejNotify = tmpPacket->GetMsg()->rejectinvnotifymessage();
|
|
client->GetCallback().SignalRejectedGameInvitation(
|
|
netRejNotify.gameid(),
|
|
netRejNotify.playerid(),
|
|
static_cast<DenyGameInvitationReason>(netRejNotify.playerrejectreason()));
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateSynchronizeStart &
|
|
ClientStateSynchronizeStart::Instance()
|
|
{
|
|
static ClientStateSynchronizeStart state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateSynchronizeStart::ClientStateSynchronizeStart()
|
|
{
|
|
}
|
|
|
|
ClientStateSynchronizeStart::~ClientStateSynchronizeStart()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateSynchronizeStart::Enter(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateSynchronizeStart::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
|
|
void
|
|
ClientStateSynchronizeStart::Exit(boost::shared_ptr<ClientThread> client)
|
|
{
|
|
client->GetStateTimer().cancel();
|
|
}
|
|
|
|
void
|
|
ClientStateSynchronizeStart::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
|
|
{
|
|
if (!ec && &client->GetState() == this) {
|
|
if (client->IsSynchronized()) {
|
|
// Acknowledge start.
|
|
boost::shared_ptr<NetPacket> startAck(new NetPacket);
|
|
startAck->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventAckMessage);
|
|
StartEventAckMessage *netStartAck = startAck->GetMsg()->mutable_starteventackmessage();
|
|
netStartAck->set_gameid(client->GetGameId());
|
|
|
|
client->GetSender().Send(client->GetContext().GetSessionData(), startAck);
|
|
// Unsubscribe lobby messages.
|
|
client->UnsubscribeLobbyMsg();
|
|
|
|
client->SetState(ClientStateWaitStart::Instance());
|
|
} else {
|
|
client->GetStateTimer().expires_from_now(
|
|
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
|
|
client->GetStateTimer().async_wait(
|
|
boost::bind(
|
|
&ClientStateSynchronizeStart::TimerLoop, this, boost::asio::placeholders::error, client));
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientStateSynchronizeStart::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartInitialMessage) {
|
|
// Try to start anyway. Terminating here is very bad because rejoin is not possible then.
|
|
// Unsubscribe lobby messages.
|
|
client->UnsubscribeLobbyMsg();
|
|
client->SetState(ClientStateWaitStart::Instance());
|
|
// Forward the game start message to the next state.
|
|
client->GetState().HandlePacket(client, tmpPacket);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitStart &
|
|
ClientStateWaitStart::Instance()
|
|
{
|
|
static ClientStateWaitStart state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitStart::ClientStateWaitStart()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitStart::~ClientStateWaitStart()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitStart::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitStart::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartInitialMessage
|
|
|| tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartRejoinMessage) {
|
|
PlayerIdList tmpPlayerList;
|
|
unsigned tmpHandId = 0;
|
|
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartInitialMessage) {
|
|
// Start the network game as client.
|
|
const GameStartInitialMessage &netStartModeInitial = tmpPacket->GetMsg()->gamestartinitialmessage();
|
|
|
|
StartData startData;
|
|
startData.startDealerPlayerId = netStartModeInitial.startdealerplayerid();
|
|
startData.numberOfPlayers = netStartModeInitial.playerseats_size();
|
|
client->SetStartData(startData);
|
|
|
|
// Set player numbers using the game start data slots.
|
|
unsigned numPlayers = netStartModeInitial.playerseats_size();
|
|
// Request player info for players if needed.
|
|
if (numPlayers) {
|
|
for (unsigned i = 0; i < numPlayers; i++) {
|
|
unsigned playerId = netStartModeInitial.playerseats(i);
|
|
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerId);
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
tmpPlayer->SetNumber(i);
|
|
}
|
|
} else {
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_GameStartRejoinMessage) {
|
|
const GameStartRejoinMessage &netStartModeRejoin = tmpPacket->GetMsg()->gamestartrejoinmessage();
|
|
|
|
StartData startData;
|
|
startData.startDealerPlayerId = netStartModeRejoin.startdealerplayerid();
|
|
startData.numberOfPlayers = netStartModeRejoin.rejoinplayerdata_size();
|
|
client->SetStartData(startData);
|
|
tmpHandId = netStartModeRejoin.handnum();
|
|
|
|
// Set player numbers using the game start data slots.
|
|
unsigned numPlayers = netStartModeRejoin.rejoinplayerdata_size();
|
|
// Request player info for players if needed.
|
|
if (numPlayers) {
|
|
for (unsigned i = 0; i < numPlayers; i++) {
|
|
const GameStartRejoinMessage::RejoinPlayerData &playerData = netStartModeRejoin.rejoinplayerdata(i);
|
|
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerData.playerid());
|
|
if (!tmpPlayer) {
|
|
// If the player is not found: The corresponding session left. We need to create a generic player object.
|
|
// In order to have a complete seat list, we need all players, even those who left.
|
|
tmpPlayer = client->CreatePlayerData(playerData.playerid(), false);
|
|
client->AddPlayerData(tmpPlayer);
|
|
tmpPlayerList.push_back(playerData.playerid());
|
|
}
|
|
tmpPlayer->SetNumber(i);
|
|
tmpPlayer->SetStartCash(playerData.playermoney());
|
|
}
|
|
} else
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
|
|
}
|
|
client->InitGame();
|
|
client->GetGame()->setCurrentHandID(tmpHandId);
|
|
// We need to remove the temporary player data objects after creating the game.
|
|
BOOST_FOREACH(unsigned tmpPlayerId, tmpPlayerList) {
|
|
client->RemovePlayerData(tmpPlayerId, NTF_NET_REMOVED_ON_REQUEST);
|
|
}
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START);
|
|
client->SetState(ClientStateWaitHand::Instance());
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateWaitHand &
|
|
ClientStateWaitHand::Instance()
|
|
{
|
|
static ClientStateWaitHand state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateWaitHand::ClientStateWaitHand()
|
|
{
|
|
}
|
|
|
|
ClientStateWaitHand::~ClientStateWaitHand()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitHand::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitHand::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_HandStartMessage) {
|
|
// Hand was started.
|
|
// These are the cards. Good luck.
|
|
const HandStartMessage &netHandStart = tmpPacket->GetMsg()->handstartmessage();
|
|
int myCards[2];
|
|
string userPassword(client->GetContext().GetPassword());
|
|
if (netHandStart.has_plaincards() && userPassword.empty()) {
|
|
const HandStartMessage::PlainCards &plainCards = netHandStart.plaincards();
|
|
myCards[0] = (int)plainCards.plaincard1();
|
|
myCards[1] = (int)plainCards.plaincard2();
|
|
} else if (netHandStart.has_encryptedcards() && !userPassword.empty()) {
|
|
const string &encryptedCards = netHandStart.encryptedcards();
|
|
string plainCards;
|
|
if (!CryptHelper::AES128Decrypt((const unsigned char *)userPassword.c_str(),
|
|
(unsigned)userPassword.size(),
|
|
(const unsigned char *)encryptedCards.data(),
|
|
(unsigned)encryptedCards.size(),
|
|
plainCards)) {
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
}
|
|
istringstream cardDataStream(plainCards);
|
|
unsigned tmpPlayerId, tmpGameId;
|
|
int tmpHandNum;
|
|
cardDataStream >> tmpPlayerId;
|
|
cardDataStream >> tmpGameId;
|
|
cardDataStream >> tmpHandNum;
|
|
if (tmpPlayerId != client->GetGuiPlayerId()
|
|
|| tmpGameId != client->GetGameId()
|
|
|| tmpHandNum != client->GetGame()->getCurrentHandID() + 1) {
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
}
|
|
cardDataStream >> myCards[0];
|
|
cardDataStream >> myCards[1];
|
|
}
|
|
// Retrieve state for each seat (not based on player id).
|
|
unsigned numPlayers = netHandStart.seatstates_size();
|
|
// Request player info for players if needed.
|
|
for (int i = 0; i < (int)numPlayers; i++) {
|
|
NetPlayerState seatState = netHandStart.seatstates(i);
|
|
int numberDiff = client->GetStartData().numberOfPlayers - client->GetOrigGuiPlayerNum();
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByNumber((i + numberDiff) % client->GetStartData().numberOfPlayers);
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
switch (seatState) {
|
|
case netPlayerStateNormal :
|
|
tmpPlayer->setIsSessionActive(true);
|
|
break;
|
|
case netPlayerStateSessionInactive :
|
|
tmpPlayer->setIsSessionActive(false);
|
|
break;
|
|
case netPlayerStateNoMoney :
|
|
tmpPlayer->setMyCash(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Basic synchronisation before a new hand is started.
|
|
client->GetGui().waitForGuiUpdateDone();
|
|
// Start new hand.
|
|
client->GetGame()->getSeatsList()->front()->setMyCards(myCards);
|
|
client->GetGame()->initHand();
|
|
client->GetGame()->getCurrentHand()->setSmallBlind(netHandStart.smallblind());
|
|
client->GetGame()->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(2 * netHandStart.smallblind());
|
|
client->GetGame()->startHand();
|
|
client->GetGui().dealHoleCards();
|
|
client->GetGui().refreshGameLabels(GAME_STATE_PREFLOP);
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().waitForGuiUpdateDone();
|
|
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_START);
|
|
client->SetState(ClientStateRunHand::Instance());
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndOfGameMessage) {
|
|
boost::shared_ptr<Game> curGame = client->GetGame();
|
|
if (curGame) {
|
|
const EndOfGameMessage &netEndOfGame = tmpPacket->GetMsg()->endofgamemessage();
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(netEndOfGame.winnerplayerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
client->GetGui().logPlayerWinGame(tmpPlayer->getMyName(), curGame->getMyGameID());
|
|
// Resubscribe Lobby messages.
|
|
client->ResubscribeLobbyMsg();
|
|
// Show Lobby dialog.
|
|
client->GetCallback().SignalNetClientWaitDialog();
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_END);
|
|
client->SetState(ClientStateWaitGame::Instance());
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AfterHandShowCardsMessage) {
|
|
const AfterHandShowCardsMessage &showCards = tmpPacket->GetMsg()->afterhandshowcardsmessage();
|
|
const PlayerResult &r = showCards.playerresult();
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = client->GetGame()->getPlayerByUniqueId(r.playerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
int tmpCards[2];
|
|
int bestHandPos[5];
|
|
tmpCards[0] = static_cast<int>(r.resultcard1());
|
|
tmpCards[1] = static_cast<int>(r.resultcard2());
|
|
tmpPlayer->setMyCards(tmpCards);
|
|
for (int num = 0; num < 5; num++) {
|
|
bestHandPos[num] = r.besthandposition(num);
|
|
}
|
|
if (r.cardsvalue()) {
|
|
tmpPlayer->setMyCardsValueInt(r.cardsvalue());
|
|
}
|
|
tmpPlayer->setMyBestHandPosition(bestHandPos);
|
|
tmpPlayer->setMyCash(r.playermoney());
|
|
tmpPlayer->setLastMoneyWon(r.moneywon());
|
|
|
|
client->GetCallback().SignalNetClientPostRiverShowCards(r.playerid());
|
|
client->GetClientLog()->logHoleCardsHandName(client->GetGame()->getActivePlayerList(), tmpPlayer, true);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayerIdChangedMessage) {
|
|
boost::shared_ptr<Game> curGame = client->GetGame();
|
|
if (curGame) {
|
|
// Perform Id change.
|
|
const PlayerIdChangedMessage &idChanged = tmpPacket->GetMsg()->playeridchangedmessage();
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(idChanged.oldplayerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
tmpPlayer->setMyUniqueID(idChanged.newplayerid());
|
|
// This player is now active again.
|
|
tmpPlayer->setMyStayOnTableStatus(true);
|
|
// Also update the dealer, if necessary.
|
|
curGame->replaceDealer(idChanged.oldplayerid(), idChanged.newplayerid());
|
|
// Update the player name, if necessary.
|
|
PlayerInfo info;
|
|
if (client->GetCachedPlayerInfo(idChanged.newplayerid(), info)) {
|
|
tmpPlayer->setMyName(info.playerName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateRunHand &
|
|
ClientStateRunHand::Instance()
|
|
{
|
|
static ClientStateRunHand state;
|
|
return state;
|
|
}
|
|
|
|
ClientStateRunHand::ClientStateRunHand()
|
|
{
|
|
}
|
|
|
|
ClientStateRunHand::~ClientStateRunHand()
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateRunHand::Enter(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateRunHand::Exit(boost::shared_ptr<ClientThread> /*client*/)
|
|
{
|
|
}
|
|
|
|
void
|
|
ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
|
|
{
|
|
boost::shared_ptr<Game> curGame = client->GetGame();
|
|
if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayersActionDoneMessage) {
|
|
const PlayersActionDoneMessage &netActionDone = tmpPacket->GetMsg()->playersactiondonemessage();
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(netActionDone.playerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
bool isBigBlind = false;
|
|
|
|
if (netActionDone.gamestate() == netStatePreflopSmallBlind) {
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setSmallBlindPositionId(tmpPlayer->getMyUniqueID());
|
|
tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
|
|
} else if (netActionDone.gamestate() == netStatePreflopBigBlind) {
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setBigBlindPositionId(tmpPlayer->getMyUniqueID());
|
|
tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
|
|
isBigBlind = true;
|
|
} else { // no blind -> log
|
|
if (netActionDone.playeraction()) {
|
|
assert((int)netActionDone.totalplayerbet() >= tmpPlayer->getMySet());
|
|
client->GetGui().logPlayerActionMsg(
|
|
tmpPlayer->getMyName(),
|
|
netActionDone.playeraction(),
|
|
netActionDone.totalplayerbet() - tmpPlayer->getMySet());
|
|
client->GetClientLog()->logPlayerAction(
|
|
tmpPlayer->getMyName(),
|
|
client->GetClientLog()->transformPlayerActionLog(PlayerAction(netActionDone.playeraction())),
|
|
netActionDone.totalplayerbet() - tmpPlayer->getMySet()
|
|
);
|
|
if (tmpPlayer->getMyID() == 0)
|
|
{
|
|
client->EndPing();
|
|
}
|
|
}
|
|
// Update last players turn only after the blinds.
|
|
curGame->getCurrentHand()->setPreviousPlayerID(tmpPlayer->getMyID());
|
|
}
|
|
|
|
tmpPlayer->setMyAction(PlayerAction(netActionDone.playeraction()));
|
|
tmpPlayer->setMySetAbsolute(netActionDone.totalplayerbet());
|
|
tmpPlayer->setMyCash(netActionDone.playermoney());
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(netActionDone.highestset());
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(netActionDone.minimumraise());
|
|
curGame->getCurrentHand()->getBoard()->collectSets();
|
|
curGame->getCurrentHand()->switchRounds();
|
|
|
|
//log blinds sets after setting bigblind-button
|
|
if (isBigBlind) {
|
|
client->GetGui().logNewBlindsSetsMsg(
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMySet(),
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMySet(),
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMyName(),
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMyName());
|
|
client->GetGui().flushLogAtHand();
|
|
client->GetClientLog()->logNewHandMsg(
|
|
curGame->getCurrentHandID(),
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getDealerPosition())->getMyID()+1,
|
|
curGame->getCurrentHand()->getSmallBlind(),
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMyID()+1,
|
|
curGame->getCurrentHand()->getSmallBlind()*2,
|
|
curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMyID()+1,
|
|
curGame->getSeatsList()
|
|
);
|
|
}
|
|
|
|
// Stop the timeout for the player.
|
|
client->GetGui().stopTimeoutAnimation(tmpPlayer->getMyID());
|
|
|
|
// Unmark last player in GUI.
|
|
client->GetGui().refreshGroupbox(tmpPlayer->getMyID(), 3);
|
|
|
|
// Refresh GUI
|
|
if (tmpPlayer->getMyID() == 0)
|
|
client->GetGui().disableMyButtons();
|
|
client->GetGui().refreshAction(tmpPlayer->getMyID(), tmpPlayer->getMyAction());
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().refreshSet();
|
|
client->GetGui().refreshCash();
|
|
client->GetGui().refreshButton();
|
|
client->GetGui().updateMyButtonsState();
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_PlayersTurnMessage) {
|
|
const PlayersTurnMessage &netPlayersTurn = tmpPacket->GetMsg()->playersturnmessage();
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(netPlayersTurn.playerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
// Set round.
|
|
if (curGame->getCurrentHand()->getCurrentRound() != static_cast<GameState>(netPlayersTurn.gamestate())) {
|
|
ResetPlayerActions(*curGame);
|
|
curGame->getCurrentHand()->setCurrentRound(static_cast<GameState>(netPlayersTurn.gamestate()));
|
|
client->GetClientLog()->setCurrentRound(static_cast<GameState>(netPlayersTurn.gamestate()));
|
|
// Refresh actions.
|
|
client->GetGui().refreshSet();
|
|
client->GetGui().refreshAction();
|
|
}
|
|
|
|
// Next player's turn.
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
|
|
|
|
// Mark current player in GUI.
|
|
int guiStatus = 2;
|
|
if (!tmpPlayer->getMyActiveStatus())
|
|
guiStatus = 0;
|
|
else if (tmpPlayer->getMyAction() == PLAYER_ACTION_FOLD)
|
|
guiStatus = 1;
|
|
client->GetGui().refreshGroupbox(tmpPlayer->getMyID(), guiStatus);
|
|
client->GetGui().refreshAction(tmpPlayer->getMyID(), PLAYER_ACTION_NONE);
|
|
|
|
// Start displaying the timeout for the player.
|
|
client->GetGui().startTimeoutAnimation(tmpPlayer->getMyID(), client->GetGameData().playerActionTimeoutSec);
|
|
|
|
if (tmpPlayer->getMyID() == 0) // Is this the GUI player?
|
|
client->GetGui().meInAction();
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DealFlopCardsMessage) {
|
|
const DealFlopCardsMessage &netDealFlop = tmpPacket->GetMsg()->dealflopcardsmessage();
|
|
|
|
int tmpCards[5];
|
|
tmpCards[0] = static_cast<int>(netDealFlop.flopcard1());
|
|
tmpCards[1] = static_cast<int>(netDealFlop.flopcard2());
|
|
tmpCards[2] = static_cast<int>(netDealFlop.flopcard3());
|
|
tmpCards[3] = tmpCards[4] = 0;
|
|
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
curGame->getCurrentHand()->setPreviousPlayerID(-1);
|
|
|
|
client->GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
|
|
client->GetClientLog()->setCurrentRound(GAME_STATE_FLOP);
|
|
client->GetClientLog()->logBoardCards(tmpCards);
|
|
client->GetGui().refreshGameLabels(GAME_STATE_FLOP);
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().refreshSet();
|
|
client->GetGui().dealBeRoCards(1);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DealTurnCardMessage) {
|
|
const DealTurnCardMessage &netDealTurn = tmpPacket->GetMsg()->dealturncardmessage();
|
|
|
|
int tmpCards[5];
|
|
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
|
|
tmpCards[3] = static_cast<int>(netDealTurn.turncard());
|
|
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
curGame->getCurrentHand()->setPreviousPlayerID(-1);
|
|
|
|
client->GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
|
|
client->GetClientLog()->setCurrentRound(GAME_STATE_TURN);
|
|
client->GetClientLog()->logBoardCards(tmpCards);
|
|
client->GetGui().refreshGameLabels(GAME_STATE_TURN);
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().refreshSet();
|
|
client->GetGui().dealBeRoCards(2);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_DealRiverCardMessage) {
|
|
const DealRiverCardMessage &netDealRiver = tmpPacket->GetMsg()->dealrivercardmessage();
|
|
|
|
int tmpCards[5];
|
|
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
|
|
tmpCards[4] = static_cast<int>(netDealRiver.rivercard());
|
|
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
curGame->getCurrentHand()->setPreviousPlayerID(-1);
|
|
|
|
client->GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
|
|
client->GetClientLog()->setCurrentRound(GAME_STATE_RIVER);
|
|
client->GetClientLog()->logBoardCards(tmpCards);
|
|
client->GetGui().refreshGameLabels(GAME_STATE_RIVER);
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().refreshSet();
|
|
client->GetGui().dealBeRoCards(3);
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_AllInShowCardsMessage) {
|
|
const AllInShowCardsMessage &netAllInShow = tmpPacket->GetMsg()->allinshowcardsmessage();
|
|
|
|
curGame->getCurrentHand()->setAllInCondition(true);
|
|
|
|
// Set player numbers using the game start data slots.
|
|
unsigned numPlayers = netAllInShow.playersallin_size();
|
|
// Request player info for players if needed.
|
|
for (unsigned i = 0; i < numPlayers; i++) {
|
|
const AllInShowCardsMessage::PlayerAllIn &p = netAllInShow.playersallin(i);
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(p.playerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
int tmpCards[2];
|
|
tmpCards[0] = static_cast<int>(p.allincard1());
|
|
tmpCards[1] = static_cast<int>(p.allincard2());
|
|
tmpPlayer->setMyCards(tmpCards);
|
|
}
|
|
client->GetGui().flipHolecardsAllIn();
|
|
if(curGame->getCurrentHand()->getCurrentRound()<GAME_STATE_RIVER) {
|
|
client->GetClientLog()->logHoleCardsHandName(
|
|
curGame->getActivePlayerList()
|
|
);
|
|
}
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndOfHandHideCardsMessage) {
|
|
const EndOfHandHideCardsMessage &hideCards = tmpPacket->GetMsg()->endofhandhidecardsmessage();
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
// Reset player sets
|
|
ResetPlayerSets(*curGame);
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().refreshSet();
|
|
// Synchronize with GUI.
|
|
client->GetGui().waitForGuiUpdateDone();
|
|
|
|
// End of Hand, but keep cards hidden.
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(hideCards.playerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
tmpPlayer->setMyCash(hideCards.playermoney());
|
|
tmpPlayer->setLastMoneyWon(hideCards.moneywon());
|
|
list<unsigned> winnerList;
|
|
winnerList.push_back(tmpPlayer->getMyUniqueID());
|
|
|
|
curGame->getCurrentHand()->getBoard()->setPot(0);
|
|
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
|
|
|
|
// logging
|
|
client->GetClientLog()->logHandWinner(curGame->getActivePlayerList(), tmpPlayer->getMyCardsValueInt(), winnerList);
|
|
|
|
client->GetGui().postRiverRunAnimation1();
|
|
|
|
// Wait for next Hand.
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_SERVER_HAND_END);
|
|
client->SetState(ClientStateWaitHand::Instance());
|
|
|
|
// logging
|
|
client->GetClientLog()->logPlayerSitsOut(curGame->getActivePlayerList());
|
|
client->GetClientLog()->logGameWinner(curGame->getActivePlayerList());
|
|
client->GetClientLog()->logAfterHand();
|
|
} else if (tmpPacket->GetMsg()->messagetype() == PokerTHMessage::Type_EndOfHandShowCardsMessage) {
|
|
const EndOfHandShowCardsMessage &showCards = tmpPacket->GetMsg()->endofhandshowcardsmessage();
|
|
|
|
curGame->getCurrentHand()->getBoard()->collectPot();
|
|
// Reset player sets
|
|
ResetPlayerSets(*curGame);
|
|
client->GetGui().refreshPot();
|
|
client->GetGui().refreshSet();
|
|
// Synchronize with GUI.
|
|
client->GetGui().waitForGuiUpdateDone();
|
|
|
|
// End of Hand, show cards.
|
|
list<unsigned> winnerList;
|
|
list<unsigned> showList;
|
|
int highestValueOfCards = 0;
|
|
unsigned numResults = showCards.playerresults_size();
|
|
// Request player info for players if needed.
|
|
for (unsigned i = 0; i < numResults; i++) {
|
|
const PlayerResult &r = showCards.playerresults(i);
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(r.playerid());
|
|
if (!tmpPlayer)
|
|
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
|
|
|
|
int tmpCards[2];
|
|
int bestHandPos[5];
|
|
tmpCards[0] = static_cast<int>(r.resultcard1());
|
|
tmpCards[1] = static_cast<int>(r.resultcard2());
|
|
tmpPlayer->setMyCards(tmpCards);
|
|
for (int num = 0; num < 5; num++) {
|
|
bestHandPos[num] = r.besthandposition(num);
|
|
}
|
|
if (r.has_cardsvalue()) {
|
|
tmpPlayer->setMyCardsValueInt(r.cardsvalue());
|
|
}
|
|
tmpPlayer->setMyBestHandPosition(bestHandPos);
|
|
if (tmpPlayer->getMyCardsValueInt() > highestValueOfCards)
|
|
highestValueOfCards = tmpPlayer->getMyCardsValueInt();
|
|
tmpPlayer->setMyCash(r.playermoney());
|
|
tmpPlayer->setLastMoneyWon(r.moneywon());
|
|
if (r.moneywon())
|
|
winnerList.push_back(r.playerid());
|
|
showList.push_back(r.playerid());
|
|
}
|
|
|
|
curGame->getCurrentHand()->setCurrentRound(GAME_STATE_POST_RIVER);
|
|
client->GetClientLog()->setCurrentRound(GAME_STATE_POST_RIVER);
|
|
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
|
|
curGame->getCurrentHand()->getBoard()->setPot(0);
|
|
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
|
|
curGame->getCurrentHand()->getBoard()->setPlayerNeedToShowCards(showList);
|
|
|
|
// logging
|
|
client->GetClientLog()->logHoleCardsHandName(curGame->getActivePlayerList());
|
|
client->GetClientLog()->logHandWinner(curGame->getActivePlayerList(), highestValueOfCards, winnerList);
|
|
|
|
client->GetGui().postRiverRunAnimation1();
|
|
|
|
// Wait for next Hand.
|
|
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_END);
|
|
client->SetState(ClientStateWaitHand::Instance());
|
|
|
|
// logging
|
|
client->GetClientLog()->logPlayerSitsOut(curGame->getActivePlayerList());
|
|
client->GetClientLog()->logGameWinner(curGame->getActivePlayerList());
|
|
client->GetClientLog()->logAfterHand();
|
|
}
|
|
|
|
// Synchronize with GUI.
|
|
client->GetGui().waitForGuiUpdateDone();
|
|
}
|
|
|
|
void
|
|
ClientStateRunHand::ResetPlayerActions(Game &curGame)
|
|
{
|
|
// Reset player actions
|
|
PlayerListIterator i = curGame.getSeatsList()->begin();
|
|
PlayerListIterator end = curGame.getSeatsList()->end();
|
|
|
|
while (i != end) {
|
|
int action = (*i)->getMyAction();
|
|
if (action != 1 && action != 6)
|
|
(*i)->setMyAction(PLAYER_ACTION_NONE);
|
|
(*i)->setMySetNull();
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientStateRunHand::ResetPlayerSets(Game &curGame)
|
|
{
|
|
PlayerListIterator i = curGame.getSeatsList()->begin();
|
|
PlayerListIterator end = curGame.getSeatsList()->end();
|
|
while (i != end) {
|
|
(*i)->setMySetNull();
|
|
++i;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ClientStateFinal &
|
|
ClientStateFinal::Instance()
|
|
{
|
|
static ClientStateFinal state;
|
|
return state;
|
|
}
|