Files
pokerth/src/gui/qt/changecontentdialog/changecontentdialogimpl.cpp
T
2011-07-03 19:45:08 +00:00

109 lines
4.3 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
#include "changecontentdialogimpl.h"
// #include "session.h"
#include "configfile.h"
changeContentDialogImpl::changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t)
: QDialog(parent), myConfig(config), myType(t)
{
#ifdef __APPLE__
setWindowModality(Qt::ApplicationModal);
setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#endif
setupUi(this);
switch (myType) {
case CHANGE_HUMAN_PLAYER_NAME: {
label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
label_lineLabel->setText(tr("Nick name:"));
lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
lineEdit->setMaxLength(12);
checkBox->hide();
this->setGeometry(this->x(), this->y(), this->width(), this->height()-20 );
}
break;
case CHANGE_NICK_ALREADY_IN_USE: {
label_Message->setText(tr("Your player name is already used by another player.\nPlease choose a different name."));
label_lineLabel->setText(tr("Nick name:"));
lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
lineEdit->setMaxLength(12);
}
break;
case CHANGE_NICK_INVALID: {
label_Message->setText(tr("The player name is too short, too long or invalid. Please choose another one."));
label_lineLabel->setText(tr("Nick name:"));
lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
lineEdit->setMaxLength(12);
}
break;
case CHANGE_INET_GAME_NAME_IN_USE: {
label_Message->setText(tr("There is already a game with your chosen game name.\nPlease choose another one!"));
label_lineLabel->setText(tr("Game name:"));
lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
lineEdit->setMaxLength(48);
}
break;
case CHANGE_INET_BAD_GAME_NAME: {
label_Message->setText(tr("There is a forbidden word in your chosen game name.\nPlease choose another one!"));
label_lineLabel->setText(tr("Game name:"));
lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
lineEdit->setMaxLength(48);
}
break;
}
connect(this, SIGNAL(accepted ()), this, SLOT(saveContent()));
}
void changeContentDialogImpl::saveContent()
{
switch (myType) {
case CHANGE_HUMAN_PLAYER_NAME: {
myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
}
break;
case CHANGE_NICK_ALREADY_IN_USE: {
if(checkBox->isChecked()) {
myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
}
}
break;
case CHANGE_NICK_INVALID: {
if(checkBox->isChecked()) {
myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
}
}
break;
case CHANGE_INET_BAD_GAME_NAME:
case CHANGE_INET_GAME_NAME_IN_USE: {
if(checkBox->isChecked()) {
myConfig->writeConfigString("InternetGameName", lineEdit->text().toUtf8().constData());
}
}
break;
}
//write buffer to disc
myConfig->writeBuffer();
}