4537 lines
147 KiB
C++
Executable File
4537 lines
147 KiB
C++
Executable File
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#include "gametableimpl.h"
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#include "mymessagedialogimpl.h"
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#include "settingsdialogimpl.h"
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#include "startwindowimpl.h"
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#include "startsplash.h"
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#include "mycardspixmaplabel.h"
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#include "mysetlabel.h"
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#include "myavatarlabel.h"
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#include "myactionbutton.h"
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#include "mycashlabel.h"
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#include "mynamelabel.h"
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#include "mychancelabel.h"
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#include "mytimeoutlabel.h"
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#include "guilog.h"
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#include "chattools.h"
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#include "playerinterface.h"
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#include "boardinterface.h"
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#include "handinterface.h"
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#include "game.h"
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#include "session.h"
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#include "cardsvalue.h"
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#include "configfile.h"
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#include "soundevents.h"
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#include "gametablestylereader.h"
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#include "carddeckstylereader.h"
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#include <gamedata.h>
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#include <generic/serverguiwrapper.h>
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#include <net/socket_msg.h>
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#include <cmath>
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#define FORMATLEFT(X) "<p align='center'>(X)"
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#define FORMATRIGHT(X) "(X)</p>"
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#ifdef ANDROID
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#ifndef ANDROID_TEST
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#include "QtGui/5.2.0/QtGui/qpa/qplatformnativeinterface.h"
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#include <jni.h>
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#endif
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#endif
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using namespace std;
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gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
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: QMainWindow(parent), myChat(NULL), myConfig(c), gameSpeed(0), myActionIsBet(0), myActionIsRaise(0), pushButtonBetRaiseIsChecked(false), pushButtonCallCheckIsChecked(false), pushButtonFoldIsChecked(false), pushButtonAllInIsChecked(false), myButtonsAreCheckable(false), breakAfterCurrentHand(false), currentGameOver(false), betSliderChangedByInput(false), guestMode(false), myLastPreActionBetValue(0)
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{
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int i;
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// this->setStyle(new QPlastiqueStyle);
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//for statistic development
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for(i=0; i<15; i++) {
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statisticArray[i] = 0;
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}
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////////////////////////////
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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setupUi(this);
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//Sound
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mySoundEventHandler = new SoundEvents(myConfig);
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// Init game table style
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myGameTableStyle = new GameTableStyleReader(myConfig, this);
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myGameTableStyle->readStyleFile(QString::fromUtf8(myConfig->readConfigString("CurrentGameTableStyle").c_str()));
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// Init card deck style
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myCardDeckStyle = new CardDeckStyleReader(myConfig, this);
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myCardDeckStyle->readStyleFile(QString::fromUtf8(myConfig->readConfigString("CurrentCardDeckStyle").c_str()));
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//Player0 pixmapCardsLabel needs Myw
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pixmapLabel_card0b->setMyW(this);
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pixmapLabel_card0a->setMyW(this);
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//set myStyle to widgets wich needs it
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#ifdef GUI_800x480
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tabsDiag = new QDialog(this);
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tabs.setupUi(tabsDiag);
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textLabel_handLabel->hide();
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#ifdef ANDROID
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tabsDiag->setStyleSheet("QObject { font: 26px; } QDialog { background-image: url(:/android/android-data/gfx/gui/table/default_800x480/table_dark.png); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}");
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this->setWindowState(Qt::WindowFullScreen);
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#else
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tabs.pushButton_settings->hide();
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#endif
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tabs.label_chance->setMyStyle(myGameTableStyle);
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#else
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label_chance->setMyStyle(myGameTableStyle);
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#endif
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//Flipside festlegen;
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if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
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flipside = QPixmap::fromImage(QImage(QString::fromUtf8(myConfig->readConfigString("FlipsideOwnFile").c_str())));
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} else {
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flipside = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+"flipside.png"));
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}
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//Flipside Animation noch nicht erledigt
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flipHolecardsAllInAlreadyDone = false;
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#ifndef GUI_800x480
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//Toolboxen verstecken?
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if (!myConfig->readConfigInt("ShowRightToolBox")) {
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groupBox_RightToolBox->hide();
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}
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if (!myConfig->readConfigInt("ShowLeftToolBox")) {
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groupBox_LeftToolBox->hide();
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}
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//CardsChanceMonitor show/hide
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if (!myConfig->readConfigInt("ShowCardsChanceMonitor")) {
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tabWidget_Right->removeTab(2);
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tabWidget_Right->setCurrentIndex(0);
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}
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#endif
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// userWidgetsArray init
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userWidgetsArray[0] = pushButton_BetRaise;
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userWidgetsArray[1] = pushButton_CallCheck;
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userWidgetsArray[2] = pushButton_Fold;
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userWidgetsArray[3] = spinBox_betValue;
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userWidgetsArray[4] = horizontalSlider_bet;
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userWidgetsArray[5] = pushButton_AllIn;
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//hide userWidgets
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for(i=0; i<6; i++) {
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userWidgetsArray[i]->hide();
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}
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//Timer Objekt erstellen
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dealFlopCards0Timer = new QTimer(this);
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dealFlopCards1Timer = new QTimer(this);
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dealFlopCards2Timer = new QTimer(this);
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dealFlopCards3Timer = new QTimer(this);
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dealFlopCards4Timer = new QTimer(this);
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dealFlopCards5Timer = new QTimer(this);
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dealFlopCards6Timer = new QTimer(this);
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dealTurnCards0Timer = new QTimer(this);
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dealTurnCards1Timer = new QTimer(this);
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dealTurnCards2Timer = new QTimer(this);
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dealRiverCards0Timer = new QTimer(this);
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dealRiverCards1Timer = new QTimer(this);
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dealRiverCards2Timer = new QTimer(this);
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nextPlayerAnimationTimer = new QTimer(this);
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preflopAnimation1Timer = new QTimer(this);
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preflopAnimation2Timer = new QTimer(this);
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flopAnimation1Timer = new QTimer(this);
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flopAnimation2Timer = new QTimer(this);
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turnAnimation1Timer = new QTimer(this);
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turnAnimation2Timer = new QTimer(this);
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riverAnimation1Timer = new QTimer(this);
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riverAnimation2Timer = new QTimer(this);
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postRiverAnimation1Timer = new QTimer(this);
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postRiverRunAnimation1Timer = new QTimer(this);
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postRiverRunAnimation2Timer = new QTimer(this);
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postRiverRunAnimation2_flipHoleCards1Timer = new QTimer(this);
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postRiverRunAnimation2_flipHoleCards2Timer = new QTimer(this);
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postRiverRunAnimation3Timer = new QTimer(this);
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postRiverRunAnimation5Timer = new QTimer(this);
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potDistributeTimer = new QTimer(this);
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postRiverRunAnimation6Timer = new QTimer(this);
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blinkingStartButtonAnimationTimer = new QTimer(this);
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voteOnKickTimeoutTimer = new QTimer(this);
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enableCallCheckPushButtonTimer = new QTimer(this);
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dealFlopCards0Timer->setSingleShot(true);
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dealFlopCards1Timer->setSingleShot(true);
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dealFlopCards2Timer->setSingleShot(true);
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dealFlopCards3Timer->setSingleShot(true);
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dealFlopCards4Timer->setSingleShot(true);
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dealFlopCards5Timer->setSingleShot(true);
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dealFlopCards6Timer->setSingleShot(true);
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dealTurnCards0Timer->setSingleShot(true);
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dealTurnCards1Timer->setSingleShot(true);
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dealTurnCards2Timer->setSingleShot(true);
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dealRiverCards0Timer->setSingleShot(true);
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dealRiverCards1Timer->setSingleShot(true);
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dealRiverCards2Timer->setSingleShot(true);
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nextPlayerAnimationTimer->setSingleShot(true);
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preflopAnimation1Timer->setSingleShot(true);
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preflopAnimation2Timer->setSingleShot(true);
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flopAnimation1Timer->setSingleShot(true);
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flopAnimation2Timer->setSingleShot(true);
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turnAnimation1Timer->setSingleShot(true);
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turnAnimation2Timer->setSingleShot(true);
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riverAnimation1Timer->setSingleShot(true);
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riverAnimation2Timer->setSingleShot(true);
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postRiverAnimation1Timer->setSingleShot(true);
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postRiverRunAnimation1Timer->setSingleShot(true);
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postRiverRunAnimation2Timer->setSingleShot(true);
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postRiverRunAnimation3Timer->setSingleShot(true);
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postRiverRunAnimation5Timer->setSingleShot(true);
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postRiverRunAnimation6Timer->setSingleShot(true);
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enableCallCheckPushButtonTimer->setSingleShot(true);
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playerStarsArray[1][0]=label_Star10;
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playerStarsArray[2][0]=label_Star20;
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playerStarsArray[3][0]=label_Star30;
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playerStarsArray[4][0]=label_Star40;
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playerStarsArray[5][0]=label_Star50;
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playerStarsArray[1][1]=label_Star11;
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playerStarsArray[2][1]=label_Star21;
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playerStarsArray[3][1]=label_Star31;
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playerStarsArray[4][1]=label_Star41;
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playerStarsArray[5][1]=label_Star51;
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playerStarsArray[1][2]=label_Star12;
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playerStarsArray[2][2]=label_Star22;
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playerStarsArray[3][2]=label_Star32;
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playerStarsArray[4][2]=label_Star42;
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playerStarsArray[5][2]=label_Star52;
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playerStarsArray[1][3]=label_Star13;
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playerStarsArray[2][3]=label_Star23;
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playerStarsArray[3][3]=label_Star33;
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playerStarsArray[4][3]=label_Star43;
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playerStarsArray[5][3]=label_Star53;
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playerStarsArray[1][4]=label_Star14;
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playerStarsArray[2][4]=label_Star24;
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playerStarsArray[3][4]=label_Star34;
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playerStarsArray[4][4]=label_Star44;
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playerStarsArray[5][4]=label_Star54;
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playerStarsArray[1][5]=label_Star15;
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playerStarsArray[2][5]=label_Star25;
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playerStarsArray[3][5]=label_Star35;
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playerStarsArray[4][5]=label_Star45;
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playerStarsArray[5][5]=label_Star55;
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playerStarsArray[1][6]=label_Star16;
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playerStarsArray[2][6]=label_Star26;
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playerStarsArray[3][6]=label_Star36;
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playerStarsArray[4][6]=label_Star46;
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playerStarsArray[5][6]=label_Star56;
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playerStarsArray[1][7]=label_Star17;
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playerStarsArray[2][7]=label_Star27;
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playerStarsArray[3][7]=label_Star37;
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playerStarsArray[4][7]=label_Star47;
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playerStarsArray[5][7]=label_Star57;
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playerStarsArray[1][8]=label_Star18;
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playerStarsArray[2][8]=label_Star28;
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playerStarsArray[3][8]=label_Star38;
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playerStarsArray[4][8]=label_Star48;
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playerStarsArray[5][8]=label_Star58;
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playerStarsArray[1][9]=label_Star19;
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playerStarsArray[2][9]=label_Star29;
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playerStarsArray[3][9]=label_Star39;
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playerStarsArray[4][9]=label_Star49;
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playerStarsArray[5][9]=label_Star59;
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// buttonLabelArray init
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buttonLabelArray[0] = textLabel_Button0;
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buttonLabelArray[1] = textLabel_Button1;
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buttonLabelArray[2] = textLabel_Button2;
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buttonLabelArray[3] = textLabel_Button3;
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buttonLabelArray[4] = textLabel_Button4;
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buttonLabelArray[5] = textLabel_Button5;
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buttonLabelArray[6] = textLabel_Button6;
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buttonLabelArray[7] = textLabel_Button7;
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buttonLabelArray[8] = textLabel_Button8;
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buttonLabelArray[9] = textLabel_Button9;
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// cashLabelArray init
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cashLabelArray[0] = textLabel_Cash0;
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cashLabelArray[1] = textLabel_Cash1;
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cashLabelArray[2] = textLabel_Cash2;
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cashLabelArray[3] = textLabel_Cash3;
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cashLabelArray[4] = textLabel_Cash4;
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cashLabelArray[5] = textLabel_Cash5;
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cashLabelArray[6] = textLabel_Cash6;
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cashLabelArray[7] = textLabel_Cash7;
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cashLabelArray[8] = textLabel_Cash8;
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cashLabelArray[9] = textLabel_Cash9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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cashLabelArray[i]->setMyW(this);
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}
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playerTipLabelArray[0] = label_playerTip0;
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playerTipLabelArray[1] = label_playerTip1;
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playerTipLabelArray[2] = label_playerTip2;
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playerTipLabelArray[3] = label_playerTip3;
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playerTipLabelArray[4] = label_playerTip4;
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playerTipLabelArray[5] = label_playerTip5;
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playerTipLabelArray[6] = label_playerTip6;
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playerTipLabelArray[7] = label_playerTip7;
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playerTipLabelArray[8] = label_playerTip8;
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playerTipLabelArray[9] = label_playerTip9;
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#ifdef GUI_800x480
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int j;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; ++i) {
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for (j=1; j<=5; ++j) {
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playerStarsArray[j][i]->hide();
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}
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playerTipLabelArray[i]->hide();
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}
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#endif
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// playerNameLabelArray init
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playerNameLabelArray[0] = label_PlayerName0;
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playerNameLabelArray[1] = label_PlayerName1;
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playerNameLabelArray[2] = label_PlayerName2;
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playerNameLabelArray[3] = label_PlayerName3;
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playerNameLabelArray[4] = label_PlayerName4;
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playerNameLabelArray[5] = label_PlayerName5;
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playerNameLabelArray[6] = label_PlayerName6;
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playerNameLabelArray[7] = label_PlayerName7;
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playerNameLabelArray[8] = label_PlayerName8;
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playerNameLabelArray[9] = label_PlayerName9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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playerNameLabelArray[i]->setMyW(this);
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}
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// playerAvatarLabelArray init
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playerAvatarLabelArray[0] = label_Avatar0;
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playerAvatarLabelArray[1] = label_Avatar1;
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playerAvatarLabelArray[2] = label_Avatar2;
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playerAvatarLabelArray[3] = label_Avatar3;
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playerAvatarLabelArray[4] = label_Avatar4;
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playerAvatarLabelArray[5] = label_Avatar5;
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playerAvatarLabelArray[6] = label_Avatar6;
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playerAvatarLabelArray[7] = label_Avatar7;
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playerAvatarLabelArray[8] = label_Avatar8;
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playerAvatarLabelArray[9] = label_Avatar9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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playerAvatarLabelArray[i]->setMyW(this);
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playerAvatarLabelArray[i]->setMyId(i);
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}
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// timeoutLabelArray init
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timeoutLabelArray[0] = label_Timeout0;
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timeoutLabelArray[1] = label_Timeout1;
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timeoutLabelArray[2] = label_Timeout2;
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timeoutLabelArray[3] = label_Timeout3;
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timeoutLabelArray[4] = label_Timeout4;
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timeoutLabelArray[5] = label_Timeout5;
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timeoutLabelArray[6] = label_Timeout6;
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timeoutLabelArray[7] = label_Timeout7;
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timeoutLabelArray[8] = label_Timeout8;
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timeoutLabelArray[9] = label_Timeout9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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timeoutLabelArray[i]->setMyW(this);
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}
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// setLabelArray init
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setLabelArray[0] = textLabel_Set0;
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setLabelArray[1] = textLabel_Set1;
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setLabelArray[2] = textLabel_Set2;
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setLabelArray[3] = textLabel_Set3;
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setLabelArray[4] = textLabel_Set4;
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setLabelArray[5] = textLabel_Set5;
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setLabelArray[6] = textLabel_Set6;
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setLabelArray[7] = textLabel_Set7;
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setLabelArray[8] = textLabel_Set8;
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setLabelArray[9] = textLabel_Set9;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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setLabelArray[i]->setMyW(this);
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}
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label_Timeout0->setMyW(this);
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// statusLabelArray init
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actionLabelArray[0] = textLabel_Status0;
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actionLabelArray[1] = textLabel_Status1;
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actionLabelArray[2] = textLabel_Status2;
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actionLabelArray[3] = textLabel_Status3;
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actionLabelArray[4] = textLabel_Status4;
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actionLabelArray[5] = textLabel_Status5;
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actionLabelArray[6] = textLabel_Status6;
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actionLabelArray[7] = textLabel_Status7;
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actionLabelArray[8] = textLabel_Status8;
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actionLabelArray[9] = textLabel_Status9;
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textLabel_Status0->setMyW(this);
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//check position depending on card deck type
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checkActionLabelPosition();
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// GroupBoxArray init
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groupBoxArray[0] = groupBox0;
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groupBoxArray[1] = groupBox1;
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groupBoxArray[2] = groupBox2;
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groupBoxArray[3] = groupBox3;
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groupBoxArray[4] = groupBox4;
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groupBoxArray[5] = groupBox5;
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groupBoxArray[6] = groupBox6;
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groupBoxArray[7] = groupBox7;
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groupBoxArray[8] = groupBox8;
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groupBoxArray[9] = groupBox9;
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// boardCardsArray init
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boardCardsArray[0] = pixmapLabel_cardBoard0;
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boardCardsArray[1] = pixmapLabel_cardBoard1;
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boardCardsArray[2] = pixmapLabel_cardBoard2;
|
|
boardCardsArray[3] = pixmapLabel_cardBoard3;
|
|
boardCardsArray[4] = pixmapLabel_cardBoard4;
|
|
|
|
// holeCardsArray int
|
|
holeCardsArray[0][0] = pixmapLabel_card0a;
|
|
holeCardsArray[0][1] = pixmapLabel_card0b;
|
|
holeCardsArray[1][0] = pixmapLabel_card1a;
|
|
holeCardsArray[1][1] = pixmapLabel_card1b;
|
|
holeCardsArray[2][0] = pixmapLabel_card2a;
|
|
holeCardsArray[2][1] = pixmapLabel_card2b;
|
|
holeCardsArray[3][0] = pixmapLabel_card3a;
|
|
holeCardsArray[3][1] = pixmapLabel_card3b;
|
|
holeCardsArray[4][0] = pixmapLabel_card4a;
|
|
holeCardsArray[4][1] = pixmapLabel_card4b;
|
|
holeCardsArray[5][0] = pixmapLabel_card5a;
|
|
holeCardsArray[5][1] = pixmapLabel_card5b;
|
|
holeCardsArray[6][0] = pixmapLabel_card6a;
|
|
holeCardsArray[6][1] = pixmapLabel_card6b;
|
|
holeCardsArray[7][0] = pixmapLabel_card7a;
|
|
holeCardsArray[7][1] = pixmapLabel_card7b;
|
|
holeCardsArray[8][0] = pixmapLabel_card8a;
|
|
holeCardsArray[8][1] = pixmapLabel_card8b;
|
|
holeCardsArray[9][0] = pixmapLabel_card9a;
|
|
holeCardsArray[9][1] = pixmapLabel_card9b;
|
|
|
|
pushButton_showMyCards->hide();
|
|
|
|
spectatorIcon = new QLabel(this);
|
|
spectatorNumberLabel = new QLabel(this);
|
|
|
|
//style Game Table
|
|
refreshGameTableStyle();
|
|
|
|
//raise actionLable above just inserted mypixmaplabel
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
|
actionLabelArray[i]->raise();
|
|
}
|
|
|
|
//raise board cards
|
|
for (i=0; i<5; i++) {
|
|
boardCardsArray[i]->raise();
|
|
}
|
|
|
|
//fix for away string bug in righttabwidget on windows
|
|
#if (defined _WIN32) || (defined __APPLE__)
|
|
tabWidget_Right->setTabText(0, " "+tabWidget_Right->tabText(0)+" ");
|
|
tabWidget_Right->setTabText(1, " "+tabWidget_Right->tabText(1)+" ");
|
|
tabWidget_Right->setTabText(2, " "+tabWidget_Right->tabText(2)+" ");
|
|
tabWidget_Left->setTabText(0, " "+tabWidget_Left->tabText(0)+" ");
|
|
tabWidget_Left->setTabText(1, " "+tabWidget_Left->tabText(1)+" ");
|
|
tabWidget_Left->setTabText(2, " "+tabWidget_Left->tabText(2)+" ");
|
|
tabWidget_Left->setTabText(3, " "+tabWidget_Left->tabText(3)+" ");
|
|
|
|
#endif
|
|
|
|
//resize stop-button depending on translation
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
|
|
//Clear Focus
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
tabs.groupBox_LeftToolBox->clearFocus();
|
|
tabs.groupBox_RightToolBox->clearFocus();
|
|
#else
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
groupBox_LeftToolBox->clearFocus();
|
|
groupBox_RightToolBox->clearFocus();
|
|
#endif
|
|
|
|
//set Focus to gametable
|
|
this->setFocus();
|
|
|
|
//windowicon
|
|
// QString windowIconString();
|
|
this->setWindowIcon(QIcon(myAppDataPath+"gfx/gui/misc/windowicon.png"));
|
|
|
|
// Dialogs
|
|
#ifdef GUI_800x480
|
|
myChat = new ChatTools(tabs.lineEdit_ChatInput, myConfig, INGAME_CHAT, tabs.textBrowser_Chat);
|
|
myChat->setMyStyle(myGameTableStyle);
|
|
tabs.lineEdit_ChatInput->installEventFilter(this);
|
|
#else
|
|
myChat = new ChatTools(lineEdit_ChatInput, myConfig, INGAME_CHAT, textBrowser_Chat);
|
|
myChat->setMyStyle(myGameTableStyle);
|
|
lineEdit_ChatInput->installEventFilter(this);
|
|
#endif
|
|
|
|
this->installEventFilter(this);
|
|
|
|
// create universal messageDialgo
|
|
myUniversalMessageDialog = new myMessageDialogImpl(myConfig, this);
|
|
myUniversalMessageDialog->setParent(this);
|
|
|
|
//hide left and right icon and menubar from maemo gui for ANDROID
|
|
#ifdef ANDROID
|
|
fullscreenButton->hide();
|
|
this->setMenuBar(0);
|
|
#endif
|
|
|
|
//Connects
|
|
#ifdef GUI_800x480
|
|
connect(tabs.pushButton_tipSave, SIGNAL( clicked(bool) ), playerAvatarLabelArray[0], SLOT ( setPlayerTip() ) );
|
|
#else
|
|
connect(pushButton_tipSave, SIGNAL( clicked(bool) ), playerAvatarLabelArray[0], SLOT ( setPlayerTip() ) );
|
|
#endif
|
|
connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
|
|
connect(dealFlopCards1Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards2() ));
|
|
connect(dealFlopCards2Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards3() ));
|
|
connect(dealFlopCards3Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards4() ));
|
|
connect(dealFlopCards4Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards5() ));
|
|
connect(dealFlopCards5Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards6() ));
|
|
connect(dealFlopCards6Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
|
|
connect(dealTurnCards0Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards1() ));
|
|
connect(dealTurnCards1Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards2() ));
|
|
connect(dealTurnCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
|
|
connect(dealRiverCards0Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards1() ));
|
|
connect(dealRiverCards1Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards2() ));
|
|
connect(dealRiverCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
|
|
|
|
connect(nextPlayerAnimationTimer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
|
|
connect(preflopAnimation1Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation1Action() ));
|
|
connect(preflopAnimation2Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation2Action() ));
|
|
connect(flopAnimation1Timer, SIGNAL(timeout()), this, SLOT( flopAnimation1Action() ));
|
|
connect(flopAnimation2Timer, SIGNAL(timeout()), this, SLOT( flopAnimation2Action() ));
|
|
connect(turnAnimation1Timer, SIGNAL(timeout()), this, SLOT( turnAnimation1Action() ));
|
|
connect(turnAnimation2Timer, SIGNAL(timeout()), this, SLOT( turnAnimation2Action() ));
|
|
connect(riverAnimation1Timer, SIGNAL(timeout()), this, SLOT( riverAnimation1Action() ));
|
|
connect(riverAnimation2Timer, SIGNAL(timeout()), this, SLOT( riverAnimation2Action() ));
|
|
|
|
connect(postRiverAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverAnimation1Action() ));
|
|
connect(postRiverRunAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2() ));
|
|
connect(postRiverRunAnimation2Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation3() ));
|
|
connect(postRiverRunAnimation3Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation4() ));
|
|
connect(potDistributeTimer, SIGNAL(timeout()), this, SLOT(postRiverRunAnimation5()));
|
|
connect(postRiverRunAnimation5Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation6() ));
|
|
connect(postRiverRunAnimation6Timer, SIGNAL(timeout()), this, SLOT( startNewHand() ));
|
|
|
|
connect(blinkingStartButtonAnimationTimer, SIGNAL(timeout()), this, SLOT( blinkingStartButtonAnimationAction()));
|
|
connect(voteOnKickTimeoutTimer, SIGNAL(timeout()), this, SLOT(nextVoteOnKickTimeoutAnimationFrame()));
|
|
connect(enableCallCheckPushButtonTimer, SIGNAL(timeout()), this, SLOT(enableCallCheckPushButton()));
|
|
|
|
#ifdef ANDROID
|
|
connect( tabs.pushButton_settings, SIGNAL( clicked() ), this, SLOT( callSettingsDialog() ) );
|
|
#else
|
|
connect( actionConfigure_PokerTH, SIGNAL( triggered() ), this, SLOT( callSettingsDialog() ) );
|
|
#endif
|
|
|
|
connect( actionClose, SIGNAL( triggered() ), this, SLOT( closeGameTable()) );
|
|
|
|
#ifdef GUI_800x480
|
|
connect( fullscreenButton, SIGNAL( clicked() ), this, SLOT( switchFullscreen() ) );
|
|
#else
|
|
connect( actionFullScreen, SIGNAL( triggered() ), this, SLOT( switchFullscreen() ) );
|
|
#endif
|
|
|
|
connect( actionShowHideChat, SIGNAL( triggered() ), this, SLOT( switchChatWindow() ) );
|
|
connect( actionShowHideHelp, SIGNAL( triggered() ), this, SLOT( switchHelpWindow() ) );
|
|
connect( actionShowHideLog, SIGNAL( triggered() ), this, SLOT( switchLogWindow() ) );
|
|
connect( actionShowHideAway, SIGNAL( triggered() ), this, SLOT( switchAwayWindow() ) );
|
|
connect( actionShowHideChance, SIGNAL( triggered() ), this, SLOT( switchChanceWindow() ) );
|
|
|
|
connect( pushButton_BetRaise, SIGNAL( clicked(bool) ), this, SLOT( pushButtonBetRaiseClicked(bool) ) );
|
|
connect( pushButton_Fold, SIGNAL( clicked(bool) ), this, SLOT( pushButtonFoldClicked(bool) ) );
|
|
connect( pushButton_CallCheck, SIGNAL( clicked(bool) ), this, SLOT( pushButtonCallCheckClicked(bool) ) );
|
|
connect( pushButton_AllIn, SIGNAL( clicked(bool) ), this, SLOT(pushButtonAllInClicked(bool) ) );
|
|
connect( horizontalSlider_bet, SIGNAL( valueChanged(int)), this, SLOT ( changeSpinBoxBetValue(int) ) );
|
|
connect( spinBox_betValue, SIGNAL( valueChanged(int)), this, SLOT ( spinBoxBetValueChanged(int) ) );
|
|
|
|
#ifdef GUI_800x480
|
|
connect( tabs.horizontalSlider_speed, SIGNAL( valueChanged(int)), this, SLOT ( setGameSpeed(int) ) );
|
|
connect( tabs.pushButton_break, SIGNAL( clicked()), this, SLOT ( breakButtonClicked() ) ); // auch wieder starten!!!!
|
|
|
|
connect( tabs.tabWidget_Left, SIGNAL( currentChanged(int) ), this, SLOT( tabSwitchAction() ) );
|
|
connect( tabs.lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
|
|
connect( tabs.lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
|
|
connect( tabs.lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
|
|
|
|
connect( tabs.radioButton_manualAction, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
|
|
connect( tabs.radioButton_autoCheckFold, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
|
|
connect( tabs.radioButton_autoCheckCallAny, SIGNAL( clicked() ), this, SLOT( changePlayingMode() ) );
|
|
|
|
connect( tabs.pushButton_voteOnKickYes, SIGNAL( clicked() ), this, SLOT( voteOnKickYes() ) );
|
|
connect( tabs.pushButton_voteOnKickNo, SIGNAL( clicked() ), this, SLOT( voteOnKickNo() ) );
|
|
#else
|
|
connect( horizontalSlider_speed, SIGNAL( valueChanged(int)), this, SLOT ( setGameSpeed(int) ) );
|
|
connect( pushButton_break, SIGNAL( clicked()), this, SLOT ( breakButtonClicked() ) ); // auch wieder starten!!!!
|
|
|
|
connect( tabWidget_Left, SIGNAL( currentChanged(int) ), this, SLOT( tabSwitchAction() ) );
|
|
connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
|
|
connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
|
|
connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
|
|
|
|
connect( radioButton_manualAction, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
|
|
connect( radioButton_autoCheckFold, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
|
|
connect( radioButton_autoCheckCallAny, SIGNAL( clicked() ), this, SLOT( changePlayingMode() ) );
|
|
|
|
connect( pushButton_voteOnKickYes, SIGNAL( clicked() ), this, SLOT( voteOnKickYes() ) );
|
|
connect( pushButton_voteOnKickNo, SIGNAL( clicked() ), this, SLOT( voteOnKickNo() ) );
|
|
#endif
|
|
|
|
connect( pushButton_showMyCards, SIGNAL( clicked() ), this, SLOT( sendShowMyCardsSignal() ) );
|
|
for(i=0; i<=9; i++)connect( playerTipLabelArray[i], SIGNAL( linkActivated(QString) ), playerAvatarLabelArray[i], SLOT(startChangePlayerTip(QString) ) );
|
|
for(i=0; i<=9; i++) {
|
|
for(int j=1; j<=5; j++) {
|
|
connect( playerStarsArray[j][i], SIGNAL( linkActivated(QString) ), playerAvatarLabelArray[i], SLOT(setPlayerRating(QString) ) );
|
|
}
|
|
}
|
|
//Nachrichten Thread-Save
|
|
connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
|
|
connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
|
|
connect(this, SIGNAL(signalRefreshCash()), this, SLOT(refreshCash()));
|
|
connect(this, SIGNAL(signalRefreshAction(int, int)), this, SLOT(refreshAction(int, int)));
|
|
connect(this, SIGNAL(signalRefreshChangePlayer()), this, SLOT(refreshChangePlayer()));
|
|
connect(this, SIGNAL(signalRefreshPot()), this, SLOT(refreshPot()));
|
|
connect(this, SIGNAL(signalRefreshGroupbox(int, int)), this, SLOT(refreshGroupbox(int, int)));
|
|
connect(this, SIGNAL(signalRefreshAll()), this, SLOT(refreshAll()));
|
|
connect(this, SIGNAL(signalRefreshPlayerName()), this, SLOT(refreshPlayerName()));
|
|
connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
|
|
connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
|
|
connect(this, SIGNAL(signalRefreshSpectatorsDisplay()), this, SLOT(refreshSpectatorsDisplay()));
|
|
connect(this, SIGNAL(signalSetPlayerAvatar(int, QString)), this, SLOT(setPlayerAvatar(int, QString)));
|
|
connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
|
|
connect(this, SIGNAL(signalMeInAction()), this, SLOT(meInAction()));
|
|
connect(this, SIGNAL(signalDisableMyButtons()), this, SLOT(disableMyButtons()));
|
|
connect(this, SIGNAL(signalUpdateMyButtonsState()), this, SLOT(updateMyButtonsState()));
|
|
connect(this, SIGNAL(signalStartTimeoutAnimation(int, int)), this, SLOT(startTimeoutAnimation(int, int)));
|
|
connect(this, SIGNAL(signalStopTimeoutAnimation(int)), this, SLOT(stopTimeoutAnimation(int)));
|
|
connect(this, SIGNAL(signalDealBeRoCards(int)), this, SLOT(dealBeRoCards(int)));
|
|
connect(this, SIGNAL(signalDealHoleCards()), this, SLOT(dealHoleCards()));
|
|
connect(this, SIGNAL(signalDealFlopCards0()), this, SLOT(dealFlopCards0()));
|
|
connect(this, SIGNAL(signalDealTurnCards0()), this, SLOT(dealTurnCards0()));
|
|
connect(this, SIGNAL(signalDealRiverCards0()), this, SLOT(dealRiverCards0()));
|
|
connect(this, SIGNAL(signalNextPlayerAnimation()), this, SLOT(nextPlayerAnimation()));
|
|
connect(this, SIGNAL(signalBeRoAnimation2(int)), this, SLOT(beRoAnimation2(int)));
|
|
connect(this, SIGNAL(signalPreflopAnimation1()), this, SLOT(preflopAnimation1()));
|
|
connect(this, SIGNAL(signalPreflopAnimation2()), this, SLOT(preflopAnimation2()));
|
|
connect(this, SIGNAL(signalFlopAnimation1()), this, SLOT(flopAnimation1()));
|
|
connect(this, SIGNAL(signalFlopAnimation2()), this, SLOT(flopAnimation2()));
|
|
connect(this, SIGNAL(signalTurnAnimation1()), this, SLOT(turnAnimation1()));
|
|
connect(this, SIGNAL(signalTurnAnimation2()), this, SLOT(turnAnimation2()));
|
|
connect(this, SIGNAL(signalRiverAnimation1()), this, SLOT(riverAnimation1()));
|
|
connect(this, SIGNAL(signalRiverAnimation2()), this, SLOT(riverAnimation2()));
|
|
connect(this, SIGNAL(signalPostRiverAnimation1()), this, SLOT(postRiverAnimation1()));
|
|
connect(this, SIGNAL(signalPostRiverRunAnimation1()), this, SLOT(postRiverRunAnimation1()));
|
|
connect(this, SIGNAL(signalPostRiverShowCards(unsigned)), this, SLOT(showHoleCards(unsigned)));
|
|
connect(this, SIGNAL(signalFlipHolecardsAllIn()), this, SLOT(flipHolecardsAllIn()));
|
|
connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
|
|
connect(this, SIGNAL(signalStartVoteOnKick(unsigned, unsigned, int, int)), this, SLOT(startVoteOnKick(unsigned, unsigned, int, int)));
|
|
connect(this, SIGNAL(signalChangeVoteOnKickButtonsState(bool)), this, SLOT(changeVoteOnKickButtonsState(bool)));
|
|
connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
|
|
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned)), this, SLOT(netClientPlayerLeft(unsigned)));
|
|
connect(this, SIGNAL(signalNetClientSpectatorLeft(unsigned)), this, SLOT(netClientSpectatorLeft(unsigned)));
|
|
connect(this, SIGNAL(signalNetClientSpectatorJoined(unsigned)), this, SLOT(netClientSpectatorJoined(unsigned)));
|
|
connect(this, SIGNAL(signalNetClientPingUpdate(unsigned, unsigned, unsigned)), this, SLOT(pingUpdate(unsigned, unsigned, unsigned)));
|
|
|
|
#ifdef GUI_800x480
|
|
connect( tabsButton, SIGNAL( clicked() ), this, SLOT( tabsButtonClicked() ) );
|
|
#endif
|
|
}
|
|
|
|
gameTableImpl::~gameTableImpl()
|
|
{
|
|
|
|
|
|
}
|
|
|
|
void gameTableImpl::callSettingsDialog()
|
|
{
|
|
bool iamInGame = true;
|
|
myStartWindow->callSettingsDialog(iamInGame);
|
|
}
|
|
|
|
void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog)
|
|
{
|
|
#ifndef GUI_800x480 //currently not for mobile guis because we just use the default style here
|
|
//apply card deck style
|
|
myCardDeckStyle->readStyleFile(QString::fromUtf8(myConfig->readConfigString("CurrentCardDeckStyle").c_str()));
|
|
checkActionLabelPosition();
|
|
//apply game table style
|
|
myGameTableStyle->readStyleFile(QString::fromUtf8(myConfig->readConfigString("CurrentGameTableStyle").c_str()));
|
|
#endif
|
|
|
|
#ifdef GUI_800x480
|
|
//cardschancemonitor show/hide
|
|
if (!myConfig->readConfigInt("ShowCardsChanceMonitor")) {
|
|
tabs.tabWidget_Right->removeTab(2);
|
|
tabs.tabWidget_Right->setCurrentIndex(0);
|
|
} else {
|
|
if(tabs.tabWidget_Right->widget(2) != tabs.tab_Chance)
|
|
tabs.tabWidget_Right->insertTab(2, tabs.tab_Chance, QString(tr("Chance")));
|
|
}
|
|
#else
|
|
//Toolbox verstecken?
|
|
if (myConfig->readConfigInt("ShowLeftToolBox")) {
|
|
groupBox_LeftToolBox->show();
|
|
} else {
|
|
groupBox_LeftToolBox->hide();
|
|
}
|
|
|
|
if (myConfig->readConfigInt("ShowRightToolBox")) {
|
|
groupBox_RightToolBox->show();
|
|
} else {
|
|
groupBox_RightToolBox->hide();
|
|
}
|
|
|
|
//cardschancemonitor show/hide
|
|
if (!myConfig->readConfigInt("ShowCardsChanceMonitor")) {
|
|
tabWidget_Right->removeTab(2);
|
|
tabWidget_Right->setCurrentIndex(0);
|
|
} else {
|
|
if(tabWidget_Right->widget(2) != tab_Chance)
|
|
tabWidget_Right->insertTab(2, tab_Chance, QString(tr("Chance")));
|
|
}
|
|
#endif
|
|
|
|
//Add avatar (if set)
|
|
myStartWindow->getSession()->addOwnAvatar(QString::fromUtf8(myConfig->readConfigString("MyAvatar").c_str()).toLocal8Bit().constData());
|
|
|
|
//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
|
|
if (mySettingsDialog->getPlayerNickIsChanged() && myStartWindow->getSession()->getCurrentGame() && !myStartWindow->getSession()->isNetworkClientRunning()) {
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
PlayerListIterator it = currentGame->getSeatsList()->begin();
|
|
(*it)->setMyName(mySettingsDialog->lineEdit_HumanPlayerName->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent1Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent2Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent3Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent4Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent5Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent6Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent7Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent8Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent9Name->text().toUtf8().constData());
|
|
mySettingsDialog->setPlayerNickIsChanged(false);
|
|
|
|
refreshPlayerName();
|
|
}
|
|
|
|
if(myStartWindow->getSession()->getCurrentGame() && !myStartWindow->getSession()->isNetworkClientRunning()) {
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
PlayerListIterator it = currentGame->getSeatsList()->begin();
|
|
(*it)->setMyAvatar(mySettingsDialog->pushButton_HumanPlayerAvatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent1Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent2Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent3Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent4Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent5Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent6Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent7Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent8Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent9Avatar->getMyLink().toUtf8().constData());
|
|
|
|
//avatar refresh
|
|
refreshPlayerAvatar();
|
|
}
|
|
|
|
//refresh board cards if game is running
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
|
|
int tempBoardCardsArray[5];
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
GameState currentState = myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->getMyBeRoID();
|
|
if(currentState >= GAME_STATE_FLOP && currentState <= GAME_STATE_POST_RIVER)
|
|
for(int i=0; i<3; i++) {
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[i], 10)+".png"));
|
|
boardCardsArray[i]->setPixmap(card, false);
|
|
}
|
|
if(currentState >= GAME_STATE_TURN && currentState <= GAME_STATE_POST_RIVER) {
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[3], 10)+".png"));
|
|
boardCardsArray[3]->setPixmap(card, false);
|
|
}
|
|
if(currentState == GAME_STATE_RIVER || currentState == GAME_STATE_POST_RIVER) {
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[4], 10)+".png"));
|
|
boardCardsArray[4]->setPixmap(card, false);
|
|
}
|
|
}
|
|
|
|
//Flipside refresh
|
|
if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
|
|
flipside = QPixmap::fromImage(QImage(QString::fromUtf8(myConfig->readConfigString("FlipsideOwnFile").c_str())));
|
|
} else {
|
|
flipside = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+"flipside.png"));
|
|
}
|
|
int j,k;
|
|
for (j=1; j<MAX_NUMBER_OF_PLAYERS; j++ ) {
|
|
for ( k=0; k<=1; k++ ) {
|
|
if (holeCardsArray[j][k]->getIsFlipside()) {
|
|
holeCardsArray[j][k]->setPixmap(flipside, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check for anti-peek mode
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
// check if human player is already active
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = myStartWindow->getSession()->getCurrentGame()->getSeatsList()->front();
|
|
if(humanPlayer->getMyActiveStatus()) {
|
|
|
|
QPixmap tempCardsPixmapArray[2];
|
|
int tempCardsIntArray[2];
|
|
|
|
humanPlayer->getMyCards(tempCardsIntArray);
|
|
if(myConfig->readConfigInt("AntiPeekMode")) {
|
|
holeCardsArray[0][0]->setPixmap(flipside, true);
|
|
tempCardsPixmapArray[0] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[0], 10)+".png"));
|
|
holeCardsArray[0][0]->setHiddenFrontPixmap(tempCardsPixmapArray[0]);
|
|
holeCardsArray[0][1]->setPixmap(flipside, true);
|
|
tempCardsPixmapArray[1]= QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[1], 10)+".png"));
|
|
holeCardsArray[0][1]->setHiddenFrontPixmap(tempCardsPixmapArray[1]);
|
|
} else {
|
|
tempCardsPixmapArray[0]= QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[0], 10)+".png"));
|
|
holeCardsArray[0][0]->setPixmap(tempCardsPixmapArray[0],false);
|
|
tempCardsPixmapArray[1]= QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[1], 10)+".png"));
|
|
holeCardsArray[0][1]->setPixmap(tempCardsPixmapArray[1],false);
|
|
}
|
|
}
|
|
}
|
|
#ifndef GUI_800x480 //currently not for mobile guis because we just use the default style here
|
|
refreshGameTableStyle();
|
|
#endif
|
|
//qDebug() << "table: " << myGameTableStyle->getStyleDescription() << myGameTableStyle->getState();
|
|
if(this->isVisible() && myGameTableStyle->getState() != GT_STYLE_OK) myGameTableStyle->showErrorMessage();
|
|
|
|
//blind buttons refresh
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
refreshButton();
|
|
refreshGroupbox();
|
|
provideMyActions();
|
|
}
|
|
|
|
mySoundEventHandler->reInitSoundEngine();
|
|
}
|
|
|
|
void gameTableImpl::initGui(int speed)
|
|
{
|
|
//kill running Singleshots!!!
|
|
stopTimer();
|
|
|
|
label_handNumber->setText(HandString+":");
|
|
label_gameNumber->setText(GameString+":");
|
|
|
|
//set WindowTitle dynamically
|
|
QString titleString = "";
|
|
assert(myStartWindow->getSession());
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
|
|
GameInfo info(myStartWindow->getSession()->getClientGameInfo(myStartWindow->getSession()->getClientCurrentGameId()));
|
|
titleString = QString::fromUtf8(info.name.c_str())+" - ";
|
|
}
|
|
|
|
//show human player buttons
|
|
for(int i=0; i<6; i++) {
|
|
userWidgetsArray[i]->show();
|
|
}
|
|
|
|
//set speeds for local game and for first network game
|
|
if( !myStartWindow->getSession()->isNetworkClientRunning() || (myStartWindow->getSession()->isNetworkClientRunning() && !myStartWindow->getSession()->getCurrentGame()) ) {
|
|
guiGameSpeed = speed;
|
|
setSpeeds();
|
|
}
|
|
|
|
//set session for chat
|
|
myChat->setSession(this->getSession());
|
|
|
|
#ifdef GUI_800x480
|
|
tabsDiag->setWindowTitle("Tabs");
|
|
this->setWindowTitle(QString(titleString + tr("PokerTH %1").arg(POKERTH_BETA_RELEASE_STRING)));
|
|
|
|
label_Sets->setText(BetsString);
|
|
label_Total->setText(TotalString);
|
|
tabs.groupBox_RightToolBox->setDisabled(false);
|
|
tabs.groupBox_LeftToolBox->setDisabled(false);
|
|
|
|
//set minimum gui speed to prevent gui lags on fast inet games
|
|
if( myStartWindow->getSession()->isNetworkClientRunning() ) {
|
|
tabs.horizontalSlider_speed->setMinimum(speed);
|
|
} else {
|
|
tabs.horizontalSlider_speed->setMinimum(1);
|
|
}
|
|
|
|
//positioning Slider
|
|
tabs.horizontalSlider_speed->setValue(guiGameSpeed);
|
|
|
|
#else
|
|
this->setWindowTitle(QString(titleString + tr("PokerTH %1 - The Open-Source Texas Holdem Engine").arg(POKERTH_BETA_RELEASE_STRING)));
|
|
|
|
label_Pot->setText(PotString);
|
|
label_Total->setText(TotalString+":");
|
|
label_Sets->setText(BetsString+":");
|
|
groupBox_RightToolBox->setDisabled(false);
|
|
groupBox_LeftToolBox->setDisabled(false);
|
|
|
|
//set minimum gui speed to prevent gui lags on fast inet games
|
|
if( myStartWindow->getSession()->isNetworkClientRunning() ) {
|
|
horizontalSlider_speed->setMinimum(speed);
|
|
} else {
|
|
horizontalSlider_speed->setMinimum(1);
|
|
}
|
|
|
|
horizontalSlider_speed->setValue(guiGameSpeed);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
boost::shared_ptr<Session> gameTableImpl::getSession()
|
|
{
|
|
assert(myStartWindow->getSession().get());
|
|
return myStartWindow->getSession();
|
|
}
|
|
|
|
//refresh-Funktionen
|
|
void gameTableImpl::refreshSet()
|
|
{
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
if( (*it_c)->getMySet() == 0 )
|
|
setLabelArray[(*it_c)->getMyID()]->setText("");
|
|
else
|
|
setLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMySet()));
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshButton()
|
|
{
|
|
|
|
QPixmap dealerButton = QPixmap::fromImage(QImage(myGameTableStyle->getDealerPuck()));
|
|
QPixmap smallblindButton = QPixmap::fromImage(QImage(myGameTableStyle->getSmallBlindPuck()));
|
|
QPixmap bigblindButton = QPixmap::fromImage(QImage(myGameTableStyle->getBigBlindPuck()));
|
|
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
PlayerList activePlayerList = currentGame->getActivePlayerList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
if( (*it_c)->getMyActiveStatus() ) {
|
|
if( activePlayerList->size() > 2 ) {
|
|
switch ( (*it_c)->getMyButton() ) {
|
|
|
|
case 1 :
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(dealerButton);
|
|
break;
|
|
case 2 : {
|
|
if(myConfig->readConfigInt("ShowBlindButtons"))
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(smallblindButton);
|
|
else
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
case 3 : {
|
|
if(myConfig->readConfigInt("ShowBlindButtons"))
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
|
|
else
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
default:
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
|
|
}
|
|
} else {
|
|
switch ((*it_c)->getMyButton()) {
|
|
|
|
case 2 :
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(dealerButton);
|
|
break;
|
|
case 3 : {
|
|
if(myConfig->readConfigInt("ShowBlindButtons"))
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
|
|
else
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
default:
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
|
|
}
|
|
}
|
|
} else {
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void gameTableImpl::refreshPlayerName()
|
|
{
|
|
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
|
|
//collect needed infos
|
|
bool guest = myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest;
|
|
bool computerPlayer = false;
|
|
if((*it_c)->getMyType() == PLAYER_TYPE_COMPUTER) {
|
|
computerPlayer = true;
|
|
}
|
|
QString nick = QString::fromUtf8((*it_c)->getMyName().c_str());
|
|
|
|
//check SeatStates and refresh
|
|
switch(getCurrentSeatState((*it_c))) {
|
|
|
|
case SEAT_ACTIVE: {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, false, guest, computerPlayer );
|
|
}
|
|
break;
|
|
case SEAT_AUTOFOLD: {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, true, guest, computerPlayer );
|
|
}
|
|
break;
|
|
case SEAT_STAYONTABLE: {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText(nick, true, guest, computerPlayer );
|
|
}
|
|
break;
|
|
case SEAT_CLEAR: {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
break;
|
|
default: {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
playerAvatarLabelArray[0]->refreshTooltips();
|
|
}
|
|
|
|
void gameTableImpl::refreshPlayerAvatar()
|
|
{
|
|
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
|
|
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
int seatPlace;
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(), seatPlace=0; it_c!=seatsList->end(); ++it_c, seatPlace++) {
|
|
|
|
//set uniqueID
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setMyUniqueId((*it_c)->getMyUniqueID());
|
|
|
|
//get CountryString
|
|
QString countryString(QString(myStartWindow->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).countryCode.c_str()).toLower());
|
|
countryString = QString(":/cflags/cflags/%1.png").arg(countryString);
|
|
|
|
//get AvatarPic
|
|
QFile myAvatarFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
|
|
QPixmap avatarPic;
|
|
if((*it_c)->getMyAvatar() == "" || !myAvatarFile.exists()) {
|
|
avatarPic = QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar()));
|
|
} else {
|
|
avatarPic = QPixmap::fromImage(QImage(QString::fromUtf8((*it_c)->getMyAvatar().c_str())));
|
|
}
|
|
|
|
//check SeatStates and refresh
|
|
switch(getCurrentSeatState((*it_c))) {
|
|
|
|
case SEAT_ACTIVE: {
|
|
// qDebug() << seatPlace << "AVATAR ACTIVE";
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace);
|
|
}
|
|
break;
|
|
case SEAT_AUTOFOLD: {
|
|
// qDebug() << seatPlace << "AVATAR AUTOFOLD";
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, true);
|
|
}
|
|
break;
|
|
case SEAT_STAYONTABLE: {
|
|
// qDebug() << seatPlace << "AVATAR STAYONTABLE";
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmapAndCountry(avatarPic, countryString, seatPlace, true);
|
|
}
|
|
break;
|
|
case SEAT_CLEAR: {
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
default: {
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::setPlayerAvatar(int myID, QString myAvatar)
|
|
{
|
|
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
|
|
boost::shared_ptr<PlayerInterface> tmpPlayer = myStartWindow->getSession()->getCurrentGame()->getPlayerByUniqueId(myID);
|
|
if (tmpPlayer.get()) {
|
|
|
|
QFile myAvatarFile(myAvatar);
|
|
if(myAvatarFile.exists()) {
|
|
playerAvatarLabelArray[tmpPlayer->getMyID()]->setPixmap(myAvatar);
|
|
tmpPlayer->setMyAvatar(myAvatar.toUtf8().constData());
|
|
} else {
|
|
playerAvatarLabelArray[tmpPlayer->getMyID()]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getDefaultAvatar())));
|
|
tmpPlayer->setMyAvatar("");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshAction(int playerID, int playerAction)
|
|
{
|
|
|
|
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
|
QPixmap action;
|
|
|
|
QStringList actionArray;
|
|
actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
if(playerID == -1 || playerAction == -1) {
|
|
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
|
|
//if no action --> clear Pixmap
|
|
if( (*it_c)->getMyAction() == 0) {
|
|
actionLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
} else {
|
|
//paint action pixmap
|
|
actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getActionPic((*it_c)->getMyAction()))));
|
|
}
|
|
|
|
if ((*it_c)->getMyAction()==1) {
|
|
|
|
if((*it_c)->getMyID() != 0) {
|
|
holeCardsArray[(*it_c)->getMyID()][0]->setPixmap(onePix, false);
|
|
holeCardsArray[(*it_c)->getMyID()][1]->setPixmap(onePix, false);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
//if no action --> clear Pixmap
|
|
if(playerAction == 0) {
|
|
actionLabelArray[playerID]->setPixmap(onePix);
|
|
} else {
|
|
|
|
// paint action pixmap and raise
|
|
actionLabelArray[playerID]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getActionPic(playerAction))));
|
|
|
|
//play sounds if exist
|
|
if(myConfig->readConfigInt("PlayGameActions"))
|
|
mySoundEventHandler->playSound(actionArray[playerAction].toStdString(), playerID);
|
|
}
|
|
|
|
if (playerAction == 1) { // FOLD
|
|
|
|
if (playerID == 0) {
|
|
holeCardsArray[0][0]->startFadeOut(10);
|
|
holeCardsArray[0][1]->startFadeOut(10);
|
|
} else {
|
|
holeCardsArray[playerID][0]->setPixmap(onePix, false);
|
|
holeCardsArray[playerID][1]->setPixmap(onePix, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshCash()
|
|
{
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
bool transparent = true;
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
|
|
//check SeatStates and refresh
|
|
switch(getCurrentSeatState((*it_c))) {
|
|
|
|
case SEAT_ACTIVE: {
|
|
// qDebug() << (*it_c)->getMyID() << "CASH ACTIVE";
|
|
cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()));
|
|
}
|
|
break;
|
|
case SEAT_AUTOFOLD: {
|
|
// qDebug() << (*it_c)->getMyID() << "CASH AUTOFOLD"; //TODO transparent
|
|
cashLabelArray[(*it_c)->getMyID()]->setText("$"+QString("%L1").arg((*it_c)->getMyCash()), transparent);
|
|
}
|
|
break;
|
|
case SEAT_STAYONTABLE: {
|
|
cashLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
break;
|
|
case SEAT_CLEAR: {
|
|
cashLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
break;
|
|
default: {
|
|
cashLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshGroupbox(int playerID, int status)
|
|
{
|
|
|
|
int j;
|
|
|
|
if(playerID == -1 || status == -1) {
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
|
|
if((*it_c)->getMyTurn()) {
|
|
//Groupbox glow wenn der Spiele dran ist.
|
|
myGameTableStyle->setPlayerSeatActiveStyle(groupBoxArray[(*it_c)->getMyID()]);
|
|
} else {
|
|
//Groupbox auf Hintergrundfarbe setzen wenn der Spiele nicht dran aber aktiv ist.
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
if((*it_c)->getMyID()==0) {
|
|
//show buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->show();
|
|
}
|
|
}
|
|
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
|
|
|
|
}
|
|
//Groupbox verdunkeln wenn der Spiele inactive ist.
|
|
else {
|
|
if((*it_c)->getMyID()==0) {
|
|
//hide buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->hide();
|
|
}
|
|
//disable anti-peek front after player is out
|
|
holeCardsArray[0][0]->signalFastFlipCards(false);
|
|
holeCardsArray[0][1]->signalFastFlipCards(false);
|
|
}
|
|
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[(*it_c)->getMyID()]);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
switch(status) {
|
|
|
|
//inactive
|
|
case 0: {
|
|
if (!playerID) {
|
|
//hide buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->hide();
|
|
}
|
|
//disable anti-peek front after player is out
|
|
holeCardsArray[0][0]->signalFastFlipCards(false);
|
|
holeCardsArray[0][1]->signalFastFlipCards(false);
|
|
}
|
|
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
|
|
}
|
|
break;
|
|
//active but fold
|
|
case 1: {
|
|
if (!playerID) {
|
|
//show buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->show();
|
|
}
|
|
}
|
|
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
|
|
}
|
|
break;
|
|
//active in action
|
|
case 2: {
|
|
myGameTableStyle->setPlayerSeatActiveStyle(groupBoxArray[playerID]);
|
|
}
|
|
break;
|
|
//active not in action
|
|
case 3: {
|
|
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[playerID]);
|
|
}
|
|
break;
|
|
default:
|
|
{}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshGameLabels(int gameState)
|
|
{
|
|
|
|
switch(gameState) {
|
|
case 0: {
|
|
textLabel_handLabel->setText(PreflopString);
|
|
}
|
|
break;
|
|
case 1: {
|
|
textLabel_handLabel->setText(FlopString);
|
|
}
|
|
break;
|
|
case 2: {
|
|
textLabel_handLabel->setText(TurnString);
|
|
}
|
|
break;
|
|
case 3: {
|
|
textLabel_handLabel->setText(RiverString);
|
|
}
|
|
break;
|
|
case 4: {
|
|
textLabel_handLabel->setText("");
|
|
}
|
|
break;
|
|
default: {
|
|
textLabel_handLabel->setText("!!! ERROR !!!");
|
|
}
|
|
}
|
|
|
|
label_handNumberValue->setText(QString::number(myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getMyID(),10));
|
|
label_gameNumberValue->setText(QString::number(myStartWindow->getSession()->getCurrentGame()->getMyGameID(),10));
|
|
}
|
|
|
|
void gameTableImpl::refreshAll()
|
|
{
|
|
|
|
refreshSet();
|
|
refreshButton();
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
|
|
}
|
|
|
|
refreshCash();
|
|
refreshGroupbox();
|
|
refreshPlayerName();
|
|
refreshPlayerAvatar();
|
|
}
|
|
|
|
void gameTableImpl::refreshChangePlayer()
|
|
{
|
|
|
|
refreshSet();
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
|
|
}
|
|
|
|
refreshCash();
|
|
}
|
|
|
|
void gameTableImpl::refreshPot()
|
|
{
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
|
|
textLabel_Sets->setText("$"+QString("%L1").arg(currentHand->getBoard()->getSets()));
|
|
textLabel_Pot->setText("$"+QString("%L1").arg(currentHand->getBoard()->getPot()));
|
|
}
|
|
|
|
void gameTableImpl::guiUpdateDone()
|
|
{
|
|
guiUpdateSemaphore.release();
|
|
}
|
|
|
|
void gameTableImpl::waitForGuiUpdateDone()
|
|
{
|
|
guiUpdateSemaphore.acquire();
|
|
}
|
|
|
|
void gameTableImpl::dealHoleCards()
|
|
{
|
|
|
|
int i,k;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
for ( k=0; k<=1; k++ ) {
|
|
holeCardsArray[i][k]->setFadeOutAction(false);
|
|
holeCardsArray[i][k]->stopFlipCardsAnimation();
|
|
}
|
|
}
|
|
|
|
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
|
|
|
//TempArrays
|
|
QPixmap tempCardsPixmapArray[2];
|
|
int tempCardsIntArray[2];
|
|
|
|
// Karten der Gegner und eigene Karten austeilen
|
|
int j;
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentGame->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
for(j=0; j<2; j++) {
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
if (( (*it_c)->getMyID() == 0)/* || DEBUG_MODE*/) {
|
|
tempCardsPixmapArray[j].load(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png");
|
|
if(myConfig->readConfigInt("AntiPeekMode")) {
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(flipside, true);
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setFront(flipside);
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setHiddenFrontPixmap(tempCardsPixmapArray[j]);
|
|
} else {
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j],false);
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setFront(tempCardsPixmapArray[j]);
|
|
}
|
|
} else {
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(flipside, true);
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setFlipsidePix(flipside);
|
|
}
|
|
} else {
|
|
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(onePix, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
//fix press mouse button during bankrupt with anti-peek-mode
|
|
this->mouseOverFlipCards(false);
|
|
|
|
//refresh CardsChanceMonitor Tool
|
|
refreshCardsChance(GAME_STATE_PREFLOP);
|
|
}
|
|
|
|
void gameTableImpl::dealBeRoCards(int myBeRoID)
|
|
{
|
|
|
|
uncheckMyButtons();
|
|
myButtonsCheckable(false);
|
|
resetMyButtonsCheckStateMemory();
|
|
clearMyButtons();
|
|
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
|
|
switch(myBeRoID) {
|
|
|
|
case 1: {
|
|
dealFlopCards0();
|
|
}
|
|
break;
|
|
case 2: {
|
|
dealTurnCards0();
|
|
}
|
|
break;
|
|
case 3: {
|
|
dealRiverCards0();
|
|
}
|
|
break;
|
|
default: {
|
|
cout << "dealBeRoCards() Error" << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void gameTableImpl::dealFlopCards0()
|
|
{
|
|
dealFlopCards0Timer->start(preDealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealFlopCards1()
|
|
{
|
|
|
|
boardCardsArray[0]->setPixmap(flipside, true);
|
|
dealFlopCards1Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealFlopCards2()
|
|
{
|
|
|
|
boardCardsArray[1]->setPixmap(flipside, true);
|
|
dealFlopCards2Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealFlopCards3()
|
|
{
|
|
|
|
boardCardsArray[2]->setPixmap(flipside, true);
|
|
dealFlopCards3Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealFlopCards4()
|
|
{
|
|
|
|
int tempBoardCardsArray[5];
|
|
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[0], 10)+".png"));
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//with Eye-Candy
|
|
boardCardsArray[0]->startFlipCards(guiGameSpeed, card, flipside);
|
|
} else {
|
|
//without Eye-Candy
|
|
boardCardsArray[0]->setFront(card);
|
|
boardCardsArray[0]->setPixmap(card, false);
|
|
}
|
|
dealFlopCards4Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealFlopCards5()
|
|
{
|
|
|
|
int tempBoardCardsArray[5];
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[1], 10)+".png"));
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//with Eye-Candy
|
|
boardCardsArray[1]->startFlipCards(guiGameSpeed, card, flipside);
|
|
} else {
|
|
//without Eye-Candy
|
|
boardCardsArray[1]->setFront(card);
|
|
boardCardsArray[1]->setPixmap(card, false);
|
|
}
|
|
dealFlopCards5Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealFlopCards6()
|
|
{
|
|
|
|
int tempBoardCardsArray[5];
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[2], 10)+".png"));
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//with Eye-Candy
|
|
boardCardsArray[2]->startFlipCards(guiGameSpeed, card, flipside);
|
|
} else {
|
|
//without Eye-Candy
|
|
boardCardsArray[2]->setFront(card);
|
|
boardCardsArray[2]->setPixmap(card, false);
|
|
}
|
|
|
|
// stable
|
|
// wenn alle All In
|
|
if(myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getAllInCondition()) {
|
|
dealFlopCards6Timer->start(AllInDealCardsSpeed);
|
|
}
|
|
// sonst normale Variante
|
|
else {
|
|
updateMyButtonsState(0); //mode 0 == called from dealberocards
|
|
dealFlopCards6Timer->start(postDealCardsSpeed);
|
|
}
|
|
|
|
//refresh CardsChanceMonitor Tool
|
|
refreshCardsChance(GAME_STATE_FLOP);
|
|
}
|
|
|
|
void gameTableImpl::dealTurnCards0()
|
|
{
|
|
dealTurnCards0Timer->start(preDealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealTurnCards1()
|
|
{
|
|
|
|
boardCardsArray[3]->setPixmap(flipside, true);
|
|
dealTurnCards1Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealTurnCards2()
|
|
{
|
|
|
|
int tempBoardCardsArray[5];
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[3], 10)+".png"));
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//with Eye-Candy
|
|
boardCardsArray[3]->startFlipCards(guiGameSpeed, card, flipside);
|
|
} else {
|
|
//without Eye-Candy
|
|
boardCardsArray[3]->setFront(card);
|
|
boardCardsArray[3]->setPixmap(card, false);
|
|
}
|
|
|
|
// stable
|
|
// wenn alle All In
|
|
if(myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getAllInCondition()) {
|
|
dealTurnCards2Timer->start(AllInDealCardsSpeed);
|
|
}
|
|
// sonst normale Variante
|
|
else {
|
|
updateMyButtonsState(0); //mode 0 == called from dealberocards
|
|
dealTurnCards2Timer->start(postDealCardsSpeed);
|
|
}
|
|
//refresh CardsChanceMonitor Tool
|
|
refreshCardsChance(GAME_STATE_TURN);
|
|
}
|
|
|
|
void gameTableImpl::dealRiverCards0()
|
|
{
|
|
dealRiverCards0Timer->start(preDealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealRiverCards1()
|
|
{
|
|
|
|
boardCardsArray[4]->setPixmap(flipside, true);
|
|
|
|
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
|
|
dealRiverCards1Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void gameTableImpl::dealRiverCards2()
|
|
{
|
|
|
|
int tempBoardCardsArray[5];
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
QPixmap card = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempBoardCardsArray[4], 10)+".png"));
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//with Eye-Candy
|
|
boardCardsArray[4]->startFlipCards(guiGameSpeed, card, flipside);
|
|
} else {
|
|
//without Eye-Candy
|
|
boardCardsArray[4]->setFront(card);
|
|
boardCardsArray[4]->setPixmap(card, false);
|
|
}
|
|
|
|
// stable
|
|
// wenn alle All In
|
|
if(myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getAllInCondition()) {
|
|
dealRiverCards2Timer->start(AllInDealCardsSpeed);
|
|
}
|
|
// sonst normale Variante
|
|
else {
|
|
updateMyButtonsState(0); //mode 0 == called from dealberocards
|
|
dealRiverCards2Timer->start(postDealCardsSpeed);
|
|
}
|
|
//refresh CardsChanceMonitor Tool
|
|
refreshCardsChance(GAME_STATE_RIVER);
|
|
}
|
|
|
|
void gameTableImpl::provideMyActions(int mode)
|
|
{
|
|
|
|
QString pushButtonFoldString;
|
|
QString pushButtonBetRaiseString;
|
|
QString lastPushButtonBetRaiseString = pushButton_BetRaise->text();
|
|
QString pushButtonCallCheckString;
|
|
QString pushButtonAllInString;
|
|
QString lastPushButtonCallCheckString = pushButton_CallCheck->text();
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
PlayerList activePlayerList = currentHand->getActivePlayerList();
|
|
|
|
//really disabled buttons if human player is fold/all-in or server-autofold... and not called from dealberocards
|
|
if(/*pushButton_BetRaise->isCheckable() && */(mode != 0 && (humanPlayer->getMyAction() == PLAYER_ACTION_ALLIN || humanPlayer->getMyAction() == PLAYER_ACTION_FOLD || (humanPlayer->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (humanPlayer->getMyAction() != PLAYER_ACTION_NONE)))) || !humanPlayer->isSessionActive() /*server-autofold*/) {
|
|
|
|
pushButton_BetRaise->setText("");
|
|
pushButton_CallCheck->setText("");
|
|
pushButton_Fold->setText("");
|
|
pushButton_AllIn->setText("");
|
|
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
|
|
myButtonsCheckable(false);
|
|
|
|
refreshActionButtonFKeyIndicator(1);
|
|
} else {
|
|
horizontalSlider_bet->setEnabled(true);
|
|
spinBox_betValue->setEnabled(true);
|
|
|
|
//show available actions on buttons
|
|
if(currentHand->getCurrentRound() == 0) { // preflop
|
|
|
|
if (humanPlayer->getMyCash()+humanPlayer->getMySet() > currentHand->getCurrentBeRo()->getHighestSet() && !currentHand->getCurrentBeRo()->getFullBetRule()) {
|
|
pushButtonBetRaiseString = RaiseString+"\n$"+QString("%L1").arg(getMyBetAmount());
|
|
}
|
|
|
|
if (humanPlayer->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && humanPlayer->getMyButton() == 3) {
|
|
pushButtonCallCheckString = CheckString;
|
|
} else {
|
|
pushButtonCallCheckString = CallString+"\n$"+QString("%L1").arg(getMyCallAmount());
|
|
}
|
|
|
|
pushButtonFoldString = FoldString;
|
|
if(!currentHand->getCurrentBeRo()->getFullBetRule()) {
|
|
pushButtonAllInString = AllInString;
|
|
}
|
|
} else { // flop,turn,river
|
|
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable() ) {
|
|
pushButtonFoldString = CheckString+" /\n"+FoldString;
|
|
} else {
|
|
pushButtonFoldString = FoldString;
|
|
}
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
|
|
|
pushButtonCallCheckString = CheckString;
|
|
pushButtonBetRaiseString = BetString+"\n$"+QString("%L1").arg(getMyBetAmount());
|
|
}
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > humanPlayer->getMySet()) {
|
|
pushButtonCallCheckString = CallString+"\n$"+QString("%L1").arg(getMyCallAmount());
|
|
if (humanPlayer->getMyCash()+humanPlayer->getMySet() > currentHand->getCurrentBeRo()->getHighestSet() && !currentHand->getCurrentBeRo()->getFullBetRule()) {
|
|
pushButtonBetRaiseString = RaiseString+"\n$"+QString("%L1").arg(getMyBetAmount());
|
|
}
|
|
}
|
|
if(!currentHand->getCurrentBeRo()->getFullBetRule()) {
|
|
pushButtonAllInString = AllInString;
|
|
}
|
|
}
|
|
|
|
if(mode == 0) {
|
|
if( humanPlayer->getMyAction() != PLAYER_ACTION_FOLD ) {
|
|
pushButtonBetRaiseString = BetString+"\n$"+QString("%L1").arg(getMyBetAmount());
|
|
pushButtonCallCheckString = CheckString;
|
|
if( (activePlayerList->size() > 2 && humanPlayer->getMyButton() == BUTTON_SMALL_BLIND ) || ( activePlayerList->size() <= 2 && humanPlayer->getMyButton() == BUTTON_BIG_BLIND)) {
|
|
pushButtonFoldString = FoldString;
|
|
} else {
|
|
pushButtonFoldString = CheckString+" /\n"+FoldString;
|
|
}
|
|
|
|
pushButtonAllInString = AllInString;
|
|
} else {
|
|
pushButtonBetRaiseString = "";
|
|
pushButtonCallCheckString = "";
|
|
pushButtonFoldString = "";
|
|
pushButtonAllInString = "";
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
|
|
myButtonsCheckable(false);
|
|
|
|
}
|
|
}
|
|
|
|
//if text changed on checked button --> do something to prevent unwanted actions
|
|
if(pushButtonCallCheckString != lastPushButtonCallCheckString) {
|
|
|
|
if(pushButton_CallCheck->isChecked()) {
|
|
//uncheck a previous checked button to prevent unwanted action
|
|
uncheckMyButtons();
|
|
resetMyButtonsCheckStateMemory();
|
|
}
|
|
//disable button to prevent unwanted clicks (e.g. call allin)
|
|
if(myConfig->readConfigInt("AccidentallyCallBlocker")) {
|
|
pushButton_CallCheck->setEatMyEvents(true);
|
|
enableCallCheckPushButtonTimer->start(1000);
|
|
}
|
|
|
|
}
|
|
|
|
if(pushButtonBetRaiseString == "") {
|
|
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
}
|
|
|
|
pushButton_Fold->setText(pushButtonFoldString);
|
|
pushButton_BetRaise->setText(pushButtonBetRaiseString);
|
|
pushButton_CallCheck->setText(pushButtonCallCheckString);
|
|
pushButton_AllIn->setText(pushButtonAllInString);
|
|
|
|
refreshActionButtonFKeyIndicator();
|
|
// myBetRaise();
|
|
|
|
if(pushButton_BetRaise->text().startsWith(RaiseString)) {
|
|
|
|
horizontalSlider_bet->setMinimum(currentHand->getCurrentBeRo()->getHighestSet() - humanPlayer->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise());
|
|
horizontalSlider_bet->setMaximum(humanPlayer->getMyCash());
|
|
horizontalSlider_bet->setSingleStep(10);
|
|
spinBox_betValue->setMinimum(currentHand->getCurrentBeRo()->getHighestSet() - humanPlayer->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise());
|
|
spinBox_betValue->setMaximum(humanPlayer->getMyCash());
|
|
changeSpinBoxBetValue(horizontalSlider_bet->value());
|
|
|
|
myActionIsRaise = 1;
|
|
} else if(pushButton_BetRaise->text().startsWith(BetString)) {
|
|
|
|
horizontalSlider_bet->setMinimum(currentHand->getSmallBlind()*2);
|
|
horizontalSlider_bet->setMaximum(humanPlayer->getMyCash());
|
|
horizontalSlider_bet->setSingleStep(10);
|
|
spinBox_betValue->setMinimum(currentHand->getSmallBlind()*2);
|
|
spinBox_betValue->setMaximum(humanPlayer->getMyCash());
|
|
changeSpinBoxBetValue(horizontalSlider_bet->value());
|
|
|
|
myActionIsBet = 1;
|
|
} else {}
|
|
|
|
|
|
//if value changed on bet/raise button --> uncheck to prevent unwanted actions
|
|
int lastBetValue = lastPushButtonBetRaiseString.simplified().remove(QRegExp("[^0-9]")).toInt();
|
|
|
|
if((lastBetValue < horizontalSlider_bet->minimum() && pushButton_BetRaise->isChecked())) {
|
|
|
|
uncheckMyButtons();
|
|
resetMyButtonsCheckStateMemory();
|
|
}
|
|
|
|
#ifdef GUI_800x480
|
|
if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && !tabs.lineEdit_ChatInput->hasFocus() && myConfig->readConfigInt("EnableBetInputFocusSwitch")) {
|
|
spinBox_betValue->setFocus();
|
|
spinBox_betValue->selectAll();
|
|
}
|
|
#else
|
|
if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && !lineEdit_ChatInput->hasFocus() && myConfig->readConfigInt("EnableBetInputFocusSwitch")) {
|
|
spinBox_betValue->setFocus();
|
|
spinBox_betValue->selectAll();
|
|
}
|
|
#endif
|
|
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
|
|
spinBox_betValue->setFocus();
|
|
spinBox_betValue->selectAll();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::meInAction()
|
|
{
|
|
|
|
myButtonsCheckable(false);
|
|
|
|
horizontalSlider_bet->setEnabled(true);
|
|
spinBox_betValue->setEnabled(true);
|
|
|
|
#ifdef GUI_800x480
|
|
if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && tabs.lineEdit_ChatInput->text() == "" && myConfig->readConfigInt("EnableBetInputFocusSwitch")) {
|
|
spinBox_betValue->setFocus();
|
|
spinBox_betValue->selectAll();
|
|
}
|
|
#else
|
|
if((myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) && lineEdit_ChatInput->text() == "" && myConfig->readConfigInt("EnableBetInputFocusSwitch")) {
|
|
spinBox_betValue->setFocus();
|
|
spinBox_betValue->selectAll();
|
|
}
|
|
#endif
|
|
|
|
// if(this->isMinimized()){
|
|
// this->showNormal();
|
|
// this->activateWindow();
|
|
// this->raise();
|
|
// }
|
|
// else if(!this->isActiveWindow()) {
|
|
// this->showMinimized();
|
|
// this->activateWindow();
|
|
// this->raise();
|
|
// this->showNormal();
|
|
// this->activateWindow();
|
|
// this->raise();
|
|
//
|
|
// }
|
|
|
|
|
|
myActionIsRaise = 0;
|
|
myActionIsBet = 0;
|
|
|
|
/* if(myConfig->readConfigInt("ShowStatusbarMessages")) {
|
|
if ( myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0 ) {
|
|
// // statusBar()->showMessage(tr("F1 - Fold | F2 - Check/Call | F3 - Bet/Raise | F4 - All-In"), 15000);
|
|
} else {
|
|
// statusBar()->showMessage(tr("F1 - All-In | F2 - Bet/Raise | F3 - Check/Call | F4 - Fold"), 15000);
|
|
}
|
|
}*/
|
|
|
|
QString lastPushButtonFoldString = pushButton_Fold->text();
|
|
|
|
//paint actions on buttons
|
|
provideMyActions();
|
|
|
|
//do remembered action
|
|
if( pushButtonBetRaiseIsChecked ) {
|
|
pushButton_BetRaise->click();
|
|
pushButtonBetRaiseIsChecked = false;
|
|
}
|
|
if( pushButtonCallCheckIsChecked ) {
|
|
pushButton_CallCheck->click();
|
|
pushButtonCallCheckIsChecked = false;
|
|
}
|
|
if( pushButtonFoldIsChecked ) {
|
|
if(lastPushButtonFoldString == CheckString+" /\n"+FoldString && pushButton_CallCheck->text() == CheckString) {
|
|
pushButton_CallCheck->click();
|
|
} else {
|
|
pushButton_Fold->click();
|
|
}
|
|
pushButtonFoldIsChecked = false;
|
|
}
|
|
if( pushButtonAllInIsChecked ) {
|
|
pushButton_AllIn->click();
|
|
pushButtonAllInIsChecked = false;
|
|
}
|
|
|
|
//automatic mode
|
|
switch (playingMode) {
|
|
case 0: // Manual mode
|
|
break;
|
|
case 1: // Auto check / call all
|
|
myCallCheck();
|
|
break;
|
|
case 2: // Auto check / fold all
|
|
if (pushButton_CallCheck->text() == CheckString) {
|
|
myCheck();
|
|
} else {
|
|
myFold();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::startTimeoutAnimation(int playerId, int timeoutSec)
|
|
{
|
|
assert(playerId >= 0 && playerId < myStartWindow->getSession()->getCurrentGame()->getStartQuantityPlayers());
|
|
|
|
//beep for player 0
|
|
if(playerId) {
|
|
timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, false);
|
|
} else {
|
|
timeoutLabelArray[playerId]->startTimeOutAnimation(timeoutSec, true);
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::stopTimeoutAnimation(int playerId)
|
|
{
|
|
assert(playerId >= 0 && playerId < myStartWindow->getSession()->getCurrentGame()->getStartQuantityPlayers());
|
|
timeoutLabelArray[playerId]->stopTimeOutAnimation();
|
|
}
|
|
|
|
void gameTableImpl::disableMyButtons()
|
|
{
|
|
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getSeatsList()->front();
|
|
|
|
clearMyButtons();
|
|
|
|
//clear userWidgets
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
horizontalSlider_bet->setMinimum(0);
|
|
horizontalSlider_bet->setMaximum(humanPlayer->getMyCash());
|
|
spinBox_betValue->setMinimum(0);
|
|
spinBox_betValue->setMaximum(humanPlayer->getMyCash());
|
|
spinBox_betValue->clear();
|
|
horizontalSlider_bet->setValue(0);
|
|
|
|
#ifdef _WIN32
|
|
QString humanPlayerButtonFontSize = "13";
|
|
#else
|
|
QString humanPlayerButtonFontSize = "12";
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::myCallCheck()
|
|
{
|
|
|
|
if(pushButton_CallCheck->text().startsWith(CallString)) {
|
|
myCall();
|
|
}
|
|
if(pushButton_CallCheck->text() == CheckString) {
|
|
myCheck();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::myFold()
|
|
{
|
|
|
|
if(pushButton_Fold->text() == FoldString) {
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
humanPlayer->setMyAction(PLAYER_ACTION_FOLD,true);
|
|
humanPlayer->setMyTurn(0);
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setPreviousPlayerID(0);
|
|
|
|
// statusBar()->clearMessage();
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::myCheck()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
humanPlayer->setMyTurn(0);
|
|
humanPlayer->setMyAction(PLAYER_ACTION_CHECK,true);
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setPreviousPlayerID(0);
|
|
|
|
// statusBar()->clearMessage();
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
|
|
int gameTableImpl::getMyCallAmount()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
int tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
|
|
|
if (humanPlayer->getMyCash() + humanPlayer->getMySet() <= tempHighestSet) {
|
|
|
|
return humanPlayer->getMyCash();
|
|
} else {
|
|
return tempHighestSet - humanPlayer->getMySet();
|
|
}
|
|
}
|
|
|
|
int gameTableImpl::getBetRaisePushButtonValue()
|
|
{
|
|
|
|
int betValue = pushButton_BetRaise->text().simplified().remove(QRegExp("[^0-9]")).toInt();
|
|
return betValue;
|
|
}
|
|
|
|
int gameTableImpl::getMyBetAmount()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
|
|
int betValue = getBetRaisePushButtonValue();
|
|
int minimum;
|
|
|
|
minimum = currentHand->getCurrentBeRo()->getHighestSet() - humanPlayer->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise();
|
|
|
|
if(betValue < minimum) {
|
|
return min(minimum,humanPlayer->getMyCash());
|
|
} else {
|
|
return betValue;
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::myCall()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
|
|
int tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
|
|
|
if (humanPlayer->getMyCash() + humanPlayer->getMySet() <= tempHighestSet) {
|
|
|
|
humanPlayer->setMySet(humanPlayer->getMyCash());
|
|
humanPlayer->setMyCash(0);
|
|
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN,true);
|
|
} else {
|
|
humanPlayer->setMySet(tempHighestSet - humanPlayer->getMySet());
|
|
humanPlayer->setMyAction(PLAYER_ACTION_CALL,true);
|
|
}
|
|
humanPlayer->setMyTurn(0);
|
|
|
|
currentHand->getBoard()->collectSets();
|
|
refreshPot();
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setPreviousPlayerID(0);
|
|
|
|
// statusBar()->clearMessage();
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
|
|
void gameTableImpl::mySet()
|
|
{
|
|
|
|
if(pushButton_BetRaise->text() != "") {
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
|
|
int tempCash = humanPlayer->getMyCash();
|
|
|
|
// cout << "Set-Value " << getBetRaisePushButtonValue() << endl;
|
|
humanPlayer->setMySet(getBetRaisePushButtonValue());
|
|
|
|
if (getBetRaisePushButtonValue() >= tempCash ) {
|
|
|
|
humanPlayer->setMySet(humanPlayer->getMyCash());
|
|
humanPlayer->setMyCash(0);
|
|
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN,true);
|
|
|
|
// full bet rule
|
|
if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {
|
|
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
|
}
|
|
}
|
|
|
|
if(myActionIsRaise) {
|
|
//do not if allIn
|
|
if(humanPlayer->getMyAction() != 6) {
|
|
humanPlayer->setMyAction(PLAYER_ACTION_RAISE,true);
|
|
}
|
|
myActionIsRaise = 0;
|
|
|
|
currentHand->getCurrentBeRo()->setMinimumRaise(humanPlayer->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
|
|
}
|
|
|
|
if(myActionIsBet) {
|
|
//do not if allIn
|
|
if(humanPlayer->getMyAction() != 6) {
|
|
humanPlayer->setMyAction(PLAYER_ACTION_BET,true);
|
|
}
|
|
myActionIsBet = 0;
|
|
|
|
currentHand->getCurrentBeRo()->setMinimumRaise(humanPlayer->getMySet());
|
|
}
|
|
|
|
currentHand->getCurrentBeRo()->setHighestSet(humanPlayer->getMySet());
|
|
|
|
humanPlayer->setMyTurn(0);
|
|
|
|
currentHand->getBoard()->collectSets();
|
|
refreshPot();
|
|
|
|
// statusBar()->clearMessage();
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setPreviousPlayerID(0);
|
|
|
|
// lastPlayerAction für Karten umblättern reihenfolge setzrn
|
|
currentHand->setLastActionPlayerID(humanPlayer->getMyUniqueID());
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::myAllIn()
|
|
{
|
|
|
|
if(pushButton_AllIn->text() == AllInString) {
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
|
|
|
|
humanPlayer->setMySet(humanPlayer->getMyCash());
|
|
humanPlayer->setMyCash(0);
|
|
humanPlayer->setMyAction(PLAYER_ACTION_ALLIN,true);
|
|
|
|
// full bet rule
|
|
if(currentHand->getCurrentBeRo()->getHighestSet() + currentHand->getCurrentBeRo()->getMinimumRaise() > humanPlayer->getMySet()) {
|
|
currentHand->getCurrentBeRo()->setFullBetRule(true);
|
|
}
|
|
|
|
if(humanPlayer->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
|
|
currentHand->getCurrentBeRo()->setMinimumRaise(humanPlayer->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
|
|
|
|
currentHand->getCurrentBeRo()->setHighestSet(humanPlayer->getMySet());
|
|
|
|
// lastPlayerAction für Karten umblättern reihenfolge setzrn
|
|
currentHand->setLastActionPlayerID(humanPlayer->getMyUniqueID());
|
|
|
|
}
|
|
|
|
humanPlayer->setMyTurn(0);
|
|
|
|
currentHand->getBoard()->collectSets();
|
|
refreshPot();
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setPreviousPlayerID(0);
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
}
|
|
|
|
|
|
void gameTableImpl::pushButtonBetRaiseClicked(bool checked)
|
|
{
|
|
|
|
if (pushButton_BetRaise->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_CallCheck->setChecked(false);
|
|
pushButton_Fold->setChecked(false);
|
|
pushButton_AllIn->setChecked(false);
|
|
|
|
pushButtonCallCheckIsChecked = false;
|
|
pushButtonFoldIsChecked = false;
|
|
pushButtonAllInIsChecked = false;
|
|
|
|
pushButtonBetRaiseIsChecked = true;
|
|
|
|
#ifdef GUI_800x480
|
|
if(!tabs.radioButton_manualAction->isChecked())
|
|
tabs.radioButton_manualAction->click();
|
|
#else
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
#endif
|
|
// myLastPreActionBetValue = spinBox_betValue->value();
|
|
|
|
} else {
|
|
pushButtonBetRaiseIsChecked = false;
|
|
myLastPreActionBetValue = 0;
|
|
}
|
|
} else {
|
|
mySet();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::pushButtonCallCheckClicked(bool checked)
|
|
{
|
|
|
|
if (pushButton_CallCheck->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_Fold->setChecked(false);
|
|
pushButton_BetRaise->setChecked(false);
|
|
pushButton_AllIn->setChecked(false);
|
|
|
|
pushButtonAllInIsChecked = false;
|
|
pushButtonFoldIsChecked = false;
|
|
pushButtonBetRaiseIsChecked = false;
|
|
|
|
pushButtonCallCheckIsChecked = true;
|
|
|
|
#ifdef GUI_800x480
|
|
if(!tabs.radioButton_manualAction->isChecked())
|
|
tabs.radioButton_manualAction->click();
|
|
#else
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
#endif
|
|
} else {
|
|
pushButtonCallCheckIsChecked = false;
|
|
}
|
|
} else {
|
|
myCallCheck();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::pushButtonFoldClicked(bool checked)
|
|
{
|
|
|
|
if (pushButton_Fold->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_CallCheck->setChecked(false);
|
|
pushButton_BetRaise->setChecked(false);
|
|
pushButton_AllIn->setChecked(false);
|
|
|
|
pushButtonAllInIsChecked = false;
|
|
pushButtonCallCheckIsChecked = false;
|
|
pushButtonBetRaiseIsChecked = false;
|
|
|
|
pushButtonFoldIsChecked = true;
|
|
|
|
#ifdef GUI_800x480
|
|
if(!tabs.radioButton_manualAction->isChecked())
|
|
tabs.radioButton_manualAction->click();
|
|
#else
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
#endif
|
|
} else {
|
|
pushButtonFoldIsChecked = false;
|
|
}
|
|
} else {
|
|
myFold();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::pushButtonAllInClicked(bool checked)
|
|
{
|
|
|
|
if (pushButton_AllIn->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_CallCheck->setChecked(false);
|
|
pushButton_BetRaise->setChecked(false);
|
|
pushButton_Fold->setChecked(false);
|
|
|
|
pushButtonFoldIsChecked = false;
|
|
pushButtonCallCheckIsChecked = false;
|
|
pushButtonBetRaiseIsChecked = false;
|
|
|
|
pushButtonAllInIsChecked = true;
|
|
|
|
#ifdef GUI_800x480
|
|
if(!tabs.radioButton_manualAction->isChecked())
|
|
tabs.radioButton_manualAction->click();
|
|
#else
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
#endif
|
|
} else {
|
|
pushButtonAllInIsChecked = false;
|
|
}
|
|
} else {
|
|
myAllIn();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::myActionDone()
|
|
{
|
|
|
|
// If a network client is running, we need
|
|
// to transfer the action to the server.
|
|
myStartWindow->getSession()->sendClientPlayerAction();
|
|
|
|
// TODO: Should not call in networking game.
|
|
disableMyButtons();
|
|
|
|
if (!myStartWindow->getSession()->isNetworkClientRunning())
|
|
nextPlayerAnimation();
|
|
|
|
//prevent escape button working while allIn
|
|
myActionIsRaise = 0;
|
|
myActionIsBet = 0;
|
|
}
|
|
|
|
void gameTableImpl::nextPlayerAnimation()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
|
|
//refresh Change Player
|
|
refreshSet();
|
|
|
|
PlayerListConstIterator it_c;
|
|
PlayerList seatsList = currentHand->getSeatsList();
|
|
for (it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c) {
|
|
if((*it_c)->getMyID() == currentHand->getPreviousPlayerID()) break;
|
|
}
|
|
|
|
if(currentHand->getPreviousPlayerID() != -1) {
|
|
refreshAction(currentHand->getPreviousPlayerID(), (*it_c)->getMyAction());
|
|
}
|
|
refreshCash();
|
|
|
|
//refresh actions for human player
|
|
updateMyButtonsState();
|
|
|
|
nextPlayerAnimationTimer->start(nextPlayerSpeed1);
|
|
}
|
|
|
|
void gameTableImpl::beRoAnimation2(int myBeRoID)
|
|
{
|
|
|
|
switch(myBeRoID) {
|
|
|
|
case 0: {
|
|
preflopAnimation2();
|
|
}
|
|
break;
|
|
case 1: {
|
|
flopAnimation2();
|
|
}
|
|
break;
|
|
case 2: {
|
|
turnAnimation2();
|
|
}
|
|
break;
|
|
case 3: {
|
|
riverAnimation2();
|
|
}
|
|
break;
|
|
default: {
|
|
cout << "beRoAnimation2() Error" << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void gameTableImpl::preflopAnimation1()
|
|
{
|
|
preflopAnimation1Timer->start(nextPlayerSpeed2);
|
|
}
|
|
void gameTableImpl::preflopAnimation1Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run();
|
|
}
|
|
|
|
void gameTableImpl::preflopAnimation2()
|
|
{
|
|
preflopAnimation2Timer->start(preflopNextPlayerSpeed);
|
|
}
|
|
void gameTableImpl::preflopAnimation2Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer();
|
|
}
|
|
|
|
|
|
void gameTableImpl::flopAnimation1()
|
|
{
|
|
flopAnimation1Timer->start(nextPlayerSpeed2);
|
|
}
|
|
void gameTableImpl::flopAnimation1Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run();
|
|
}
|
|
|
|
void gameTableImpl::flopAnimation2()
|
|
{
|
|
flopAnimation2Timer->start(nextPlayerSpeed3);
|
|
}
|
|
void gameTableImpl::flopAnimation2Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer();
|
|
}
|
|
|
|
void gameTableImpl::turnAnimation1()
|
|
{
|
|
turnAnimation1Timer->start(nextPlayerSpeed2);
|
|
}
|
|
void gameTableImpl::turnAnimation1Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run();
|
|
}
|
|
|
|
void gameTableImpl::turnAnimation2()
|
|
{
|
|
turnAnimation2Timer->start(nextPlayerSpeed3);
|
|
}
|
|
void gameTableImpl::turnAnimation2Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer();
|
|
}
|
|
|
|
void gameTableImpl::riverAnimation1()
|
|
{
|
|
riverAnimation1Timer->start(nextPlayerSpeed2);
|
|
}
|
|
void gameTableImpl::riverAnimation1Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run();
|
|
}
|
|
|
|
void gameTableImpl::riverAnimation2()
|
|
{
|
|
riverAnimation2Timer->start(nextPlayerSpeed3);
|
|
}
|
|
void gameTableImpl::riverAnimation2Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer();
|
|
}
|
|
|
|
void gameTableImpl::postRiverAnimation1()
|
|
{
|
|
postRiverAnimation1Timer->start(nextPlayerSpeed2);
|
|
}
|
|
void gameTableImpl::postRiverAnimation1Action()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->postRiverRun();
|
|
}
|
|
|
|
void gameTableImpl::postRiverRunAnimation1()
|
|
{
|
|
postRiverRunAnimation1Timer->start(postRiverRunAnimationSpeed);
|
|
}
|
|
|
|
void gameTableImpl::postRiverRunAnimation2()
|
|
{
|
|
|
|
uncheckMyButtons();
|
|
myButtonsCheckable(false);
|
|
clearMyButtons();
|
|
resetMyButtonsCheckStateMemory();
|
|
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
bool internetOrNetworkGame = (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK);
|
|
|
|
int nonfoldPlayersCounter = 0;
|
|
PlayerListConstIterator it_c;
|
|
PlayerList activePlayerList = currentGame->getActivePlayerList();
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD)
|
|
nonfoldPlayersCounter++;
|
|
}
|
|
|
|
if(nonfoldPlayersCounter!=1) {
|
|
|
|
if(!flipHolecardsAllInAlreadyDone) {
|
|
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->checkIfINeedToShowCards()) {
|
|
|
|
showHoleCards((*it_c)->getMyUniqueID());
|
|
}
|
|
|
|
//if human player dont need to show cards he gets the button "show cards" in internet or network game
|
|
if( internetOrNetworkGame && (*it_c)->getMyID() == 0 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && !(*it_c)->checkIfINeedToShowCards()) {
|
|
|
|
showShowMyCardsButton();
|
|
}
|
|
}
|
|
//Wenn einmal umgedreht dann fertig!!
|
|
flipHolecardsAllInAlreadyDone = true;
|
|
} else {
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
//set Player value (logging) for all in already shown cards
|
|
(*it_c)->setMyCardsFlip(1,3);
|
|
}
|
|
}
|
|
}
|
|
postRiverRunAnimation2Timer->start(postRiverRunAnimationSpeed);
|
|
} else {
|
|
|
|
//display show! button if human player is active and the latest non foldedone
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getSeatsList()->front();
|
|
if( internetOrNetworkGame && humanPlayer->getMyActiveStatus() && humanPlayer->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
|
|
showShowMyCardsButton();
|
|
}
|
|
|
|
postRiverRunAnimation3();
|
|
}
|
|
|
|
}
|
|
|
|
void gameTableImpl::postRiverRunAnimation3()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
|
|
int nonfoldPlayerCounter = 0;
|
|
PlayerListConstIterator it_c;
|
|
|
|
PlayerList activePlayerList = currentHand->getActivePlayerList();
|
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
nonfoldPlayerCounter++;
|
|
}
|
|
}
|
|
|
|
list<unsigned> winners = currentHand->getBoard()->getWinners();
|
|
|
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
//Show "Winner" label
|
|
actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap::fromImage(QImage(myGameTableStyle->getActionPic(7))));
|
|
|
|
//show winnercards if more than one player is active TODO
|
|
if ( nonfoldPlayerCounter != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
|
|
|
|
int j;
|
|
int bestHandPos[5];
|
|
(*it_c)->getMyBestHandPosition(bestHandPos);
|
|
|
|
bool index0 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 0 ) {
|
|
index0 = false;
|
|
}
|
|
}
|
|
if (index0) {
|
|
holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index0" << endl;*/
|
|
}
|
|
//index 1 testen
|
|
bool index1 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 1 ) {
|
|
index1 = false;
|
|
}
|
|
}
|
|
if (index1) {
|
|
holeCardsArray[(*it_c)->getMyID()][1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index1" << endl;*/
|
|
}
|
|
//index 2 testen
|
|
bool index2 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 2 ) {
|
|
index2 = false;
|
|
}
|
|
}
|
|
if (index2) {
|
|
boardCardsArray[0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index2" << endl;*/
|
|
}
|
|
//index 3 testen
|
|
bool index3 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 3 ) {
|
|
index3 = false;
|
|
}
|
|
}
|
|
if (index3) {
|
|
boardCardsArray[1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index3" << endl;*/
|
|
}
|
|
//index 4 testen
|
|
bool index4 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 4 ) {
|
|
index4 = false;
|
|
}
|
|
}
|
|
if (index4) {
|
|
boardCardsArray[2]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index4" << endl;*/
|
|
}
|
|
//index 5 testen
|
|
bool index5 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 5 ) {
|
|
index5 = false;
|
|
}
|
|
}
|
|
if (index5) {
|
|
boardCardsArray[3]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index5" << endl;*/
|
|
}
|
|
//index 6 testen
|
|
bool index6 = true;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 6 ) {
|
|
index6 = false;
|
|
}
|
|
}
|
|
if (index6) {
|
|
boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/
|
|
}
|
|
}
|
|
//Pot-Verteilung Loggen
|
|
//Wenn River dann auch das Blatt loggen!
|
|
// if (textLabel_handLabel->text() == "River") {
|
|
|
|
//set Player value (logging)
|
|
myGuiLog->logPlayerWinsMsg(QString::fromUtf8((*it_c)->getMyName().c_str()),(*it_c)->getLastMoneyWon(),true);
|
|
|
|
// }
|
|
// else {
|
|
// myLog->logPlayerWinsMsg(i, pot);
|
|
// }
|
|
} else {
|
|
|
|
if( activePlayerList->size() != 1 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && myConfig->readConfigInt("ShowFadeOutCardsAnimation")
|
|
) {
|
|
|
|
//aufgedeckte Gegner auch ausblenden
|
|
holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed);
|
|
holeCardsArray[(*it_c)->getMyID()][1]->startFadeOut(guiGameSpeed);
|
|
}
|
|
}
|
|
}
|
|
|
|
// log side pot winners -> TODO
|
|
list<unsigned>::iterator it_int;
|
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() != currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
|
|
if((*it_int) == (*it_c)->getMyUniqueID()) {
|
|
myGuiLog->logPlayerWinsMsg(QString::fromUtf8((*it_c)->getMyName().c_str()), (*it_c)->getLastMoneyWon(), false);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyCash() == 0) {
|
|
currentHand->getGuiInterface()->logPlayerSitsOut((*it_c)->getMyName());
|
|
}
|
|
}
|
|
|
|
// textBrowser_Log->append("");
|
|
|
|
postRiverRunAnimation3Timer->start(postRiverRunAnimationSpeed/2);
|
|
}
|
|
|
|
void gameTableImpl::postRiverRunAnimation4()
|
|
{
|
|
|
|
distributePotAnimCounter=0;
|
|
potDistributeTimer->start(winnerBlinkSpeed);
|
|
}
|
|
|
|
void gameTableImpl::postRiverRunAnimation5()
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
PlayerList activePlayerList = currentHand->getActivePlayerList();
|
|
PlayerListConstIterator it_c;
|
|
|
|
if (distributePotAnimCounter<10) {
|
|
|
|
if (distributePotAnimCounter==0 || distributePotAnimCounter==2 || distributePotAnimCounter==4 || distributePotAnimCounter==6 || distributePotAnimCounter==8) {
|
|
|
|
#ifndef GUI_800x480
|
|
label_Pot->setText("");
|
|
#endif
|
|
|
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
playerNameLabelArray[(*it_c)->getMyID()]->hide();
|
|
}
|
|
}
|
|
} else {
|
|
#ifndef GUI_800x480
|
|
label_Pot->setText(PotString);
|
|
#endif
|
|
|
|
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
playerNameLabelArray[(*it_c)->getMyID()]->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
distributePotAnimCounter++;
|
|
} else {
|
|
potDistributeTimer->stop();
|
|
postRiverRunAnimation5Timer->start(gameSpeed);
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::postRiverRunAnimation6()
|
|
{
|
|
|
|
//GUI HACK show every nick label
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
|
playerNameLabelArray[i]->show();
|
|
}
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
|
|
refreshCash();
|
|
refreshPot();
|
|
|
|
// TODO HACK
|
|
// Check for network client, do not start new hand if client is running.
|
|
if (myStartWindow->getSession()->isNetworkClientRunning())
|
|
return;
|
|
|
|
// wenn nur noch ein Spieler aktive "neues Spiel"-Dialog anzeigen
|
|
int playersPositiveCashCounter = 0;
|
|
|
|
PlayerListConstIterator it_c;
|
|
PlayerList activePlayerList = currentHand->getActivePlayerList();
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
|
|
if ((*it_c)->getMyCash() > 0) playersPositiveCashCounter++;
|
|
}
|
|
|
|
if (playersPositiveCashCounter==1) {
|
|
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
|
|
if ((*it_c)->getMyCash() > 0) {
|
|
currentHand->getGuiInterface()->logPlayerWinGame((*it_c)->getMyName(), myStartWindow->getSession()->getCurrentGame()->getMyGameID());
|
|
}
|
|
}
|
|
|
|
if( !DEBUG_MODE ) {
|
|
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
|
|
currentGameOver = true;
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setDisabled(false);
|
|
#else
|
|
pushButton_break->setDisabled(false);
|
|
#endif
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Start"));
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
tabs.pushButton_break->setText(tr("Start"));
|
|
#else
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
pushButton_break->setText(tr("Start"));
|
|
#endif
|
|
blinkingStartButtonAnimationTimer->start(500);
|
|
}
|
|
} else {
|
|
myStartWindow->callNewGameDialog();
|
|
//Bei Cancel nichts machen!!!
|
|
}
|
|
return;
|
|
}
|
|
|
|
postRiverRunAnimation6Timer->start(newRoundSpeed);
|
|
}
|
|
|
|
void gameTableImpl::showHoleCards(unsigned playerId, bool allIn)
|
|
{
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
//TempArrays
|
|
QPixmap tempCardsPixmapArray[2];
|
|
int tempCardsIntArray[2];
|
|
int showFlipcardAnimation = myConfig->readConfigInt("ShowFlipCardsAnimation");
|
|
int j;
|
|
PlayerListConstIterator it_c;
|
|
PlayerList activePlayerList = currentHand->getActivePlayerList();
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
|
|
if((*it_c)->getMyUniqueID() == playerId) {
|
|
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
for(j=0; j<2; j++) {
|
|
|
|
if(showFlipcardAnimation) { // with Eye-Candy
|
|
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png")), flipside);
|
|
} else { //without Eye-Candy
|
|
tempCardsPixmapArray[j] = QPixmap::fromImage(QImage(myCardDeckStyle->getCurrentDir()+QString::number(tempCardsIntArray[j], 10)+".png"));
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], false);
|
|
}
|
|
}
|
|
//set Player value (logging)
|
|
if(currentHand->getCurrentRound() < GAME_STATE_RIVER || allIn) {
|
|
(*it_c)->setMyCardsFlip(1,2); //for bero before postriver or allin just log the hole cards
|
|
} else {
|
|
(*it_c)->setMyCardsFlip(1,1); //for postriver log the value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::flipHolecardsAllIn()
|
|
{
|
|
|
|
boost::shared_ptr<Game> currentGame = myStartWindow->getSession()->getCurrentGame();
|
|
|
|
if(!flipHolecardsAllInAlreadyDone && currentGame->getCurrentHand()->getCurrentRound() < GAME_STATE_RIVER) {
|
|
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
|
int nonfoldPlayersCounter = 0;
|
|
PlayerListConstIterator it_c;
|
|
PlayerList activePlayerList = currentGame->getActivePlayerList();
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
|
|
}
|
|
|
|
if(nonfoldPlayersCounter!=1) {
|
|
for (it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
|
|
showHoleCards((*it_c)->getMyUniqueID());
|
|
}
|
|
}
|
|
}
|
|
|
|
//Wenn einmal umgedreht dann fertig!!
|
|
flipHolecardsAllInAlreadyDone = true;
|
|
}
|
|
}
|
|
|
|
|
|
void gameTableImpl::startNewHand()
|
|
{
|
|
|
|
if( !breakAfterCurrentHand) {
|
|
myStartWindow->getSession()->getCurrentGame()->initHand();
|
|
myStartWindow->getSession()->getCurrentGame()->startHand();
|
|
} else {
|
|
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setDisabled(false);
|
|
#else
|
|
pushButton_break->setDisabled(false);
|
|
#endif
|
|
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Start"));
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
tabs.pushButton_break->setText(tr("Start"));
|
|
#else
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
pushButton_break->setText(tr("Start"));
|
|
#endif
|
|
|
|
breakAfterCurrentHand=false;
|
|
|
|
blinkingStartButtonAnimationTimer->start(500);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::handSwitchRounds()
|
|
{
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->switchRounds();
|
|
}
|
|
|
|
void gameTableImpl::nextRoundCleanGui()
|
|
{
|
|
|
|
int i,j;
|
|
|
|
// GUI bereinigen - Bilder löschen, Animationen unterbrechen
|
|
QPixmap onePix = QPixmap::fromImage(QImage(myAppDataPath +"gfx/gui/misc/1px.png"));
|
|
for (i=0; i<5; i++ ) {
|
|
boardCardsArray[i]->setPixmap(onePix, false);
|
|
boardCardsArray[i]->setFadeOutAction(false);
|
|
boardCardsArray[i]->stopFlipCardsAnimation();
|
|
|
|
}
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
timeoutLabelArray[i]->stopTimeOutAnimation();
|
|
for ( j=0; j<=1; j++ ) {
|
|
holeCardsArray[i][j]->setFadeOutAction(false);
|
|
holeCardsArray[i][j]->stopFlipCardsAnimation();
|
|
}
|
|
}
|
|
|
|
// for startNewGame during human player is active
|
|
if(myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus() == 1) {
|
|
disableMyButtons();
|
|
}
|
|
|
|
textLabel_handLabel->setText("");
|
|
|
|
refreshAll();
|
|
|
|
flipHolecardsAllInAlreadyDone = false;
|
|
|
|
//Wenn Pause zwischen den Hands in der Konfiguration steht den Stop Button drücken!
|
|
if (myConfig->readConfigInt("PauseBetweenHands") /*&& blinkingStartButtonAnimationTimer->isActive() == false*/ && myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->click();
|
|
#else
|
|
pushButton_break->click();
|
|
#endif
|
|
} else {
|
|
//FIX STRG+N Bug
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setEnabled(true);
|
|
#else
|
|
pushButton_break->setEnabled(true);
|
|
#endif
|
|
breakAfterCurrentHand=false;
|
|
}
|
|
|
|
//Clean breakbutton
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,0);
|
|
#else
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
|
#endif
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
tabs.pushButton_break->setText(tr("Stop"));
|
|
#else
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
pushButton_break->setText(tr("Stop"));
|
|
#endif
|
|
}
|
|
//Clear Statusbarmessage
|
|
// statusBar()->clearMessage();
|
|
|
|
//fix press mouse button during bankrupt with anti-peek-mode
|
|
this->mouseOverFlipCards(false);
|
|
|
|
horizontalSlider_bet->setDisabled(true);
|
|
spinBox_betValue->setDisabled(true);
|
|
|
|
uncheckMyButtons();
|
|
myButtonsCheckable(false);
|
|
resetMyButtonsCheckStateMemory();
|
|
clearMyButtons();
|
|
pushButton_showMyCards->hide();
|
|
}
|
|
|
|
void gameTableImpl::stopTimer()
|
|
{
|
|
|
|
dealFlopCards0Timer->stop();
|
|
dealFlopCards1Timer->stop();
|
|
dealFlopCards2Timer->stop();
|
|
dealFlopCards3Timer->stop();
|
|
dealFlopCards4Timer->stop();
|
|
dealFlopCards5Timer->stop();
|
|
dealFlopCards6Timer->stop();
|
|
dealTurnCards0Timer->stop();
|
|
dealTurnCards1Timer->stop();
|
|
dealTurnCards2Timer->stop();
|
|
dealRiverCards0Timer->stop();
|
|
dealRiverCards1Timer->stop();
|
|
dealRiverCards2Timer->stop();
|
|
|
|
nextPlayerAnimationTimer->stop();
|
|
preflopAnimation1Timer->stop();
|
|
preflopAnimation2Timer->stop();
|
|
flopAnimation1Timer->stop();
|
|
flopAnimation2Timer->stop();
|
|
turnAnimation1Timer->stop();
|
|
turnAnimation2Timer->stop();
|
|
riverAnimation1Timer->stop();
|
|
riverAnimation2Timer->stop();
|
|
|
|
postRiverAnimation1Timer->stop();
|
|
postRiverRunAnimation1Timer->stop();
|
|
postRiverRunAnimation2Timer->stop();
|
|
postRiverRunAnimation3Timer->stop();
|
|
postRiverRunAnimation5Timer->stop();
|
|
postRiverRunAnimation6Timer->stop();
|
|
potDistributeTimer->stop();
|
|
}
|
|
|
|
void gameTableImpl::setSpeeds()
|
|
{
|
|
|
|
gameSpeed = (11-guiGameSpeed)*10;
|
|
dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
|
|
preDealCardsSpeed = dealCardsSpeed*2; //Zeit for Karten aufdecken auf dem Board (Flop, Turn, River)
|
|
postDealCardsSpeed = dealCardsSpeed*3; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
|
|
AllInDealCardsSpeed = dealCardsSpeed*4; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River) bei AllIn
|
|
postRiverRunAnimationSpeed = gameSpeed*18;
|
|
winnerBlinkSpeed = gameSpeed*3; //milliseconds
|
|
newRoundSpeed = gameSpeed*35;
|
|
nextPlayerSpeed1 = gameSpeed*10; // Zeit zwischen dem Setzen des Spielers und dem Verdunkeln
|
|
nextPlayerSpeed2 = gameSpeed*4; // Zeit zwischen Verdunkeln des einen und aufhellen des anderen Spielers
|
|
nextPlayerSpeed3 = gameSpeed*7; // Zeit bis zwischen Aufhellen und Aktion
|
|
preflopNextPlayerSpeed = gameSpeed*10; // Zeit bis zwischen Aufhellen und Aktion im Preflop (etwas langsamer da nicht gerechnet wird. )
|
|
}
|
|
|
|
void gameTableImpl::breakButtonClicked()
|
|
{
|
|
|
|
#ifdef GUI_800x480
|
|
if (tabs.pushButton_break->text() == tr("Stop")) {
|
|
tabs.pushButton_break->setDisabled(true);
|
|
breakAfterCurrentHand=true;
|
|
} else if (tabs.pushButton_break->text() == tr("Lobby")) {
|
|
tabsButtonClose();
|
|
leaveCurrentNetworkGame();
|
|
} else if (tabs.pushButton_break->text() == tr("Start")) {
|
|
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
//Set default Color
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,0);
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
|
|
tabs.pushButton_break->setText(tr("Stop"));
|
|
#else
|
|
if (pushButton_break->text() == tr("Stop")) {
|
|
pushButton_break->setDisabled(true);
|
|
breakAfterCurrentHand=true;
|
|
} else if (pushButton_break->text() == tr("Lobby")) {
|
|
leaveCurrentNetworkGame();
|
|
} else if (pushButton_break->text() == tr("Start")) {
|
|
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
//Set default Color
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
|
|
pushButton_break->setText(tr("Stop"));
|
|
#endif
|
|
|
|
if(currentGameOver) {
|
|
//let the SoundEventHandler know that there is a new game
|
|
mySoundEventHandler->newGameStarts();
|
|
|
|
currentGameOver = false;
|
|
myStartWindow->callNewGameDialog();
|
|
//Bei Cancel nichts machen!!!
|
|
} else {
|
|
startNewHand();
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::keyPressEvent ( QKeyEvent * event )
|
|
{
|
|
|
|
// cout << event->key() << endl;
|
|
|
|
//bool ctrlPressed = false;
|
|
|
|
if (event->key() == Qt::Key_Enter || event->key() == Qt::Key_Return ) { /*ENTER*/
|
|
if(spinBox_betValue->hasFocus()) {
|
|
pushButton_BetRaise->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F1) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_Fold->click();
|
|
} else {
|
|
pushButton_AllIn->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F2) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_CallCheck->click();
|
|
} else {
|
|
pushButton_BetRaise->click();
|
|
}
|
|
|
|
}
|
|
if (event->key() == Qt::Key_F3 ) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_BetRaise->click();
|
|
} else {
|
|
pushButton_CallCheck->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F4) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_AllIn->click();
|
|
} else {
|
|
pushButton_Fold->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F5) {
|
|
pushButton_showMyCards->click();
|
|
}
|
|
|
|
#ifndef GUI_800x480
|
|
if (event->key() == Qt::Key_F6) {
|
|
radioButton_manualAction->click();
|
|
}
|
|
if (event->key() == Qt::Key_F7) {
|
|
radioButton_autoCheckFold->click();
|
|
}
|
|
if (event->key() == Qt::Key_F8) {
|
|
radioButton_autoCheckCallAny->click();
|
|
}
|
|
if (event->key() == Qt::Key_Shift) {
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_LOCAL) {
|
|
pushButton_break->click();
|
|
//ctrlPressed = true;
|
|
}
|
|
}
|
|
// if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
|
|
// meInAction();
|
|
// }
|
|
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpDownChatCounter + 1) <= myChat->getChatLinesHistorySize()) {
|
|
keyUpDownChatCounter++;
|
|
}
|
|
// std::cout << "Up keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpDownChatCounter);
|
|
} else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpDownChatCounter - 1) >= 0) {
|
|
keyUpDownChatCounter--;
|
|
}
|
|
// std::cout << "Down keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpDownChatCounter);
|
|
} else {
|
|
keyUpDownChatCounter = 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
void gameTableImpl::changePlayingMode()
|
|
{
|
|
|
|
int mode = -1;
|
|
|
|
#ifdef GUI_800x480
|
|
if(tabs.radioButton_manualAction->isChecked()) {
|
|
mode=0;
|
|
}
|
|
if(tabs.radioButton_autoCheckFold->isChecked()) {
|
|
mode=2;
|
|
}
|
|
if(tabs.radioButton_autoCheckCallAny->isChecked()) {
|
|
mode=1;
|
|
}
|
|
#else
|
|
if(radioButton_manualAction->isChecked()) {
|
|
mode=0;
|
|
}
|
|
if(radioButton_autoCheckFold->isChecked()) {
|
|
mode=2;
|
|
}
|
|
if(radioButton_autoCheckCallAny->isChecked()) {
|
|
mode=1;
|
|
}
|
|
#endif
|
|
|
|
|
|
/* switch (mode) {
|
|
|
|
// case 0: { statusBar()->showMessage(tr("Manual mode set. You've got to choose yourself now."), 5000); }
|
|
break;
|
|
// case 1: { statusBar()->showMessage(tr("Auto mode set: Check or call any."), 5000); }
|
|
break;
|
|
// case 2: { statusBar()->showMessage(tr("Auto mode set: Check or fold."), 5000); }
|
|
break;
|
|
default: {
|
|
//cout << "changePlayingMode ERROR!!!!" << endl;
|
|
}
|
|
|
|
}*/
|
|
|
|
playingMode = mode;
|
|
}
|
|
|
|
bool gameTableImpl::eventFilter(QObject *obj, QEvent *event)
|
|
{
|
|
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
|
|
|
|
if (/*obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && */event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab) {
|
|
myChat->nickAutoCompletition();
|
|
return true;
|
|
} else if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Back) {
|
|
event->ignore();
|
|
closeGameTable();
|
|
return true;
|
|
} else if (event->type() == QEvent::Close) {
|
|
event->ignore();
|
|
closeGameTable();
|
|
return true;
|
|
} else if (event->type() == QEvent::Resize) {
|
|
refreshSpectatorsDisplay();
|
|
return true;
|
|
} else {
|
|
// pass the event on to the parent class
|
|
return QMainWindow::eventFilter(obj, event);
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::switchChatWindow()
|
|
{
|
|
|
|
int tab = 1;
|
|
#ifdef GUI_800x480
|
|
if (tabs.groupBox_LeftToolBox->isHidden()) {
|
|
tabs.tabWidget_Left->setCurrentIndex(tab);
|
|
tabs.groupBox_LeftToolBox->show();
|
|
} else {
|
|
if (tabs.tabWidget_Left->currentIndex() == tab) {
|
|
tabs.groupBox_LeftToolBox->hide();
|
|
} else {
|
|
tabs.tabWidget_Left->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#else
|
|
if (groupBox_LeftToolBox->isHidden()) {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
groupBox_LeftToolBox->show();
|
|
} else {
|
|
if (tabWidget_Left->currentIndex() == tab) {
|
|
groupBox_LeftToolBox->hide();
|
|
} else {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::switchHelpWindow()
|
|
{
|
|
|
|
int tab = 0;
|
|
#ifdef GUI_800x480
|
|
if (tabs.groupBox_LeftToolBox->isHidden()) {
|
|
tabs.tabWidget_Left->setCurrentIndex(tab);
|
|
tabs.groupBox_LeftToolBox->show();
|
|
} else {
|
|
if (tabs.tabWidget_Left->currentIndex() == tab) {
|
|
tabs.groupBox_LeftToolBox->hide();
|
|
} else {
|
|
tabs.tabWidget_Left->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#else
|
|
if (groupBox_LeftToolBox->isHidden()) {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
groupBox_LeftToolBox->show();
|
|
} else {
|
|
if (tabWidget_Left->currentIndex() == tab) {
|
|
groupBox_LeftToolBox->hide();
|
|
} else {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::switchLogWindow()
|
|
{
|
|
|
|
int tab = 0;
|
|
#ifdef GUI_800x480
|
|
if (tabs.groupBox_RightToolBox->isHidden()) {
|
|
tabs.tabWidget_Right->setCurrentIndex(tab);
|
|
tabs.groupBox_RightToolBox->show();
|
|
} else {
|
|
if (tabs.tabWidget_Right->currentIndex() == tab) {
|
|
tabs.groupBox_RightToolBox->hide();
|
|
} else {
|
|
tabs.tabWidget_Right->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#else
|
|
if (groupBox_RightToolBox->isHidden()) {
|
|
tabWidget_Right->setCurrentIndex(tab);
|
|
groupBox_RightToolBox->show();
|
|
} else {
|
|
if (tabWidget_Right->currentIndex() == tab) {
|
|
groupBox_RightToolBox->hide();
|
|
} else {
|
|
tabWidget_Right->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::switchAwayWindow()
|
|
{
|
|
|
|
int tab = 1;
|
|
#ifdef GUI_800x480
|
|
if (tabs.groupBox_RightToolBox->isHidden()) {
|
|
tabs.tabWidget_Right->setCurrentIndex(tab);
|
|
tabs.groupBox_RightToolBox->show();
|
|
} else {
|
|
if (tabs.tabWidget_Right->currentIndex() == tab) {
|
|
tabs.groupBox_RightToolBox->hide();
|
|
} else {
|
|
tabs.tabWidget_Right->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#else
|
|
if (groupBox_RightToolBox->isHidden()) {
|
|
tabWidget_Right->setCurrentIndex(tab);
|
|
groupBox_RightToolBox->show();
|
|
} else {
|
|
if (tabWidget_Right->currentIndex() == tab) {
|
|
groupBox_RightToolBox->hide();
|
|
} else {
|
|
tabWidget_Right->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::switchChanceWindow()
|
|
{
|
|
|
|
int tab = 2;
|
|
#ifdef GUI_800x480
|
|
if (tabs.groupBox_RightToolBox->isHidden()) {
|
|
tabs.tabWidget_Right->setCurrentIndex(tab);
|
|
tabs.groupBox_RightToolBox->show();
|
|
} else {
|
|
if (tabs.tabWidget_Right->currentIndex() == tab) {
|
|
tabs.groupBox_RightToolBox->hide();
|
|
} else {
|
|
tabs.tabWidget_Right->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#else
|
|
if (groupBox_RightToolBox->isHidden()) {
|
|
tabWidget_Right->setCurrentIndex(tab);
|
|
groupBox_RightToolBox->show();
|
|
} else {
|
|
if (tabWidget_Right->currentIndex() == tab) {
|
|
groupBox_RightToolBox->hide();
|
|
} else {
|
|
tabWidget_Right->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::switchFullscreen()
|
|
{
|
|
|
|
if (this->isFullScreen()) {
|
|
this->showNormal();
|
|
} else {
|
|
this->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::blinkingStartButtonAnimationAction()
|
|
{
|
|
|
|
#ifdef GUI_800x480
|
|
QString style = tabs.pushButton_break->styleSheet();
|
|
#else
|
|
QString style = pushButton_break->styleSheet();
|
|
#endif
|
|
|
|
if(style.contains("QPushButton:enabled { background-color: #"+myGameTableStyle->getBreakLobbyButtonBgColor())) {
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,1);
|
|
#else
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,1);
|
|
#endif
|
|
} else {
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,0);
|
|
#else
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::sendChatMessage()
|
|
{
|
|
myChat->sendMessage();
|
|
}
|
|
void gameTableImpl::checkChatInputLength(QString string)
|
|
{
|
|
myChat->checkInputLength(string);
|
|
}
|
|
|
|
|
|
void gameTableImpl::tabSwitchAction()
|
|
{
|
|
|
|
#ifdef GUI_800x480
|
|
switch(tabs.tabWidget_Left->currentIndex()) {
|
|
|
|
case 1: {
|
|
tabs.lineEdit_ChatInput->setFocus();
|
|
}
|
|
break;
|
|
default: {
|
|
tabs.lineEdit_ChatInput->clearFocus();
|
|
}
|
|
|
|
}
|
|
#else
|
|
switch(tabWidget_Left->currentIndex()) {
|
|
|
|
case 1: {
|
|
lineEdit_ChatInput->setFocus();
|
|
}
|
|
break;
|
|
default: {
|
|
lineEdit_ChatInput->clearFocus();
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
void gameTableImpl::localGameModification()
|
|
{
|
|
|
|
#ifdef GUI_800x480
|
|
tabs.tabWidget_Left->setCurrentIndex(0);
|
|
tabs.tabWidget_Left->removeTab(1);
|
|
tabs.tabWidget_Left->removeTab(1);
|
|
tabs.tabWidget_Left->removeTab(1);
|
|
#else
|
|
tabWidget_Left->setCurrentIndex(0);
|
|
tabWidget_Left->removeTab(1);
|
|
tabWidget_Left->removeTab(1);
|
|
tabWidget_Left->removeTab(1);
|
|
#endif
|
|
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
timeoutLabelArray[i]->stopTimeOutAnimation();
|
|
playerAvatarLabelArray[i]->setEnabledContextMenu(false);
|
|
}
|
|
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->show();
|
|
#else
|
|
pushButton_break->show();
|
|
#endif
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setText(tr("Stop"));
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
#else
|
|
pushButton_break->setText(tr("Stop"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
#endif
|
|
|
|
//Set the playing mode to "manual"
|
|
#ifdef GUI_800x480
|
|
tabs.radioButton_manualAction->click();
|
|
#else
|
|
radioButton_manualAction->click();
|
|
#endif
|
|
|
|
//restore saved windows geometry
|
|
restoreGameTableGeometry();
|
|
|
|
if(myGameTableStyle->getState() != GT_STYLE_OK) myGameTableStyle->showErrorMessage();
|
|
|
|
//let the SoundEventHandler know that there is a new game
|
|
mySoundEventHandler->newGameStarts();
|
|
spectatorIcon->hide();
|
|
spectatorNumberLabel->hide();
|
|
}
|
|
|
|
void gameTableImpl::networkGameModification()
|
|
{
|
|
|
|
#ifdef GUI_800x480
|
|
if(tabs.tabWidget_Left->widget(1) != tabs.tab_Chat)
|
|
tabs.tabWidget_Left->insertTab(1, tabs.tab_Chat, QString(tr("Chat"))); /*TODO text abgeschnitten --> stylesheets*/
|
|
|
|
tabs.tabWidget_Left->removeTab(2);
|
|
tabs.tabWidget_Left->removeTab(2);
|
|
|
|
tabs.tabWidget_Left->setCurrentIndex(1);
|
|
#else
|
|
if(tabWidget_Left->widget(1) != tab_Chat)
|
|
tabWidget_Left->insertTab(1, tab_Chat, QString(tr("Chat"))); /*TODO text abgeschnitten --> stylesheets*/
|
|
|
|
tabWidget_Left->removeTab(2);
|
|
tabWidget_Left->removeTab(2);
|
|
|
|
tabWidget_Left->setCurrentIndex(1);
|
|
#endif
|
|
myChat->clearChat();
|
|
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
playerAvatarLabelArray[i]->setEnabledContextMenu(true);
|
|
playerAvatarLabelArray[i]->setVoteOnKickContextMenuEnabled(true);
|
|
playerAvatarLabelArray[i]->setVoteRunning(false);
|
|
}
|
|
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET) {
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->show();
|
|
#else
|
|
pushButton_break->show();
|
|
#endif
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Lobby"));
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->setText(tr("Lobby"));
|
|
tabs.pushButton_break->setMinimumSize(width+10,20);
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,0);
|
|
#else
|
|
pushButton_break->setText(tr("Lobby"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
|
#endif
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
spectatorIcon->show();
|
|
spectatorNumberLabel->show();
|
|
refreshSpectatorsDisplay();
|
|
}
|
|
if(myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
|
|
#ifdef GUI_800x480
|
|
tabs.pushButton_break->hide();
|
|
#else
|
|
pushButton_break->hide();
|
|
#endif
|
|
spectatorIcon->hide();
|
|
spectatorNumberLabel->hide();
|
|
}
|
|
//Set the playing mode to "manual"
|
|
#ifdef GUI_800x480
|
|
tabs.radioButton_manualAction->click();
|
|
#else
|
|
radioButton_manualAction->click();
|
|
#endif
|
|
|
|
//restore saved windows geometry
|
|
restoreGameTableGeometry();
|
|
|
|
if(myStartWindow->getSession()->getClientPlayerInfo(myStartWindow->getSession()->getClientUniquePlayerId()).isGuest) {
|
|
guestUserMode();
|
|
} else {
|
|
registeredUserMode();
|
|
}
|
|
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,0);
|
|
#else
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
|
#endif
|
|
|
|
//let the SoundEventHandler know that there is a new game
|
|
mySoundEventHandler->newGameStarts();
|
|
}
|
|
|
|
void gameTableImpl::mouseOverFlipCards(bool front)
|
|
{
|
|
|
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
|
if(myConfig->readConfigInt("AntiPeekMode") && myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus()/* && myStartWindow->getSession()->getCurrentGame()->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD*/) {
|
|
holeCardsArray[0][0]->signalFastFlipCards(front);
|
|
holeCardsArray[0][1]->signalFastFlipCards(front);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::updateMyButtonsState(int mode)
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
|
|
if(currentHand->getPreviousPlayerID() == 0) {
|
|
myButtonsCheckable(false);
|
|
clearMyButtons();
|
|
} else {
|
|
if(currentHand->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_ALLIN) { // dont show pre-actions after flip cards when allin
|
|
myButtonsCheckable(true);
|
|
provideMyActions(mode);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::uncheckMyButtons()
|
|
{
|
|
|
|
pushButton_BetRaise->setChecked(false);
|
|
pushButton_CallCheck->setChecked(false);
|
|
pushButton_Fold->setChecked(false);
|
|
pushButton_AllIn->setChecked(false);
|
|
|
|
}
|
|
|
|
void gameTableImpl::resetMyButtonsCheckStateMemory()
|
|
{
|
|
|
|
pushButtonCallCheckIsChecked = false;
|
|
pushButtonFoldIsChecked = false;
|
|
pushButtonAllInIsChecked = false;
|
|
pushButtonBetRaiseIsChecked = false;
|
|
}
|
|
|
|
void gameTableImpl::clearMyButtons()
|
|
{
|
|
|
|
refreshActionButtonFKeyIndicator(1);
|
|
|
|
pushButton_BetRaise->setText("");
|
|
pushButton_CallCheck->setText("");
|
|
pushButton_Fold->setText("");
|
|
pushButton_AllIn->setText("");
|
|
}
|
|
|
|
void gameTableImpl::myButtonsCheckable(bool state)
|
|
{
|
|
|
|
boost::shared_ptr<HandInterface> currentHand = myStartWindow->getSession()->getCurrentGame()->getCurrentHand();
|
|
|
|
if(state) {
|
|
//checkable
|
|
|
|
// exception: full bet rule
|
|
if(!currentHand->getCurrentBeRo()->getFullBetRule()) {
|
|
pushButton_BetRaise->setCheckable(true);
|
|
}
|
|
pushButton_CallCheck->setCheckable(true);
|
|
pushButton_Fold->setCheckable(true);
|
|
pushButton_AllIn->setCheckable(true);
|
|
|
|
//design
|
|
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 2);
|
|
|
|
myButtonsAreCheckable = true;
|
|
} else {
|
|
//not checkable
|
|
|
|
pushButton_BetRaise->setCheckable(false);
|
|
pushButton_CallCheck->setCheckable(false);
|
|
pushButton_Fold->setCheckable(false);
|
|
pushButton_AllIn->setCheckable(false);
|
|
|
|
QString hover;
|
|
if(pushButton_AllIn->text()==AllInString) {
|
|
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 0);
|
|
} else {
|
|
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 1);
|
|
}
|
|
|
|
myButtonsAreCheckable = false;
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::showMaximized ()
|
|
{
|
|
this->showFullScreen ();
|
|
}
|
|
|
|
void gameTableImpl::closeGameTable()
|
|
{
|
|
|
|
if (myStartWindow->getMyServerGuiInterface() && myStartWindow->getMyServerGuiInterface()->getSession()->isNetworkServerRunning()) {
|
|
|
|
MyMessageBox msgBox(QMessageBox::Warning, tr("Closing PokerTH during network game"),
|
|
tr("You are the hosting server. Do you want to close PokerTH anyway?"), QMessageBox::Yes | QMessageBox::No, this);
|
|
|
|
if (msgBox.exec() == QMessageBox::Yes ) {
|
|
myStartWindow->getSession()->terminateNetworkClient();
|
|
stopTimer();
|
|
if (myStartWindow->getMyServerGuiInterface()) myStartWindow->getMyServerGuiInterface()->getSession()->terminateNetworkServer();
|
|
saveGameTableGeometry();
|
|
myStartWindow->show();
|
|
this->hide();
|
|
}
|
|
} else {
|
|
|
|
bool close = true;
|
|
|
|
if(myUniversalMessageDialog->checkIfMesssageWillBeDisplayed(CLOSE_GAMETABLE_QUESTION ) && (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK ) && this->isVisible()) {
|
|
if (myUniversalMessageDialog->exec(CLOSE_GAMETABLE_QUESTION , tr("Really want to exit?"), tr("PokerTH - Close Table?"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, true) == QDialog::Rejected) {
|
|
close = false;
|
|
}
|
|
}
|
|
|
|
if(close) {
|
|
//now really close the table
|
|
myStartWindow->getSession()->terminateNetworkClient();
|
|
stopTimer();
|
|
saveGameTableGeometry();
|
|
myStartWindow->show();
|
|
this->hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::changeSpinBoxBetValue(int value)
|
|
{
|
|
if(betSliderChangedByInput) {
|
|
//prevent interval cutting of spinBox_betValue input from code below
|
|
betSliderChangedByInput = false;
|
|
} else {
|
|
|
|
if(horizontalSlider_bet->value() == horizontalSlider_bet->maximum()) {
|
|
|
|
spinBox_betValue->setValue(horizontalSlider_bet->value());
|
|
} else {
|
|
|
|
int temp;
|
|
if(horizontalSlider_bet->maximum() <= 1000 ) {
|
|
temp = (int)((value/10)*10);
|
|
} else if(horizontalSlider_bet->maximum() > 1000 && horizontalSlider_bet->maximum() <= 10000) {
|
|
temp = (int)((value/50)*50);
|
|
} else if(horizontalSlider_bet->maximum() > 10000 && horizontalSlider_bet->maximum() <= 100000) {
|
|
temp = (int)((value/500)*500);
|
|
} else {
|
|
temp = (int)((value/5000)*5000);
|
|
}
|
|
|
|
if(temp < horizontalSlider_bet->minimum())
|
|
spinBox_betValue->setValue(horizontalSlider_bet->minimum());
|
|
else
|
|
spinBox_betValue->setValue(temp);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::spinBoxBetValueChanged(int value)
|
|
{
|
|
|
|
if(horizontalSlider_bet->isEnabled()) {
|
|
|
|
QString betRaise = pushButton_BetRaise->text().section("\n",0 ,0);
|
|
|
|
if(value >= horizontalSlider_bet->minimum()) {
|
|
|
|
if(value > horizontalSlider_bet->maximum()) { // print the maximum
|
|
pushButton_BetRaise->setText(betRaise + "\n$" + QString("%L1").arg(horizontalSlider_bet->maximum()));
|
|
betSliderChangedByInput = true;
|
|
horizontalSlider_bet->setValue(horizontalSlider_bet->maximum());
|
|
} else { // really print the value
|
|
pushButton_BetRaise->setText(betRaise + "\n$" + QString("%L1").arg(value));
|
|
betSliderChangedByInput = true;
|
|
horizontalSlider_bet->setValue(value);
|
|
}
|
|
} else { // print the minimum
|
|
pushButton_BetRaise->setText(betRaise + "\n$" + QString("%L1").arg(horizontalSlider_bet->minimum()));
|
|
betSliderChangedByInput = true;
|
|
horizontalSlider_bet->setValue(horizontalSlider_bet->minimum());
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::leaveCurrentNetworkGame()
|
|
{
|
|
|
|
if (myStartWindow->getSession()->isNetworkClientRunning()) {
|
|
|
|
if(!myUniversalMessageDialog->checkIfMesssageWillBeDisplayed(BACKTO_LOBBY_QUESTION)) {
|
|
|
|
assert(myStartWindow->getSession());
|
|
myStartWindow->getSession()->sendLeaveCurrentGame();
|
|
} else {
|
|
if (myUniversalMessageDialog->exec(BACKTO_LOBBY_QUESTION, tr("Attention! Do you really want to leave the current game\nand go back to the lobby?"), tr("PokerTH - Internet Game Message"), QPixmap(":/gfx/logoChip3D.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, true) == QDialog::Accepted) {
|
|
assert(myStartWindow->getSession());
|
|
myStartWindow->getSession()->sendLeaveCurrentGame();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::triggerVoteOnKick(int id)
|
|
{
|
|
|
|
assert(myStartWindow->getSession()->getCurrentGame());
|
|
PlayerList seatList = myStartWindow->getSession()->getCurrentGame()->getSeatsList();
|
|
int playerCount = static_cast<int>(seatList->size());
|
|
if (id < playerCount) {
|
|
PlayerListIterator pos = seatList->begin();
|
|
advance(pos, id);
|
|
myStartWindow->getSession()->startVoteKickPlayer((*pos)->getMyUniqueID());
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick)
|
|
{
|
|
#ifdef GUI_800x480
|
|
if(tabs.tabWidget_Left->widget(2) != tabs.tab_Kick)
|
|
tabs.tabWidget_Left->insertTab(2, tabs.tab_Kick, QString(tr("Kick")));
|
|
|
|
tabs.tabWidget_Left->setCurrentIndex(2);
|
|
tabs.pushButton_voteOnKickNo->hide();
|
|
tabs.pushButton_voteOnKickYes->hide();
|
|
tabs.label_kickUser->clear();
|
|
tabs.label_kickVoteTimeout->clear();
|
|
#else
|
|
if(tabWidget_Left->widget(2) != tab_Kick)
|
|
tabWidget_Left->insertTab(2, tab_Kick, QString(tr("Kick")));
|
|
|
|
tabWidget_Left->setCurrentIndex(2);
|
|
pushButton_voteOnKickNo->hide();
|
|
pushButton_voteOnKickYes->hide();
|
|
label_kickUser->clear();
|
|
label_kickVoteTimeout->clear();
|
|
#endif
|
|
|
|
voteOnKickTimeoutSecs = timeoutSec;
|
|
|
|
playerAboutToBeKickedId = playerId;
|
|
refreshVotesMonitor(1, numVotesNeededToKick);
|
|
|
|
PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(voteStarterPlayerId));
|
|
#ifdef GUI_800x480
|
|
tabs.label_voteStarterNick->setText("<b>"+QString::fromUtf8(info.playerName.c_str())+"</b>");
|
|
#else
|
|
label_voteStarterNick->setText("<b>"+QString::fromUtf8(info.playerName.c_str())+"</b>");
|
|
#endif
|
|
|
|
startVoteOnKickTimeout();
|
|
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
playerAvatarLabelArray[i]->setVoteRunning(true);
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::changeVoteOnKickButtonsState(bool showHide)
|
|
{
|
|
if(showHide) {
|
|
|
|
PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(playerAboutToBeKickedId));
|
|
#ifdef GUI_800x480
|
|
tabs.label_kickUser->setText(tr("Do you want to kick <b>%1</b><br>from this game?").arg(QString::fromUtf8(info.playerName.c_str())));
|
|
tabs.pushButton_voteOnKickNo->show();
|
|
tabs.pushButton_voteOnKickYes->show();
|
|
#else
|
|
label_kickUser->setText(tr("Do you want to kick <b>%1</b><br>from this game?").arg(QString::fromUtf8(info.playerName.c_str())));
|
|
pushButton_voteOnKickNo->show();
|
|
pushButton_voteOnKickYes->show();
|
|
#endif
|
|
} else {
|
|
#ifdef GUI_800x480
|
|
tabs.label_kickUser->clear();
|
|
tabs.pushButton_voteOnKickNo->hide();
|
|
tabs.pushButton_voteOnKickYes->hide();
|
|
#else
|
|
label_kickUser->clear();
|
|
pushButton_voteOnKickNo->hide();
|
|
pushButton_voteOnKickYes->hide();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::endVoteOnKick()
|
|
{
|
|
stopVoteOnKickTimeout();
|
|
#ifdef GUI_800x480
|
|
tabs.tabWidget_Left->removeTab(2);
|
|
#else
|
|
tabWidget_Left->removeTab(2);
|
|
#endif
|
|
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
playerAvatarLabelArray[i]->setVoteRunning(false);
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::voteOnKickYes()
|
|
{
|
|
changeVoteOnKickButtonsState(false);
|
|
myStartWindow->getSession()->voteKick(true);
|
|
}
|
|
|
|
void gameTableImpl::voteOnKickNo()
|
|
{
|
|
changeVoteOnKickButtonsState(false);
|
|
myStartWindow->getSession()->voteKick(false);
|
|
}
|
|
|
|
void gameTableImpl::startVoteOnKickTimeout()
|
|
{
|
|
voteOnKickRealTimer.reset();
|
|
voteOnKickRealTimer.start();
|
|
voteOnKickTimeoutTimer->start(1000);
|
|
}
|
|
|
|
void gameTableImpl::stopVoteOnKickTimeout()
|
|
{
|
|
voteOnKickRealTimer.reset();
|
|
voteOnKickTimeoutTimer->stop();
|
|
}
|
|
|
|
void gameTableImpl::nextVoteOnKickTimeoutAnimationFrame()
|
|
{
|
|
if(voteOnKickTimeoutSecs-voteOnKickRealTimer.elapsed().total_seconds() > 0)
|
|
#ifdef GUI_800x480
|
|
tabs.label_kickVoteTimeout->setText(tr("<b>%1</b> secs left").arg(voteOnKickTimeoutSecs-voteOnKickRealTimer.elapsed().total_seconds()));
|
|
#else
|
|
label_kickVoteTimeout->setText(tr("<b>%1</b> secs left").arg(voteOnKickTimeoutSecs-voteOnKickRealTimer.elapsed().total_seconds()));
|
|
#endif
|
|
else
|
|
#ifdef GUI_800x480
|
|
tabs.label_kickVoteTimeout->setText(tr("<b>%1</b> secs left").arg(0));
|
|
#else
|
|
label_kickVoteTimeout->setText(tr("<b>%1</b> secs left").arg(0));
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick)
|
|
{
|
|
QString currentVotesString;
|
|
if(currentVotes == 1) currentVotesString = tr("vote");
|
|
else currentVotesString = tr("votes");
|
|
|
|
if((*myStartWindow->getSession()->getCurrentGame()->getSeatsList()->begin())->getMyUniqueID() != playerAboutToBeKickedId) {
|
|
PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(playerAboutToBeKickedId));
|
|
#ifdef GUI_800x480
|
|
tabs.label_votesMonitor->setText(tr("Player <b>%1</b> has <b>%2</b> %3<br>against him. <b>%4</b> vote(s) needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick-currentVotes));
|
|
#else
|
|
label_votesMonitor->setText(tr("Player <b>%1</b> has <b>%2</b> %3<br>against him. <b>%4</b> vote(s) needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick-currentVotes));
|
|
#endif
|
|
} else {
|
|
#ifdef GUI_800x480
|
|
tabs.label_votesMonitor->setText(tr("You have <b>%1</b> %2 against you.<br><b>%3</b> vote(s) needed to kick.").arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick-currentVotes));
|
|
#else
|
|
label_votesMonitor->setText(tr("You have <b>%1</b> %2 against you.<br><b>%3</b> vote(s) needed to kick.").arg(currentVotes).arg(currentVotesString).arg(numVotesNeededToKick-currentVotes));
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshCardsChance(GameState bero)
|
|
{
|
|
if(myConfig->readConfigInt("ShowCardsChanceMonitor")) {
|
|
|
|
boost::shared_ptr<PlayerInterface> humanPlayer = myStartWindow->getSession()->getCurrentGame()->getSeatsList()->front();
|
|
if(humanPlayer->getMyActiveStatus()) {
|
|
int boardCards[5];
|
|
int holeCards[2];
|
|
|
|
humanPlayer->getMyCards(holeCards);
|
|
myStartWindow->getSession()->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(boardCards);
|
|
|
|
if(humanPlayer->getMyAction() == PLAYER_ACTION_FOLD) {
|
|
#ifdef GUI_800x480
|
|
tabs.label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), true);
|
|
#else
|
|
label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), true);
|
|
#endif
|
|
} else {
|
|
#ifdef GUI_800x480
|
|
tabs.label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), false);
|
|
#else
|
|
label_chance->refreshChance(CardsValue::calcCardsChance(bero, holeCards, boardCards), false);
|
|
#endif
|
|
}
|
|
} else {
|
|
#ifdef GUI_800x480
|
|
tabs.label_chance->resetChance();
|
|
#else
|
|
label_chance->resetChance();
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshActionButtonFKeyIndicator(bool clear)
|
|
{
|
|
if(clear) {
|
|
pushButton_AllIn->setFKeyText("");
|
|
pushButton_BetRaise->setFKeyText("");
|
|
pushButton_CallCheck->setFKeyText("");
|
|
pushButton_Fold->setFKeyText("");
|
|
} else {
|
|
#ifndef GUI_800x480
|
|
if(myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0 ) {
|
|
if(!pushButton_AllIn->text().isEmpty()) pushButton_AllIn->setFKeyText("F4");
|
|
if(!pushButton_BetRaise->text().isEmpty()) pushButton_BetRaise->setFKeyText("F3");
|
|
if(!pushButton_CallCheck->text().isEmpty()) pushButton_CallCheck->setFKeyText("F2");
|
|
if(!pushButton_Fold->text().isEmpty()) pushButton_Fold->setFKeyText("F1");
|
|
} else {
|
|
if(!pushButton_AllIn->text().isEmpty()) pushButton_AllIn->setFKeyText("F1");
|
|
if(!pushButton_BetRaise->text().isEmpty()) pushButton_BetRaise->setFKeyText("F2");
|
|
if(!pushButton_CallCheck->text().isEmpty()) pushButton_CallCheck->setFKeyText("F3");
|
|
if(!pushButton_Fold->text().isEmpty()) pushButton_Fold->setFKeyText("F4");
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::refreshGameTableStyle()
|
|
{
|
|
myGameTableStyle->setWindowsGeometry(this);
|
|
#ifdef GUI_800x480
|
|
#ifdef ANDROID
|
|
myGameTableStyle->setChatLogStyle(tabs.textBrowser_Log);
|
|
#endif
|
|
myGameTableStyle->setChatLogStyle(tabs.textBrowser_Chat);
|
|
myGameTableStyle->setChatLogStyle(tabs.textEdit_tipInput);
|
|
myGameTableStyle->setChatInputStyle(tabs.lineEdit_ChatInput);
|
|
#else
|
|
myGameTableStyle->setChatLogStyle(textBrowser_Log);
|
|
myGameTableStyle->setChatLogStyle(textBrowser_Chat);
|
|
myGameTableStyle->setChatLogStyle(textEdit_tipInput);
|
|
myGameTableStyle->setChatInputStyle(lineEdit_ChatInput);
|
|
#endif
|
|
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
|
|
|
myGameTableStyle->setCashLabelStyle(cashLabelArray[i]);
|
|
myGameTableStyle->setSetLabelStyle(setLabelArray[i]);
|
|
myGameTableStyle->setPlayerNameLabelStyle(playerNameLabelArray[i]);
|
|
}
|
|
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setBigFontBoardStyle(label_Sets);
|
|
myGameTableStyle->setBigFontBoardStyle(label_Total);
|
|
myGameTableStyle->setBigFontBoardStyle(textLabel_Sets);
|
|
myGameTableStyle->setBigFontBoardStyle(textLabel_Pot);
|
|
myGameTableStyle->setBigFontBoardStyle(label_handNumber);
|
|
myGameTableStyle->setBigFontBoardStyle(label_gameNumber);
|
|
myGameTableStyle->setBigFontBoardStyle(label_handNumberValue);
|
|
myGameTableStyle->setBigFontBoardStyle(label_gameNumberValue);
|
|
myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel);
|
|
#else
|
|
myGameTableStyle->setSmallFontBoardStyle(label_Sets);
|
|
myGameTableStyle->setSmallFontBoardStyle(label_Total);
|
|
myGameTableStyle->setSmallFontBoardStyle(textLabel_Sets);
|
|
myGameTableStyle->setSmallFontBoardStyle(textLabel_Pot);
|
|
myGameTableStyle->setSmallFontBoardStyle(label_handNumber);
|
|
myGameTableStyle->setSmallFontBoardStyle(label_gameNumber);
|
|
myGameTableStyle->setSmallFontBoardStyle(label_handNumberValue);
|
|
myGameTableStyle->setSmallFontBoardStyle(label_gameNumberValue);
|
|
myGameTableStyle->setBigFontBoardStyle(textLabel_handLabel);
|
|
myGameTableStyle->setBigFontBoardStyle(label_Pot);
|
|
#endif
|
|
myGameTableStyle->setCardHolderStyle(label_CardHolder0,0);
|
|
myGameTableStyle->setCardHolderStyle(label_CardHolder1,0);
|
|
myGameTableStyle->setCardHolderStyle(label_CardHolder2,0);
|
|
myGameTableStyle->setCardHolderStyle(label_CardHolder3,1);
|
|
myGameTableStyle->setCardHolderStyle(label_CardHolder4,2);
|
|
myGameTableStyle->setTableBackground(this);
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_break,0);
|
|
myGameTableStyle->setBreakButtonStyle(tabs.pushButton_tipSave,0);
|
|
myGameTableStyle->setSpeedStringStyle(tabs.label_speedString);
|
|
myGameTableStyle->setSpeedStringStyle(tabs.label_speedValue);
|
|
myGameTableStyle->setVoteButtonStyle(tabs.pushButton_voteOnKickYes);
|
|
myGameTableStyle->setVoteButtonStyle(tabs.pushButton_voteOnKickNo);
|
|
myGameTableStyle->setVoteStringsStyle(tabs.label_timeout);
|
|
myGameTableStyle->setVoteStringsStyle(tabs.label_kickVoteTimeout);
|
|
myGameTableStyle->setVoteStringsStyle(tabs.label_kickUser);
|
|
myGameTableStyle->setVoteStringsStyle(tabs.label_votesMonitor);
|
|
myGameTableStyle->setVoteStringsStyle(tabs.label_voteStarterNick);
|
|
myGameTableStyle->setVoteStringsStyle(tabs.label_votestartedby);
|
|
#else
|
|
myGameTableStyle->setMenuBarStyle(menubar);
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_break,0);
|
|
myGameTableStyle->setBreakButtonStyle(pushButton_tipSave,0);
|
|
myGameTableStyle->setSpeedStringStyle(label_speedString);
|
|
myGameTableStyle->setSpeedStringStyle(label_speedValue);
|
|
myGameTableStyle->setVoteButtonStyle(pushButton_voteOnKickYes);
|
|
myGameTableStyle->setVoteButtonStyle(pushButton_voteOnKickNo);
|
|
myGameTableStyle->setVoteStringsStyle(label_timeout);
|
|
myGameTableStyle->setVoteStringsStyle(label_kickVoteTimeout);
|
|
myGameTableStyle->setVoteStringsStyle(label_kickUser);
|
|
myGameTableStyle->setVoteStringsStyle(label_votesMonitor);
|
|
myGameTableStyle->setVoteStringsStyle(label_voteStarterNick);
|
|
myGameTableStyle->setVoteStringsStyle(label_votestartedby);
|
|
#endif
|
|
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
|
|
|
myGameTableStyle->setPlayerSeatInactiveStyle(groupBoxArray[i]);
|
|
}
|
|
//Human player button
|
|
myGameTableStyle->setButtonsStyle(pushButton_BetRaise, pushButton_CallCheck, pushButton_Fold, pushButton_AllIn, 0);
|
|
myGameTableStyle->setShowMyCardsButtonStyle(pushButton_showMyCards);
|
|
|
|
myGameTableStyle->setBetValueInputStyle(spinBox_betValue);
|
|
myGameTableStyle->setSliderStyle(horizontalSlider_bet);
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setSliderStyle(tabs.horizontalSlider_speed);
|
|
#else
|
|
myGameTableStyle->setSliderStyle(horizontalSlider_speed);
|
|
#endif
|
|
|
|
// away radiobuttons
|
|
#ifdef GUI_800x480
|
|
myGameTableStyle->setAwayRadioButtonsStyle(tabs.radioButton_manualAction);
|
|
myGameTableStyle->setAwayRadioButtonsStyle(tabs.radioButton_autoCheckFold);
|
|
myGameTableStyle->setAwayRadioButtonsStyle(tabs.radioButton_autoCheckCallAny);
|
|
|
|
myGameTableStyle->setToolBoxBackground(tabs.groupBox_RightToolBox);
|
|
myGameTableStyle->setToolBoxBackground(tabs.groupBox_LeftToolBox);
|
|
|
|
myGameTableStyle->setTabWidgetStyle(tabs.tabWidget_Right, tabs.tabWidget_Right->getMyTabBar());
|
|
myGameTableStyle->setTabWidgetStyle(tabs.tabWidget_Left, tabs.tabWidget_Left->getMyTabBar());
|
|
|
|
tabs.label_Handranking->setPixmap(myGameTableStyle->getHandRanking());
|
|
#else
|
|
myGameTableStyle->setAwayRadioButtonsStyle(radioButton_manualAction);
|
|
myGameTableStyle->setAwayRadioButtonsStyle(radioButton_autoCheckFold);
|
|
myGameTableStyle->setAwayRadioButtonsStyle(radioButton_autoCheckCallAny);
|
|
|
|
myGameTableStyle->setToolBoxBackground(groupBox_RightToolBox);
|
|
myGameTableStyle->setToolBoxBackground(groupBox_LeftToolBox);
|
|
|
|
myGameTableStyle->setTabWidgetStyle(tabWidget_Right, tabWidget_Right->getMyTabBar());
|
|
myGameTableStyle->setTabWidgetStyle(tabWidget_Left, tabWidget_Left->getMyTabBar());
|
|
|
|
label_Handranking->setPixmap(myGameTableStyle->getHandRanking());
|
|
#endif
|
|
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionCallI18NString() == "NULL") {
|
|
CallString = "Call";
|
|
} else {
|
|
CallString = myGameTableStyle->getActionCallI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionCheckI18NString() == "NULL") {
|
|
CheckString = "Check";
|
|
} else {
|
|
CheckString = myGameTableStyle->getActionCheckI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionBetI18NString() == "NULL") {
|
|
BetString = "Bet";
|
|
} else {
|
|
BetString = myGameTableStyle->getActionBetI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionRaiseI18NString() == "NULL") {
|
|
RaiseString = "Raise";
|
|
} else {
|
|
RaiseString = myGameTableStyle->getActionRaiseI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionFoldI18NString() == "NULL") {
|
|
FoldString = "Fold";
|
|
} else {
|
|
FoldString = myGameTableStyle->getActionFoldI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getActionAllInI18NString() == "NULL") {
|
|
AllInString = "All-In";
|
|
} else {
|
|
AllInString = myGameTableStyle->getActionAllInI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getPotI18NString() == "NULL") {
|
|
PotString = "Pot";
|
|
} else {
|
|
PotString = myGameTableStyle->getPotI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getTotalI18NString() == "NULL") {
|
|
TotalString = "Total";
|
|
} else {
|
|
TotalString = myGameTableStyle->getTotalI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getBetsI18NString() == "NULL") {
|
|
BetsString = "Bets";
|
|
} else {
|
|
BetsString = myGameTableStyle->getBetsI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getGameI18NString() == "NULL") {
|
|
GameString = "Game";
|
|
} else {
|
|
GameString = myGameTableStyle->getGameI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getHandI18NString() == "NULL") {
|
|
HandString = "Hand";
|
|
} else {
|
|
HandString = myGameTableStyle->getHandI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getPreflopI18NString() == "NULL") {
|
|
PreflopString = "Preflop";
|
|
} else {
|
|
PreflopString = myGameTableStyle->getPreflopI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getFlopI18NString() == "NULL") {
|
|
FlopString = "Flop";
|
|
} else {
|
|
FlopString = myGameTableStyle->getFlopI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getTurnI18NString() == "NULL") {
|
|
TurnString = "Turn";
|
|
} else {
|
|
TurnString = myGameTableStyle->getTurnI18NString();
|
|
}
|
|
if(myConfig->readConfigInt("DontTranslateInternationalPokerStringsFromStyle") || myGameTableStyle->getRiverI18NString() == "NULL") {
|
|
RiverString = "River";
|
|
} else {
|
|
RiverString = myGameTableStyle->getRiverI18NString();
|
|
}
|
|
|
|
#ifndef GUI_800x480
|
|
label_Pot->setText(PotString);
|
|
#endif
|
|
label_Total->setText(TotalString+":");
|
|
label_Sets->setText(BetsString+":");
|
|
label_handNumber->setText(HandString+":");
|
|
label_gameNumber->setText(GameString+":");
|
|
|
|
myGameTableStyle->setSpectatorNumberLabelStyle(spectatorNumberLabel);
|
|
}
|
|
|
|
void gameTableImpl::saveGameTableGeometry()
|
|
{
|
|
if(this->isFullScreen()) {
|
|
myConfig->writeConfigInt("GameTableFullScreenSave", 1);
|
|
} else {
|
|
myConfig->writeConfigInt("GameTableFullScreenSave", 0);
|
|
myConfig->writeConfigInt("GameTableHeightSave", this->height());
|
|
myConfig->writeConfigInt("GameTableWidthSave", this->width());
|
|
}
|
|
myConfig->writeBuffer();
|
|
}
|
|
|
|
void gameTableImpl::restoreGameTableGeometry()
|
|
{
|
|
if(myConfig->readConfigInt("GameTableFullScreenSave")) {
|
|
#ifndef GUI_800x480
|
|
if(actionFullScreen->isEnabled()) this->showFullScreen();
|
|
#endif
|
|
} else {
|
|
//resize only if style size allow this and if NOT fixed windows size
|
|
if(!myGameTableStyle->getIfFixedWindowSize().toInt() && myConfig->readConfigInt("GameTableHeightSave") <= myGameTableStyle->getMaximumWindowHeight().toInt() && myConfig->readConfigInt("GameTableHeightSave") >= myGameTableStyle->getMinimumWindowHeight().toInt() && myConfig->readConfigInt("GameTableWidthSave") <= myGameTableStyle->getMaximumWindowWidth().toInt() && myConfig->readConfigInt("GameTableWidthSave") >= myGameTableStyle->getMinimumWindowWidth().toInt()) {
|
|
|
|
this->resize(myConfig->readConfigInt("GameTableWidthSave"), myConfig->readConfigInt("GameTableHeightSave"));
|
|
}
|
|
}
|
|
#ifdef ANDROID
|
|
if(getAndroidApiVersion() == 10) {
|
|
QDesktopWidget dw;
|
|
int availableWidth = dw.screenGeometry().width();
|
|
int availableHeight = dw.screenGeometry().height();
|
|
this->showNormal();
|
|
this->setGeometry(0,0,availableWidth, availableHeight);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::netClientPlayerLeft(unsigned /*playerId*/)
|
|
{
|
|
if (myStartWindow->getSession()->getCurrentGame() && myStartWindow->getSession()->isNetworkClientRunning()) {
|
|
refreshPlayerAvatar();
|
|
refreshPlayerName();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::netClientSpectatorJoined(unsigned /*playerId*/)
|
|
{
|
|
refreshSpectatorsDisplay();
|
|
}
|
|
|
|
void gameTableImpl::netClientSpectatorLeft(unsigned /*playerId*/)
|
|
{
|
|
refreshSpectatorsDisplay();
|
|
}
|
|
|
|
void gameTableImpl::registeredUserMode()
|
|
{
|
|
#ifdef GUI_800x480
|
|
tabs.lineEdit_ChatInput->clear();
|
|
tabs.lineEdit_ChatInput->setEnabled(true);
|
|
#else
|
|
lineEdit_ChatInput->clear();
|
|
lineEdit_ChatInput->setEnabled(true);
|
|
#endif
|
|
guestMode = false;
|
|
}
|
|
|
|
|
|
void gameTableImpl::guestUserMode()
|
|
{
|
|
#ifdef GUI_800x480
|
|
tabs.lineEdit_ChatInput->setText(tr("Chat is only available to registered players."));
|
|
tabs.lineEdit_ChatInput->setDisabled(true);
|
|
#else
|
|
lineEdit_ChatInput->setText(tr("Chat is only available to registered players."));
|
|
lineEdit_ChatInput->setDisabled(true);
|
|
#endif
|
|
guestMode = true;
|
|
}
|
|
|
|
void gameTableImpl::showShowMyCardsButton()
|
|
{
|
|
pushButton_showMyCards->show();
|
|
pushButton_showMyCards->raise();
|
|
}
|
|
|
|
void gameTableImpl::sendShowMyCardsSignal()
|
|
{
|
|
if(pushButton_showMyCards->isVisible()) {
|
|
|
|
myStartWindow->getSession()->showMyCards();
|
|
|
|
pushButton_showMyCards->hide();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::closeMessageBoxes()
|
|
{
|
|
|
|
myUniversalMessageDialog->close();
|
|
}
|
|
|
|
void gameTableImpl::hide()
|
|
{
|
|
//clear log
|
|
#ifdef GUI_800x480
|
|
tabs.textBrowser_Log->clear();
|
|
tabsDiag->hide();
|
|
#else
|
|
textBrowser_Log->clear();
|
|
#endif
|
|
QWidget::hide();
|
|
}
|
|
|
|
SeatState gameTableImpl::getCurrentSeatState(boost::shared_ptr<PlayerInterface> player)
|
|
{
|
|
|
|
if(player->getMyActiveStatus()) {
|
|
if(player->isSessionActive()) {
|
|
return SEAT_ACTIVE;
|
|
} else {
|
|
return SEAT_AUTOFOLD;
|
|
}
|
|
} else {
|
|
if(player->getMyStayOnTableStatus() && (myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET || myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK)) {
|
|
return SEAT_STAYONTABLE;
|
|
} else {
|
|
return SEAT_CLEAR;
|
|
}
|
|
}
|
|
return SEAT_UNDEFINED;
|
|
}
|
|
|
|
void gameTableImpl::soundEvent_blindsWereSet(int sbSet)
|
|
{
|
|
mySoundEventHandler->blindsWereSet(sbSet);
|
|
}
|
|
|
|
void gameTableImpl::enableCallCheckPushButton()
|
|
{
|
|
pushButton_CallCheck->setEatMyEvents(false);
|
|
}
|
|
|
|
#ifdef GUI_800x480
|
|
void gameTableImpl::tabsButtonClicked()
|
|
{
|
|
tabsDiag->setParent(this, Qt::Dialog);
|
|
tabsDiag->showFullScreen();
|
|
tabsDiag->show();
|
|
tabsDiag->raise();
|
|
tabsDiag->activateWindow();
|
|
}
|
|
|
|
void gameTableImpl::tabsButtonClose()
|
|
{
|
|
tabsDiag->close();
|
|
}
|
|
#endif
|
|
|
|
|
|
void gameTableImpl::checkActionLabelPosition()
|
|
{
|
|
#ifndef GUI_800x480
|
|
int i;
|
|
if(myCardDeckStyle->getBigIndexesActionBottom() == "1") {
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
|
if(i>=3 && i<=7) {
|
|
if(actionLabelArray[i]->y() == 56) {
|
|
actionLabelArray[i]->move(actionLabelArray[i]->x(), 80);
|
|
}
|
|
} else {
|
|
if(actionLabelArray[i]->y() == 43) {
|
|
actionLabelArray[i]->move(actionLabelArray[i]->x(), 67);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
|
|
if(i>=3 && i<=7) {
|
|
if(actionLabelArray[i]->y() == 80) {
|
|
actionLabelArray[i]->move(actionLabelArray[i]->x(), 56);
|
|
}
|
|
} else {
|
|
if(actionLabelArray[i]->y() == 67) {
|
|
actionLabelArray[i]->move(actionLabelArray[i]->x(), 43);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gameTableImpl::refreshSpectatorsDisplay()
|
|
{
|
|
assert(myStartWindow->getSession());
|
|
GameInfo info(myStartWindow->getSession()->getClientGameInfo(myStartWindow->getSession()->getClientCurrentGameId()));
|
|
if(!info.spectatorsDuringGame.empty()) {
|
|
QPixmap spectatorPix(":/gfx/spectator.png");
|
|
int iconX = this->centralWidget()->geometry().width() - spectatorPix.width() - 1;
|
|
int iconY = 2;
|
|
spectatorIcon->move(iconX,iconY);
|
|
spectatorIcon->setPixmap(spectatorPix);
|
|
int labelX = this->centralWidget()->geometry().width() - spectatorPix.width() - 1;
|
|
int labelY = spectatorPix.height()+2;
|
|
spectatorNumberLabel->setGeometry(labelX, labelY, 32, 14);
|
|
spectatorNumberLabel->setText(QString("%1").arg(info.spectatorsDuringGame.size()));
|
|
|
|
QString spectatorList = QString("<b>"+tr("Spectators")+":</b><br>");
|
|
PlayerIdList::const_iterator i = info.spectatorsDuringGame.begin();
|
|
PlayerIdList::const_iterator end = info.spectatorsDuringGame.end();
|
|
while (i != end) {
|
|
PlayerInfo playerInfo(myStartWindow->getSession()->getClientPlayerInfo(*i));
|
|
spectatorList.append(QString::fromUtf8(playerInfo.playerName.c_str())+"<br>");
|
|
++i;
|
|
}
|
|
spectatorList.remove(spectatorList.size()-4,4);
|
|
spectatorIcon->setToolTip(spectatorList);
|
|
spectatorNumberLabel->setToolTip(spectatorList);
|
|
} else {
|
|
spectatorIcon->setToolTip("");
|
|
spectatorIcon->clear();
|
|
spectatorNumberLabel->setToolTip("");
|
|
spectatorNumberLabel->clear();
|
|
}
|
|
}
|
|
|
|
void gameTableImpl::pingUpdate(unsigned minPing, unsigned avgPing, unsigned maxPing)
|
|
{
|
|
label_Avatar0->refreshPing(minPing, avgPing, maxPing);
|
|
}
|
|
|
|
int gameTableImpl::getAndroidApiVersion()
|
|
{
|
|
int api = -1;
|
|
#ifdef ANDROID
|
|
#ifndef ANDROID_TEST
|
|
JavaVM *currVM = (JavaVM *)QApplication::platformNativeInterface()->nativeResourceForIntegration("JavaVM");
|
|
JNIEnv* env;
|
|
if (currVM->AttachCurrentThread(&env, NULL)<0) {
|
|
qCritical()<<"AttachCurrentThread failed";
|
|
} else {
|
|
jclass jclassApplicationClass = env->FindClass("android/os/Build$VERSION");
|
|
if (jclassApplicationClass) {
|
|
api = env->GetStaticIntField(jclassApplicationClass, env->GetStaticFieldID(jclassApplicationClass,"SDK_INT", "I"));
|
|
}
|
|
currVM->DetachCurrentThread();
|
|
}
|
|
#endif
|
|
#endif
|
|
return api;
|
|
}
|