Files
pokerth/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp
T
2013-02-24 19:28:23 +01:00

2232 lines
91 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include "gamelobbydialogimpl.h"
#include "mygamelistsortfilterproxymodel.h"
#include "mynicklistsortfilterproxymodel.h"
#include "startwindowimpl.h"
#include "chattools.h"
#include "changecompleteblindsdialogimpl.h"
#include "session.h"
#include "configfile.h"
#include "gamedata.h"
#include "game_defs.h"
#include <net/socket_msg.h>
#include "mymessagedialogimpl.h"
#include "soundevents.h"
using namespace std;
gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
: QDialog(parent), myW(NULL), myStartWindow(parent), myConfig(c), currentGameName(""), myPlayerId(0), isGameAdministrator(false), inGame(false), guestMode(false), blinkingButtonAnimationState(true), myChat(NULL), keyUpCounter(0), infoMsgToShowId(0), currentInvitationGameId(0), inviteDialogIsCurrentlyShown(false), autoStartTimerCounter(0), lastNickListFilterState(0)
{
#ifdef __APPLE__
setWindowModality(Qt::ApplicationModal);
setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#elif _WIN32
setWindowFlags(Qt::Dialog | Qt::WindowMinimizeButtonHint);
#endif
setupUi(this);
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
//wait start game message
waitStartGameMsgBox = new MyMessageBox(this);
waitStartGameMsgBox->setText(tr("Starting game. Please wait ..."));
#ifndef ANDROID
waitStartGameMsgBox->setWindowModality(Qt::NonModal);
#endif
#ifdef __APPLE__
waitStartGameMsgBox->setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#endif
waitStartGameMsgBox->setStandardButtons(QMessageBox::NoButton);
//wait start game message for rejoin
waitRejoinStartGameMsgBox = new MyMessageBox(this);
waitRejoinStartGameMsgBox->setText(tr("Waiting for the start of the next hand to rejoin the game ..."));
#ifndef ANDROID
waitRejoinStartGameMsgBox->setWindowModality(Qt::NonModal);
#endif
#ifdef __APPLE__
waitRejoinStartGameMsgBox->setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#endif
waitRejoinStartGameMsgBox->setStandardButtons(QMessageBox::NoButton);
inviteOnlyInfoMsgBox = new myMessageDialogImpl(myConfig, this);
//HTML stuff
QString pokerthDotNet("<a href='http://www.pokerth.net'>http://www.pokerth.net</a>");
QString clickToRanking(QString("<a href='http://online-ranking.pokerth.net'>%1</a>").arg(tr("Click here to view the online rankings")));
label_pokerthDotNet->setText(pokerthDotNet);
label_rankings->setText(clickToRanking);
waitStartGameMsgBoxTimer = new QTimer(this);
waitStartGameMsgBoxTimer->setSingleShot(TRUE);
blinkingButtonAnimationTimer = new QTimer(this);
blinkingButtonAnimationTimer->setInterval(1000);
autoStartTimer = new QTimer(this);
autoStartTimer->setInterval(1000);
showInfoMsgBoxTimer = new QTimer(this);
showInfoMsgBoxTimer->setSingleShot(TRUE);
//fetch button colors for blinking
groupBox_GameInfo->setEnabled(true);
pushButton_StartGame->setEnabled(true);
defaultStartButtonColor = pushButton_StartGame->palette().button().color();
defaultStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
pushButton_StartGame->setEnabled(false);
groupBox_GameInfo->setEnabled(false);
disabledStartButtonColor = pushButton_StartGame->palette().button().color();
disabledStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
//prepare overlay
autoStartTimerOverlay = new QLabel(scrollArea_gameInfos);
autoStartTimerOverlay->hide();
autoStartTimerOverlay->setWordWrap(TRUE);
autoStartTimerOverlay->setMaximumWidth(190);
autoStartTimerOverlay->setMinimumWidth(190);
autoStartTimerOverlay->setTextFormat(Qt::RichText);
autoStartTimerOverlay->setAlignment(Qt::AlignCenter);
autoStartTimerOverlay->setAutoFillBackground(TRUE);
autoStartTimerOverlay->setFrameStyle(QFrame::StyledPanel);
QPalette p;
p.setColor(QPalette::Background, QColor(255, 255, 255, 210));
autoStartTimerOverlay->setPalette(p);
myGameListModel = new QStandardItemModel(this);
myGameListSortFilterProxyModel = new MyGameListSortFilterProxyModel(this);
myGameListSortFilterProxyModel->setSourceModel(myGameListModel);
myGameListSortFilterProxyModel->setDynamicSortFilter(TRUE);
treeView_GameList->setModel(myGameListSortFilterProxyModel);
myGameListSelectionModel = treeView_GameList->selectionModel();
QStringList headerList;
headerList << tr("Game") << tr("Players") << tr("State") << tr("T") << tr("P") << tr("Time");
myGameListModel->setHorizontalHeaderLabels(headerList);
#ifdef GUI_800x480
treeView_GameList->setColumnWidth(0,200); //484px alltogether
treeView_GameList->setColumnWidth(1,65);
treeView_GameList->setColumnWidth(2,100);
treeView_GameList->setColumnWidth(3,20);
treeView_GameList->setColumnWidth(4,20);
treeView_GameList->setColumnWidth(5,75);
treeView_GameList->setStyleSheet("QTreeView {background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat; color:rgb(0, 0, 0); font: 22px}");
treeView_GameList->header()->setStyleSheet("QObject {font: bold 18px}");
//make the scrollbars touchable for mobile guis
this->setStyleSheet("QScrollBar:vertical { border: 1px solid grey; background: #f0f0f0; width: 55px; margin: 1px -1px 0px 0px; } QScrollBar::handle:vertical { border-radius: 4px; border: 3px solid grey; background: LightGrey ; min-height: 60px; } QScrollBar::add-line:vertical { background: none; } QScrollBar::sub-line:vertical { background: none; } QScrollBar:up-arrow:vertical, QScrollBar::down-arrow:vertical { background: none; } QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical { background: none; }");
//remove game type in game description field to save space
label_gameType->hide();
label_typeIcon->hide();
label_typeText->hide();
//set colors
QPalette p1;
p1.setColor(QPalette::WindowText, this->palette().color(QPalette::Link));
label_StartCash->setPalette(p1);
label_blindsList->setPalette(p1);
label_blindsRaiseIntervall->setPalette(p1);
label_blindsRaiseMode->setPalette(p1);
label_GameTiming->setPalette(p1);
label_SmallBlind->setPalette(p1);
#else
treeView_GameList->setColumnWidth(0,190);
treeView_GameList->setColumnWidth(1,55);
treeView_GameList->setColumnWidth(2,65);
treeView_GameList->setColumnWidth(3,25);
treeView_GameList->setColumnWidth(4,25);
treeView_GameList->setColumnWidth(5,30);
treeView_GameList->setStyleSheet("QTreeView {background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
#endif
treeView_GameList->setAutoFillBackground(TRUE);
myNickListModel = new QStandardItemModel(this);
myNickListSortFilterProxyModel = new MyNickListSortFilterProxyModel(this);
myNickListSortFilterProxyModel->setSourceModel(myNickListModel);
myNickListSortFilterProxyModel->setDynamicSortFilter(TRUE);
myNickListSortFilterProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
treeView_NickList->setModel(myNickListSortFilterProxyModel);
myNickListSelectionModel = treeView_NickList->selectionModel();
QStringList headerList2;
headerList2 << tr("Available Players");
myNickListModel->setHorizontalHeaderLabels(headerList2);
treeView_NickList->sortByColumn(0, Qt::AscendingOrder);
myChat = new ChatTools(lineEdit_ChatInput, myConfig, INET_LOBBY_CHAT, textBrowser_ChatDisplay, myNickListModel, this);
nickListContextMenu = new QMenu();
nickListInviteAction = new QAction(QIcon(":/gfx/list_add_user.png"), tr("Invite player"), nickListContextMenu);
nickListContextMenu->addAction(nickListInviteAction);
nickListIgnorePlayerAction = new QAction(QIcon(":/gfx/im-ban-user.png"), tr("Ignore player"), nickListContextMenu);
nickListContextMenu->addAction(nickListIgnorePlayerAction);
nickListPlayerInfoSubMenu = nickListContextMenu->addMenu(QIcon(":/gfx/dialog-information.png"), tr("Player infos ..."));
nickListPlayerInGameInfo = new QAction(nickListContextMenu);
nickListPlayerInfoSubMenu->addAction(nickListPlayerInGameInfo);
nickListOpenPlayerStats1 = new QAction(QIcon(":/gfx/view-statistics.png"), tr("Show player stats"), nickListContextMenu);
nickListContextMenu->addAction(nickListOpenPlayerStats1);
nickListAdminSubMenu = nickListContextMenu->addMenu(tr("Admin action ..."));
nickListAdminTotalKickBan = new QAction(tr("Total kickban"), nickListAdminSubMenu);
nickListAdminSubMenu->addAction(nickListAdminTotalKickBan);
connectedPlayersListPlayerInfoSubMenu = new QMenu();
nickListOpenPlayerStats2 = new QAction(QIcon(":/gfx/view-statistics.png"), tr("Show player stats"), nickListContextMenu);
connectedPlayersListPlayerInfoSubMenu->addAction(nickListOpenPlayerStats2);
connectedPlayersListPlayerInfoSubMenu = new QMenu();
gameListContextMenu = new QMenu();
gameListReportBadGameNameAction = new QAction(QIcon(":/gfx/emblem-important.png"), tr("Report inappropriate game name"), gameListContextMenu);
gameListContextMenu->addAction(gameListReportBadGameNameAction);
gameListAdminSubMenu = gameListContextMenu->addMenu(tr("Admin action ..."));
gameListAdminCloseGame = new QAction(tr("Close game"), gameListAdminSubMenu);
gameListAdminSubMenu->addAction(gameListAdminCloseGame);
connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
connect( pushButton_joinAnyGame, SIGNAL( clicked() ), this, SLOT( joinAnyGame() ) );
connect( pushButton_StartGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
connect( pushButton_Leave, SIGNAL( clicked() ), this, SLOT( leaveGame() ) );
connect( myGameListSelectionModel, SIGNAL( currentChanged (const QModelIndex &, const QModelIndex &) ), this, SLOT( gameSelected(const QModelIndex &) ) );
connect( treeView_GameList, SIGNAL( doubleClicked (const QModelIndex &) ), this, SLOT( joinGame() ) );
connect( treeView_GameList->header(), SIGNAL( sortIndicatorChanged ( int , Qt::SortOrder )), this, SLOT( changeGameListSorting() ) );
connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), myChat, SLOT( sendMessage() ) );
connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), myChat, SLOT( checkInputLength(QString) ) );
connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
connect( waitStartGameMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showWaitStartGameMsgBox() ));
connect( blinkingButtonAnimationTimer, SIGNAL(timeout()), this, SLOT( blinkingStartButtonAnimation() ));
connect( autoStartTimer, SIGNAL(timeout()), this, SLOT( updateAutoStartTimer() ));
connect( showInfoMsgBoxTimer, SIGNAL(timeout()), this, SLOT( showInfoMsgBox() ));
connect( comboBox_gameListFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changeGameListFilter(int)));
connect( comboBox_nickListFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNickListFilter(int)));
connect( treeView_NickList, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT( showNickListContextMenu(QPoint) ) );
connect( treeWidget_connectedPlayers, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT( showConnectedPlayersContextMenu(QPoint) ) );
connect( treeView_GameList, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT( showGameListContextMenu(QPoint) ) );
connect( nickListInviteAction, SIGNAL(triggered()), this, SLOT( invitePlayerToCurrentGame() ));
connect( nickListIgnorePlayerAction, SIGNAL(triggered()), this, SLOT( putPlayerOnIgnoreList() ));
connect( nickListOpenPlayerStats1, SIGNAL(triggered()), this, SLOT( openPlayerStats1() ));
connect( nickListOpenPlayerStats2, SIGNAL(triggered()), this, SLOT( openPlayerStats2() ));
connect( lineEdit_searchForPlayers, SIGNAL(textChanged(QString)),this, SLOT(searchForPlayerRegExpChanged()));
connect( gameListReportBadGameNameAction, SIGNAL(triggered()), this, SLOT( reportBadGameName()));
connect( gameListAdminCloseGame, SIGNAL(triggered()), this, SLOT( adminActionCloseGame() ));
connect( nickListAdminTotalKickBan, SIGNAL(triggered()), this, SLOT( adminActionTotalKickBan() ));
lineEdit_searchForPlayers->installEventFilter(this);
lineEdit_ChatInput->installEventFilter(this);
this->installEventFilter(this);
clearDialog();
}
void gameLobbyDialogImpl::exec()
{
if(myConfig->readConfigInt("UseLobbyChat")) {
groupBox_lobbyChat->show();
} else {
groupBox_lobbyChat->hide();
}
readDialogSettings();
PlayerInfo playerInfo(mySession->getClientPlayerInfo(mySession->getClientUniquePlayerId()));
if(playerInfo.isGuest) {
guestUserMode();
} else {
registeredUserMode();
}
#ifdef ANDROID
this->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
#endif
QDialog::exec();
waitStartGameMsgBoxTimer->stop();
closeAllChildDialogs();
}
gameLobbyDialogImpl::~gameLobbyDialogImpl()
{
delete myChat;
myChat = NULL;
delete inviteOnlyInfoMsgBox;
inviteOnlyInfoMsgBox = NULL;
}
void gameLobbyDialogImpl::setSession(boost::shared_ptr<Session> session)
{
mySession = session;
myChat->setSession(mySession);
}
void gameLobbyDialogImpl::createGame()
{
assert(mySession);
myCreateInternetGameDialog = new createInternetGameDialogImpl(this, myConfig);
PlayerInfo playerInfo(mySession->getClientPlayerInfo(mySession->getClientUniquePlayerId()));
myCreateInternetGameDialog->exec(guestMode, QString::fromUtf8(playerInfo.playerName.c_str()));
if (myCreateInternetGameDialog->result() == QDialog::Accepted ) {
GameData gameData;
// Set Game Data
gameData.maxNumberOfPlayers = myCreateInternetGameDialog->spinBox_quantityPlayers->value();
gameData.startMoney = myCreateInternetGameDialog->spinBox_startCash->value();
gameData.firstSmallBlind = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
} else {
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
}
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
gameData.raiseMode = DOUBLE_BLINDS;
} else {
gameData.raiseMode = MANUAL_BLINDS_ORDER;
std::list<int> tempBlindList;
int i;
bool ok = TRUE;
for(i=0; i<myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
tempBlindList.push_back(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
}
gameData.manualBlindsList = tempBlindList;
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) {
gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS;
} else {
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
gameData.afterMBAlwaysRaiseValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
} else {
gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND;
}
}
}
gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
gameData.delayBetweenHandsSec = myCreateInternetGameDialog->spinBox_netDelayBetweenHands->value();
gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
gameData.gameType = GameType(myCreateInternetGameDialog->comboBox_gameType->itemData(myCreateInternetGameDialog->comboBox_gameType->currentIndex(), Qt::UserRole).toInt());
currentGameName = myCreateInternetGameDialog->lineEdit_gameName->text().simplified();
switch (gameData.gameType) {
case GAME_TYPE_NORMAL: {
label_typeIcon->setPixmap(QPixmap(":/gfx/player_play.png"));
label_typeText->setText(tr("Standard"));
}
break;
case GAME_TYPE_REGISTERED_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/registered.png"));
label_typeText->setText(tr("Registered players only"));
}
break;
case GAME_TYPE_INVITE_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/list_add_user.png"));
label_typeText->setText(tr("Invited players only"));
}
break;
case GAME_TYPE_RANKING: {
label_typeIcon->setPixmap(QPixmap(":/gfx/cup.png"));
label_typeText->setText(tr("Ranking game"));
}
break;
}
showGameDescription(TRUE);
label_SmallBlind->setText(QString("%L1").arg(gameData.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(gameData.startMoney));
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players - max. %1").arg(gameData.maxNumberOfPlayers));
header->setData(0, Qt::UserRole, gameData.maxNumberOfPlayers);
updateDialogBlinds(gameData);
label_GameTiming->setText(QString::number(gameData.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(gameData.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
mySession->clientCreateGame(gameData, currentGameName.toUtf8().constData(), myCreateInternetGameDialog->lineEdit_Password->text().toUtf8().constData());
}
#ifdef ANDROID
this->setFocus();
#endif
}
void gameLobbyDialogImpl::joinGame()
{
assert(mySession);
QItemSelectionModel *selection = treeView_GameList->selectionModel();
if (!inGame && selection->hasSelection()) {
unsigned gameId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
GameInfo info(mySession->getClientGameInfo(gameId));
bool ok = true;
QString password;
//if private ask for password
if (info.isPasswordProtected) {
password = QInputDialog::getText(this, tr("Joining a private Game"),
tr("You are about to join a private game. Please enter the password!"), QLineEdit::Password, (""), &ok);
}
if (ok)
mySession->clientJoinGame(gameId, password.toUtf8().constData());
}
}
void gameLobbyDialogImpl::joinAnyGame()
{
if(comboBox_gameListFilter->currentIndex() != 3 && comboBox_gameListFilter->currentIndex() != 0 && comboBox_gameListFilter->currentIndex() != 5) comboBox_gameListFilter->setCurrentIndex(0);
bool found = FALSE;
int it = 0;
int gameToJoinId = 0;
int mostConnectedPlayers = 0;
while (myGameListModel->item(it)) {
int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 4)->data(16) == "nonpriv" && players < maxPlayers) {
if(players > mostConnectedPlayers) {
mostConnectedPlayers = players;
gameToJoinId = it;
}
found = TRUE;
}
it++;
}
if(found) {
treeView_GameList->setCurrentIndex(myGameListSortFilterProxyModel->mapFromSource(myGameListModel->item(gameToJoinId)->index()));
joinGame();
}
}
void gameLobbyDialogImpl::refresh(int actionID)
{
if (actionID == MSG_NET_GAME_CLIENT_START) {
myGameListModel->clear();
myGameListSelectionModel->clear();
myGameListSelectionModel->clearSelection();
myGameListSortFilterProxyModel->clear();
myNickListModel->clear();
myNickListSelectionModel->clear();
myNickListSelectionModel->clearSelection();;
QStringList headerList;
headerList << tr("Game") << tr("Players") << tr("State") << tr("T") << tr("P") << tr("Time");;
myGameListModel->setHorizontalHeaderLabels(headerList);
#ifdef GUI_800x480
treeView_GameList->setColumnWidth(0,200); //484px alltogether
treeView_GameList->setColumnWidth(1,65);
treeView_GameList->setColumnWidth(2,100);
treeView_GameList->setColumnWidth(3,20);
treeView_GameList->setColumnWidth(4,20);
treeView_GameList->setColumnWidth(5,75);
#else
treeView_GameList->setColumnWidth(0,190);
treeView_GameList->setColumnWidth(1,55);
treeView_GameList->setColumnWidth(2,65);
treeView_GameList->setColumnWidth(3,25);
treeView_GameList->setColumnWidth(4,25);
treeView_GameList->setColumnWidth(5,30);
#endif
QStringList headerList2;
headerList2 << tr("Available Players");
myNickListModel->setHorizontalHeaderLabels(headerList2);
//stop waitStartGameMsgBoxes
waitStartGameMsgBoxTimer->stop();
closeAllChildDialogs();
this->accept();
myW->show();
} else if(actionID == MSG_NET_GAME_CLIENT_SYNCSTART) {
waitStartGameMsgBoxTimer->start(2000);
} else if(actionID == MSG_NET_GAME_CLIENT_SYNCREJOIN) {
// if(this->isVisible()) { //TODO <-- does it work without isVisible???
//break the autoStartTimer animation
autoStartTimer->stop();
autoStartTimerOverlay->hide();
//show msg dialog
waitRejoinStartGameMsgBox->show();
waitRejoinStartGameMsgBox->raise();
waitRejoinStartGameMsgBox->activateWindow();
pushButton_Leave->setDisabled(true);
// }
}
}
void gameLobbyDialogImpl::removedFromGame(int /*reason*/)
{
inGame = false;
isGameAdministrator = false;
leftGameDialogUpdate();
}
void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
{
if (!inGame && index.isValid() ) {
pushButton_JoinGame->setEnabled(true);
currentGameName = myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->text();
groupBox_GameInfo->setEnabled(true);
groupBox_GameInfo->setTitle(tr("Game Info") + " - " + currentGameName);
assert(mySession);
GameInfo info(mySession->getClientGameInfo(myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->data(Qt::UserRole).toUInt()));
switch (info.data.gameType) {
case GAME_TYPE_NORMAL: {
label_typeIcon->setPixmap(QPixmap(":/gfx/player_play.png"));
label_typeText->setText(tr("Standard"));
}
break;
case GAME_TYPE_REGISTERED_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/registered.png"));
label_typeText->setText(tr("Registered players only"));
}
break;
case GAME_TYPE_INVITE_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/list_add_user.png"));
label_typeText->setText(tr("Invited players only"));
}
break;
case GAME_TYPE_RANKING: {
label_typeIcon->setPixmap(QPixmap(":/gfx/cup.png"));
label_typeText->setText(tr("Ranking game"));
}
break;
}
showGameDescription(TRUE);
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
// label_MaximumNumberOfPlayers->setText(QString::number(info.data.maxNumberOfPlayers));s
updateDialogBlinds(info.data);
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
treeWidget_connectedPlayers->clear();
PlayerIdList::const_iterator i = info.players.begin();
PlayerIdList::const_iterator end = info.players.end();
while (i != end) {
bool admin = info.adminPlayerId == *i;
PlayerInfo playerInfo(mySession->getClientPlayerInfo(*i));
addConnectedPlayer(*i, QString::fromUtf8(playerInfo.playerName.c_str()), admin);
++i;
}
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));
header->setData(0, Qt::UserRole, info.data.maxNumberOfPlayers);
#ifdef __APPLE__
// Dirty workaround for a Qt redraw bug on Mac OS.
treeWidget_connectedPlayers->setFocus();
treeView_GameList->setFocus();
#endif
}
}
void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsigned gameId)
{
assert(mySession);
GameInfo info(mySession->getClientGameInfo(gameId));
itemList.at(0)->setData(gameId, Qt::UserRole);
itemList.at(0)->setData(QString::fromUtf8(info.name.c_str()), Qt::DisplayRole);
PlayerIdList::const_iterator i = info.players.begin();
PlayerIdList::const_iterator end = info.players.end();
while (i != end) {
if(myPlayerId == *i) {
itemList.at(0)->setData( "MeInThisGame", 16);
itemList.at(0)->setBackground(QBrush(QColor(0, 255, 0, 127)));
itemList.at(1)->setBackground(QBrush(QColor(0, 255, 0, 127)));
itemList.at(2)->setBackground(QBrush(QColor(0, 255, 0, 127)));
itemList.at(3)->setBackground(QBrush(QColor(0, 255, 0, 127)));
itemList.at(4)->setBackground(QBrush(QColor(0, 255, 0, 127)));
itemList.at(5)->setBackground(QBrush(QColor(0, 255, 0, 127)));
break;
} else {
itemList.at(0)->setData( "", 16);
itemList.at(0)->setBackground(QBrush());
itemList.at(1)->setBackground(QBrush());
itemList.at(2)->setBackground(QBrush());
itemList.at(3)->setBackground(QBrush());
itemList.at(4)->setBackground(QBrush());
itemList.at(5)->setBackground(QBrush());
}
++i;
}
QString playerStr;
playerStr.sprintf("%u/%u", (unsigned)info.players.size(), (unsigned)info.data.maxNumberOfPlayers);
itemList.at(1)->setData(playerStr, Qt::DisplayRole);
if((unsigned)info.players.size() == (unsigned)info.data.maxNumberOfPlayers) {
itemList.at(1)->setData("totalfull", 16);
} else {
itemList.at(1)->setData("nonfull", 16);
}\
if (info.mode == GAME_MODE_STARTED) {
itemList.at(2)->setData(tr("running"), Qt::DisplayRole);
itemList.at(2)->setData("running", 16);
} else {
itemList.at(2)->setData(tr("open"), Qt::DisplayRole);
itemList.at(2)->setData("open", 16);
}
switch (info.data.gameType) {
case GAME_TYPE_NORMAL: {
itemList.at(3)->setIcon(QIcon(":/gfx/player_play.png"));
itemList.at(3)->setData("", Qt::DisplayRole);
itemList.at(3)->setData("standard", 16);
}
break;
case GAME_TYPE_REGISTERED_ONLY: {
itemList.at(3)->setIcon(QIcon(":/gfx/registered.png"));
itemList.at(3)->setData(" ", Qt::DisplayRole);
itemList.at(3)->setData("registered", 16);
}
break;
case GAME_TYPE_INVITE_ONLY: {
itemList.at(3)->setIcon(QIcon(":/gfx/list_add_user.png"));
itemList.at(3)->setData(" ", Qt::DisplayRole);
itemList.at(3)->setData("invited", 16);
}
break;
case GAME_TYPE_RANKING: {
itemList.at(3)->setIcon(QIcon(":/gfx/cup.png"));
itemList.at(3)->setData(" ", Qt::DisplayRole);
itemList.at(3)->setData("ranking", 16);
}
break;
}
if (info.isPasswordProtected) {
itemList.at(4)->setIcon(QIcon(":/gfx/lock.png"));
itemList.at(4)->setData(" ", Qt::DisplayRole);
itemList.at(4)->setData("private", 16);
} else {
itemList.at(4)->setData("", Qt::DisplayRole);
itemList.at(4)->setData("nonpriv", 16);
}
itemList.at(5)->setData(QString::number(info.data.playerActionTimeoutSec)+"s/"+QString::number(info.data.delayBetweenHandsSec)+"s", Qt::DisplayRole);
QString actionTimeOutString = QString::number(info.data.playerActionTimeoutSec);
if(info.data.playerActionTimeoutSec < 10) {
actionTimeOutString = "0"+actionTimeOutString;
}
itemList.at(5)->setData(actionTimeOutString, 16);
treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
refreshGameStats();
}
void gameLobbyDialogImpl::addGame(unsigned gameId)
{
QList <QStandardItem*> itemList;
QStandardItem *item1 = new QStandardItem();
QStandardItem *item2 = new QStandardItem();
QStandardItem *item3 = new QStandardItem();
QStandardItem *item4 = new QStandardItem();
QStandardItem *item5 = new QStandardItem();
QStandardItem *item6 = new QStandardItem();
itemList << item1 << item2 << item3 << item4 << item5 << item6;
myGameListModel->appendRow(itemList);
updateGameItem(itemList, gameId);
}
void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
{
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
QList <QStandardItem*> itemList;
itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4) << myGameListModel->item(it, 5);
updateGameItem(itemList, gameId);
break;
}
it++;
}
}
void gameLobbyDialogImpl::updateGameAdmin(unsigned /*gameId*/, unsigned adminPlayerId)
{
newGameAdmin(adminPlayerId, "");
}
void gameLobbyDialogImpl::removeGame(unsigned gameId)
{
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
myGameListModel->removeRow(it);
break;
}
it++;
}
refreshGameStats();
}
void gameLobbyDialogImpl::refreshGameStats()
{
int runningGamesCounter = 0;
int openGamesCounter = 0;
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 2)->data(16) == "running") {
runningGamesCounter++;
}
if (myGameListModel->item(it, 2)->data(16) == "open") {
openGamesCounter++;
}
++it;
}
label_openGamesCounter->setText("| "+tr("running games: %1").arg(runningGamesCounter));
label_runningGamesCounter->setText("| "+tr("open games: %1").arg(openGamesCounter));
//refresh joinAnyGameButton state
joinAnyGameButtonRefresh();
}
void gameLobbyDialogImpl::refreshPlayerStats()
{
//ServerStats stats = mySession->getClientStats();
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(myNickListModel->rowCount()));
}
void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
{
if (!inGame) {
QItemSelectionModel *selection = treeView_GameList->selectionModel();
if (selection->hasSelection()) {
if(selection->selectedRows().at(0).data(Qt::UserRole).toUInt() == gameId) {
assert(mySession);
GameInfo info(mySession->getClientGameInfo(gameId));
bool admin = info.adminPlayerId == playerId;
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
addConnectedPlayer(playerId, QString::fromUtf8(playerInfo.playerName.c_str()), admin);
}
}
}
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
QList <QStandardItem*> itemList;
itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4) << myGameListModel->item(it, 5);
updateGameItem(itemList, gameId);
break;
}
it++;
}
//mark player as active
int it1 = 0;
while (myNickListModel->item(it1)) {
if (myNickListModel->item(it1, 0)->data(Qt::UserRole) == playerId) {
myNickListModel->item(it1, 0)->setData("active", 34);
break;
}
++it1;
}
}
void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
{
if (!inGame) {
QItemSelectionModel *selection = treeView_GameList->selectionModel();
if (selection->hasSelection()) {
if(selection->selectedRows().at(0).data(Qt::UserRole).toUInt() == gameId) {
assert(mySession);
PlayerInfo info(mySession->getClientPlayerInfo(playerId));
removePlayer(playerId, QString::fromUtf8(info.playerName.c_str()));
}
}
}
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
QList <QStandardItem*> itemList;
itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4) << myGameListModel->item(it, 5);
updateGameItem(itemList, gameId);
break;
}
++it;
}
//mark player as idle again
int it1 = 0;
while (myNickListModel->item(it1)) {
if (myNickListModel->item(it1, 0)->data(Qt::UserRole) == playerId) {
myNickListModel->item(it1, 0)->setData("idle", 34);
break;
}
++it1;
}
}
void gameLobbyDialogImpl::updateStats(ServerStats /*stats*/)
{
refreshPlayerStats();
}
void gameLobbyDialogImpl::clearDialog()
{
groupBox_GameInfo->setTitle(tr("Game Info"));
groupBox_GameInfo->setEnabled(false);
currentGameName = "";
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players"));
header->setData(0, Qt::UserRole, 0);
showGameDescription(FALSE);
label_typeIcon->setText(" ");
label_typeText->setText(" ");
label_SmallBlind->setText("");
label_StartCash->setText("");
label_blindsRaiseIntervall->setText("");
label_blindsRaiseMode->setText("");
label_blindsList->setText("");
label_GameTiming->setText("");
myGameListModel->clear();
myGameListSelectionModel->clear();
myGameListSelectionModel->clearSelection();
myGameListSortFilterProxyModel->clear();
treeView_GameList->show();
treeWidget_connectedPlayers->clear();
pushButton_Leave->hide();
pushButton_Kick->hide();
pushButton_Kick->setEnabled(false);
pushButton_StartGame->hide();
checkBox_fillUpWithComputerOpponents->hide();
pushButton_CreateGame->show();
pushButton_JoinGame->show();
pushButton_JoinGame->setEnabled(false);
pushButton_joinAnyGame->show();
pushButton_joinAnyGame->setEnabled(false);
QStringList headerList;
headerList << tr("Game") << tr("Players") << tr("State") << tr("T") << tr("P") << tr("Time");
myGameListModel->setHorizontalHeaderLabels(headerList);
#ifdef GUI_800x480
treeView_GameList->setColumnWidth(0,200); //484px alltogether
treeView_GameList->setColumnWidth(1,65);
treeView_GameList->setColumnWidth(2,100);
treeView_GameList->setColumnWidth(3,20);
treeView_GameList->setColumnWidth(4,20);
treeView_GameList->setColumnWidth(5,75);
#else
treeView_GameList->setColumnWidth(0,190);
treeView_GameList->setColumnWidth(1,55);
treeView_GameList->setColumnWidth(2,65);
treeView_GameList->setColumnWidth(3,25);
treeView_GameList->setColumnWidth(4,25);
treeView_GameList->setColumnWidth(5,30);
#endif
pushButton_CreateGame->clearFocus();
lineEdit_ChatInput->setFocus();
myChat->clearChat();
myNickListModel->clear();
myNickListSelectionModel->clear();
myNickListSelectionModel->clearSelection();;
QStringList headerList2;
headerList2 << tr("Available Players");
myNickListModel->setHorizontalHeaderLabels(headerList2);
myNickListModel->sort(0, treeView_NickList->header()->sortIndicatorOrder());
inGame = false;
isGameAdministrator = false;
myPlayerId = 0;
showGameDescription(FALSE);
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(0));
label_openGamesCounter->setText("| "+tr("running games: %1").arg(0));
label_runningGamesCounter->setText("| "+tr("open games: %1").arg(0));
readDialogSettings();
}
void gameLobbyDialogImpl::checkPlayerQuantity()
{
assert(mySession);
GameInfo info(mySession->getClientGameInfo(mySession->getClientCurrentGameId()));
if(isGameAdministrator && info.data.gameType != GAME_TYPE_RANKING) {
pushButton_Kick->show();
pushButton_StartGame->show();
checkBox_fillUpWithComputerOpponents->show();
if (treeWidget_connectedPlayers->topLevelItemCount() >= 2) {
pushButton_StartGame->setEnabled(true);
if(treeWidget_connectedPlayers->topLevelItemCount() == treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
blinkingButtonAnimationTimer->start();
} else {
blinkingButtonAnimationTimer->stop();
blinkingButtonAnimationState = false;
blinkingStartButtonAnimation();
}
} else {
pushButton_StartGame->setEnabled(false);
blinkingButtonAnimationTimer->stop();
blinkingButtonAnimationState = false;
blinkingStartButtonAnimation();
}
}
//general actions
if(treeWidget_connectedPlayers->topLevelItemCount() < treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
autoStartTimerOverlay->hide();
autoStartTimer->stop();
}
}
void gameLobbyDialogImpl::blinkingStartButtonAnimation()
{
if(blinkingButtonAnimationState) {
QPalette p = pushButton_StartGame->palette();
p.setColor(QPalette::Button, QColor(Qt::red));
p.setColor(QPalette::ButtonText, QColor(Qt::white));
pushButton_StartGame->setPalette(p);
blinkingButtonAnimationState = false;
} else {
if(pushButton_StartGame->isEnabled()) {
QPalette p = pushButton_StartGame->palette();
p.setColor(QPalette::Button, defaultStartButtonColor);
p.setColor(QPalette::ButtonText, defaultStartButtonTextColor);
pushButton_StartGame->setPalette(p);
blinkingButtonAnimationState = true;
} else {
QPalette p = pushButton_StartGame->palette();
p.setColor(QPalette::Button, disabledStartButtonColor);
p.setColor(QPalette::ButtonText, disabledStartButtonTextColor);
pushButton_StartGame->setPalette(p);
blinkingButtonAnimationState = true;
}
}
}
void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, bool isGameAdmin)
{
// Update dialog
inGame = true;
joinedGameDialogUpdate();
myPlayerId = playerId;
isGameAdministrator = isGameAdmin;
addConnectedPlayer(playerId, playerName, isGameAdmin);
//show msgBox about invite only game
assert(mySession);
if(mySession->getClientGameInfo(mySession->getClientCurrentGameId()).data.gameType == GAME_TYPE_INVITE_ONLY) {
infoMsgToShowId = 2;
showInfoMsgBoxTimer->start(1000);
}
// if(!myGameListSelectionModel->hasSelection() && mySession->getClientGameInfo(mySession->getClientCurrentGameId()).data.gameType == GAME_TYPE_INVITE_ONLY) {
// int it = 0;
// while (myGameListModel->item(it)) {
// if (myGameListModel->item(it, 0)->data(Qt::UserRole) == mySession->getClientCurrentGameId()) {
// gameSelected(treeView_GameList->model()->index(it,0), true);
// break;
// }
// it++;
// }
// }
}
void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, bool isGameAdmin)
{
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_connectedPlayers, 0);
item->setData(0, Qt::UserRole, playerId);
item->setData(0, Qt::DisplayRole, playerName);
if(isGameAdmin) item->setBackground(0, QBrush(QColor(0, 255, 0, 127)));
if(this->isVisible() && inGame && myConfig->readConfigInt("PlayNetworkGameNotification")) {
if(treeWidget_connectedPlayers->topLevelItemCount() < treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
myW->getMySoundEventHandler()->playSound("playerconnected", 0);
} else {
myW->getMySoundEventHandler()->playSound("onlinegameready", 0);
showAutoStartTimer();
}
}
checkPlayerQuantity();
if (inGame)
refreshConnectedPlayerAvatars();
}
void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
{
//rename player in connected players list
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId) {
(*it)->setData(0, Qt::DisplayRole, newPlayerName);
break;
}
++it;
}
if (inGame)
refreshConnectedPlayerAvatars();
//also rename player in nick-list
QString oldNick;
int it1 = 0;
while (myNickListModel->item(it1)) {
if (myNickListModel->item(it1, 0)->data(Qt::UserRole) == playerId) {
oldNick = myNickListModel->item(it1, 0)->text();
myNickListModel->item(it1, 0)->setText(newPlayerName);
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
QString countryString = QString::fromUtf8(playerInfo.countryCode.c_str()).toLower();
myNickListModel->item(it1, 0)->setData(countryString, 33);
if(playerInfo.isGuest || countryString.isEmpty()) {
myNickListModel->item(it1, 0)->setIcon(QIcon(":/cflags/cflags/undefined.png"));
myNickListModel->item(it1, 0)->setToolTip("");
} else {
myNickListModel->item(it1, 0)->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(countryString)));
myNickListModel->item(it1, 0)->setToolTip(getFullCountryString(countryString.toUpper()));
}
unsigned gameIdOfPlayer = mySession->getGameIdOfPlayer(playerId);
if(gameIdOfPlayer) {
myNickListModel->item(it1, 0)->setData("active", 34);
} else {
myNickListModel->item(it1, 0)->setData("idle", 34);
}
break;
}
++it1;
}
if (myChat->getMyNick() == oldNick) {
myChat->setMyNick(newPlayerName);
}
}
void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString)
{
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId) {
treeWidget_connectedPlayers->takeTopLevelItem(treeWidget_connectedPlayers->indexOfTopLevelItem(*it));
break;
}
++it;
}
checkPlayerQuantity();
}
void gameLobbyDialogImpl::playerLeftLobby(unsigned playerId)
{
int it1 = 0;
while (myNickListModel->item(it1)) {
if (myNickListModel->item(it1, 0)->data(Qt::UserRole) == playerId) {
myNickListModel->removeRow(it1);;
break;
}
++it1;
}
refreshPlayerStats();
}
void gameLobbyDialogImpl::playerJoinedLobby(unsigned playerId, QString /*playerName TODO remove*/)
{
PlayerInfo playerInfo(mySession->getClientPlayerInfo(playerId));
QString countryString = QString::fromUtf8(playerInfo.countryCode.c_str()).toLower();
QStandardItem *item = new QStandardItem;
item->setText(QString::fromUtf8(playerInfo.playerName.c_str()));
item->setData(playerId, Qt::UserRole);
item->setData(countryString, 33);
if(playerInfo.isGuest || countryString.isEmpty()) {
item->setIcon(QIcon(":/cflags/cflags/undefined.png"));
} else {
item->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(countryString)));
item->setToolTip(getFullCountryString(countryString.toUpper()));
}
unsigned gameIdOfPlayer = mySession->getGameIdOfPlayer(playerId);
if(gameIdOfPlayer) {
item->setData("active", 34);
} else {
item->setData("idle", 34);
}
myNickListModel->appendRow(item);
refreshPlayerStats();
}
void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
{
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId) {
(*it)->setBackground(0, QBrush(QColor(0, 255, 0, 127)));
}
++it;
}
if (inGame && myPlayerId == playerId) {
isGameAdministrator = true;
checkPlayerQuantity();
}
}
void gameLobbyDialogImpl::refreshConnectedPlayerAvatars()
{
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
std::string myAvatarFileName;
PlayerInfo playerInfo(mySession->getClientPlayerInfo((*it)->data(0, Qt::UserRole).toUInt()));
if(mySession->getAvatarFile(playerInfo.avatar, myAvatarFileName)) {
QString myAvatarString(QString::fromUtf8(myAvatarFileName.c_str()));
QFile myAvatarFile(myAvatarString);
if(myAvatarFile.exists()) {
QPixmap tempAvatar(myAvatarString);
QPixmap myAvatarPixmap(25,26);
myAvatarPixmap.fill(Qt::transparent);
QPainter p(&myAvatarPixmap);
p.drawPixmap (0,0,25,25, tempAvatar.scaled(25,25,Qt::KeepAspectRatio,Qt::SmoothTransformation));
(*it)->setIcon(0, QIcon(myAvatarPixmap));
}
}
++it;
}
}
void gameLobbyDialogImpl::joinedGameDialogUpdate()
{
groupBox_GameInfo->setEnabled(true);
groupBox_GameInfo->setTitle(currentGameName);
treeWidget_connectedPlayers->clear();
pushButton_CreateGame->hide();
pushButton_JoinGame->hide();
pushButton_joinAnyGame->hide();
pushButton_Leave->show();
pushButton_Leave->setEnabled(true);
//this was added to show game infos even if no game was selected (e.g. invite only game)
assert(mySession);
GameInfo info(mySession->getClientGameInfo(mySession->getClientCurrentGameId()));
groupBox_GameInfo->setTitle(tr("Game Info") + " - " + QString::fromUtf8(info.name.c_str()));
switch (info.data.gameType) {
case GAME_TYPE_NORMAL: {
label_typeIcon->setPixmap(QPixmap(":/gfx/player_play.png"));
label_typeText->setText(tr("Standard"));
}
break;
case GAME_TYPE_REGISTERED_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/registered.png"));
label_typeText->setText(tr("Registered players only"));
}
break;
case GAME_TYPE_INVITE_ONLY: {
label_typeIcon->setPixmap(QPixmap(":/gfx/list_add_user.png"));
label_typeText->setText(tr("Invited players only"));
}
break;
case GAME_TYPE_RANKING: {
label_typeIcon->setPixmap(QPixmap(":/gfx/cup.png"));
label_typeText->setText(tr("Ranking game"));
}
break;
}
showGameDescription(TRUE);
label_SmallBlind->setText(QString("%L1").arg(info.data.firstSmallBlind));
label_StartCash->setText(QString("%L1").arg(info.data.startMoney));
updateDialogBlinds(info.data);
label_GameTiming->setText(QString::number(info.data.playerActionTimeoutSec)+" "+tr("sec (action)")+"\n"+QString::number(info.data.delayBetweenHandsSec)+" "+tr("sec (hand delay)"));
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players - Max. %1").arg(info.data.maxNumberOfPlayers));
header->setData(0, Qt::UserRole, info.data.maxNumberOfPlayers);
}
void gameLobbyDialogImpl::leftGameDialogUpdate()
{
// un-select current game.
treeView_GameList->clearSelection();
groupBox_GameInfo->setTitle(tr("Game Info"));
groupBox_GameInfo->setEnabled(false);
currentGameName = "";
QTreeWidgetItem *header = treeWidget_connectedPlayers->headerItem();
header->setText(0, tr("Connected players"));
header->setData(0, Qt::UserRole, 0);
showGameDescription(FALSE);
label_typeIcon->setText(" ");
label_typeText->setText(" ");
label_SmallBlind->setText("");
label_StartCash->setText("");
label_blindsRaiseIntervall->setText("");
label_blindsRaiseMode->setText("");
label_blindsList->setText("");
label_GameTiming->setText("");
treeWidget_connectedPlayers->clear();
pushButton_StartGame->hide();
pushButton_Leave->hide();
pushButton_Kick->hide();
pushButton_Kick->setEnabled(false);
checkBox_fillUpWithComputerOpponents->hide();
pushButton_CreateGame->show();
pushButton_JoinGame->show();
pushButton_JoinGame->setEnabled(false);
pushButton_joinAnyGame->show();
joinAnyGameButtonRefresh();
lineEdit_ChatInput->setFocus();
}
void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData)
{
if(gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER) {
label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryHandsValue)+" "+tr("hands"));
} else {
label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryMinutesValue)+" "+tr("minutes"));
}
if(gameData.raiseMode == DOUBLE_BLINDS) {
label_blindsRaiseMode->setText(tr("double blinds"));
label_blindsList->hide();
label_gameDesc6->hide();
} else {
label_blindsRaiseMode->setText(tr("manual blinds order"));
label_blindsList->show();
label_gameDesc6->show();
QString blindsListString;
std::list<int>::const_iterator it1;
for(it1= gameData.manualBlindsList.begin(); it1 != gameData.manualBlindsList.end(); ++it1) {
blindsListString.append(QString("%L1").arg(*it1)).append(", ");
}
blindsListString.remove(blindsListString.length()-2,2);
label_blindsList->setText(blindsListString);
}
}
void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
{
if (item)
pushButton_Kick->setEnabled(isGameAdministrator);
}
void gameLobbyDialogImpl::startGame()
{
assert(mySession);
mySession->sendStartEvent(checkBox_fillUpWithComputerOpponents->isChecked());
}
void gameLobbyDialogImpl::leaveGame()
{
assert(mySession);
mySession->sendLeaveCurrentGame();
//stop autoStartTimerOverlay
autoStartTimerOverlay->hide();
autoStartTimer->stop();
//stop waitStartGameMsgBoxes
waitStartGameMsgBoxTimer->stop();
waitStartGameMsgBox->hide();
waitRejoinStartGameMsgBox->hide();
}
void gameLobbyDialogImpl::kickPlayer()
{
QTreeWidgetItem *item = treeWidget_connectedPlayers->currentItem();
if (item) {
QString playerName = item->text(0);
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
{
MyMessageBox::warning(this, tr("Server Error"),
tr("You should not kick yourself from this game!"),
QMessageBox::Close);
}
} else {
assert(mySession);
mySession->kickPlayer(item->data(0, Qt::UserRole).toUInt());
}
}
pushButton_Kick->setEnabled(false);
}
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event )
{
// qDebug() << event->key() << "\n";
if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) {
myChat->sendMessage();
}
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
if((keyUpCounter + 1) <= myChat->getChatLinesHistorySize()) {
keyUpCounter++;
}
// std::cout << "Up keyUpCounter: " << keyUpCounter << "\n";
myChat->showChatHistoryIndex(keyUpCounter);
} else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
if((keyUpCounter - 1) >= 0) {
keyUpCounter--;
}
// std::cout << "Down keyUpCounter: " << keyUpCounter << "\n";
myChat->showChatHistoryIndex(keyUpCounter);
} else {
keyUpCounter = 0;
}
// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
// if (event->key() == Qt::Key_N) showInvitationDialog();
// if (event->key() == Qt::Key_M) guestUserMode();
}
bool gameLobbyDialogImpl::eventFilter(QObject *obj, QEvent *event)
{
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
QFocusEvent *focusEvent = static_cast<QFocusEvent*>(event);
if (obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab) {
myChat->nickAutoCompletition();
return true;
} else if (obj == lineEdit_searchForPlayers && focusEvent->gotFocus() && lineEdit_searchForPlayers->text() == tr("search for player ...")) {
lineEdit_searchForPlayers->clear();
return QDialog::eventFilter(obj, event);
} else if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Back) {
event->ignore();
this->reject();
return false;
} else {
// pass the event on to the parent class
return QDialog::eventFilter(obj, event);
}
}
bool gameLobbyDialogImpl::event ( QEvent * event )
{
return QDialog::event(event);
}
void gameLobbyDialogImpl::showGameDescription(bool show)
{
if(show) {
#ifndef GUI_800x480
label_gameType->show();
#endif
label_gameDesc2->show();
label_gameDesc3->show();
label_gameDesc4->show();
label_gameDesc5->show();
label_gameDesc6->show();
label_gameDesc7->show();
} else {
label_gameType->hide();
label_gameDesc2->hide();
label_gameDesc3->hide();
label_gameDesc4->hide();
label_gameDesc5->hide();
label_gameDesc6->hide();
label_gameDesc7->hide();
}
}
void gameLobbyDialogImpl::showWaitStartGameMsgBox()
{
if(this->isVisible()) {
waitStartGameMsgBox->show();
waitStartGameMsgBox->raise();
waitStartGameMsgBox->activateWindow();
pushButton_Leave->setDisabled(true);
}
}
void gameLobbyDialogImpl::hideWaitStartGameMsgBox()
{
waitStartGameMsgBox->hide();
waitRejoinStartGameMsgBox->hide();
}
void gameLobbyDialogImpl::joinAnyGameButtonRefresh()
{
int openNonPrivateNonFullGamesCounter = 0;
int it = 0;
while (myGameListModel->item(it)) {
int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 4)->data(16) == "nonpriv" && players < maxPlayers) {
openNonPrivateNonFullGamesCounter++;
}
++it;
}
if(openNonPrivateNonFullGamesCounter) pushButton_joinAnyGame->setEnabled(TRUE);
else pushButton_joinAnyGame->setEnabled(FALSE);
}
void gameLobbyDialogImpl::reject()
{
myStartWindow->show();
QDialog::reject();
}
void gameLobbyDialogImpl::closeEvent(QCloseEvent *event)
{
//stop waitStartGameMsgBoxes
waitStartGameMsgBoxTimer->stop();
waitStartGameMsgBox->hide();
waitRejoinStartGameMsgBox->hide();
//enable leave button again - it was disabled during waitxyzMsgBoxes
pushButton_Leave->setEnabled(true);
event->accept();
}
void gameLobbyDialogImpl::accept()
{
//stop waitStartGameMsgBoxes
waitStartGameMsgBoxTimer->stop();
closeAllChildDialogs();
//enable leave button again - it was disabled during waitxyzMsgBoxes
pushButton_Leave->setEnabled(true);
QDialog::accept();
}
void gameLobbyDialogImpl::writeDialogSettings(int saveMode)
{
switch(saveMode) {
case 0: {
QHeaderView *header = treeView_GameList->header();
myConfig->writeConfigInt("DlgGameLobbyGameListSortingSection", header->sortIndicatorSection());
myConfig->writeConfigInt("DlgGameLobbyGameListSortingOrder", header->sortIndicatorOrder());
}
break;
case 1: {
myConfig->writeConfigInt("DlgGameLobbyGameListFilterIndex", comboBox_gameListFilter->currentIndex());
}
break;
case 2: {
myConfig->writeConfigInt("DlgGameLobbyNickListSortFilterIndex", comboBox_nickListFilter->currentIndex());
}
break;
default:
;
}
myConfig->writeBuffer();
}
void gameLobbyDialogImpl::readDialogSettings()
{
comboBox_gameListFilter->setCurrentIndex(myConfig->readConfigInt("DlgGameLobbyGameListFilterIndex"));
treeView_GameList->sortByColumn(myConfig->readConfigInt("DlgGameLobbyGameListSortingSection"), (Qt::SortOrder)myConfig->readConfigInt("DlgGameLobbyGameListSortingOrder") );
comboBox_nickListFilter->setCurrentIndex(myConfig->readConfigInt("DlgGameLobbyNickListSortFilterIndex"));
}
void gameLobbyDialogImpl::changeGameListFilter(int index)
{
switch(index) {
case 0: {
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn5RegExp(QRegExp());
}
break;
case 1: {
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn5RegExp(QRegExp());
}
break;
case 2: {
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn5RegExp(QRegExp());
}
break;
case 3: {
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp("nonpriv", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn5RegExp(QRegExp());
}
break;
case 4: {
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn5RegExp(QRegExp());
}
break;
case 5: {
myGameListSortFilterProxyModel->setColumn1RegExp(QRegExp("nonfull", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn2RegExp(QRegExp("open", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn3RegExp(QRegExp("ranking", Qt::CaseInsensitive, QRegExp::FixedString));
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp());
myGameListSortFilterProxyModel->setColumn5RegExp(QRegExp());
}
break;
default:
;
}
myGameListSortFilterProxyModel->setFilterRegExp(QString());
myGameListSortFilterProxyModel->setFilterKeyColumn(0);
writeDialogSettings(1);
#ifdef GUI_800x480
if(index) treeView_GameList->setStyleSheet("QTreeView { border-radius: 4px; border: 2px solid blue; background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat; color:rgb(0, 0, 0); font: 20px}");
else treeView_GameList->setStyleSheet("QTreeView { background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat; color:rgb(0, 0, 0); font: 20px}");
treeView_GameList->header()->setStyleSheet("QObject {font: bold 18px}");
#else
if(index) treeView_GameList->setStyleSheet("QTreeView { border-radius: 4px; border: 2px solid blue; background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
else treeView_GameList->setStyleSheet("QTreeView { background-color: white; background-image: url(\""+myAppDataPath +"gfx/gui/misc/background_gamelist.png\"); background-attachment: fixed; background-position: top center ; background-repeat: no-repeat;}");
#endif
}
void gameLobbyDialogImpl::changeNickListFilter(int state)
{
if(lastNickListFilterState == 0) {
myNickListSortFilterProxyModel->setLastFilterStateCountry(false);
myNickListSortFilterProxyModel->setLastFilterStateAlpha(true);
} else if(lastNickListFilterState == 1) {
myNickListSortFilterProxyModel->setLastFilterStateCountry(true);
myNickListSortFilterProxyModel->setLastFilterStateAlpha(false);
}
myNickListSortFilterProxyModel->setFilterState(state);
myNickListModel->sort(0, Qt::DescendingOrder);
myNickListSortFilterProxyModel->setFilterRegExp(QString());
myNickListSortFilterProxyModel->setFilterKeyColumn(0);
lastNickListFilterState = state;
writeDialogSettings(2);
}
void gameLobbyDialogImpl::changeGameListSorting()
{
writeDialogSettings(0);
}
void gameLobbyDialogImpl::registeredUserMode()
{
lineEdit_ChatInput->clear();
lineEdit_ChatInput->setEnabled(true);
guestMode = false;
}
void gameLobbyDialogImpl::guestUserMode()
{
lineEdit_ChatInput->setText(tr("Chat is only available to registered players."));
lineEdit_ChatInput->setDisabled(true);
guestMode = true;
}
void gameLobbyDialogImpl::showNickListContextMenu(QPoint p)
{
if(myNickListModel->rowCount() && myNickListSelectionModel->currentIndex().isValid()) {
assert(mySession);
unsigned playerUid = myNickListSelectionModel->currentIndex().data(Qt::UserRole).toUInt();
if(inGame && mySession->getClientGameInfo(mySession->getClientCurrentGameId()).data.gameType == GAME_TYPE_INVITE_ONLY && playerUid != mySession->getClientUniquePlayerId() && !mySession->getClientPlayerInfo(playerUid).isGuest) {
nickListInviteAction->setEnabled(true);
nickListInviteAction->setText(tr("Invite %1").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str())));
} else {
nickListInviteAction->setText(tr("Invite player ..."));
nickListInviteAction->setEnabled(false);
}
if(playerUid != mySession->getClientUniquePlayerId() && !mySession->getClientPlayerInfo(playerUid).isGuest) {
nickListIgnorePlayerAction->setEnabled(true);
nickListIgnorePlayerAction->setText(tr("Ignore %1").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str())));
} else {
nickListIgnorePlayerAction->setEnabled(false);
nickListIgnorePlayerAction->setText(tr("Ignore player ..."));
}
unsigned gameIdOfPlayer = mySession->getGameIdOfPlayer(playerUid);
QString playerInGameInfoString;
if(gameIdOfPlayer) {
playerInGameInfoString = tr("%1 is playing in \"%2\".").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameIdOfPlayer).name.c_str()));
} else {
playerInGameInfoString = tr("%1 is not playing at the moment.").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str()));
}
nickListPlayerInGameInfo->setText(playerInGameInfoString);
// check for admin and add admin actions
if(mySession->getClientPlayerInfo(mySession->getClientUniquePlayerId()).isAdmin) {
nickListAdminSubMenu->show();
}
else {
nickListAdminSubMenu->hide();
}
//popup a little more to the right to avaoid double click action
QPoint tempPoint = p;
tempPoint.setX(p.x()+5);
nickListContextMenu->popup(treeView_NickList->mapToGlobal(tempPoint));
}
}
void gameLobbyDialogImpl::showGameListContextMenu(QPoint p)
{
if(myGameListModel->rowCount() && myGameListSelectionModel->currentIndex().isValid()) {
// check for admin and add admin actions
if(mySession->getClientPlayerInfo(mySession->getClientUniquePlayerId()).isAdmin) {
gameListAdminSubMenu->show();
}
else {
gameListAdminSubMenu->hide();
}
//popup a little more to the right to avaoid double click action
QPoint tempPoint = p;
tempPoint.setX(p.x()+5);
gameListContextMenu->popup(treeView_GameList->mapToGlobal(tempPoint));
}
}
void gameLobbyDialogImpl::invitePlayerToCurrentGame()
{
if(myNickListSelectionModel->currentIndex().isValid()) {
mySession->invitePlayerToCurrentGame(myNickListSelectionModel->currentIndex().data(Qt::UserRole).toUInt());
}
}
void gameLobbyDialogImpl::showInfoMsgBox()
{
switch(infoMsgToShowId) {
case 2: {
inviteOnlyInfoMsgBox->setModal(false);
inviteOnlyInfoMsgBox->show(INFO_AFTER_JOIN_INVITE_GAME, tr("You have entered a game with type \"invite-only\".\nFeel free to invite other players by right-clicking on their nick in the available players list."), tr("PokerTH - Info Message"), QPixmap(":/gfx/ktip.png"), QDialogButtonBox::Ok, true);
}
break;
default:
;
break;
}
}
void gameLobbyDialogImpl::showInvitationDialog(unsigned gameId, unsigned playerIdFrom)
{
if(inviteDialogIsCurrentlyShown || playerIsOnIgnoreList(playerIdFrom)) {
mySession->rejectGameInvitation(gameId, DENY_GAME_INVITATION_BUSY);
} else {
inviteDialogIsCurrentlyShown = true;
myMessageDialogImpl dialog(myConfig, this);
if(dialog.exec(JOIN_INVITE_GAME_QUESTION, tr("You have been invited to the game <b>%1</b> by <b>%2</b>.<br>Would you like to join this game?").arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())).arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdFrom).playerName.c_str())), tr("PokerTH - Info Message"), QPixmap(":/gfx/list_add_user_64.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, false)) {
mySession->acceptGameInvitation(gameId);
inviteDialogIsCurrentlyShown = false;
} else {
mySession->rejectGameInvitation(gameId, DENY_GAME_INVITATION_NO);
inviteDialogIsCurrentlyShown = false;
}
}
}
void gameLobbyDialogImpl::chatInfoPlayerInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom)
{
textBrowser_ChatDisplay->append(tr("<span style='color:blue;'>%1 has been invited to %2 by %3.</span>").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdWho).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())).arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdFrom).playerName.c_str())));
}
void gameLobbyDialogImpl::chatInfoPlayerRejectedInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason)
{
QString string;
if(reason == DENY_GAME_INVITATION_NO) string = tr("<span style='color:red;'>%1 has rejected the invitation to %2.</span>");
if(reason == DENY_GAME_INVITATION_BUSY) string = tr("<span style='color:red;'>%1 cannot join %2 because he is busy.</span>");
textBrowser_ChatDisplay->append(string.arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerIdWho).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameId).name.c_str())));
}
bool gameLobbyDialogImpl::playerIsOnIgnoreList(unsigned playerId)
{
list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
list<std::string>::iterator it1;
for(it1= playerIgnoreList.begin(); it1 != playerIgnoreList.end(); ++it1) {
if(QString::fromUtf8(mySession->getClientPlayerInfo(playerId).playerName.c_str()) == QString::fromUtf8(it1->c_str())) {
return true;
}
}
return false;
}
void gameLobbyDialogImpl::putPlayerOnIgnoreList()
{
if(myNickListSelectionModel->currentIndex().isValid()) {
unsigned playerId = myNickListSelectionModel->currentIndex().data(Qt::UserRole).toUInt();
if(!playerIsOnIgnoreList(playerId)) {
myMessageDialogImpl dialog(myConfig, this);
if(dialog.exec(INGNORE_PLAYER_QUESTION, tr("You will no longer receive chat messages or game invitations from this user.<br>Do you really want to put player <b>%1</b> on your ignore list?").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerId).playerName.c_str())), tr("PokerTH - Question"), QPixmap(":/gfx/im-ban-user_64.png"), QDialogButtonBox::Yes|QDialogButtonBox::No, false ) == QDialog::Accepted) {
list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
playerIgnoreList.push_back(QString("%1").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerId).playerName.c_str())).toUtf8().constData());
myConfig->writeConfigStringList("PlayerIgnoreList", playerIgnoreList);
myConfig->writeBuffer();
myChat->refreshIgnoreList();
}
}
}
}
void gameLobbyDialogImpl::searchForPlayerRegExpChanged()
{
QRegExp regExp(lineEdit_searchForPlayers->text(), Qt::CaseInsensitive);
myNickListSortFilterProxyModel->setFilterRegExp(regExp);
}
void gameLobbyDialogImpl::showAutoStartTimer()
{
autoStartTimerOverlay->show();
autoStartTimerOverlay->setGeometry(((scrollArea_gameInfos->geometry().width()-190)/2), ((scrollArea_gameInfos->geometry().height()-50)/2), 190, 50);
QString string(tr("The game will start in<br><b>%1</b> seconds.").arg(6));
QString fontsize;
#ifdef ANDROID
fontsize="16px";
#else
fontsize="10px";
#endif
autoStartTimerOverlay->setText("<span style='color:#008B00; font-size:"+fontsize+";'>"+string+"</span>");
autoStartTimerCounter = 6;
autoStartTimer->start(1000);
}
void gameLobbyDialogImpl::updateAutoStartTimer()
{
--autoStartTimerCounter;
if(autoStartTimerCounter) {
QString string(tr("The game will start in<br><b>%1</b> seconds.").arg(autoStartTimerCounter));
QString fontsize;
#ifdef ANDROID
fontsize="16px";
#else
fontsize="10px";
#endif
autoStartTimerOverlay->setText("<span style='color:#008B00; font-size:"+fontsize+";'>"+string+"</span>");
} else {
autoStartTimer->stop();
autoStartTimerOverlay->hide();
}
}
void gameLobbyDialogImpl::openPlayerStats1()
{
if(myNickListSelectionModel->currentIndex().isValid()) {
unsigned playerId = myNickListSelectionModel->currentIndex().data(Qt::UserRole).toUInt();
if(!mySession->getClientPlayerInfo(playerId).isGuest) {
QUrl url("http://pokerth.net/redirect_user_profile.php?nick="+QUrl::toPercentEncoding(myNickListSelectionModel->currentIndex().data(Qt::DisplayRole).toString()));
QDesktopServices::openUrl(url);
}
}
}
void gameLobbyDialogImpl::openPlayerStats2()
{
if(treeWidget_connectedPlayers->currentItem()) {
unsigned playerId = treeWidget_connectedPlayers->currentItem()->data(0, Qt::UserRole).toUInt();
if(!mySession->getClientPlayerInfo(playerId).isGuest) {
QUrl url("http://pokerth.net/redirect_user_profile.php?nick="+QUrl::toPercentEncoding(treeWidget_connectedPlayers->currentItem()->data(0, Qt::DisplayRole).toString()));
QDesktopServices::openUrl(url);
}
}
}
void gameLobbyDialogImpl::showConnectedPlayersContextMenu(QPoint p)
{
if(treeWidget_connectedPlayers->currentItem()) {
assert(mySession);
unsigned playerUid = treeWidget_connectedPlayers->currentItem()->data(0, Qt::UserRole).toUInt();
if(!mySession->getClientPlayerInfo(playerUid).isGuest) {
//popup a little more to the right to avaoid double click action
QPoint tempPoint = p;
tempPoint.setX(p.x()+5);
connectedPlayersListPlayerInfoSubMenu->popup(treeWidget_connectedPlayers->mapToGlobal(tempPoint));
}
}
}
QString gameLobbyDialogImpl::getFullCountryString(QString cs)
{
// Initialise map of country strings, if needed.
if (countryStringMap.empty()) {
countryStringMap.insert(CountryStringMap::value_type("AF", tr("Afghanistan")));
countryStringMap.insert(CountryStringMap::value_type("AX", tr("ALand Islands")));
countryStringMap.insert(CountryStringMap::value_type("AL", tr("Albania")));
countryStringMap.insert(CountryStringMap::value_type("DZ", tr("Algeria")));
countryStringMap.insert(CountryStringMap::value_type("AS", tr("American Samoa")));
countryStringMap.insert(CountryStringMap::value_type("AD", tr("Andorra")));
countryStringMap.insert(CountryStringMap::value_type("AO", tr("Angola")));
countryStringMap.insert(CountryStringMap::value_type("AI", tr("Anguilla")));
countryStringMap.insert(CountryStringMap::value_type("AQ", tr("Antarctica")));
countryStringMap.insert(CountryStringMap::value_type("AG", tr("Antigua And Barbuda")));
countryStringMap.insert(CountryStringMap::value_type("AR", tr("Argentina")));
countryStringMap.insert(CountryStringMap::value_type("AM", tr("Armenia")));
countryStringMap.insert(CountryStringMap::value_type("AW", tr("Aruba")));
countryStringMap.insert(CountryStringMap::value_type("AU", tr("Australia")));
countryStringMap.insert(CountryStringMap::value_type("AT", tr("Austria")));
countryStringMap.insert(CountryStringMap::value_type("AZ", tr("Azerbaijan")));
countryStringMap.insert(CountryStringMap::value_type("BS", tr("Bahamas")));
countryStringMap.insert(CountryStringMap::value_type("BH", tr("Bahrain")));
countryStringMap.insert(CountryStringMap::value_type("BD", tr("Bangladesh")));
countryStringMap.insert(CountryStringMap::value_type("BB", tr("Barbados")));
countryStringMap.insert(CountryStringMap::value_type("BY", tr("Belarus")));
countryStringMap.insert(CountryStringMap::value_type("BE", tr("Belgium")));
countryStringMap.insert(CountryStringMap::value_type("BZ", tr("Belize")));
countryStringMap.insert(CountryStringMap::value_type("BJ", tr("Benin")));
countryStringMap.insert(CountryStringMap::value_type("BM", tr("Bermuda")));
countryStringMap.insert(CountryStringMap::value_type("BT", tr("Bhutan")));
countryStringMap.insert(CountryStringMap::value_type("BO", tr("Bolivia")));
countryStringMap.insert(CountryStringMap::value_type("BA", tr("Bosnia And Herzegovina")));
countryStringMap.insert(CountryStringMap::value_type("BW", tr("Botswana")));
countryStringMap.insert(CountryStringMap::value_type("BV", tr("Bouvet Island")));
countryStringMap.insert(CountryStringMap::value_type("BR", tr("Brazil")));
countryStringMap.insert(CountryStringMap::value_type("IO", tr("British Indian Ocean Territory")));
countryStringMap.insert(CountryStringMap::value_type("BN", tr("Brunei Darussalam")));
countryStringMap.insert(CountryStringMap::value_type("BG", tr("Bulgaria")));
countryStringMap.insert(CountryStringMap::value_type("BF", tr("Burkina Faso")));
countryStringMap.insert(CountryStringMap::value_type("BI", tr("Burundi")));
countryStringMap.insert(CountryStringMap::value_type("KH", tr("Cambodia")));
countryStringMap.insert(CountryStringMap::value_type("CM", tr("Cameroon")));
countryStringMap.insert(CountryStringMap::value_type("CA", tr("Canada")));
countryStringMap.insert(CountryStringMap::value_type("CV", tr("Cape Verde")));
countryStringMap.insert(CountryStringMap::value_type("KY", tr("Cayman Islands")));
countryStringMap.insert(CountryStringMap::value_type("CF", tr("Central African Republic")));
countryStringMap.insert(CountryStringMap::value_type("TD", tr("Chad")));
countryStringMap.insert(CountryStringMap::value_type("CL", tr("Chile")));
countryStringMap.insert(CountryStringMap::value_type("CN", tr("China")));
countryStringMap.insert(CountryStringMap::value_type("CX", tr("Christmas Island")));
countryStringMap.insert(CountryStringMap::value_type("CC", tr("Cocos (Keeling) Islands")));
countryStringMap.insert(CountryStringMap::value_type("CO", tr("Colombia")));
countryStringMap.insert(CountryStringMap::value_type("KM", tr("Comoros")));
countryStringMap.insert(CountryStringMap::value_type("CG", tr("Congo")));
countryStringMap.insert(CountryStringMap::value_type("CD", tr("Congo, The Democratic Republic Of The")));
countryStringMap.insert(CountryStringMap::value_type("CK", tr("Cook Islands")));
countryStringMap.insert(CountryStringMap::value_type("CR", tr("Costa Rica")));
countryStringMap.insert(CountryStringMap::value_type("CI", tr("Cote D'Ivoire")));
countryStringMap.insert(CountryStringMap::value_type("HR", tr("Croatia")));
countryStringMap.insert(CountryStringMap::value_type("CU", tr("Cuba")));
countryStringMap.insert(CountryStringMap::value_type("CY", tr("Cyprus")));
countryStringMap.insert(CountryStringMap::value_type("CZ", tr("Czech Republic")));
countryStringMap.insert(CountryStringMap::value_type("DK", tr("Denmark")));
countryStringMap.insert(CountryStringMap::value_type("DJ", tr("Djibouti")));
countryStringMap.insert(CountryStringMap::value_type("DM", tr("Dominica")));
countryStringMap.insert(CountryStringMap::value_type("DO", tr("Dominican Republic")));
countryStringMap.insert(CountryStringMap::value_type("EC", tr("Ecuador")));
countryStringMap.insert(CountryStringMap::value_type("EG", tr("Egypt")));
countryStringMap.insert(CountryStringMap::value_type("SV", tr("El Salvador")));
countryStringMap.insert(CountryStringMap::value_type("GQ", tr("Equatorial Guinea")));
countryStringMap.insert(CountryStringMap::value_type("ER", tr("Eritrea")));
countryStringMap.insert(CountryStringMap::value_type("EE", tr("Estonia")));
countryStringMap.insert(CountryStringMap::value_type("ET", tr("Ethiopia")));
countryStringMap.insert(CountryStringMap::value_type("FK", tr("Falkland Islands (Malvinas)")));
countryStringMap.insert(CountryStringMap::value_type("FO", tr("Faroe Islands")));
countryStringMap.insert(CountryStringMap::value_type("FJ", tr("Fiji")));
countryStringMap.insert(CountryStringMap::value_type("FI", tr("Finland")));
countryStringMap.insert(CountryStringMap::value_type("FR", tr("France")));
countryStringMap.insert(CountryStringMap::value_type("GF", tr("French Guiana")));
countryStringMap.insert(CountryStringMap::value_type("PF", tr("French Polynesia")));
countryStringMap.insert(CountryStringMap::value_type("TF", tr("French Southern Territories")));
countryStringMap.insert(CountryStringMap::value_type("GA", tr("Gabon")));
countryStringMap.insert(CountryStringMap::value_type("GM", tr("Gambia")));
countryStringMap.insert(CountryStringMap::value_type("GE", tr("Georgia")));
countryStringMap.insert(CountryStringMap::value_type("DE", tr("Germany")));
countryStringMap.insert(CountryStringMap::value_type("GH", tr("Ghana")));
countryStringMap.insert(CountryStringMap::value_type("GI", tr("Gibraltar")));
countryStringMap.insert(CountryStringMap::value_type("GR", tr("Greece")));
countryStringMap.insert(CountryStringMap::value_type("GL", tr("Greenland")));
countryStringMap.insert(CountryStringMap::value_type("GD", tr("Grenada")));
countryStringMap.insert(CountryStringMap::value_type("GP", tr("Guadeloupe")));
countryStringMap.insert(CountryStringMap::value_type("GU", tr("Guam")));
countryStringMap.insert(CountryStringMap::value_type("GT", tr("Guatemala")));
countryStringMap.insert(CountryStringMap::value_type("GG", tr("Guernsey")));
countryStringMap.insert(CountryStringMap::value_type("GN", tr("Guinea")));
countryStringMap.insert(CountryStringMap::value_type("GW", tr("Guinea-Bissau")));
countryStringMap.insert(CountryStringMap::value_type("GY", tr("Guyana")));
countryStringMap.insert(CountryStringMap::value_type("HT", tr("Haiti")));
countryStringMap.insert(CountryStringMap::value_type("HM", tr("Heard Island And Mcdonald Islands")));
countryStringMap.insert(CountryStringMap::value_type("VA", tr("Holy See (Vatican City State)")));
countryStringMap.insert(CountryStringMap::value_type("HN", tr("Honduras")));
countryStringMap.insert(CountryStringMap::value_type("HK", tr("Hong Kong")));
countryStringMap.insert(CountryStringMap::value_type("HU", tr("Hungary")));
countryStringMap.insert(CountryStringMap::value_type("IS", tr("Iceland")));
countryStringMap.insert(CountryStringMap::value_type("IN", tr("India")));
countryStringMap.insert(CountryStringMap::value_type("ID", tr("Indonesia")));
countryStringMap.insert(CountryStringMap::value_type("IR", tr("Iran, Islamic Republic Of")));
countryStringMap.insert(CountryStringMap::value_type("IQ", tr("Iraq")));
countryStringMap.insert(CountryStringMap::value_type("IE", tr("Ireland")));
countryStringMap.insert(CountryStringMap::value_type("IM", tr("Isle Of Man")));
countryStringMap.insert(CountryStringMap::value_type("IL", tr("Israel")));
countryStringMap.insert(CountryStringMap::value_type("IT", tr("Italy")));
countryStringMap.insert(CountryStringMap::value_type("JM", tr("Jamaica")));
countryStringMap.insert(CountryStringMap::value_type("JP", tr("Japan")));
countryStringMap.insert(CountryStringMap::value_type("JE", tr("Jersey")));
countryStringMap.insert(CountryStringMap::value_type("JO", tr("Jordan")));
countryStringMap.insert(CountryStringMap::value_type("KZ", tr("Kazakhstan")));
countryStringMap.insert(CountryStringMap::value_type("KE", tr("Kenya")));
countryStringMap.insert(CountryStringMap::value_type("KI", tr("Kiribati")));
countryStringMap.insert(CountryStringMap::value_type("KP", tr("Korea, Democratic People'S Republic Of")));
countryStringMap.insert(CountryStringMap::value_type("KR", tr("Korea, Republic Of")));
countryStringMap.insert(CountryStringMap::value_type("KW", tr("Kuwait")));
countryStringMap.insert(CountryStringMap::value_type("KG", tr("Kyrgyzstan")));
countryStringMap.insert(CountryStringMap::value_type("LA", tr("Lao People'S Democratic Republic")));
countryStringMap.insert(CountryStringMap::value_type("LV", tr("Latvia")));
countryStringMap.insert(CountryStringMap::value_type("LB", tr("Lebanon")));
countryStringMap.insert(CountryStringMap::value_type("LS", tr("Lesotho")));
countryStringMap.insert(CountryStringMap::value_type("LR", tr("Liberia")));
countryStringMap.insert(CountryStringMap::value_type("LY", tr("Libyan Arab Jamahiriya")));
countryStringMap.insert(CountryStringMap::value_type("LI", tr("Liechtenstein")));
countryStringMap.insert(CountryStringMap::value_type("LT", tr("Lithuania")));
countryStringMap.insert(CountryStringMap::value_type("LU", tr("Luxembourg")));
countryStringMap.insert(CountryStringMap::value_type("MO", tr("Macao")));
countryStringMap.insert(CountryStringMap::value_type("MK", tr("Macedonia, The Former Yugoslav Republic Of")));
countryStringMap.insert(CountryStringMap::value_type("MG", tr("Madagascar")));
countryStringMap.insert(CountryStringMap::value_type("MW", tr("Malawi")));
countryStringMap.insert(CountryStringMap::value_type("MY", tr("Malaysia")));
countryStringMap.insert(CountryStringMap::value_type("MV", tr("Maldives")));
countryStringMap.insert(CountryStringMap::value_type("ML", tr("Mali")));
countryStringMap.insert(CountryStringMap::value_type("MT", tr("Malta")));
countryStringMap.insert(CountryStringMap::value_type("MH", tr("Marshall Islands")));
countryStringMap.insert(CountryStringMap::value_type("MQ", tr("Martinique")));
countryStringMap.insert(CountryStringMap::value_type("MR", tr("Mauritania")));
countryStringMap.insert(CountryStringMap::value_type("MU", tr("Mauritius")));
countryStringMap.insert(CountryStringMap::value_type("YT", tr("Mayotte")));
countryStringMap.insert(CountryStringMap::value_type("MX", tr("Mexico")));
countryStringMap.insert(CountryStringMap::value_type("FM", tr("Micronesia, Federated States Of")));
countryStringMap.insert(CountryStringMap::value_type("MD", tr("Moldova, Republic Of")));
countryStringMap.insert(CountryStringMap::value_type("MC", tr("Monaco")));
countryStringMap.insert(CountryStringMap::value_type("MN", tr("Mongolia")));
countryStringMap.insert(CountryStringMap::value_type("MS", tr("Montserrat")));
countryStringMap.insert(CountryStringMap::value_type("MA", tr("Morocco")));
countryStringMap.insert(CountryStringMap::value_type("MZ", tr("Mozambique")));
countryStringMap.insert(CountryStringMap::value_type("MM", tr("Myanmar")));
countryStringMap.insert(CountryStringMap::value_type("NA", tr("Namibia")));
countryStringMap.insert(CountryStringMap::value_type("NR", tr("Nauru")));
countryStringMap.insert(CountryStringMap::value_type("NP", tr("Nepal")));
countryStringMap.insert(CountryStringMap::value_type("NL", tr("Netherlands")));
countryStringMap.insert(CountryStringMap::value_type("AN", tr("Netherlands Antilles")));
countryStringMap.insert(CountryStringMap::value_type("NC", tr("New Caledonia")));
countryStringMap.insert(CountryStringMap::value_type("NZ", tr("New Zealand")));
countryStringMap.insert(CountryStringMap::value_type("NI", tr("Nicaragua")));
countryStringMap.insert(CountryStringMap::value_type("NE", tr("Niger")));
countryStringMap.insert(CountryStringMap::value_type("NG", tr("Nigeria")));
countryStringMap.insert(CountryStringMap::value_type("NU", tr("Niue")));
countryStringMap.insert(CountryStringMap::value_type("NF", tr("Norfolk Island")));
countryStringMap.insert(CountryStringMap::value_type("MP", tr("Northern Mariana Islands")));
countryStringMap.insert(CountryStringMap::value_type("NO", tr("Norway")));
countryStringMap.insert(CountryStringMap::value_type("OM", tr("Oman")));
countryStringMap.insert(CountryStringMap::value_type("PK", tr("Pakistan")));
countryStringMap.insert(CountryStringMap::value_type("PW", tr("Palau")));
countryStringMap.insert(CountryStringMap::value_type("PS", tr("Palestinian Territory, Occupied")));
countryStringMap.insert(CountryStringMap::value_type("PA", tr("Panama")));
countryStringMap.insert(CountryStringMap::value_type("PG", tr("Papua New Guinea")));
countryStringMap.insert(CountryStringMap::value_type("PY", tr("Paraguay")));
countryStringMap.insert(CountryStringMap::value_type("PE", tr("Peru")));
countryStringMap.insert(CountryStringMap::value_type("PH", tr("Philippines")));
countryStringMap.insert(CountryStringMap::value_type("PN", tr("Pitcairn")));
countryStringMap.insert(CountryStringMap::value_type("PL", tr("Poland")));
countryStringMap.insert(CountryStringMap::value_type("PT", tr("Portugal")));
countryStringMap.insert(CountryStringMap::value_type("PR", tr("Puerto Rico")));
countryStringMap.insert(CountryStringMap::value_type("QA", tr("Qatar")));
countryStringMap.insert(CountryStringMap::value_type("RE", tr("Reunion")));
countryStringMap.insert(CountryStringMap::value_type("RO", tr("Romania")));
countryStringMap.insert(CountryStringMap::value_type("RU", tr("Russian Federation")));
countryStringMap.insert(CountryStringMap::value_type("RW", tr("Rwanda")));
countryStringMap.insert(CountryStringMap::value_type("SH", tr("Saint Helena")));
countryStringMap.insert(CountryStringMap::value_type("KN", tr("Saint Kitts And Nevis")));
countryStringMap.insert(CountryStringMap::value_type("LC", tr("Saint Lucia")));
countryStringMap.insert(CountryStringMap::value_type("PM", tr("Saint Pierre And Miquelon")));
countryStringMap.insert(CountryStringMap::value_type("VC", tr("Saint Vincent And The Grenadines")));
countryStringMap.insert(CountryStringMap::value_type("WS", tr("Samoa")));
countryStringMap.insert(CountryStringMap::value_type("SM", tr("San Marino")));
countryStringMap.insert(CountryStringMap::value_type("ST", tr("Sao Tome And Principe")));
countryStringMap.insert(CountryStringMap::value_type("SA", tr("Saudi Arabia")));
countryStringMap.insert(CountryStringMap::value_type("SN", tr("Senegal")));
countryStringMap.insert(CountryStringMap::value_type("CS", tr("Serbia And Montenegro")));
countryStringMap.insert(CountryStringMap::value_type("SC", tr("Seychelles")));
countryStringMap.insert(CountryStringMap::value_type("SL", tr("Sierra Leone")));
countryStringMap.insert(CountryStringMap::value_type("SG", tr("Singapore")));
countryStringMap.insert(CountryStringMap::value_type("SK", tr("Slovakia")));
countryStringMap.insert(CountryStringMap::value_type("SI", tr("Slovenia")));
countryStringMap.insert(CountryStringMap::value_type("SB", tr("Solomon Islands")));
countryStringMap.insert(CountryStringMap::value_type("SO", tr("Somalia")));
countryStringMap.insert(CountryStringMap::value_type("ZA", tr("South Africa")));
countryStringMap.insert(CountryStringMap::value_type("GS", tr("South Georgia And The South Sandwich Islands")));
countryStringMap.insert(CountryStringMap::value_type("ES", tr("Spain")));
countryStringMap.insert(CountryStringMap::value_type("LK", tr("Sri Lanka")));
countryStringMap.insert(CountryStringMap::value_type("SD", tr("Sudan")));
countryStringMap.insert(CountryStringMap::value_type("SR", tr("Suriname")));
countryStringMap.insert(CountryStringMap::value_type("SJ", tr("Svalbard And Jan Mayen")));
countryStringMap.insert(CountryStringMap::value_type("SZ", tr("Swaziland")));
countryStringMap.insert(CountryStringMap::value_type("SE", tr("Sweden")));
countryStringMap.insert(CountryStringMap::value_type("CH", tr("Switzerland")));
countryStringMap.insert(CountryStringMap::value_type("SY", tr("Syrian Arab Republic")));
countryStringMap.insert(CountryStringMap::value_type("TW", tr("Taiwan, Province Of China")));
countryStringMap.insert(CountryStringMap::value_type("TJ", tr("Tajikistan")));
countryStringMap.insert(CountryStringMap::value_type("TZ", tr("Tanzania, United Republic Of")));
countryStringMap.insert(CountryStringMap::value_type("TH", tr("Thailand")));
countryStringMap.insert(CountryStringMap::value_type("TL", tr("Timor-Leste")));
countryStringMap.insert(CountryStringMap::value_type("TG", tr("Togo")));
countryStringMap.insert(CountryStringMap::value_type("TK", tr("Tokelau")));
countryStringMap.insert(CountryStringMap::value_type("TO", tr("Tonga")));
countryStringMap.insert(CountryStringMap::value_type("TT", tr("Trinidad And Tobago")));
countryStringMap.insert(CountryStringMap::value_type("TN", tr("Tunisia")));
countryStringMap.insert(CountryStringMap::value_type("TR", tr("Turkey")));
countryStringMap.insert(CountryStringMap::value_type("TM", tr("Turkmenistan")));
countryStringMap.insert(CountryStringMap::value_type("TC", tr("Turks And Caicos Islands")));
countryStringMap.insert(CountryStringMap::value_type("TV", tr("Tuvalu")));
countryStringMap.insert(CountryStringMap::value_type("UG", tr("Uganda")));
countryStringMap.insert(CountryStringMap::value_type("UA", tr("Ukraine")));
countryStringMap.insert(CountryStringMap::value_type("AE", tr("United Arab Emirates")));
countryStringMap.insert(CountryStringMap::value_type("GB", tr("United Kingdom")));
countryStringMap.insert(CountryStringMap::value_type("US", tr("United States")));
countryStringMap.insert(CountryStringMap::value_type("UM", tr("United States Minor Outlying Islands")));
countryStringMap.insert(CountryStringMap::value_type("UY", tr("Uruguay")));
countryStringMap.insert(CountryStringMap::value_type("UZ", tr("Uzbekistan")));
countryStringMap.insert(CountryStringMap::value_type("VU", tr("Vanuatu")));
countryStringMap.insert(CountryStringMap::value_type("VE", tr("Venezuela")));
countryStringMap.insert(CountryStringMap::value_type("VN", tr("Viet Nam")));
countryStringMap.insert(CountryStringMap::value_type("VG", tr("Virgin Islands, British")));
countryStringMap.insert(CountryStringMap::value_type("VI", tr("Virgin Islands, U.S.")));
countryStringMap.insert(CountryStringMap::value_type("WF", tr("Wallis And Futuna")));
countryStringMap.insert(CountryStringMap::value_type("EH", tr("Western Sahara")));
countryStringMap.insert(CountryStringMap::value_type("YE", tr("Yemen")));
countryStringMap.insert(CountryStringMap::value_type("ZM", tr("Zambia")));
countryStringMap.insert(CountryStringMap::value_type("ZW", tr("Zimbabwe")));
}
QString fullString("");
if(!cs.isEmpty()) {
CountryStringMap::const_iterator pos = countryStringMap.find(cs);
if (pos != countryStringMap.end()) {
fullString = pos->second;
}
}
return fullString;
}
void gameLobbyDialogImpl::stopWaitStartGameMsgBoxTimer()
{
waitStartGameMsgBoxTimer->stop();
}
void gameLobbyDialogImpl::closeAllChildDialogs()
{
inviteOnlyInfoMsgBox->hide();
waitStartGameMsgBox->hide();
waitRejoinStartGameMsgBox->hide();
}
void gameLobbyDialogImpl::reportBadGameName()
{
assert(mySession);
if (myGameListSelectionModel->hasSelection()) {
unsigned gameId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
GameInfo info(mySession->getClientGameInfo(gameId));
int ret = MyMessageBox::question(this, tr("PokerTH - Question"),
tr("Are you sure you want to report the game name:\n\"%1\" as inappropriate?").arg(QString::fromUtf8(info.name.c_str())), QMessageBox::Yes | QMessageBox::No);
if(ret == QMessageBox::Yes) {
mySession->reportBadGameName(gameId);
}
}
}
void gameLobbyDialogImpl::adminActionCloseGame()
{
assert(mySession);
if (myGameListSelectionModel->hasSelection()) {
unsigned gameId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
GameInfo info(mySession->getClientGameInfo(gameId));
int ret = MyMessageBox::question(this, tr("PokerTH - Question"),
tr("Are you sure you want to close the game:\n\"%1\"?").arg(QString::fromUtf8(info.name.c_str())), QMessageBox::Yes | QMessageBox::No);
if(ret == QMessageBox::Yes) {
mySession->adminActionCloseGame(gameId);
}
}
}
void gameLobbyDialogImpl::adminActionTotalKickBan()
{
assert(mySession);
if (myNickListSelectionModel->hasSelection()) {
unsigned playerId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
PlayerInfo info(mySession->getClientPlayerInfo(playerId));
int ret = MyMessageBox::question(this, tr("PokerTH - Question"),
tr("Are you sure you want to total kickban the player: \"%1\"?").arg(QString::fromUtf8(info.playerName.c_str())), QMessageBox::Yes | QMessageBox::No);
if(ret == QMessageBox::Yes) {
mySession->adminActionTotalKickBan(playerId);
}
}
}