Files
pokerth/src/gui/qt/gametable/mychancelabel.h
T
2013-10-06 16:30:09 +02:00

82 lines
3.2 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#ifndef MYCHANCELABEL_H
#define MYCHANCELABEL_H
#include <vector>
#include <QtGui>
#include <QtCore>
#if QT_VERSION >= 0x050000
#include <QtWidgets>
#endif
class gameTableImpl;
class GameTableStyleReader;
class MyChanceLabel : public QLabel
{
Q_OBJECT
public:
MyChanceLabel(QWidget*);
~MyChanceLabel();
void setMyW ( gameTableImpl* theValue ) {
myW = theValue;
}
void setMyStyle ( GameTableStyleReader* theValue ) {
myStyle = theValue;
}
void paintEvent(QPaintEvent * event);
void refreshChance(std::vector< std::vector<int> >, bool);
void resetChance();
private:
gameTableImpl *myW;
GameTableStyleReader *myStyle;
int RFChance[2];
int SFChance[2];
int FOAKChance[2];
int FHChance[2];
int FLChance[2];
int STRChance[2];
int TOAKChance[2];
int TPChance[2];
int OPChance[2];
int HCChance[2];
bool myFoldState;
};
#endif