Files
pokerth/src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.cpp
T
lotodore bd53403752 Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00

168 lines
5.0 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "startnetworkgamedialogimpl.h"
#include "session.h"
#include "configfile.h"
#include <net/socket_msg.h>
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
: QDialog(parent), myW(NULL), isAdmin(false), myConfig(config), mySession(NULL)
{
setupUi(this);
connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) );
connect( pushButton_startGame, SIGNAL( clicked() ), this, SLOT( startGame() ) );
connect( pushButton_Kick, SIGNAL( clicked() ), this, SLOT( kickPlayer() ) );
connect( treeWidget, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
}
void startNetworkGameDialogImpl::exec() {
clearDialog();
GameInfo info = mySession->getClientGameInfo(0);
label_maxPlayerNumber->setText(QString::number(info.data.maxNumberOfPlayers));
QDialog::exec();
}
void startNetworkGameDialogImpl::startGame() {
assert(mySession);
mySession->sendStartEvent();
}
void startNetworkGameDialogImpl::cancel() {
}
void startNetworkGameDialogImpl::refresh(int actionID) {
if (actionID == MSG_NET_GAME_CLIENT_START)
{
QTimer::singleShot(500, this, SLOT(accept()));
}
}
void startNetworkGameDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) {
isAdmin = rights == PLAYER_RIGHTS_ADMIN;
addConnectedPlayer(playerId, playerName, rights);
}
void startNetworkGameDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, int rights) {
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget, 0);
item->setData(0, Qt::UserRole, playerId);
item->setData(0, Qt::DisplayRole, playerName);
if(treeWidget->topLevelItemCount() != maxPlayerNumber) {
myW->getMySDLPlayer()->playSound("playerconnected", 0);
}
else {
myW->getMySDLPlayer()->playSound("onlinegameready", 0);
}
checkPlayerQuantity();
}
void startNetworkGameDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
{
QTreeWidgetItemIterator it(treeWidget);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId)
{
(*it)->setData(0, Qt::DisplayRole, newPlayerName);
break;
}
++it;
}
}
void startNetworkGameDialogImpl::removePlayer(unsigned playerId, QString) {
QTreeWidgetItemIterator it(treeWidget);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId)
{
treeWidget->takeTopLevelItem(treeWidget->indexOfTopLevelItem(*it));
break;
}
++it;
}
checkPlayerQuantity();
}
void startNetworkGameDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
if (item)
pushButton_Kick->setEnabled(isAdmin);
}
void startNetworkGameDialogImpl::kickPlayer() {
QTreeWidgetItem *item = treeWidget->currentItem();
if (item)
{
QString playerName = item->text(0);
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
{ QMessageBox::warning(this, tr("Server Error"),
tr("You should not kick yourself from this game!"),
QMessageBox::Close); }
}
else {
assert(mySession);
mySession->kickPlayer(playerName.toUtf8().constData());
}
}
pushButton_Kick->setEnabled(false);
}
void startNetworkGameDialogImpl::checkPlayerQuantity() {
if (treeWidget->topLevelItemCount() >= 2 && isAdmin) {
pushButton_startGame->setEnabled(true);
}
else {
pushButton_startGame->setEnabled(false);
}
}
void startNetworkGameDialogImpl::clearDialog()
{
pushButton_Kick->setEnabled(false);
pushButton_startGame->setEnabled(false);
treeWidget->clear();
}
void startNetworkGameDialogImpl::setSession(Session *session)
{
mySession = session;
}
void startNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
if (event->key() == 16777220) { pushButton_startGame->click(); } //ENTER
}