1678 lines
46 KiB
C++
Executable File
1678 lines
46 KiB
C++
Executable File
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "log.h"
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#include "gametableimpl.h"
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#include <handinterface.h>
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#include <session.h>
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#include <game.h>
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#include <game_defs.h>
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using namespace std;
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Log::Log(gameTableImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), myLogFile(0)
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{
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myW->setLog(this);
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
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connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
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connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
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connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool)));
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connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
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connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
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connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
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connect(this, SIGNAL(signalLogPlayerLeftMsg(QString, int)), this, SLOT(logPlayerLeftMsg(QString, int)));
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connect(this, SIGNAL(signalLogNewGameAdminMsg(QString)), this, SLOT(logNewGameAdminMsg(QString)));
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connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
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connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
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connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand()));
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logFileStreamString = "";
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lastGameID = 0;
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) {
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myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str()));
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myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html");
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//Logo-Pixmap extrahieren
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QPixmap::QPixmap(myAppDataPath +"gfx/gui/misc/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png");
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// myW->textBrowser_Log->append(myLogFile->fileName());
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myLogFile->open( QIODevice::WriteOnly );
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QTextStream stream( myLogFile );
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stream << "<html>\n";
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stream << "<head>\n";
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stream << "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf8\">";
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stream << "</head>\n";
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stream << "<body style=\"font-size:smaller\">\n";
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stream << "<img src='logo.png'>\n";
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stream << QString("<h3><b>Log-File for PokerTH %1 Session started on ").arg(POKERTH_BETA_RELEASE_STRING)+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"</b></h3>\n";
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myLogFile->close();
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//Zu alte Dateien löschen!!!
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int daysUntilWaste = myConfig->readConfigInt("LogStoreDuration");
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int i;
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QStringList filters("pokerth-log*");
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QStringList logFileList = myLogDir->entryList(filters, QDir::Files);
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for(i=0; i<logFileList.count(); i++) {
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// cout << logFileList.at(i).toStdString() << endl;
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QString dateString = logFileList.at(i);
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dateString.remove("pokerth-log-");
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dateString.remove(10,14);
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QDate dateOfFile(QDate::fromString(dateString, Qt::ISODate));
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QDate today(QDate::currentDate());
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// cout << dateOfFile.daysTo(today) << endl;
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if (dateOfFile.daysTo(today) > daysUntilWaste) {
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// cout << QString::QString(myLogDir->absolutePath()+"/"+logFileList.at(i)).toStdString() << endl;
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QFile fileToDelete(myLogDir->absolutePath()+"/"+logFileList.at(i));
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fileToDelete.remove();
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}
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}
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}
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else { cout << "Log directory doesn't exist. Cannot create log files"; }
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}
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}
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Log::~Log()
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{
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delete myConfig;
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myConfig = 0;
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}
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void Log::logPlayerActionMsg(QString msg, int action, int setValue) {
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switch (action) {
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case 1: msg += " folds.";
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break;
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case 2: msg += " checks.";
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break;
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case 3: msg += " calls ";
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break;
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case 4: msg += " bets ";
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break;
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case 5: msg += " bets ";
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break;
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case 6: msg += " is all in with ";
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break;
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default: msg += "ERROR";
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}
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if (action >= 3) { msg += "$"+QString::number(setValue,10)+"."; }
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myW->textBrowser_Log->append(msg);
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += msg+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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void Log::logNewGameHandMsg(int gameID, int handID) {
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PlayerListConstIterator it_c;
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HandInterface *currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
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myW->textBrowser_Log->append("<span style=\"font-size:large; font-weight:bold\">## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##</span>");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += "<table><tr><td width=\"600\" align=\"center\"><hr noshade size=\"3\"><b>Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+"</b></td><td></td></tr></table>";
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logFileStreamString += "BLIND LEVEL: $"+QString::number(currentHand->getSmallBlind())+" / $"+QString::number(currentHand->getSmallBlind()*2)+"</br>";
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//print cash only for active players
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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logFileStreamString += "Seat " + QString::number((*it_c)->getMyID()+1,10) + ": <b>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + "</b> ($" + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10)+")</br>";
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}
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}
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}
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void Log::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName) {
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// log blinds
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logFileStreamString += "BLINDS: ";
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logFileStreamString += sbName+" ($"+QString::number(sbSet,10)+"), ";
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logFileStreamString += bbName+" ($"+QString::number(bbSet,10)+")";
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myW->textBrowser_Log->append("<span>"+sbName+" posts small blind ($"+QString::number(sbSet,10)+")</span>");
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myW->textBrowser_Log->append("<span>"+bbName+" posts big blind ($"+QString::number(bbSet,10)+")</span>");
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PlayerListConstIterator it_c;
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HandInterface *currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
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for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
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if(currentHand->getActivePlayerList()->size() > 2) {
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if((*it_c)->getMyButton() == BUTTON_DEALER) {
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logFileStreamString += "</br>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + " starts as dealer.";
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break;
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}
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} else {
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if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
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logFileStreamString += "</br>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + " starts as dealer.";
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break;
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}
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}
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}
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logFileStreamString += "</br></br><b>PREFLOP</b>";
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logFileStreamString += "</br>\n";
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}
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void Log::logPlayerWinsMsg(QString playerName, int pot, bool main) {
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if(main) {
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myW->textBrowser_Log->append("<span style=\"color:#FFFF00;\">"+playerName+" wins $"+QString::number(pot,10)+"</span>");
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} else {
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myW->textBrowser_Log->append("<span style=\"color:#FFFFCC;\">"+playerName+" wins $"+QString::number(pot,10)+" (side pot)</span>");
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}
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += "</br><i>"+playerName+" wins $"+QString::number(pot,10);
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if(!main) {
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logFileStreamString += " (side pot)";
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}
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logFileStreamString += "</i>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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void Log::logPlayerSitsOut(QString playerName) {
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myW->textBrowser_Log->append("<i><span style=\"color:#FF6633;\">"+playerName+" sits out</span></i>");
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if(myConfig->readConfigInt("LogOnOff")) {
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logFileStreamString += "</br><i><span style=\"font-size:smaller;\">"+playerName+" sits out</span></i>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {
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QString round;
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switch (roundID) {
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case 1: round = "Flop";
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myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+"]");
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break;
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case 2: round = "Turn";
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myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+"]");
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break;
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case 3: round = "River";
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myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+translateCardCode(card5).at(1)+"]");
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break;
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default: round = "ERROR";
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}
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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switch (roundID) {
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case 1: round = "Flop";
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logFileStreamString += "</br><b>"+round.toUpper()+"</b> [board cards <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+",<b>"+translateCardCode(card3).at(0)+"</b>"+translateCardCode(card3).at(1)+"]"+"</br>\n";
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break;
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case 2: round = "Turn";
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logFileStreamString += "</br><b>"+round.toUpper()+"</b> [board cards <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+",<b>"+translateCardCode(card3).at(0)+"</b>"+translateCardCode(card3).at(1)+",<b>"+translateCardCode(card4).at(0)+"</b>"+translateCardCode(card4).at(1)+"]"+"</br>\n";
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break;
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case 3: round = "River";
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logFileStreamString += "</br><b>"+round.toUpper()+"</b> [board cards <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+",<b>"+translateCardCode(card3).at(0)+"</b>"+translateCardCode(card3).at(1)+",<b>"+translateCardCode(card4).at(0)+"</b>"+translateCardCode(card4).at(1)+",<b>"+translateCardCode(card5).at(0)+"</b>"+translateCardCode(card5).at(1)+"]"+"</br>\n";
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break;
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default: round = "ERROR";
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}
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) {
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if (cardsValueInt != -1) {
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QString tempHandName = determineHandName(cardsValueInt);
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myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\"");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += playerName+" "+showHas+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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else {
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myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
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if(myConfig->readConfigInt("LogOnOff")) {
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//if write logfiles is enabled
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logFileStreamString += playerName+" "+showHas+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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}
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void Log::logPlayerLeftMsg(QString playerName, int wasKicked) {
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QString action;
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if(wasKicked) action = "was kicked from";
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else action = "has left";
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myW->textBrowser_Log->append( "<i>"+playerName+" "+action+" the game!</i>");
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if(myConfig->readConfigInt("LogOnOff")) {
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logFileStreamString += "<i>"+playerName+" "+action+" the game!</i><br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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void Log::logNewGameAdminMsg(QString playerName) {
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myW->textBrowser_Log->append( "<i><span style=\"color:#69FF33;\">"+playerName+" is game admin now!</span></i>");
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if(myConfig->readConfigInt("LogOnOff")) {
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logFileStreamString += "<i>"+playerName+" is game admin now!</i><br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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void Log::logPlayerWinGame(QString playerName, int gameID) {
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myW->textBrowser_Log->append( "<i><b>"+playerName+" wins game " + QString::number(gameID,10) +"!</i></b><br>");
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if(myConfig->readConfigInt("LogOnOff")) {
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logFileStreamString += "</br></br><i><b>"+playerName+" wins game " + QString::number(gameID,10) +"!</i></b></br>\n";
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if(myConfig->readConfigInt("LogInterval") == 0) {
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writeLogFileStream(logFileStreamString);
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logFileStreamString = "";
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}
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}
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}
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QStringList Log::translateCardCode(int cardCode) {
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int value = cardCode%13;
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int color = cardCode/13;
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QStringList cardString;
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switch (value) {
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case 0: cardString << "2";
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break;
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case 1: cardString << "3";
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break;
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case 2: cardString << "4";
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break;
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case 3: cardString << "5";
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break;
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case 4: cardString << "6";
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break;
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case 5: cardString << "7";
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break;
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case 6: cardString << "8";
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break;
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case 7: cardString << "9";
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break;
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case 8: cardString << "T";
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break;
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case 9: cardString << "J";
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break;
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case 10: cardString << "Q";
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break;
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case 11: cardString << "K";
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break;
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case 12: cardString << "A";
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break;
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default: cardString << "ERROR";
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}
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switch (color) {
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case 0: cardString << "d";
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break;
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case 1: cardString << "h";
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break;
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case 2: cardString << "s";
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break;
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case 3: cardString << "c";
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break;
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default: cardString << "ERROR";
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}
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return cardString;
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}
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QStringList Log::translateCardsValueCode(int cardsValueCode) {
|
|
|
|
QStringList cardString;
|
|
|
|
//erste Ziffer : Blattname
|
|
int firstPart = cardsValueCode/100000000;
|
|
//zweite und dritte Ziffer : Kicker, highest Card, usw.
|
|
int secondPart = cardsValueCode/1000000 - firstPart*100;
|
|
//vierte und fünfte Ziffer
|
|
int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100;
|
|
// usw
|
|
int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
|
|
//
|
|
int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
|
|
// fuer highest Card
|
|
int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
|
|
int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
|
|
|
|
|
|
switch (firstPart) {
|
|
|
|
// Royal Flush
|
|
case 9: cardString << "Royal Flush";
|
|
break;
|
|
// Straight Flush
|
|
case 8: {
|
|
cardString << "Straight Flush, ";
|
|
switch(secondPart) {
|
|
case 11: cardString << "King high";
|
|
break;
|
|
case 10: cardString << "Queen high";
|
|
break;
|
|
case 9: cardString << "Jack high";
|
|
break;
|
|
case 8: cardString << "Ten high";
|
|
break;
|
|
case 7: cardString << "Nine high";
|
|
break;
|
|
case 6: cardString << "Eight high";
|
|
break;
|
|
case 5: cardString << "Seven high";
|
|
break;
|
|
case 4: cardString << "Six high";
|
|
break;
|
|
case 3: cardString << "Five high";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Four of a Kind
|
|
case 7: {
|
|
cardString << "Four of a Kind, ";
|
|
switch(secondPart) {
|
|
case 12: cardString << "Aces";
|
|
break;
|
|
case 11: cardString << "Kings";
|
|
break;
|
|
case 10: cardString << "Queens";
|
|
break;
|
|
case 9: cardString << "Jacks";
|
|
break;
|
|
case 8: cardString << "Tens";
|
|
break;
|
|
case 7: cardString << "Nines";
|
|
break;
|
|
case 6: cardString << "Eights";
|
|
break;
|
|
case 5: cardString << "Sevens";
|
|
break;
|
|
case 4: cardString << "Sixes";
|
|
break;
|
|
case 3: cardString << "Fives";
|
|
break;
|
|
case 2: cardString << "Fours";
|
|
break;
|
|
case 1: cardString << "Threes";
|
|
break;
|
|
case 0: cardString << "Deuces";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
// Kicker
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Full House
|
|
case 6: {
|
|
cardString << "Full House, ";
|
|
//Drilling
|
|
switch(secondPart) {
|
|
case 12: cardString << "Aces full of ";
|
|
break;
|
|
case 11: cardString << "Kings full of ";
|
|
break;
|
|
case 10: cardString << "Queens full of ";
|
|
break;
|
|
case 9: cardString << "Jacks full of ";
|
|
break;
|
|
case 8: cardString << "Tens full of ";
|
|
break;
|
|
case 7: cardString << "Nines full of ";
|
|
break;
|
|
case 6: cardString << "Eights full of ";
|
|
break;
|
|
case 5: cardString << "Sevens full of ";
|
|
break;
|
|
case 4: cardString << "Sixes full of ";
|
|
break;
|
|
case 3: cardString << "Fives full of ";
|
|
break;
|
|
case 2: cardString << "Fours full of ";
|
|
break;
|
|
case 1: cardString << "Threes full of ";
|
|
break;
|
|
case 0: cardString << "Deuces full of ";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Pärchen
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Aces";
|
|
break;
|
|
case 11: cardString << "Kings";
|
|
break;
|
|
case 10: cardString << "Queens";
|
|
break;
|
|
case 9: cardString << "Jacks";
|
|
break;
|
|
case 8: cardString << "Tens";
|
|
break;
|
|
case 7: cardString << "Nines";
|
|
break;
|
|
case 6: cardString << "Eights";
|
|
break;
|
|
case 5: cardString << "Sevens";
|
|
break;
|
|
case 4: cardString << "Sixes";
|
|
break;
|
|
case 3: cardString << "Fives";
|
|
break;
|
|
case 2: cardString << "Fours";
|
|
break;
|
|
case 1: cardString << "Threes";
|
|
break;
|
|
case 0: cardString << "Deuces";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Flush
|
|
case 5: {
|
|
cardString << "Flush, ";
|
|
//highest Card
|
|
switch(secondPart) {
|
|
case 12: cardString << "Ace high";
|
|
break;
|
|
case 11: cardString << "King high";
|
|
break;
|
|
case 10: cardString << "Queen high";
|
|
break;
|
|
case 9: cardString << "Jack high";
|
|
break;
|
|
case 8: cardString << "Ten high";
|
|
break;
|
|
case 7: cardString << "Nine high";
|
|
break;
|
|
case 6: cardString << "Eight high";
|
|
break;
|
|
case 5: cardString << "Seven high";
|
|
break;
|
|
case 4: cardString << "Six high";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
// Kicker 1
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 2
|
|
switch(fourthPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 3
|
|
switch(fifthPartA) {
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 4
|
|
switch(fifthPartB) {
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Straight
|
|
case 4: {
|
|
cardString << "Straight, ";
|
|
switch(secondPart) {
|
|
case 12: cardString << "Ace high";
|
|
break;
|
|
case 11: cardString << "King high";
|
|
break;
|
|
case 10: cardString << "Queen high";
|
|
break;
|
|
case 9: cardString << "Jack high";
|
|
break;
|
|
case 8: cardString << "Ten high";
|
|
break;
|
|
case 7: cardString << "Nine high";
|
|
break;
|
|
case 6: cardString << "Eight high";
|
|
break;
|
|
case 5: cardString << "Seven high";
|
|
break;
|
|
case 4: cardString << "Six high";
|
|
break;
|
|
case 3: cardString << "Five high";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Three of a Kind
|
|
case 3: {
|
|
cardString << "Three of a Kind, ";
|
|
switch(secondPart) {
|
|
case 12: cardString << "Aces";
|
|
break;
|
|
case 11: cardString << "Kings";
|
|
break;
|
|
case 10: cardString << "Queens";
|
|
break;
|
|
case 9: cardString << "Jacks";
|
|
break;
|
|
case 8: cardString << "Tens";
|
|
break;
|
|
case 7: cardString << "Nines";
|
|
break;
|
|
case 6: cardString << "Eights";
|
|
break;
|
|
case 5: cardString << "Sevens";
|
|
break;
|
|
case 4: cardString << "Sixes";
|
|
break;
|
|
case 3: cardString << "Fives";
|
|
break;
|
|
case 2: cardString << "Fours";
|
|
break;
|
|
case 1: cardString << "Threes";
|
|
break;
|
|
case 0: cardString << "Deuces";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 1
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 2
|
|
switch(fourthPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Two Pairs
|
|
case 2: {
|
|
cardString << "Two Pairs, ";
|
|
// erster Pair
|
|
switch(secondPart) {
|
|
case 12: cardString << "Aces and ";
|
|
break;
|
|
case 11: cardString << "Kings and ";
|
|
break;
|
|
case 10: cardString << "Queens and ";
|
|
break;
|
|
case 9: cardString << "Jacks and ";
|
|
break;
|
|
case 8: cardString << "Tens and ";
|
|
break;
|
|
case 7: cardString << "Nines and ";
|
|
break;
|
|
case 6: cardString << "Eights and ";
|
|
break;
|
|
case 5: cardString << "Sevens and ";
|
|
break;
|
|
case 4: cardString << "Sixes and ";
|
|
break;
|
|
case 3: cardString << "Fives and ";
|
|
break;
|
|
case 2: cardString << "Fours and ";
|
|
break;
|
|
case 1: cardString << "Threes and ";
|
|
break;
|
|
case 0: cardString << "Deuces and ";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
// zweiter Pair
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Aces";
|
|
break;
|
|
case 11: cardString << "Kings";
|
|
break;
|
|
case 10: cardString << "Queens";
|
|
break;
|
|
case 9: cardString << "Jacks";
|
|
break;
|
|
case 8: cardString << "Tens";
|
|
break;
|
|
case 7: cardString << "Nines";
|
|
break;
|
|
case 6: cardString << "Eights";
|
|
break;
|
|
case 5: cardString << "Sevens";
|
|
break;
|
|
case 4: cardString << "Sixes";
|
|
break;
|
|
case 3: cardString << "Fives";
|
|
break;
|
|
case 2: cardString << "Fours";
|
|
break;
|
|
case 1: cardString << "Threes";
|
|
break;
|
|
case 0: cardString << "Deuces";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker
|
|
switch(fourthPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// One Pair
|
|
case 1: {
|
|
cardString << "One Pair, ";
|
|
// Pair
|
|
switch(secondPart) {
|
|
case 12: cardString << "Aces";
|
|
break;
|
|
case 11: cardString << "Kings";
|
|
break;
|
|
case 10: cardString << "Queens";
|
|
break;
|
|
case 9: cardString << "Jacks";
|
|
break;
|
|
case 8: cardString << "Tens";
|
|
break;
|
|
case 7: cardString << "Nines";
|
|
break;
|
|
case 6: cardString << "Eights";
|
|
break;
|
|
case 5: cardString << "Sevens";
|
|
break;
|
|
case 4: cardString << "Sixes";
|
|
break;
|
|
case 3: cardString << "Fives";
|
|
break;
|
|
case 2: cardString << "Fours";
|
|
break;
|
|
case 1: cardString << "Threes";
|
|
break;
|
|
case 0: cardString << "Deuces";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
// Kicker 1
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 2
|
|
switch(fourthPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 3
|
|
switch(fifthPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
// Highest Card
|
|
case 0: {
|
|
cardString << "High Card, ";
|
|
// Kicker 1
|
|
switch(secondPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuces";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
// Kicker 2
|
|
switch(thirdPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 3
|
|
switch(fourthPart) {
|
|
case 12: cardString << "Ace";
|
|
break;
|
|
case 11: cardString << "King";
|
|
break;
|
|
case 10: cardString << "Queen";
|
|
break;
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 4
|
|
switch(fifthPartA) {
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
//Kicker 5
|
|
switch(fifthPartB) {
|
|
case 9: cardString << "Jack";
|
|
break;
|
|
case 8: cardString << "Ten";
|
|
break;
|
|
case 7: cardString << "Nine";
|
|
break;
|
|
case 6: cardString << "Eight";
|
|
break;
|
|
case 5: cardString << "Seven";
|
|
break;
|
|
case 4: cardString << "Six";
|
|
break;
|
|
case 3: cardString << "Five";
|
|
break;
|
|
case 2: cardString << "Four";
|
|
break;
|
|
case 1: cardString << "Three";
|
|
break;
|
|
case 0: cardString << "Deuce";
|
|
break;
|
|
default: cardString << "ERROR";
|
|
}
|
|
}
|
|
break;
|
|
default: cardString << "ERROR";
|
|
|
|
}
|
|
|
|
return cardString;
|
|
|
|
}
|
|
|
|
QString Log::determineHandName(int myCardsValueInt) {
|
|
|
|
list<int> shownCardsValueInt;
|
|
list<int> sameHandCardsValueInt;
|
|
bool different = false;
|
|
bool equal = false;
|
|
HandInterface *currentHand = myW->getSession()->getCurrentGame()->getCurrentHand();
|
|
PlayerListConstIterator it_c;
|
|
|
|
// collect cardsValueInt of all players who will show their cards
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
shownCardsValueInt.push_back( (*it_c)->getMyCardsValueInt());
|
|
}
|
|
}
|
|
|
|
// erase own cardsValueInt
|
|
list<int>::iterator it;
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if((*it) == myCardsValueInt) {
|
|
shownCardsValueInt.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
|
|
QString handName;
|
|
|
|
switch(myCardsValueInt/100000000) {
|
|
// Royal Flush
|
|
case 9: {
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0);
|
|
}
|
|
break;
|
|
// Straight Flush
|
|
case 8: {
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
}
|
|
break;
|
|
// Four of a kind
|
|
case 7: {
|
|
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
|
|
// same hand detection
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
|
|
sameHandCardsValueInt.push_back(*it);
|
|
}
|
|
}
|
|
|
|
// 1.same hands existing
|
|
if(!(sameHandCardsValueInt.empty())) {
|
|
// first kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10000) == (myCardsValueInt/10000)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(2);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
break;
|
|
// Full House
|
|
case 6: {
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
|
|
}
|
|
break;
|
|
// Flush
|
|
case 5: {
|
|
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
|
|
// same hand detection
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
|
|
sameHandCardsValueInt.push_back(*it);
|
|
}
|
|
}
|
|
|
|
// 1.same hands existing
|
|
if(!(sameHandCardsValueInt.empty())) {
|
|
// first kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10000) == (myCardsValueInt/10000)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2);
|
|
}
|
|
// 2.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// second kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/100) == (myCardsValueInt/100)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3);
|
|
}
|
|
// 3.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// third kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10) == (myCardsValueInt/10)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4);
|
|
}
|
|
// 4.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// third kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if((*it) == myCardsValueInt) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
// Straight
|
|
case 4: {
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
}
|
|
break;
|
|
// Three of a kind
|
|
case 3: {
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
|
|
// same hand detection
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
|
|
sameHandCardsValueInt.push_back(*it);
|
|
}
|
|
}
|
|
|
|
// 1.same hands existing
|
|
if(!(sameHandCardsValueInt.empty())) {
|
|
// first kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10000) == (myCardsValueInt/10000)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(2);
|
|
}
|
|
// 2.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// second kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/100) == (myCardsValueInt/100)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(3);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
// Two Pairs
|
|
case 2: {
|
|
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
|
|
|
|
// same hand detection
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if(((*it)/10000) == (myCardsValueInt/10000)) {
|
|
sameHandCardsValueInt.push_back(*it);
|
|
}
|
|
}
|
|
|
|
// 1.same hands existing
|
|
if(!(sameHandCardsValueInt.empty())) {
|
|
// first kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/100) == (myCardsValueInt/100)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(3);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
break;
|
|
// Pair
|
|
case 1: {
|
|
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
|
|
// same hand detection
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
|
|
sameHandCardsValueInt.push_back(*it);
|
|
}
|
|
}
|
|
|
|
// 1.same hands existing
|
|
if(!(sameHandCardsValueInt.empty())) {
|
|
// first kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10000) == (myCardsValueInt/10000)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(2);
|
|
}
|
|
// 2.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// second kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/100) == (myCardsValueInt/100)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(3);
|
|
}
|
|
// 3.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// third kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if((*it) == myCardsValueInt) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
// highestCard
|
|
case 0: {
|
|
|
|
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
|
|
|
|
// same hand detection
|
|
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
|
|
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
|
|
sameHandCardsValueInt.push_back(*it);
|
|
}
|
|
}
|
|
|
|
// 1.same hands existing
|
|
if(!(sameHandCardsValueInt.empty())) {
|
|
// first kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10000) == (myCardsValueInt/10000)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2);
|
|
}
|
|
// 2.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// second kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/100) == (myCardsValueInt/100)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3);
|
|
}
|
|
// 3.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// third kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if(((*it)/10) == (myCardsValueInt/10)) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4);
|
|
}
|
|
// 4.there are still same hands
|
|
if(equal) {
|
|
different = false;
|
|
equal = false;
|
|
// third kicker?
|
|
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
|
|
if((*it) == myCardsValueInt) {
|
|
equal = true;
|
|
it++;
|
|
} else {
|
|
different = true;
|
|
it = sameHandCardsValueInt.erase(it);
|
|
}
|
|
}
|
|
if(different) {
|
|
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
default: {}
|
|
}
|
|
|
|
return handName;
|
|
|
|
}
|
|
|
|
void Log::writeLogFileStream(QString streamString) {
|
|
|
|
if(myLogFile) {
|
|
if(myLogFile->open( QIODevice::ReadWrite )) {
|
|
QTextStream stream( myLogFile );
|
|
stream.readAll();
|
|
stream << streamString;
|
|
myLogFile->close();
|
|
}
|
|
else { cout << "Could not open log-file to write log-messages!" << endl; }
|
|
}
|
|
else { cout << "Could not find log-file to write log-messages!" << endl; }
|
|
}
|
|
|
|
void Log::flushLogAtHand() {
|
|
|
|
if(myConfig->readConfigInt("LogOnOff")) {
|
|
if(myConfig->readConfigInt("LogInterval") < 2) {
|
|
// write for log after every action and after every hand
|
|
writeLogFileStream(logFileStreamString);
|
|
logFileStreamString = "";
|
|
}
|
|
}
|
|
}
|
|
|
|
void Log::flushLogAtGame(int gameID) {
|
|
|
|
if(myConfig->readConfigInt("LogOnOff")) {
|
|
// write for log after every game
|
|
if(gameID > lastGameID) {
|
|
writeLogFileStream(logFileStreamString);
|
|
logFileStreamString = "";
|
|
lastGameID = gameID;
|
|
}
|
|
}
|
|
}
|