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pokerth/src/engine/network_engine/clientboard.h
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lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
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2.6 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef CLIENTBOARD_H
#define CLIENTBOARD_H
#include <boardinterface.h>
#include <boost/thread.hpp>
#include <vector>
class PlayerInterface;
class HandInterface;
class ClientBoard : public BoardInterface
{
public:
ClientBoard(unsigned dealerPosition);
~ClientBoard();
void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setMyCards(int* theValue);
void getMyCards(int* theValue);
int getPot() const;
void setPot(int theValue);
int getSets() const;
void setSets(int theValue);
void setAllInCondition(bool theValue);
void setLastActionPlayer(unsigned theValue);
void collectSets();
void collectPot();
void distributePot();
void determinePlayerNeedToShowCards();
std::list<unsigned> getWinners() const;
void setWinners(const std::list<unsigned> &winners);
std::list<unsigned> getPlayerNeedToShowCards() const;
void setPlayerNeedToShowCards(const std::list<unsigned> &playerNeedToShowCards);
private:
mutable boost::recursive_mutex m_syncMutex;
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;
std::list<unsigned> winners;
std::list<unsigned> playerNeedToShowCards;
int myCards[5];
int pot;
int sets;
unsigned dealerPosition;
bool allInCondition;
unsigned lastActionPlayer;
};
#endif