93 lines
4.1 KiB
C++
93 lines
4.1 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Thread safe server session manager. */
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#ifndef _SESSIONMANAGER_H_
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#define _SESSIONMANAGER_H_
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#include <boost/function.hpp>
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#include <map>
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#include <net/sessiondata.h>
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#include <playerdata.h>
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#include <gamedata.h>
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#include <core/thread.h>
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class NetPacket;
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class SenderHelper;
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class SessionManager
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{
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public:
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SessionManager();
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virtual ~SessionManager();
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bool HasSessions() const;
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void AddSession(boost::shared_ptr<SessionData> sessionData);
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void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData);
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bool RemoveSession(SessionId session);
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boost::shared_ptr<SessionData> GetSessionById(SessionId id) const;
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boost::shared_ptr<SessionData> GetSessionByPlayerName(const std::string &playerName) const;
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boost::shared_ptr<SessionData> GetSessionByUniquePlayerId(unsigned uniqueId, bool initSessions = false) const;
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PlayerDataList GetPlayerDataList() const;
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PlayerIdList GetPlayerIdList(int state) const;
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bool IsPlayerConnected(const std::string &playerName) const;
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bool IsPlayerConnected(unsigned uniqueId) const;
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bool IsClientAddressConnected(const std::string &clientAddress) const;
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void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func);
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unsigned CountReadySessions() const;
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void ResetAllReadyFlags();
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void Clear();
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unsigned GetRawSessionCount();
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unsigned GetEstablishedSessionCount();
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void SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state);
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void SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state);
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void SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, int state);
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protected:
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typedef std::map<SessionId, boost::shared_ptr<SessionData> > SessionMap;
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private:
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SessionMap m_sessionMap;
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mutable boost::recursive_mutex m_sessionMapMutex;
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};
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#endif
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