1219 lines
28 KiB
C++
1219 lines
28 KiB
C++
/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* PokerTH network packet. */
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#ifndef _NETPACKET_H_
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#define _NETPACKET_H_
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#include <playerdata.h>
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#include <game_defs.h>
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#include <gamedata.h>
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#include <net/socket_helper.h>
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#include <core/crypthelper.h>
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#include <vector>
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#include <list>
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#define NET_VERSION_MAJOR 2
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#define NET_VERSION_MINOR 0
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#define MIN_PACKET_SIZE 4
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#define MAX_PACKET_SIZE 268
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#define MAX_NAME_SIZE 64
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#define MAX_PASSWORD_SIZE 64
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#define MAX_NUM_MANUAL_BLINDS 30
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#define MAX_CHAT_TEXT_SIZE 128
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#define MAX_FILE_DATA_SIZE 256
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#define MAX_NUM_PLAYER_RESULTS MAX_NUMBER_OF_PLAYERS
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#define MAX_NUM_PLAYER_CARDS MAX_NUMBER_OF_PLAYERS
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struct NetPacketHeader;
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class NetPacketInit;
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class NetPacketInitAck;
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class NetPacketRetrieveAvatar;
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class NetPacketAvatarHeader;
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class NetPacketAvatarFile;
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class NetPacketAvatarEnd;
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class NetPacketUnknownAvatar;
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class NetPacketGameListNew;
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class NetPacketGameListUpdate;
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class NetPacketGameListPlayerJoined;
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class NetPacketGameListPlayerLeft;
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class NetPacketGameListAdminChanged;
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class NetPacketRetrievePlayerInfo;
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class NetPacketPlayerInfo;
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class NetPacketUnknownPlayerId;
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class NetPacketCreateGame;
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class NetPacketJoinGame;
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class NetPacketJoinGameAck;
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class NetPacketJoinGameFailed;
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class NetPacketPlayerJoined;
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class NetPacketPlayerLeft;
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class NetPacketGameAdminChanged;
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class NetPacketKickPlayer;
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class NetPacketLeaveCurrentGame;
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class NetPacketStartEvent;
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class NetPacketStartEventAck;
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class NetPacketGameStart;
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class NetPacketHandStart;
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class NetPacketPlayersTurn;
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class NetPacketPlayersAction;
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class NetPacketPlayersActionDone;
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class NetPacketPlayersActionRejected;
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class NetPacketDealFlopCards;
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class NetPacketDealTurnCard;
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class NetPacketDealRiverCard;
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class NetPacketAllInShowCards;
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class NetPacketEndOfHandShowCards;
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class NetPacketEndOfHandHideCards;
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class NetPacketEndOfGame;
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class NetPacketRemovedFromGame;
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class NetPacketSendChatText;
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class NetPacketChatText;
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class NetPacketError;
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class NetPacket
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{
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public:
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static boost::shared_ptr<NetPacket> Create(char *data, unsigned &dataSize);
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NetPacket(u_int16_t type, u_int16_t initialSize, u_int16_t maxSize);
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virtual ~NetPacket();
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virtual boost::shared_ptr<NetPacket> Clone() const = 0;
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const NetPacketHeader *GetRawData() const;
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NetPacketHeader *GetRawData();
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void SetRawData(const NetPacketHeader *p);
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u_int16_t GetType() const;
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u_int16_t GetLen() const;
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virtual const NetPacketInit *ToNetPacketInit() const;
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virtual const NetPacketInitAck *ToNetPacketInitAck() const;
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virtual const NetPacketRetrieveAvatar *ToNetPacketRetrieveAvatar() const;
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virtual const NetPacketAvatarHeader *ToNetPacketAvatarHeader() const;
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virtual const NetPacketAvatarFile *ToNetPacketAvatarFile() const;
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virtual const NetPacketAvatarEnd *ToNetPacketAvatarEnd() const;
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virtual const NetPacketUnknownAvatar *ToNetPacketUnknownAvatar() const;
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virtual const NetPacketGameListNew *ToNetPacketGameListNew() const;
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virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
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virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
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virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
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virtual const NetPacketGameListAdminChanged *ToNetPacketGameListAdminChanged() const;
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virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
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virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
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virtual const NetPacketUnknownPlayerId *ToNetPacketUnknownPlayerId() const;
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virtual const NetPacketCreateGame *ToNetPacketCreateGame() const;
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virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
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virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
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virtual const NetPacketJoinGameFailed *ToNetPacketJoinGameFailed() const;
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virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
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virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
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virtual const NetPacketGameAdminChanged *ToNetPacketGameAdminChanged() const;
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virtual const NetPacketKickPlayer *ToNetPacketKickPlayer() const;
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virtual const NetPacketLeaveCurrentGame *ToNetPacketLeaveCurrentGame() const;
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virtual const NetPacketStartEvent *ToNetPacketStartEvent() const;
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virtual const NetPacketStartEventAck *ToNetPacketStartEventAck() const;
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virtual const NetPacketGameStart *ToNetPacketGameStart() const;
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virtual const NetPacketHandStart *ToNetPacketHandStart() const;
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virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
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virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
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virtual const NetPacketPlayersActionDone *ToNetPacketPlayersActionDone() const;
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virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
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virtual const NetPacketDealFlopCards *ToNetPacketDealFlopCards() const;
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virtual const NetPacketDealTurnCard *ToNetPacketDealTurnCard() const;
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virtual const NetPacketDealRiverCard *ToNetPacketDealRiverCard() const;
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virtual const NetPacketAllInShowCards *ToNetPacketAllInShowCards() const;
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virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
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virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
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virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
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virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
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virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
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virtual const NetPacketChatText *ToNetPacketChatText() const;
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virtual const NetPacketError *ToNetPacketError() const;
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protected:
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NetPacket &operator=(const NetPacket& right); // not allowed
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void Check(const NetPacketHeader *data) const;
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virtual void InternalCheck(const NetPacketHeader *data) const = 0;
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void Resize(u_int16_t newLen);
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private:
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NetPacketHeader *m_data;
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const u_int16_t m_initialSize;
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const u_int16_t m_maxSize;
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};
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typedef std::list<boost::shared_ptr<NetPacket> > NetPacketList;
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class NetPacketInit : public NetPacket
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{
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public:
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struct Data
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{
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int versionMajor;
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int versionMinor;
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std::string playerName;
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std::string password;
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bool showAvatar;
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MD5Buf avatar;
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};
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NetPacketInit();
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virtual ~NetPacketInit();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketInit *ToNetPacketInit() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketInitAck : public NetPacket
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{
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public:
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struct Data
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{
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u_int16_t latestGameVersion;
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u_int16_t latestBetaRevision;
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u_int32_t sessionId;
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u_int32_t playerId;
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};
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NetPacketInitAck();
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virtual ~NetPacketInitAck();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketInitAck *ToNetPacketInitAck() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketRetrieveAvatar : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t requestId;
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MD5Buf avatar;
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};
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NetPacketRetrieveAvatar();
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virtual ~NetPacketRetrieveAvatar();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketRetrieveAvatar *ToNetPacketRetrieveAvatar() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketAvatarHeader : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t requestId;
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u_int32_t avatarFileSize;
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AvatarFileType avatarFileType;
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};
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NetPacketAvatarHeader();
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virtual ~NetPacketAvatarHeader();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketAvatarHeader *ToNetPacketAvatarHeader() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketAvatarFile : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t requestId;
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std::vector<unsigned char> fileData;
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};
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NetPacketAvatarFile();
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virtual ~NetPacketAvatarFile();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketAvatarFile *ToNetPacketAvatarFile() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketAvatarEnd : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t requestId;
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};
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NetPacketAvatarEnd();
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virtual ~NetPacketAvatarEnd();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketAvatarEnd *ToNetPacketAvatarEnd() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketUnknownAvatar : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t requestId;
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};
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NetPacketUnknownAvatar();
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virtual ~NetPacketUnknownAvatar();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketUnknownAvatar *ToNetPacketUnknownAvatar() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketGameListNew : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t gameId;
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GameInfo gameInfo;
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};
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NetPacketGameListNew();
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virtual ~NetPacketGameListNew();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameListNew *ToNetPacketGameListNew() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketGameListUpdate : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t gameId;
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GameMode gameMode;
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};
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NetPacketGameListUpdate();
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virtual ~NetPacketGameListUpdate();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketGameListPlayerJoined : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t gameId;
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u_int32_t playerId;
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};
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NetPacketGameListPlayerJoined();
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virtual ~NetPacketGameListPlayerJoined();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketGameListPlayerLeft : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t gameId;
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u_int32_t playerId;
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};
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NetPacketGameListPlayerLeft();
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virtual ~NetPacketGameListPlayerLeft();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketGameListAdminChanged : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t gameId;
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u_int32_t newAdminplayerId;
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};
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NetPacketGameListAdminChanged();
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virtual ~NetPacketGameListAdminChanged();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketGameListAdminChanged *ToNetPacketGameListAdminChanged() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketRetrievePlayerInfo : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t playerId;
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};
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NetPacketRetrievePlayerInfo();
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virtual ~NetPacketRetrievePlayerInfo();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketPlayerInfo : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t playerId;
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PlayerInfo playerInfo;
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};
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NetPacketPlayerInfo();
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virtual ~NetPacketPlayerInfo();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketUnknownPlayerId : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t playerId;
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};
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NetPacketUnknownPlayerId();
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virtual ~NetPacketUnknownPlayerId();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketUnknownPlayerId *ToNetPacketUnknownPlayerId() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketCreateGame : public NetPacket
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{
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public:
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struct Data
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{
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std::string gameName;
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std::string password;
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GameData gameData;
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};
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NetPacketCreateGame();
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virtual ~NetPacketCreateGame();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketCreateGame *ToNetPacketCreateGame() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketJoinGame : public NetPacket
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{
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public:
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struct Data
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{
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u_int32_t gameId;
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std::string password;
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};
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NetPacketJoinGame();
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virtual ~NetPacketJoinGame();
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virtual boost::shared_ptr<NetPacket> Clone() const;
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void SetData(const Data &inData);
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void GetData(Data &outData) const;
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virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
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protected:
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virtual void InternalCheck(const NetPacketHeader* data) const;
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};
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class NetPacketJoinGameAck : public NetPacket
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{
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public:
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struct Data
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{
|
|
u_int32_t gameId;
|
|
GameData gameData;
|
|
PlayerRights prights;
|
|
};
|
|
|
|
NetPacketJoinGameAck();
|
|
virtual ~NetPacketJoinGameAck();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketJoinGameFailed : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
int failureCode;
|
|
};
|
|
|
|
NetPacketJoinGameFailed();
|
|
virtual ~NetPacketJoinGameFailed();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketJoinGameFailed *ToNetPacketJoinGameFailed() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketPlayerJoined : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t playerId;
|
|
PlayerRights prights;
|
|
};
|
|
|
|
NetPacketPlayerJoined();
|
|
virtual ~NetPacketPlayerJoined();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketPlayerLeft : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t playerId;
|
|
};
|
|
|
|
NetPacketPlayerLeft();
|
|
virtual ~NetPacketPlayerLeft();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketGameAdminChanged : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t playerId;
|
|
};
|
|
|
|
NetPacketGameAdminChanged();
|
|
virtual ~NetPacketGameAdminChanged();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketGameAdminChanged *ToNetPacketGameAdminChanged() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketKickPlayer : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t playerId;
|
|
};
|
|
|
|
NetPacketKickPlayer();
|
|
virtual ~NetPacketKickPlayer();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketKickPlayer *ToNetPacketKickPlayer() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketLeaveCurrentGame : public NetPacket
|
|
{
|
|
public:
|
|
|
|
NetPacketLeaveCurrentGame();
|
|
virtual ~NetPacketLeaveCurrentGame();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
virtual const NetPacketLeaveCurrentGame *ToNetPacketLeaveCurrentGame() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketStartEvent : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
bool fillUpWithCpuPlayers;
|
|
};
|
|
|
|
NetPacketStartEvent();
|
|
virtual ~NetPacketStartEvent();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketStartEvent *ToNetPacketStartEvent() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketStartEventAck : public NetPacket
|
|
{
|
|
public:
|
|
|
|
NetPacketStartEventAck();
|
|
virtual ~NetPacketStartEventAck();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
virtual const NetPacketStartEventAck *ToNetPacketStartEventAck() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketGameStart : public NetPacket
|
|
{
|
|
public:
|
|
|
|
struct PlayerSlot
|
|
{
|
|
u_int32_t playerId;
|
|
};
|
|
|
|
typedef std::list<PlayerSlot> PlayerSlotList;
|
|
|
|
struct Data
|
|
{
|
|
StartData startData;
|
|
PlayerSlotList playerSlots;
|
|
};
|
|
|
|
NetPacketGameStart();
|
|
virtual ~NetPacketGameStart();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketHandStart : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int16_t yourCards[2];
|
|
u_int32_t smallBlind;
|
|
};
|
|
|
|
NetPacketHandStart();
|
|
virtual ~NetPacketHandStart();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketPlayersTurn : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
GameState gameState;
|
|
u_int32_t playerId;
|
|
u_int32_t minimumRaise;
|
|
};
|
|
|
|
NetPacketPlayersTurn();
|
|
virtual ~NetPacketPlayersTurn();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketPlayersAction : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
GameState gameState;
|
|
PlayerAction playerAction;
|
|
u_int32_t playerBet;
|
|
};
|
|
|
|
NetPacketPlayersAction();
|
|
virtual ~NetPacketPlayersAction();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketPlayersActionDone : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
GameState gameState;
|
|
u_int32_t playerId;
|
|
PlayerAction playerAction;
|
|
u_int32_t totalPlayerBet;
|
|
u_int32_t playerMoney;
|
|
u_int32_t highestSet;
|
|
};
|
|
|
|
NetPacketPlayersActionDone();
|
|
virtual ~NetPacketPlayersActionDone();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketPlayersActionDone *ToNetPacketPlayersActionDone() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketPlayersActionRejected : public NetPacket
|
|
{
|
|
public:
|
|
|
|
struct Data
|
|
{
|
|
GameState gameState;
|
|
PlayerAction playerAction;
|
|
u_int32_t playerBet;
|
|
PlayerActionCode rejectionReason;
|
|
};
|
|
|
|
NetPacketPlayersActionRejected();
|
|
virtual ~NetPacketPlayersActionRejected();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketDealFlopCards : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int16_t flopCards[3];
|
|
};
|
|
|
|
NetPacketDealFlopCards();
|
|
virtual ~NetPacketDealFlopCards();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketDealFlopCards *ToNetPacketDealFlopCards() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketDealTurnCard : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int16_t turnCard;
|
|
};
|
|
|
|
NetPacketDealTurnCard();
|
|
virtual ~NetPacketDealTurnCard();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketDealTurnCard *ToNetPacketDealTurnCard() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketDealRiverCard : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int16_t riverCard;
|
|
};
|
|
|
|
NetPacketDealRiverCard();
|
|
virtual ~NetPacketDealRiverCard();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketDealRiverCard *ToNetPacketDealRiverCard() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketAllInShowCards : public NetPacket
|
|
{
|
|
public:
|
|
struct PlayerCards
|
|
{
|
|
u_int32_t playerId;
|
|
u_int16_t cards[2];
|
|
};
|
|
|
|
typedef std::list<PlayerCards> PlayerCardsList;
|
|
|
|
struct Data
|
|
{
|
|
PlayerCardsList playerCards;
|
|
};
|
|
|
|
NetPacketAllInShowCards();
|
|
virtual ~NetPacketAllInShowCards();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketAllInShowCards *ToNetPacketAllInShowCards() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketEndOfHandShowCards : public NetPacket
|
|
{
|
|
public:
|
|
struct PlayerResult
|
|
{
|
|
u_int32_t playerId;
|
|
u_int16_t cards[2];
|
|
u_int16_t bestHandPos[5];
|
|
u_int32_t valueOfCards;
|
|
u_int32_t moneyWon;
|
|
u_int32_t playerMoney;
|
|
};
|
|
|
|
typedef std::list<PlayerResult> PlayerResultList;
|
|
|
|
struct Data
|
|
{
|
|
PlayerResultList playerResults;
|
|
};
|
|
|
|
NetPacketEndOfHandShowCards();
|
|
virtual ~NetPacketEndOfHandShowCards();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketEndOfHandHideCards : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t playerId;
|
|
u_int32_t moneyWon;
|
|
u_int32_t playerMoney;
|
|
};
|
|
|
|
NetPacketEndOfHandHideCards();
|
|
virtual ~NetPacketEndOfHandHideCards();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketEndOfGame : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t winnerPlayerId;
|
|
};
|
|
|
|
NetPacketEndOfGame();
|
|
virtual ~NetPacketEndOfGame();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketRemovedFromGame : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int16_t removeReason;
|
|
};
|
|
|
|
NetPacketRemovedFromGame();
|
|
virtual ~NetPacketRemovedFromGame();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketSendChatText : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
std::string text;
|
|
};
|
|
|
|
NetPacketSendChatText();
|
|
virtual ~NetPacketSendChatText();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketChatText : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
u_int32_t playerId;
|
|
std::string text;
|
|
};
|
|
|
|
NetPacketChatText();
|
|
virtual ~NetPacketChatText();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketChatText *ToNetPacketChatText() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
class NetPacketError : public NetPacket
|
|
{
|
|
public:
|
|
struct Data
|
|
{
|
|
int errorCode;
|
|
};
|
|
|
|
NetPacketError();
|
|
virtual ~NetPacketError();
|
|
|
|
virtual boost::shared_ptr<NetPacket> Clone() const;
|
|
|
|
void SetData(const Data &inData);
|
|
void GetData(Data &outData) const;
|
|
|
|
virtual const NetPacketError *ToNetPacketError() const;
|
|
|
|
protected:
|
|
|
|
virtual void InternalCheck(const NetPacketHeader* data) const;
|
|
};
|
|
|
|
#endif
|
|
|