Files
pokerth/src/third_party/asn1/NetGameInfo.h
T

102 lines
2.6 KiB
C

/*
* Generated by asn1c-0.9.23 (http://lionet.info/asn1c)
* From ASN.1 module "POKERTH-PROTOCOL"
* found in "../../../docs/pokerth.asn1"
* `asn1c -fskeletons-copy`
*/
#ifndef _NetGameInfo_H_
#define _NetGameInfo_H_
#include <asn_application.h>
/* Including external dependencies */
#include <UTF8String.h>
#include <NativeEnumerated.h>
#include <NativeInteger.h>
#include "InitialAmountOfMoney.h"
#include "InitialNonZeroAmountOfMoney.h"
#include <constr_CHOICE.h>
#include <asn_SEQUENCE_OF.h>
#include <constr_SEQUENCE_OF.h>
#include <constr_SEQUENCE.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Dependencies */
typedef enum netGameType {
netGameType_normalGame = 1,
netGameType_registeredOnlyGame = 2,
netGameType_inviteOnlyGame = 3,
netGameType_rankingGame = 4
}
e_netGameType;
typedef enum raiseIntervalMode_PR {
raiseIntervalMode_PR_NOTHING, /* No components present */
raiseIntervalMode_PR_raiseEveryHands,
raiseIntervalMode_PR_raiseEveryMinutes,
/* Extensions may appear below */
} raiseIntervalMode_PR;
typedef enum endRaiseMode {
endRaiseMode_doubleBlinds = 1,
endRaiseMode_raiseByEndValue = 2,
endRaiseMode_keepLastBlind = 3
} e_endRaiseMode;
/* NetGameInfo */
typedef struct NetGameInfo {
UTF8String_t gameName;
long netGameType;
long maxNumPlayers;
struct raiseIntervalMode {
raiseIntervalMode_PR present;
union NetGameInfo__raiseIntervalMode_u {
long raiseEveryHands;
long raiseEveryMinutes;
/*
* This type is extensible,
* possible extensions are below.
*/
} choice;
/* Context for parsing across buffer boundaries */
asn_struct_ctx_t _asn_ctx;
} raiseIntervalMode;
long endRaiseMode;
long proposedGuiSpeed;
long delayBetweenHands;
long playerActionTimeout;
long firstSmallBlind;
InitialAmountOfMoney_t endRaiseSmallBlindValue;
InitialNonZeroAmountOfMoney_t startMoney;
struct manualBlinds {
A_SEQUENCE_OF(InitialNonZeroAmountOfMoney_t) list;
/* Context for parsing across buffer boundaries */
asn_struct_ctx_t _asn_ctx;
} manualBlinds;
/*
* This type is extensible,
* possible extensions are below.
*/
/* Context for parsing across buffer boundaries */
asn_struct_ctx_t _asn_ctx;
} NetGameInfo_t;
/* Implementation */
/* extern asn_TYPE_descriptor_t asn_DEF_netGameType_3; // (Use -fall-defs-global to expose) */
/* extern asn_TYPE_descriptor_t asn_DEF_endRaiseMode_13; // (Use -fall-defs-global to expose) */
extern asn_TYPE_descriptor_t asn_DEF_NetGameInfo;
#ifdef __cplusplus
}
#endif
#endif /* _NetGameInfo_H_ */
#include <asn_internal.h>