166 lines
6.2 KiB
C++
166 lines
6.2 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Network server helper to accept connections. */
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#ifndef _SERVERACCEPTHELPER_H_
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#define _SERVERACCEPTHELPER_H_
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#include <boost/asio.hpp>
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#include <string>
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#include <net/serverlobbythread.h>
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#include <net/serverexception.h>
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#include <net/socket_msg.h>
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#include <core/loghelper.h>
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#include <game_defs.h>
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#include <gui/guiinterface.h>
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class ServerAcceptInterface
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{
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public:
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virtual ~ServerAcceptInterface();
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virtual void Listen(unsigned serverPort, bool ipv6, const std::string &logDir,
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boost::shared_ptr<ServerLobbyThread> lobbyThread) = 0;
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virtual void Close() = 0;
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};
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template <typename P>
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class ServerAcceptHelper : public ServerAcceptInterface
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{
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public:
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typedef typename P::acceptor P_acceptor;
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typedef typename P::endpoint P_endpoint;
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ServerAcceptHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_serverCallback(serverCallback) {
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m_acceptor.reset(new P_acceptor(*m_ioService));
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}
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virtual ~ServerAcceptHelper() {
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}
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// Set the parameters.
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virtual void Listen(unsigned serverPort, bool ipv6, const std::string &/*logDir*/,
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boost::shared_ptr<ServerLobbyThread> lobbyThread) {
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m_lobbyThread = lobbyThread;
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try {
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InternalListen(serverPort, ipv6);
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} catch (const PokerTHException &e) {
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LOG_ERROR(e.what());
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GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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} catch (...) {
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// This is probably an asio exception. Assume that bind failed,
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// which is the most frequent case.
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LOG_ERROR("Cannot bind/listen on port.");
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GetCallback().SignalNetServerError(ERR_SOCK_BIND_FAILED, 0);
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}
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}
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virtual void Close() {
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boost::system::error_code ec;
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m_acceptor->close(ec);
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// Ignore any error, because we are terminating.
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}
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protected:
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void InternalListen(unsigned serverPort, bool ipv6) {
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if (serverPort < 1024)
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throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
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// TODO consider sctp
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// Prepare Listen.
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if (ipv6) {
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m_endpoint.reset(new P_endpoint(P::v6(), serverPort));
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} else {
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m_endpoint.reset(new P_endpoint(P::v4(), serverPort));
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}
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m_acceptor->open(m_endpoint->protocol());
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m_acceptor->set_option(typename P::acceptor::reuse_address(true));
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if (ipv6) { // In IPv6 mode: Be compatible with IPv4.
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m_acceptor->set_option(boost::asio::ip::v6_only(false));
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}
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m_acceptor->bind(*m_endpoint);
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m_acceptor->listen();
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// Start first asynchronous Accept.
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boost::shared_ptr<typename P::socket> newSocket(new typename P::socket(*m_ioService));
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m_acceptor->async_accept(
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*newSocket,
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boost::bind(&ServerAcceptHelper::HandleAccept, this, newSocket,
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boost::asio::placeholders::error)
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);
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}
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void HandleAccept(boost::shared_ptr<typename P::socket> acceptedSocket,
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const boost::system::error_code &error) {
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if (!error) {
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boost::asio::socket_base::non_blocking_io command(true);
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acceptedSocket->io_control(command);
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acceptedSocket->set_option(typename P::no_delay(true));
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acceptedSocket->set_option(boost::asio::socket_base::keep_alive(true));
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GetLobbyThread().AddConnection(acceptedSocket);
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boost::shared_ptr<typename P::socket> newSocket(new typename P::socket(*m_ioService));
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m_acceptor->async_accept(
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*newSocket,
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boost::bind(&ServerAcceptHelper::HandleAccept, this, newSocket,
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boost::asio::placeholders::error)
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);
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} else {
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// Accept failed. This is a fatal error.
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LOG_ERROR("In boost::asio handler: Accept failed.");
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GetCallback().SignalNetServerError(ERR_SOCK_ACCEPT_FAILED, 0);
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}
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}
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ServerCallback &GetCallback() {
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return m_serverCallback;
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}
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ServerLobbyThread &GetLobbyThread() {
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return *m_lobbyThread;
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}
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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boost::shared_ptr<P_acceptor> m_acceptor;
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boost::shared_ptr<P_endpoint> m_endpoint;
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ServerCallback &m_serverCallback;
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boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
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};
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#endif
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