Files
pokerth/src/engine/local_engine/localbero.h
T
2017-08-16 13:55:18 +02:00

233 lines
5.4 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#ifndef LOCALBERO_H
#define LOCALBERO_H
#include "game_defs.h"
#include "berointerface.h"
#include "handinterface.h"
class LocalBeRo : public BeRoInterface
{
public:
LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
~LocalBeRo();
GameState getMyBeRoID() const
{
return myBeRoID;
}
int getHighestCardsValue() const;
void setHighestCardsValue(int /*theValue*/) { }
void setMinimumRaise ( int theValue )
{
minimumRaise = theValue;
}
int getMinimumRaise() const
{
return minimumRaise;
}
void setFullBetRule ( bool theValue )
{
fullBetRule = theValue;
}
bool getFullBetRule() const
{
return fullBetRule;
}
void skipFirstRunGui()
{
firstRunGui = false;
}
void nextPlayer();
void run();
void postRiverRun() {};
protected:
HandInterface* getMyHand() const
{
return myHand;
}
unsigned getDealerPosition() const
{
return dealerPosition;
}
void setCurrentPlayersTurnId(unsigned theValue)
{
currentPlayersTurnId = theValue;
}
unsigned getCurrentPlayersTurnId() const
{
return currentPlayersTurnId;
}
void setFirstRoundLastPlayersTurnId(unsigned theValue)
{
firstRoundLastPlayersTurnId = theValue;
}
unsigned getFirstRoundLastPlayersTurnId() const
{
return firstRoundLastPlayersTurnId;
}
void setCurrentPlayersTurnIt(PlayerListIterator theValue)
{
currentPlayersTurnIt = theValue;
}
PlayerListIterator getCurrentPlayersTurnIt() const
{
return currentPlayersTurnIt;
}
void setLastPlayersTurnIt(PlayerListIterator theValue)
{
lastPlayersTurnIt = theValue;
}
PlayerListIterator getLastPlayersTurnIt() const
{
return lastPlayersTurnIt;
}
void setHighestSet(int theValue)
{
highestSet = theValue;
}
int getHighestSet() const
{
return highestSet;
}
void setFirstRun(bool theValue)
{
firstRun = theValue;
}
bool getFirstRun() const
{
return firstRun;
}
void setFirstRound(bool theValue)
{
firstRound = theValue;
}
bool getFirstRound() const
{
return firstRound;
}
void setSmallBlindPositionId(unsigned theValue)
{
smallBlindPositionId = theValue;
}
unsigned getSmallBlindPositionId() const
{
return smallBlindPositionId;
}
void setBigBlindPositionId(unsigned theValue)
{
bigBlindPositionId = theValue;
}
unsigned getBigBlindPositionId() const
{
return bigBlindPositionId;
}
void setSmallBlindPosition(int theValue)
{
smallBlindPosition = theValue;
}
int getSmallBlindPosition() const
{
return smallBlindPosition;
}
void setSmallBlind(int theValue)
{
smallBlind = theValue;
}
int getSmallBlind() const
{
return smallBlind;
}
private:
HandInterface* myHand;
const GameState myBeRoID;
unsigned dealerPosition;
int smallBlindPosition;
unsigned smallBlindPositionId;
unsigned bigBlindPositionId;
int smallBlind;
int highestSet;
int minimumRaise;
bool fullBetRule;
bool firstRun;
bool firstRunGui; // HACK
bool firstRound;
bool firstHeadsUpRound;
PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
unsigned currentPlayersTurnId;
unsigned firstRoundLastPlayersTurnId;
bool logBoardCardsDone;
};
#endif