2011-07-02 14:49:09 +00:00
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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2012-12-25 15:06:23 +01:00
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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2011-07-02 14:49:09 +00:00
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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2012-12-25 15:06:23 +01:00
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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2011-07-02 14:49:09 +00:00
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*****************************************************************************/
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2011-02-11 20:02:08 +00:00
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/* Generic server database implementation. Basically does nothing. */
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#ifndef _SERVERDBNOACTION_H_
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#define _SERVERDBNOACTION_H_
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#include <db/serverdbinterface.h>
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class ServerDBNoAction : public ServerDBInterface
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{
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public:
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ServerDBNoAction();
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virtual ~ServerDBNoAction();
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virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/,
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const std::string &/*database*/, const std::string &/*encryptionKey*/) {}
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virtual void Start() {}
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virtual void Stop() {}
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virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {}
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virtual void AsyncCheckAvatarBlacklist(unsigned /*requestId*/, const std::string &/*avatarHash*/) {}
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virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {}
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virtual void PlayerLogout(DB_id /*playerId*/) {}
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
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2011-03-20 22:38:03 +00:00
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virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void EndGame(unsigned /*requestId*/) {}
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2011-02-11 20:02:08 +00:00
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2011-04-10 10:04:42 +00:00
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
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2012-04-09 13:38:28 +00:00
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virtual void AsyncReportGame(unsigned /*requestId*/, unsigned /*replyId*/, DB_id * /*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id * /*byPlayerId*/) {}
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2013-02-24 16:22:51 +01:00
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virtual void AsyncQueryAdminPlayers(unsigned /*requestId*/) {}
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2013-02-26 23:15:33 +01:00
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virtual void AsyncBlockPlayer(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*playerId*/, int /*valid*/, int /*active*/) {}
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2011-02-11 20:02:08 +00:00
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};
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#endif // _SERVERDBNOACTION_H_
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