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pokerth/src/db/serverdbnoaction.h
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/***************************************************************************
* Copyright (C) 2010 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Generic server database implementation. Basically does nothing. */
#ifndef _SERVERDBNOACTION_H_
#define _SERVERDBNOACTION_H_
#include <db/serverdbinterface.h>
class ServerDBNoAction : public ServerDBInterface
{
public:
ServerDBNoAction();
virtual ~ServerDBNoAction();
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virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/,
const std::string &/*database*/, const std::string &/*encryptionKey*/) {}
virtual void Start() {}
virtual void Stop() {}
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virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {}
virtual void AsyncCheckAvatarBlacklist(unsigned /*requestId*/, const std::string &/*avatarHash*/) {}
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virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {}
virtual void PlayerLogout(DB_id /*playerId*/) {}
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
virtual void EndGame(DB_id /*gameId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
};
#endif // _SERVERDBNOACTION_H_