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pokerth/src/net/common/clientthread.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/clientthread.h>
#include <net/clientstate.h>
#include <net/clientdata.h>
#include <net/clientcallback.h>
#include <net/clientexception.h>
#include <net/socket_msg.h>
#include <cassert>
using namespace std;
2007-02-18 01:16:18 +00:00
ClientThread::ClientThread(ClientCallback &cb)
: m_curState(NULL), m_callback(cb)
{
m_data.reset(new ClientData);
}
ClientThread::~ClientThread()
{
}
void
ClientThread::Init(const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd)
{
if (IsRunning())
return; // TODO: throw exception
ClientData &data = GetData();
data.addrFamily = ipv6 ? AF_INET6 : AF_INET;
data.serverAddr = serverAddress;
data.serverPort = serverPort;
data.password = pwd;
}
void
ClientThread::Main()
{
SetState(CLIENT_INITIAL_STATE::Instance());
try {
while (!ShouldTerminate())
{
int msg = GetState().Process(*this);
if (msg != MSG_SOCK_INTERNAL_PENDING)
m_callback.SignalNetClientSuccess(msg);
}
} catch (const ClientException &e)
{
m_callback.SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
}
}
const ClientData &
ClientThread::GetData() const
{
assert(m_data.get());
return *m_data;
}
ClientData &
ClientThread::GetData()
{
assert(m_data.get());
return *m_data;
}
ClientState &
ClientThread::GetState()
{
assert(m_curState);
return *m_curState;
}
void
ClientThread::SetState(ClientState &newState)
{
m_curState = &newState;
}