Client thread test version. Ready to connect.
This commit is contained in:
+3
-4
@@ -19,10 +19,6 @@
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#include "thread.h"
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#ifndef NANOSECONDS_PER_SECOND
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#define NANOSECONDS_PER_SECOND 1000000000
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#endif
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// Helper class for thread creation.
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class ThreadStarter
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{
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@@ -66,6 +62,9 @@ Thread::SignalTermination()
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bool
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Thread::Join(unsigned msecTimeout)
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{
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if (!IsRunning())
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return true;
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// Calculate time after timeout
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boost::xtime t;
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boost::xtime_get(&t, boost::TIME_UTC);
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@@ -18,9 +18,16 @@
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***************************************************************************/
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/* Base class for threads (used by network client/server). */
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#ifndef _THREAD_H_
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#define _THREAD_H_
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#include <boost/thread.hpp>
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#include <boost/shared_ptr.hpp>
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#ifndef NANOSECONDS_PER_SECOND
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#define NANOSECONDS_PER_SECOND 1000000000
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#endif
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class Thread
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{
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public:
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@@ -71,3 +78,4 @@ private:
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friend class ThreadStarter;
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};
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#endif
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@@ -0,0 +1,46 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* State of network client. */
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#ifndef _CLIENTDATA_H_
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#define _CLIENTDATA_H_
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#include <string>
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#include <net/socket_helper.h>
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class ClientData
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{
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public:
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ClientData()
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: sockfd(INVALID_SOCKET), addrFamily(AF_INET), serverPort(0) {}
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int GetServerAddrSize() const
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{
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return addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);
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}
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SOCKET sockfd;
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int addrFamily;
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std::string serverAddr;
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unsigned serverPort;
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std::string password;
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sockaddr_storage clientAddr;
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};
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#endif
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@@ -0,0 +1,113 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* State of network client. */
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#ifndef _CLIENTSTATE_H_
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#define _CLIENTSTATE_H_
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#include <string>
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#include <memory>
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#define CLIENT_INITIAL_STATE ClientStateInit
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class ClientThread;
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class GuiInterface;
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class ClientState
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{
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public:
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virtual ~ClientState();
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// Main processing function of the current state.
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virtual void Process(ClientThread &client, GuiInterface &gui) = 0;
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};
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// State: Initialization.
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class ClientStateInit : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateInit &Instance();
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virtual ~ClientStateInit();
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// Some basic initialization (socket creation, basic checks).
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virtual void Process(ClientThread &client, GuiInterface &gui);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateInit();
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};
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// State: Resolving name.
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class ClientStateResolve : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateResolve &Instance();
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virtual ~ClientStateResolve();
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// "Poll" for the completion of the name resolution.
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virtual void Process(ClientThread &client, GuiInterface &gui);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateResolve();
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};
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// State: Connecting to server.
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class ClientStateConnect : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateConnect &Instance();
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virtual ~ClientStateConnect();
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// "Poll" for the completion of the TCP/IP connect call.
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virtual void Process(ClientThread &client, GuiInterface &gui);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateConnect();
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};
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// State: Final (TODO).
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class ClientStateFinal : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateFinal &Instance();
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virtual ~ClientStateFinal();
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// sleep.
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virtual void Process(ClientThread &client, GuiInterface &gui);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateFinal();
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};
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#endif
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@@ -18,11 +18,15 @@
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***************************************************************************/
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/* Network client thread. */
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#ifndef _CLIENTTHREAD_H_
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#define _CLIENTTHREAD_H_
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#include <core/thread.h>
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#include <string>
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#include <memory>
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class ClientData;
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class ClientState;
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class ClientThread : public Thread
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{
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@@ -40,8 +44,20 @@ protected:
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// Main function of the thread.
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virtual void Main();
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const ClientData &GetData() const;
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ClientData &GetData();
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void SetState(ClientState &newState);
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private:
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std::auto_ptr<ClientData> m_data;
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ClientState *m_curState;
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friend class ClientStateInit;
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friend class ClientStateResolve;
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friend class ClientStateConnect;
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};
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#endif
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@@ -0,0 +1,199 @@
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
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||||
* *
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||||
* This program is distributed in the hope that it will be useful, *
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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||||
* *
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* You should have received a copy of the GNU General Public License *
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||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <net/clientstate.h>
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#include <net/clientthread.h>
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#include <net/clientdata.h>
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#include <net/socket_msg.h>
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#include <gui/guiinterface.h>
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#include <stdexcept>
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#include <sstream>
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using namespace std;
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ClientState::~ClientState()
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{
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}
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//-----------------------------------------------------------------------------
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ClientStateInit &
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ClientStateInit::Instance()
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{
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static ClientStateInit state;
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return state;
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}
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ClientStateInit::ClientStateInit()
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{
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}
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ClientStateInit::~ClientStateInit()
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{
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}
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void
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ClientStateInit::Process(ClientThread &client, GuiInterface &gui)
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{
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ClientData &data = client.GetData();
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if (data.serverAddr.empty())
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_SERVERADDR_NOT_SET, 0);
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throw runtime_error("ClientStateInit"); // TODO: own exception
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}
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if (data.serverPort < 1024)
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_INVALID_PORT, 0);
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throw runtime_error("ClientStateInit");
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}
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data.sockfd = socket(data.addrFamily, SOCK_STREAM, 0);
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if (!IS_VALID_SOCKET(data.sockfd))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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throw runtime_error("ClientStateInit");
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}
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#if 0
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unsigned long mode = 1;
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if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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throw runtime_error("ClientStateInit");
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}
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#endif
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gui.showActionConnectToServerDialog(MSG_SOCK_INIT_DONE);
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client.SetState(ClientStateResolve::Instance());
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}
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//-----------------------------------------------------------------------------
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ClientStateResolve &
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ClientStateResolve::Instance()
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{
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static ClientStateResolve state;
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return state;
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}
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ClientStateResolve::ClientStateResolve()
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{
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}
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ClientStateResolve::~ClientStateResolve()
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{
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}
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void
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ClientStateResolve::Process(ClientThread &client, GuiInterface &gui)
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{
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ClientData &data = client.GetData();
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data.clientAddr.ss_family = data.addrFamily;
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// Treat the server address as numbers first.
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if (socket_string_to_addr(data.serverAddr.c_str(), data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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// Set the port.
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if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_SET_PORT_FAILED, 0);
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throw runtime_error("ClientStateResolve");
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}
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}
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else
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{
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// This did not work out - try name resolution.
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ostringstream tmpStr;
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tmpStr << data.serverPort;
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if (!socket_resolve(data.serverAddr.c_str(), tmpStr.str().c_str(), data.addrFamily, SOCK_STREAM, 0, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_RESOLVE_FAILED, 0); // TODO: use errno value
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throw runtime_error("ClientStateResolve");
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}
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}
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gui.showActionConnectToServerDialog(MSG_SOCK_RESOLVE_DONE);
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client.SetState(ClientStateConnect::Instance());
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}
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//-----------------------------------------------------------------------------
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ClientStateConnect &
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ClientStateConnect::Instance()
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{
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static ClientStateConnect state;
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return state;
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}
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ClientStateConnect::ClientStateConnect()
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{
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}
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ClientStateConnect::~ClientStateConnect()
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{
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}
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void
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ClientStateConnect::Process(ClientThread &client, GuiInterface &gui)
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{
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ClientData &data = client.GetData();
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if (!IS_VALID_CONNECT(connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize())))
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{
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gui.showErrorConnectToServerDialog(ERR_SOCK_CONNECT_FAILED, SOCKET_ERRNO());
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throw runtime_error("ClientStateResolve");
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}
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gui.showActionConnectToServerDialog(MSG_SOCK_RESOLVE_DONE);
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client.SetState(ClientStateFinal::Instance());
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}
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//-----------------------------------------------------------------------------
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ClientStateFinal &
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ClientStateFinal::Instance()
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{
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static ClientStateFinal state;
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return state;
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}
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ClientStateFinal::ClientStateFinal()
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{
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}
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ClientStateFinal::~ClientStateFinal()
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{
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}
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void
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ClientStateFinal::Process(ClientThread &client, GuiInterface &gui)
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{
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boost::xtime t;
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boost::xtime_get(&t, boost::TIME_UTC);
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t.nsec += 10000;
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if (t.nsec > NANOSECONDS_PER_SECOND)
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{
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t.sec++;
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t.nsec -= NANOSECONDS_PER_SECOND;
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}
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boost::thread::sleep(t);
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}
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@@ -18,30 +18,19 @@
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***************************************************************************/
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#include <net/clientthread.h>
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#include <net/socket_helper.h>
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#include <net/clientstate.h>
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#include <net/clientdata.h>
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#include <cassert>
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using namespace std;
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|
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class ClientData
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{
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public:
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ClientData()
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: sockfd(INVALID_SOCKET), addrFamily(AF_INET), serverPort(0) {}
|
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int GetServerAddrSize() const
|
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{
|
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return addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);
|
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}
|
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|
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SOCKET sockfd;
|
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int addrFamily;
|
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string serverAddr;
|
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unsigned serverPort;
|
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string password;
|
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};
|
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|
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ClientThread::ClientThread()
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: m_curState(NULL)
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{
|
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m_data.reset(new ClientData);
|
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m_curState = &CLIENT_INITIAL_STATE::Instance();
|
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}
|
||||
|
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ClientThread::~ClientThread()
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||||
@@ -62,9 +51,27 @@ ClientThread::Init(const string &serverAddress, unsigned serverPort, bool ipv6,
|
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void
|
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ClientThread::Main()
|
||||
{
|
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while (!this->ShouldTerminate())
|
||||
while (!ShouldTerminate())
|
||||
{
|
||||
// TODO.
|
||||
}
|
||||
}
|
||||
|
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const ClientData &
|
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ClientThread::GetData() const
|
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{
|
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assert(m_data.get());
|
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return *m_data;
|
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}
|
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|
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ClientData &
|
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ClientThread::GetData()
|
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{
|
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assert(m_data.get());
|
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return *m_data;
|
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}
|
||||
|
||||
void
|
||||
ClientThread::SetState(ClientState &newState)
|
||||
{
|
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m_curState = &newState;
|
||||
}
|
||||
|
||||
@@ -22,6 +22,27 @@
|
||||
|
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using namespace std;
|
||||
|
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bool
|
||||
socket_set_port(unsigned port, int addrFamily, struct sockaddr *addr, int addrLen)
|
||||
{
|
||||
bool retVal = false;
|
||||
|
||||
if (addr)
|
||||
{
|
||||
if (addrFamily == AF_INET && addrLen >= sizeof(sockaddr_in))
|
||||
{
|
||||
((sockaddr_in *)&addr)->sin_port = htons(port);
|
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retVal = true;
|
||||
}
|
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else if (addrFamily == AF_INET6 && addrLen >= sizeof(sockaddr_in6))
|
||||
{
|
||||
((sockaddr_in6 *)&addr)->sin6_port = htons(port);
|
||||
retVal = true;
|
||||
}
|
||||
}
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
bool
|
||||
internal_socket_resolve(const char *str, const char *port, int addrFamily, int sockType, int protocol, struct sockaddr *addr, int addrLen)
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -29,11 +29,15 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#define CLOSESOCKET closesocket
|
||||
#define IOCTLSOCKET ioctlsocket
|
||||
#define SOCKET_ERRNO() WSAGetLastError()
|
||||
#else
|
||||
#define SOCKET int
|
||||
#define SOCKET_ERROR -1
|
||||
#define INVALID_SOCKET -1
|
||||
#define CLOSESOCKET close
|
||||
#define SOCKET_ERRNO() errno
|
||||
#define IOCTLSOCKET ioctl
|
||||
#endif
|
||||
|
||||
#define IS_VALID_SOCKET(_s) ((_s) != INVALID_SOCKET)
|
||||
@@ -56,6 +60,11 @@ bool socket_string_to_addr(const char *str, int addrFamily, struct sockaddr *add
|
||||
*/
|
||||
bool socket_resolve(const char *str, const char *port, int addrFamily, int sockType, int protocol, struct sockaddr *addr, int addrLen);
|
||||
|
||||
/**
|
||||
* Set the port in the sockaddr structure.
|
||||
*/
|
||||
bool socket_set_port(unsigned port, int addrFamily, struct sockaddr *addr, int addrLen);
|
||||
|
||||
/**
|
||||
* Internal function (common for all OSs).
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2007 by Lothar May *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
/* Socket message definitions. */
|
||||
#ifndef _SOCKET_MSG_H_
|
||||
#define _SOCKET_MSG_H_
|
||||
|
||||
#define ERR_SOCK_SERVERADDR_NOT_SET 1
|
||||
#define ERR_SOCK_INVALID_PORT 2
|
||||
#define ERR_SOCK_CREATION_FAILED 10
|
||||
#define ERR_SOCK_SET_PORT_FAILED 11
|
||||
#define ERR_SOCK_RESOLVE_FAILED 12
|
||||
#define ERR_SOCK_CONNECT_FAILED 13
|
||||
|
||||
#define MSG_SOCK_INIT_DONE 1
|
||||
#define MSG_SOCK_RESOLVE_DONE 2
|
||||
#define MSG_SOCK_CONNECT_DONE 3
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user