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pokerth/src/net/common/sessionmanager.cpp
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/***************************************************************************
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* Copyright (C) 2007-2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/sessionmanager.h>
#include <net/senderhelper.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
using namespace std;
SessionManager::SessionManager()
{
}
SessionManager::~SessionManager()
{
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Clear();
}
bool
SessionManager::HasSessions() const
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return !m_sessionMap.empty();
}
void
SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
{
AddSession(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()));
}
void
SessionManager::AddSession(SessionWrapper session)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
// If pos points to a pair whose key is equivalent to the socket, this handle
// already exists within the list.
if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first)
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
}
m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetId(), session));
}
void
SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
pos->second.playerData = playerData;
}
bool
SessionManager::RemoveSession(SessionId session)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.erase(session) == 1;
}
SessionWrapper
SessionManager::GetSessionById(SessionId id) const
{
SessionWrapper tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator pos = m_sessionMap.find(id);
if (pos != m_sessionMap.end())
tmpSession = pos->second;
return tmpSession;
}
SessionWrapper
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SessionManager::GetSessionByPlayerName(const string &playerName) const
{
SessionWrapper tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Check all players which are fully connected.
if (session_i->second.sessionData->GetState() != SessionData::Init)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
if (!tmpPlayer.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
if (tmpPlayer->GetName() == playerName)
{
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
SessionWrapper
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SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId, bool initSessions) const
{
SessionWrapper tmpSession;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Check all players which are fully connected.
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if (initSessions || session_i->second.sessionData->GetState() != SessionData::Init)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (tmpPlayer && tmpPlayer->GetUniqueId() == uniqueId)
{
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
PlayerDataList
SessionManager::GetPlayerDataList() const
{
PlayerDataList playerList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Get all players in the game.
if (session_i->second.sessionData->GetState() == SessionData::Game)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
playerList.push_back(tmpPlayer);
}
++session_i;
}
return playerList;
}
PlayerIdList
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SessionManager::GetPlayerIdList(SessionData::State state) const
{
PlayerIdList playerList;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Get all players in the game.
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if (session_i->second.sessionData->GetState() == state)
{
playerList.push_back(session_i->second.playerData->GetUniqueId());
}
++session_i;
}
return playerList;
}
bool
SessionManager::IsPlayerConnected(const string &playerName) const
{
bool retVal = false;
SessionWrapper tmpSession = GetSessionByPlayerName(playerName);
if (tmpSession.sessionData && tmpSession.playerData)
retVal = true;
return retVal;
}
bool
SessionManager::IsPlayerConnected(unsigned uniqueId) const
{
bool retVal = false;
SessionWrapper tmpSession = GetSessionByUniquePlayerId(uniqueId);
if (tmpSession.sessionData && tmpSession.playerData)
retVal = true;
return retVal;
}
bool
SessionManager::IsClientAddressConnected(const std::string &clientAddress) const
{
bool retVal = false;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end)
{
if ((*i).second.sessionData->GetClientAddr() == clientAddress)
{
retVal = true;
break;
}
++i;
}
return retVal;
}
void
SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
SessionMap::iterator next = i;
next++;
func((*i).second);
i = next;
}
}
unsigned
SessionManager::CountReadySessions() const
{
unsigned counter = 0;
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator i = m_sessionMap.begin();
SessionMap::const_iterator end = m_sessionMap.end();
while (i != end)
{
if ((*i).second.sessionData->IsReady())
++counter;
++i;
}
return counter;
}
void
SessionManager::ResetAllReadyFlags()
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
(*i).second.sessionData->ResetReadyFlag();
++i;
}
}
void
SessionManager::Clear()
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
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boost::system::error_code ec;
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while (i != end)
{
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i->second.sessionData->GetAsioSocket()->close(ec);
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++i;
}
m_sessionMap.clear();
}
unsigned
SessionManager::GetRawSessionCount()
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.size();
}
void
SessionManager::SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
if (!i->second.sessionData.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if (i->second.sessionData->GetState() == state)
sender.Send(i->second.sessionData, packet);
++i;
}
}
void
SessionManager::SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
if (!i->second.sessionData.get())
throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
// Send each client (with a certain state) a copy of the packet.
if (i->second.sessionData->GetState() == state && i->second.sessionData->WantsLobbyMsg())
sender.Send(i->second.sessionData, packet);
++i;
}
}
void
SessionManager::SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
{
boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
// Send each fully connected client but one a copy of the packet.
if (i->second.sessionData->GetState() == state)
if (i->first != except)
sender.Send(i->second.sessionData, packet);
++i;
}
}